Back when the PlayStation 4 was announced, Sony gave a reasoning on why they had to charge for online multiplayer. PS+ was required for online play because it would give Sony the revenue to reinvest and improve the PlayStation Network experience.
"We are making huge investments to improve the quality of PSN, and also wanted to be sure that consumers can buy the console for 399, so we felt that recovering the cost of these investments by including online multiplayer within PS Plus with its fantastic value Instant Game Collection (which will include PS4 as well as PS3 and PS Vita games) was the fairest way to achieve this." - Jim Ryan
"The main pillar for the PS4 will be online play. We're developing many new ways to play and connect which requires a large investment of resources. Considering the cost, to try to keep such a service free and consequently lower the quality would be absurd. We decided that if that's the case, then it would be better to receive proper payment and continue to offer a good service." - Shuhei Yoshida
Well three years later, was that or is that true?
Here are somethings to think about before you decide. There is a difference between features that were directly affected by charging for online and things that would had happened anyways.
- The amount of revenue Sony receives from PlayStation Store purchases has increased by huge margin compared to PS3. Larger amount of digital sales = More money for Sony.
- Features like party chat would have naturally came about. The reason PS3 didn't have it was because of memory limitations.
- The quality of triple A budget titles given out as "free" games on PS+ has drastically dropped since the PS3 era. Vast majority of games Sony gives out now a days are indie or smaller budget titles, which costs Sony less money to give out.
- Third party publishers use their own online infrastructure to support their games. i.e EA games use EA servers. Ubisoft use Ubi servers, etc.
- Sony use to use dedicated servers quite often in their games on PS3. Now a days, they seem content with using Peer 2 Peer more often than not.
- Increased security is debatable but even then, Sony would have to invested heavily on improving that themselves after their 2011 hack.
- Has PSN really been more stable?
- SharePlay can only be used between two consoles. The host and the receiver, making it seem like that too is Peer 2 Peer.
- Streaming features are handled by their respective hosts. These features would have came naturally came about since content sharing/streaming was already big before the consoles launched.
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