no and everyone in this thread who voted yes is wrong because id made great levels in doom 1, 2 and quake 1 and 2. Then they sucked. I think most of those levels came from the levelord not id software especially since id software doesnt exist anymore. No one is left from the old team.
Old fps like doom, blood and others have far superior level design than modern fps.
@R4gn4r0k: id take a sequel to rage as well mostly because i like how they did apocalypse wasteland unlike the 50s feel of the fallout games and the melee combat of mad max.
But the engine was garbage, so were the graphics and the combat was awful, guns were extremely weak and inaccurate, yes enemies did run up to you and as for "reaction" they barely reacted to getting shot, as if you were shooting at them with a bb gun, i dont know about you but if an enemy has to fall and trip over a bazillion of times before he decides to grace us with his death, then maybe you need a better gun. It was managable initially but later on the enemies kept getting more bullet spongy but not bigger or more dangerous in fact guns kept feeling weaker and weaker. Enemies may react to been hit but the fact every time you shot a "Armored" enclav......sorry i meant authority, enemy and blooded poped out everywhere from their armor as if it was made of leather instead of metal, i lost all immersion. On second thought the worst part was that everything was so fake and staitic, everything was blurry, try shooting that telephone on the desk, nope doesnt move doesnt explode, what about that computer over there? Nope as tough as a rock might as well use it for cover. Combine that with the lack of shadows or lighting and the game felt like a static background that enemies refused to die after getting shot. Wolfenstein new order on the other had got the combat right. You didnt even have to aim down the sights. It was more old school that way and guns felt powerful with arms and legs getting blown off.
@uninspiredcup: well it didnt play like call of duty, it wasnt uber scripted like cod and you didnt have to aim down the sights or rely on health regen. Infact i would say metro last light, far cry 3 (the campaign) and max payne 3 played more like a "movie".
Seriously most of the time the new order let you do what you want, wanna sneak? sure, wanna go guns and blazzing? sure? There were cutscenes during the start and the end of the level or when you finished a section and opened a door. Other than that you could freely play the game without getting interupted. On the other hand metro was filled with doors and airducts or other climbing objects that had to have a cinematic animation as you used them and you were throwing knives at russians. Still you could play stealth or go guns blazing but most of the time the game left you alone. Far cry 3 campaign on the other hand is even more scripted than cod, mandatory stealth sections mandatory action sections, QTEs and constant zoom in cinematic momets on character faces. Then there is max payne 3 that every 20 seconds it through a cut scene at you and equiped the wrong weapon or dropped the weapon or skipped entire rooms for the sake of "cinematics" climbing ladders? pftttt let us cutscene that out for ya, we can give you control when there is shooting, who wants to actually go from one area to another while we can teleport you with cutscenes?
Far cry 4 on the other hand as ubisoft said focused more on open world and doing things your way, metal gear v seems to be doing the same thing. Dishonored was also pretty damn good.
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