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And yet it will be better than every game you've listed. SAGE_OF_FIRE
Isn't almost every new inclusion from the Fallout 3 mods? I remember when I was reading about it, everything I read basically said "Hey, we saw this cool mod so we're going to use it since we fail as developers"
Then again, that's what almost every developer does, they get all the glory and ignorant gamers will say mods are useless and overrated.
I played and liked Fallout 3. I honestly couldn't care less about New Vegas. It doesn't add or change anything. Same terrible animations, combat, graphics.dkjestrup
Isn't almost every new inclusion from the Fallout 3 mods? I remember when I was reading about it, everything I read basically said "Hey, we saw this cool mod so we're going to use it since we fail as developers"Then again, that's what almost every developer does, they get all the glory and ignorant gamers will say mods are useless and overrated.Zeus89x
You guys are selling the game short - New Vegas is being made by (at least part of) the team behind Fallout 2 and the original Fallout 3, before Bethesda scrapped it and added guns to Oblivion instead. The lead designer - Chris Avellone - wrote the Fallout Bible, which is the definitive source of canonical information on the franchise, and happens to be one of the best RPG designers/writers in the business (check out Planescape Torment).
As for the game itself, it's not a mod or a total conversion, or anything like that. It's a full sequel that follows on from the story of the first two games, featuring characters (and children of characters) from Fallout 2, an entirely new section of the Wasteland to explore (complete with built-up cities and snowy mountain towns, etc), a whole bunch of factions to join (each of which will influence the game's story and endings, depending on who you join), and just a ton of RPG-goodness that we've come to expect from Obsidian.
Sure, the game isn't a huge graphical leap from Fallout 3, and the combat will only be a bit better, but...hell, Fallout 2 looked identical to Fallout 1 and still managed to be just as highly praised as the original game (while providing a ton more content and all sorts of fun little innovations to the established formula). So give New Vegas a chance - I'm certain that it'll be a better RPG than Fallout 3, by a long shot.
Anyway, back on topic, what more needs to be said about the game? Every new piece of info makes the game sound more and more awesome (like the recent info on the famous voice actors and party members), and the Collector's Editions pre-orders have already sold out everywhere in my city, so I still think the hype is pretty high...
Nope. DmC set that record. The second they revealed the new Dante the hype went negative 9000.
Master_ShakeXXX
Ain't that the truth :P
Anyhow, New Vegas is one of 3 games I'm 100% getting in what's left of 2010. Hype isn't a concern when you already know what you're getting, and what I'll get is 100+ hours of good gaming. SW ignores all kinds of cools games when there's no "pwnage" to fight over :lol:
[QUOTE="Dead-Memories"]That mess was a mixture of Sega pushing horrible ideas on the team, and the owner of the company trying to unusually control a project. Apparently most of the team moved onto Fallout once they were given the opportunity. Nope, nothing of that is true. It was SEGA throwing them into development hell and only giving them a low budget to work with. They had to fire people because of it and it lead to the Lead Designer leaving Obsidian so he had to be replaced and several things remade. Also Feargus (the owner) had nothing to do with Alpha Protocol apart from his usual work. Also that dudes awesome. If you want accurate statements of developers to this that aren't pulled out of some ass look in google for Alexander Brandon and in the something awful forums look at the last pages of the Alpha Protocol thread. The random internet comment was pure ****it's still going to be good, i'm hyping it, but Obdsidian's Alpha Protocol didn't exactly make for good press either.
SAGE_OF_FIRE
And yet it will be better than every game you've listed. SAGE_OF_FIREHonestly though, you don't know that. I'm getting some mixed feelings about it. It seems like it lacks the "soul" of Fallout 3, but tries to make up for it in mini games and "iron sights". Seems to me they are trying to go more casual. Also, after watching some of the gameplay, I'm not sure about the reputation thing. We'll see. It could be great. I want it, but I also don't want it. I dunno. some cool looking armors and stuff, but the gameplay looks similar to fallout 3, but it doesn't look as ... i dunno.. hazardous? grim? the fact that new vegas didn't get hit by any bombs kinda takes away the whole "post apocalyptic" feeling IMO. I liked how Fallout 3 was a Wasteland. A place devoid of any true civilization. I dunno. I want New Vegas, but I'm still not sure how great it will be.
A lot of us are secretly calling this the "Real Fallout 3". ;) It's the only game I really want this year.LOL, it inflated for me. For awhile, I was not sure if I wanted to pick it up this year or not, but it steadily grew on me and I feel that it will be what Fallout 3 should have been. I have it pre-ordered and paid for.
ironcreed
I think it'll be one of those games that gets everyone excited right around the couple weeks leading up to it's release. I know that i'll want it. Maybe not day one though.
[QUOTE="ironcreed"]A lot of us are secretly calling this the "Real Fallout 3". ;) It's the only game I really want this year. Ima laugh when the game plays, and plays out in story and characters and such just like fallout 3. I never could figure people out and their unrealistic love of fall out 1 and 2, and hate of 3...the only real difference was the removal of turn base, and a real time combat aspect. Otherwise the method by which the story was written, how things played out, characters..ect were all very very fall out. I enjoyed fallout 3 just like I enjoyed fall out 1 and 2, and tactics. I have new vegas on pre order from amazon.LOL, it inflated for me. For awhile, I was not sure if I wanted to pick it up this year or not, but it steadily grew on me and I feel that it will be what Fallout 3 should have been. I have it pre-ordered and paid for.
xsubtownerx
[QUOTE="SAGE_OF_FIRE"]And yet it will be better than every game you've listed. Zeus89x
Isn't almost every new inclusion from the Fallout 3 mods? I remember when I was reading about it, everything I read basically said "Hey, we saw this cool mod so we're going to use it since we fail as developers"
Then again, that's what almost every developer does, they get all the glory and ignorant gamers will say mods are useless and overrated.
Most of their additions are from Fallout 1/2. They did hire the guy who did the big Oblivion mod and I think they hired the guy that made the hardcore mod for fallout 3.Also Chris Avellone isn't the lead designer on New Vegas. Josh Sawyer is. He's more in the role of a standard writer for the game. The lead writer is John Gonzalez.CerberuspledgeYes this is true but Chris is the Sr. Designer, and Josh is the "project director". Of coarse this is all coming from wiki since I don't know where I can find an official listing.
[QUOTE="xsubtownerx"][QUOTE="ironcreed"]A lot of us are secretly calling this the "Real Fallout 3". ;) It's the only game I really want this year. Ima laugh when the game plays, and plays out in story and characters and such just like fallout 3. I never could figure people out and their unrealistic love of fall out 1 and 2, and hate of 3...the only real difference was the removal of turn base, and a real time combat aspect. Otherwise the method by which the story was written, how things played out, characters..ect were all very very fall out. I enjoyed fallout 3 just like I enjoyed fall out 1 and 2, and tactics. I have new vegas on pre order from amazon.LOL, it inflated for me. For awhile, I was not sure if I wanted to pick it up this year or not, but it steadily grew on me and I feel that it will be what Fallout 3 should have been. I have it pre-ordered and paid for.
WilliamRLBaker
This is furthest from the truth. Fallout 3 was NOT written anything at all like Fallout 1 and 2. Anyone who says that I simply don't trust.
The characters were NOTHING like the first Fallouts. Instead of people scraping by and trying to survive, we get kids that live in a cave by themselves and a town plagued by wannabe superheroes. You are absolutely wrong.
Yes this is true but Chris is the Sr. Designer, and Josh is the "project director". Of coarse this is all coming from wiki since I don't know where I can find an official listing. Josh is actually both. Project Director and Lead Designer. The senior designer job just means that you are an experienced designer working on the game. It doesn't mean that you have any lead position in it. MCA did write several things (Including 1 companion). He's already moved on to a new project by the way. I hope it is with Sawyer so the gameplay will be right.[QUOTE="Cerberuspledge"]Also Chris Avellone isn't the lead designer on New Vegas. Josh Sawyer is. He's more in the role of a standard writer for the game. The lead writer is John Gonzalez.SAGE_OF_FIRE
Like Assassins Creed Brotherhood, they are treating New Vegas as an expansion.GulliversTravelNo, they don't. They treat it as a sequel. Or are Vice City, San Andreas or even Fallout 2 expansions for you?
actually yeah, vegas did go under my radar for a few weeks, i guess i was too excited for other games lol, and they havent improved the graphics which made me "unhype" the game
And yet it will be better than every game you've listed. SAGE_OF_FIRE
Doubt it. Edge said that they aren't improving on the problems of the original Fallout 3 but rather just adding content. It looks good but I reckon LBP 2 and Halo Reach will beat it
[QUOTE="SAGE_OF_FIRE"]And yet it will be better than every game you've listed. OB-47
Doubt it. Edge said that they aren't improving on the problems of the original Fallout 3 but rather just adding content. It looks good but I reckon LBP 2 and Halo Reach will beat it
What? They rebalanced Special, improved aiming, made companions viable, brought DT back Etc. etc. etc. They improved near EVERYTHING about the gameplay where possible.[QUOTE="OB-47"][QUOTE="SAGE_OF_FIRE"]And yet it will be better than every game you've listed. Cerberuspledge
Doubt it. Edge said that they aren't improving on the problems of the original Fallout 3 but rather just adding content. It looks good but I reckon LBP 2 and Halo Reach will beat it
What? They rebalanced Special, improved aiming, made companions viable, brought DT back Etc. etc. etc. They improved near EVERYTHING about the gameplay where possible. Yes, Obsidian reworked the entire role-playing system of the game, not to mention they are going to use a lot of ideas from the Van Buren project, the Fallout 3 that was being developed by Black Isle.#1: Weapon Mods.
In Fallout 3, having several copies of the same weapon was fairly useless unless you planned to use it for parts or sell it for caps. In New Vegas, there are such a wide array of weapon mods that you can pick a favorite weapon and make many different versions of it to suit your play****or the situations that you might encounter. Night vision scopes? Extended mags? Various stocks and barrels? Different scopes? Silencers? All these and much more are in the game.
#2: Twice as many weapons.
This is fairly self explanitory. More variation in weapons, tons of ways to make them fit your play ****with mods.
#3: Expanded Companions.
Not only will the companion wheel make managing your buddies far more effective and less tedious, but they will all have far more character this time around. Most, if not all of them will have a series of quests and instances that occur as you travel the wasteland, come upon certain locations, or simple progress their questline. The fact that several of the companions are now confirmed to have famous actors signed on to do the voices, makes it a pretty good assurance that they'll have a lot to do. Which leads me to the next point…
#4: Greater NPC variety.
More voice actors, many of them top-tier talent, and lots of unique groups and returning characters from the original games. You'll have far less instances of being able to recognize the same person voicing 50 other characters in the wasteland.
#5: Factions and Reputation.
New Vegas has a large variety of different factions and settlement, both big and small, as well as minor and powerful. Factions such as the NCR, a group based out of California that is trying to bring common government and the rule of law back to the wastes. Or Ceasers Legion, a group of slavers who emulate the storied teachings of Rome herself, lead by a very charismatic leader. Or the return of a somewhat broken Brotherhood of Steel, still engaged in a war with the NCR over prized technology. Or even fairly small and quirky groups like "The Kings", a greaser ****gang that emulate Elvis. Your character will have a persistant "Reputation" with all of these various factions. Depending on who you chose to side with, or against, and your actions out amongst the wasteland, the different factions will have either positive, neutral or negative feelings for you. These decide what sort of quests, opportunities and even what houses you can own (such as having a room or domicile within the base of a friendly faction).
#6: Skills have more meaning.
I'm sure that anyone who played Fallout 3 will remember those somewhat rare instances when, due to having a particularly high stat in a particular skill, that you were given a unique dialogue option. Most of these options had very little effect on what happened. In New Vegas, the skills that you choose will bring up far more useful and interesting dialogue options with NPCs, and it'll happen far more often. Your skills will also directly determine how you tackle certain objectives, completely changing the way you play the game from one playthrough to the next. The games leveling system has specifically been rebalanced to prevent "GODLIKE JACK OF ALL TRADES" who litterally have 100 skill points in virtually every field. While this might sound like a bad thing to some people out there, it will allow for much more interesting diversity throgh subsequent playthroughs.
#7: Improved character creation.
Creating the look and…well…character of your character has been greatly improved. You will now be able to tweak your characters appearance to a much more significant degree, as well as being able to change their age (something that was absent in Fallout 3). Not only will your characters basic skills be far more important and integral than with Fallout 3, but now you'll also be able to pick "Character Traits" from the start. These are somewhat like perks, but also quite different. These traits will give your creation more character and flaws. For instance, you could chose the "Four Eyes" trait when you create your character, which will give them improved Perception (vision) when wearing a pair of glasses, but decreased Perception when they're not. There are a myriad of these traits, which allow you to make a character with more interesting advantages and flaws right from the start, and are independant of perks. It's also worth noting that your S.P.E.C.I.A.L. stats are more important as well. For instance, this time around creating a character with extremely low Intellience will allow you to do an "Idiot Playthrough" whereing your character has a wide variety of totally unique and stupid things to say in conversation with NPCs, some of them helpful and others…not so much. Which just adds even more replay value.
#8: The return of damage thresholds.
This is also something that was ommitted from Fallout 3. Damage threshold is the point at which a weapon causes enough damage to be effective against a certain type of monster or armor. For instance, a small 10mm pistol will be virtually useless against an opponent in heavy power armor. It all goes towards making characters in armor (as well as yourself) more difficult to take down without using some manner of tactics. Which leads into…
#9: Different weapon ammo.
There are tons of different ammo for the various weapons you'll find in New Vegas. Some will cause more damage but degrade your weapon faster, others might be powerful but rare and hard to come by, other common but ineffective. Armor piercing rounds are especially effective against armored foes, while hollowpoints are devastating to those without armor. Theres more here to talk about than I care to go into.
#10: Hardcore mode.
This operates outside of difficulty, so you can play Very Easy Hardcore, or Very Hrd Hardcore. Hardcore makes it so that ammo has weight, your character needs to eat, drink and sleep to survive, and that various food and drinks have much more interesting effects, as well as other things that haven't been revealed yet. The mode offers a much more survival oriented experience for those who crave such things.
What? They rebalanced Special, improved aiming, made companions viable, brought DT back Etc. etc. etc. They improved near EVERYTHING about the gameplay where possible. Yes, Obsidian reworked the entire role-playing system of the game, not to mention they are going to use a lot of ideas from the Van Buren project, the Fallout 3 that was being developed by Black Isle.[QUOTE="Cerberuspledge"][QUOTE="OB-47"]
Doubt it. Edge said that they aren't improving on the problems of the original Fallout 3 but rather just adding content. It looks good but I reckon LBP 2 and Halo Reach will beat it
RyuRanVII
#1: Weapon Mods.
In Fallout 3, having several copies of the same weapon was fairly useless unless you planned to use it for parts or sell it for caps. In New Vegas, there are such a wide array of weapon mods that you can pick a favorite weapon and make many different versions of it to suit your play****or the situations that you might encounter. Night vision scopes? Extended mags? Various stocks and barrels? Different scopes? Silencers? All these and much more are in the game.
#2: Twice as many weapons.
This is fairly self explanitory. More variation in weapons, tons of ways to make them fit your play ****with mods.
#3: Expanded Companions.
Not only will the companion wheel make managing your buddies far more effective and less tedious, but they will all have far more character this time around. Most, if not all of them will have a series of quests and instances that occur as you travel the wasteland, come upon certain locations, or simple progress their questline. The fact that several of the companions are now confirmed to have famous actors signed on to do the voices, makes it a pretty good assurance that they'll have a lot to do. Which leads me to the next point…
#4: Greater NPC variety.
More voice actors, many of them top-tier talent, and lots of unique groups and returning characters from the original games. You'll have far less instances of being able to recognize the same person voicing 50 other characters in the wasteland.
#5: Factions and Reputation.
New Vegas has a large variety of different factions and settlement, both big and small, as well as minor and powerful. Factions such as the NCR, a group based out of California that is trying to bring common government and the rule of law back to the wastes. Or Ceasers Legion, a group of slavers who emulate the storied teachings of Rome herself, lead by a very charismatic leader. Or the return of a somewhat broken Brotherhood of Steel, still engaged in a war with the NCR over prized technology. Or even fairly small and quirky groups like "The Kings", a greaser ****gang that emulate Elvis. Your character will have a persistant "Reputation" with all of these various factions. Depending on who you chose to side with, or against, and your actions out amongst the wasteland, the different factions will have either positive, neutral or negative feelings for you. These decide what sort of quests, opportunities and even what houses you can own (such as having a room or domicile within the base of a friendly faction).
#6: Skills have more meaning.
I'm sure that anyone who played Fallout 3 will remember those somewhat rare instances when, due to having a particularly high stat in a particular skill, that you were given a unique dialogue option. Most of these options had very little effect on what happened. In New Vegas, the skills that you choose will bring up far more useful and interesting dialogue options with NPCs, and it'll happen far more often. Your skills will also directly determine how you tackle certain objectives, completely changing the way you play the game from one playthrough to the next. The games leveling system has specifically been rebalanced to prevent "GODLIKE JACK OF ALL TRADES" who litterally have 100 skill points in virtually every field. While this might sound like a bad thing to some people out there, it will allow for much more interesting diversity throgh subsequent playthroughs.
#7: Improved character creation.
Creating the look and…well…character of your character has been greatly improved. You will now be able to tweak your characters appearance to a much more significant degree, as well as being able to change their age (something that was absent in Fallout 3). Not only will your characters basic skills be far more important and integral than with Fallout 3, but now you'll also be able to pick "Character Traits" from the start. These are somewhat like perks, but also quite different. These traits will give your creation more character and flaws. For instance, you could chose the "Four Eyes" trait when you create your character, which will give them improved Perception (vision) when wearing a pair of glasses, but decreased Perception when they're not. There are a myriad of these traits, which allow you to make a character with more interesting advantages and flaws right from the start, and are independant of perks. It's also worth noting that your S.P.E.C.I.A.L. stats are more important as well. For instance, this time around creating a character with extremely low Intellience will allow you to do an "Idiot Playthrough" whereing your character has a wide variety of totally unique and stupid things to say in conversation with NPCs, some of them helpful and others…not so much. Which just adds even more replay value.
#8: The return of damage thresholds.
This is also something that was ommitted from Fallout 3. Damage threshold is the point at which a weapon causes enough damage to be effective against a certain type of monster or armor. For instance, a small 10mm pistol will be virtually useless against an opponent in heavy power armor. It all goes towards making characters in armor (as well as yourself) more difficult to take down without using some manner of tactics. Which leads into…
#9: Different weapon ammo.
There are tons of different ammo for the various weapons you'll find in New Vegas. Some will cause more damage but degrade your weapon faster, others might be powerful but rare and hard to come by, other common but ineffective. Armor piercing rounds are especially effective against armored foes, while hollowpoints are devastating to those without armor. Theres more here to talk about than I care to go into.
#10: Hardcore mode.
This operates outside of difficulty, so you can play Very Easy Hardcore, or Very Hrd Hardcore. Hardcore makes it so that ammo has weight, your character needs to eat, drink and sleep to survive, and that various food and drinks have much more interesting effects, as well as other things that haven't been revealed yet. The mode offers a much more survival oriented experience for those who crave such things.
Sounds good I guess I haven't been following it much. I hope Obsidian can write better than Bethesda though because Fallout 3 was very black and white. I don't mean choices but even mentioning stuff about Morals on the wasteland would be nice
Sounds good I guess I haven't been following it much. I hope Obsidian can write better than Bethesda though because Fallout 1 was very black and white. I don't mean choices but even mentioning stuff about Morals on the wasteland would be niceOB-47Bethesda had nothing to do with FO1. And the dialouge in 1 & 2 were much better than 3 too.
Bethesda had nothing to do with FO1. And the dialouge in 1 & 2 were much better than 3 too.[QUOTE="OB-47"]Sounds good I guess I haven't been following it much. I hope Obsidian can write better than Bethesda though because Fallout 1 was very black and white. I don't mean choices but even mentioning stuff about Morals on the wasteland would be nicew4rrior17
I meant 3 soz. I own Fallout 1 and 2 and there were superior to FA3 in every way besides graphics IMO though Fallout 3 was still good
There's just too many games, and not a lot of time in between games for one to get a lot of hype.
A week or two before release and I'm sure we'll hear a lot more.
Sounds good I guess I haven't been following it much. I hope Obsidian can write better than Bethesda though because Fallout 3 was very black and white. I don't mean choices but even mentioning stuff about Morals on the wasteland would be niceOB-47Writing is maybe the only thing that was never Obsidian's problem. So yes, it will be.
[QUOTE="OB-47"]Sounds good I guess I haven't been following it much. I hope Obsidian can write better than Bethesda though because Fallout 3 was very black and white. I don't mean choices but even mentioning stuff about Morals on the wasteland would be niceCerberuspledgeWriting is maybe the only thing that was never Obsidian's problem. So yes, it will be. I actually thought Alpha Protocol was pretty good. Lots of bugs and below average gameplay, but the story and consequences of your actions made the game worth playing to me.
What? They rebalanced Special, improved aiming, made companions viable, brought DT back Etc. etc. etc. They improved near EVERYTHING about the gameplay where possible. Yes, Obsidian reworked the entire role-playing system of the game, not to mention they are going to use a lot of ideas from the Van Buren project, the Fallout 3 that was being developed by Black Isle.[QUOTE="Cerberuspledge"][QUOTE="OB-47"]
Doubt it. Edge said that they aren't improving on the problems of the original Fallout 3 but rather just adding content. It looks good but I reckon LBP 2 and Halo Reach will beat it
RyuRanVII
#1: Weapon Mods.
In Fallout 3, having several copies of the same weapon was fairly useless unless you planned to use it for parts or sell it for caps. In New Vegas, there are such a wide array of weapon mods that you can pick a favorite weapon and make many different versions of it to suit your play****or the situations that you might encounter. Night vision scopes? Extended mags? Various stocks and barrels? Different scopes? Silencers? All these and much more are in the game.
#2: Twice as many weapons.
This is fairly self explanitory. More variation in weapons, tons of ways to make them fit your play ****with mods.
#3: Expanded Companions.
Not only will the companion wheel make managing your buddies far more effective and less tedious, but they will all have far more character this time around. Most, if not all of them will have a series of quests and instances that occur as you travel the wasteland, come upon certain locations, or simple progress their questline. The fact that several of the companions are now confirmed to have famous actors signed on to do the voices, makes it a pretty good assurance that they'll have a lot to do. Which leads me to the next point…
#4: Greater NPC variety.
More voice actors, many of them top-tier talent, and lots of unique groups and returning characters from the original games. You'll have far less instances of being able to recognize the same person voicing 50 other characters in the wasteland.
#5: Factions and Reputation.
New Vegas has a large variety of different factions and settlement, both big and small, as well as minor and powerful. Factions such as the NCR, a group based out of California that is trying to bring common government and the rule of law back to the wastes. Or Ceasers Legion, a group of slavers who emulate the storied teachings of Rome herself, lead by a very charismatic leader. Or the return of a somewhat broken Brotherhood of Steel, still engaged in a war with the NCR over prized technology. Or even fairly small and quirky groups like "The Kings", a greaser ****gang that emulate Elvis. Your character will have a persistant "Reputation" with all of these various factions. Depending on who you chose to side with, or against, and your actions out amongst the wasteland, the different factions will have either positive, neutral or negative feelings for you. These decide what sort of quests, opportunities and even what houses you can own (such as having a room or domicile within the base of a friendly faction).
#6: Skills have more meaning.
I'm sure that anyone who played Fallout 3 will remember those somewhat rare instances when, due to having a particularly high stat in a particular skill, that you were given a unique dialogue option. Most of these options had very little effect on what happened. In New Vegas, the skills that you choose will bring up far more useful and interesting dialogue options with NPCs, and it'll happen far more often. Your skills will also directly determine how you tackle certain objectives, completely changing the way you play the game from one playthrough to the next. The games leveling system has specifically been rebalanced to prevent "GODLIKE JACK OF ALL TRADES" who litterally have 100 skill points in virtually every field. While this might sound like a bad thing to some people out there, it will allow for much more interesting diversity throgh subsequent playthroughs.
#7: Improved character creation.
Creating the look and…well…character of your character has been greatly improved. You will now be able to tweak your characters appearance to a much more significant degree, as well as being able to change their age (something that was absent in Fallout 3). Not only will your characters basic skills be far more important and integral than with Fallout 3, but now you'll also be able to pick "Character Traits" from the start. These are somewhat like perks, but also quite different. These traits will give your creation more character and flaws. For instance, you could chose the "Four Eyes" trait when you create your character, which will give them improved Perception (vision) when wearing a pair of glasses, but decreased Perception when they're not. There are a myriad of these traits, which allow you to make a character with more interesting advantages and flaws right from the start, and are independant of perks. It's also worth noting that your S.P.E.C.I.A.L. stats are more important as well. For instance, this time around creating a character with extremely low Intellience will allow you to do an "Idiot Playthrough" whereing your character has a wide variety of totally unique and stupid things to say in conversation with NPCs, some of them helpful and others…not so much. Which just adds even more replay value.
#8: The return of damage thresholds.
This is also something that was ommitted from Fallout 3. Damage threshold is the point at which a weapon causes enough damage to be effective against a certain type of monster or armor. For instance, a small 10mm pistol will be virtually useless against an opponent in heavy power armor. It all goes towards making characters in armor (as well as yourself) more difficult to take down without using some manner of tactics. Which leads into…
#9: Different weapon ammo.
There are tons of different ammo for the various weapons you'll find in New Vegas. Some will cause more damage but degrade your weapon faster, others might be powerful but rare and hard to come by, other common but ineffective. Armor piercing rounds are especially effective against armored foes, while hollowpoints are devastating to those without armor. Theres more here to talk about than I care to go into.
#10: Hardcore mode.
This operates outside of difficulty, so you can play Very Easy Hardcore, or Very Hrd Hardcore. Hardcore makes it so that ammo has weight, your character needs to eat, drink and sleep to survive, and that various food and drinks have much more interesting effects, as well as other things that haven't been revealed yet. The mode offers a much more survival oriented experience for those who crave such things.
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