Ok, so there's no sticky anymore, and I haven't seen another recent thread about this. I'm sure it's been mentioned somewhere in SW already, but I just won't go read the nearly 200 pages of the official thread.
I find that number interesting, for a very specific reason : I'm a PC gamer, but I've never been a great fan of Blizzard games. I enjoyed both Warcraft and Starcraft when they first released, and missed out on Diablo. Since then, I've never felt the urge to purchase another Blizzard game.
Nevertheless, I'm one of the six million people who bought this game, and I have to say that I'm actually surprised in a positive way. I've spent half of my play time messing around with friends in multiplayer, and haven't suffered connectivity issues (apart from the server maintenance last sunday).
The reason I made this thread, is to talk about piracy and the way many other PC gamers dismiss it, and hate on companies enforcing brutal DRMs like Blizzard did with this game.
Isn't it shocking that the two fastest selling PC games ever, beyond their intrinsic qualities, happen to also be games that are very hard to enjoy illegally? I'm asking this because I'm one of the PC gamers that actually acknowledge that piracy is a real issue for this otherwise fantastic gaming platform, and I think Diablo 3, for better or worse, is going to convince many developers/editors that online-only and aggressive DRMs are the only way to go once you become a major actor.
I'm very admirative and respectful of CDProjekt Red's position regarding DRM, but I also think they chose to act this way because they didn't have the resources in the first place to do like Blizzard.
So, SW, what do you think (besides "lol PC gamerz are teh pirates lol")?
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