[QUOTE="horrowhip"][QUOTE="-R3Volation"][QUOTE="Innovazero2000"] [QUOTE="-R3Volation"]So the 360 is the equivalent to the 7600GS?-R3Volation
According to mike doggett, it's strapped right between an 1800XT and 1900XT. (optimized at 720p)
If that i believe, and the specs would suggest as far as nvidia cards go, that would place it somewher along the lines of the 7900GT/7900GTX.
The 1800XT is slightly faster then the 7800GTX.
PS3 would be a 7900GTX, and the 360's nvidia equivalent would be the 7900GT considering its basically the same as the 1800XTThe RSX is basically a 7800 GTX. We already went over this...
360 has a slower GPU though.No its not...
Xenos:
337 million transistors
500 MHz 10 MB daughter embedded DRAM (eDRAM)
500 MHz GPU on 90 nm
48-way parallel floating-point dynamically-scheduled shader pipelines
- Unified shader architecture (each pipeline is capable of running either pixel or vertex shaders)
Maximum vertex count: 1.5 billion vertices per second
Maximum polygon count: 500 million triangles per second
RSX:
550 MHz G70 based GPU on 90 nm process
302 million transistors
24 parallel pixel pipelines (27 FLOPS per pipeline)
8 parallel vertex pipelines (27 FLOPS per pipeline)
Maximum vertex count: 1.2 billion vertices per second
Minimum (worst case) polygon count: 400 million polygons per second
Maximum (optimistic case): 750 million polygons per second
The unified shader architecture allows for much easier use of shaders, thus allowing better use of them in game. High transitor count allows for more operations to be performed at once. eDRAM allows for more efficient post-processing. Higher vertex count allows for sharper images. The difference in clock speed is negligible. Overall, the Xenos is a much better GPU.
Also, from IGN
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