[QUOTE="milannoir"]
[QUOTE="lostrib"]
However you have to remember that Diablo 3 was one of the most anticipated game of all time so there were already millions of people ready to buy regardless of the DRM. However, if you put that DRM on a less popular game there would definitely be major problems--ubisoft definitely caught a lot flack for their DRM. And to be honest DRM generally only hurts the honest user, not the pirate. In addition, the witcher 2 was DRM free and still managed to sell 1 million+ in 3 months i think, which was good for a small developer. In addition, the version that was mostly pirated was the DRM version.
DJ_Headshot
Good points.
Overall I agree with you; only Blizzard at this point could get away with this. But now that they've opened Pandora's box, I believe we could see more of this.
However, I strongly disagree with your statement about "only hurting the honest user, not the pirate" in this case. The honest user was hurt, to a certain extent, but pirates are the major victims. When was the last time you saw a game released on PC, that wasn't cracked in a playable form after more than a week?
This is the reason why I made this thread. I'm not trying to impress anyone with the 6.3 million sales (I'm not the guy selling the game, you know); I'm just saying this is maybe a turning point for PC gaming : someone released a game that was overhyped, after a 12 years wait, and managed not to get pirated within 48 hours (or even before launch, as is sometimes the case). Im certain every single editor who's thinking about releasing a game on PC in the near future, is looking very closely at what Blizzard is doing with Diablo 3.
Ubisoft has 2 SP games that held off pc piracy for a long time one of the splinter cell games I recall took over a year to crack and assassin creed 2 took like a month and a half to crack neither of them had amazing sales on the pc. Ubisoft strick always online drm for there pc games since then hasn't resulted in increase sales the very opposite infact happened. Michael Pachter told Eurogamer that Ubisoft?s ?PC game sales are down 90% without a corresponding lift in console sales.? and ubisoft calims it was a success in dropping piracy rates but the given the large drop in pc sales without increased consoles sales it could very well be that people have simply stopped playing there games because of it. I know for me thats whats happened when it comes to ubisoft devloped games.
http://www.pcgamer.com/2011/10/07/opinion-ubisoft-piracy-and-the-death-of-reason/
If this shows anything it just how hugely popular blizzard diablo franchise is any other developer did always online drm there not going to magically sell millions of copies and as we seen with ubisoft it may very well lower sales and give them a negative reputation amongst pc gamers. If I was going to release a game on PC I'd do with as least obtrusive drm as possible generating negative press for my game because of drm what not be something I would want to do.
No wonder, Ubisoft destroyed all their decent PC franchises with horrible, half assed, sometimes completely broken, casualized, CODified sequels. And when they inevitably flop, they quickly drop support and move onto the next game.
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