Digital Foundry - Bayonetta 2 on Switch - First Look

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airraidjet

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#1 airraidjet
Member since 2006 • 834 Posts

http://www.eurogamer.net/articles/digitalfoundry-2018-bayonetta-2-switch-is-a-turbocharged-wii-u-port

We might have hoped for a higher resolution when docked, but the fact is that Bayonetta 2 delivers Wii U-grade 720p in both modes. First impressions also suggest that the visual presentation is identical in each configuration too, which begs the question: with GPU clocks cut in half, where do the compromises kick in for mobile gamers?

Perhaps inevitably, it's in performance, but even here, Bayonetta 2 delivers a great experience. In the title's most demanding areas, the docked Switch offers anything up to a 10-20fps advantage over the Wii U, giving us a much closer lock to the target 60fps, allowing for much smoother, more responsive action than the original release. This is important: the original Bayonetta's performance deficiencies were eventually overcome on other platforms: PC and Xbox One X, for example. Bayonetta 2 is a Nintendo-exclusive, meaning that the Switch version is our best route forward to a better port.

While the game more closely hits its performance target, there are still issues. The Tegra X1's modest bandwidth - shared between CPU and GPU - seems to be the major bottleneck here, with larger, more explosive transparent pyrotechnics causing obvious slowdown. These issues are amplified in mobile mode, but based on the initial tests we carried out, Bayonetta 2 on Switch still manages to outperform the Wii U original. The native 720p presentation also shines on the handheld screen. Whichever way you look at it, this port is a win-win: improved performance and the ability to take a classic Wii U title with you, where you can play it wherever you want.

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freedomfreak

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#2 freedomfreak
Member since 2004 • 52549 Posts

What a shame.

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deactivated-5acbb9993d0bd

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#3 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

Not 4k on a 7" screen, literally unplayable.

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enzyme36

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#4 enzyme36
Member since 2007 • 5581 Posts

Looks like a huge upgrade. Nice port.... will have to scoop it up.

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Litchie

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#5  Edited By Litchie
Member since 2003 • 36060 Posts

So it looks the same, the framerate is a bit better, but still inconsistent. Not the best port ever, in other words.

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Epak_

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#6 Epak_
Member since 2004 • 11911 Posts

I'm fine with the better performance, bring it on!

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DaVillain

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#7 DaVillain  Moderator  Online
Member since 2014 • 58631 Posts

I have expressed my opinion that Switch may not be stronger than Wii U. I stand by that opinion, I will probably end up getting these ports for collection purposes at some point and to play it on the go. However, I am not disappointed by this news as I expected not much in graphical boost if the performance really did get the type of boost that media has reported. At best, I thought they may try for 900p but I was honestly being very hopeful for that.

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uninspiredcup

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#8 uninspiredcup
Member since 2013 • 62658 Posts

@Litchie said:

So it looks the same, the framerate is a bit better, but still inconsistent. Not the best port ever, in other words.

But you get to pay full price.

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airraidjet

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#9 airraidjet
Member since 2006 • 834 Posts

@davillain- said:

I have expressed my opinion that Switch may not be stronger than Wii U. I stand by that opinion, I will probably end up getting these ports for collection purposes at some point and to play it on the go. However, I am not disappointed by this news as I expected not much in graphical boost if the performance really did get the type of boost that media has reported. At best, I thought they may try for 900p but I was honestly being very hopeful for that.

In docked mode Nintendo Switch GPU (384 GFlops) is somewhat more powerful than the Wii U GPU (176 GFlops)

In handheld mode (153 GFlops) Switch is somewhat less powerful than Wii U (again, 176 GFlops).

Based on single precision (fp32) floating point.

Graphics feature-set, Nvidia's largely off-the-shelf (but lower clocked) Tegra X1 which is 2014-2015 Maxwell-based (using Shader Model 5.x) vs AMD's semi-custom "Latte" GPU for WiiU, which was based on the Radeon 4000 series (Rv7xx) from 2008. Shader Model 4.1 (and a low-end version at that).

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nintendoboy16

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#10  Edited By nintendoboy16
Member since 2007 • 42205 Posts

@uninspiredcup said:
@Litchie said:

So it looks the same, the framerate is a bit better, but still inconsistent. Not the best port ever, in other words.

But you get to pay full price.

To be fair, same with the Wii U version, especially if you hunt for the dual pack.

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Litchie

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#11  Edited By Litchie
Member since 2003 • 36060 Posts

@nintendoboy16 said:
@uninspiredcup said:
@Litchie said:

So it looks the same, the framerate is a bit better, but still inconsistent. Not the best port ever, in other words.

But you get to pay full price.

To be fair, same with the Wii U version, especilly if you hunt for the dual pack.

In my honest opinion, if you make a game intended to be played in 60 FPS, and the game consistently goes below that, you are a shitty developer. You're a shitty developer who isn't able to make the game work as intended, and you are a shitty developer who didn't decide to go with graphics that do work on the hardware you make it for. Want 60 fps? Go with graphics that can handle it perhaps? You want pretty graphics, but can't hold 60 FPS with said graphics? Make it 30 FPS. It's not rocket science and Platinum still manage to fail.

This problem persisting + asking for full price for an old game = **** you, Platinum.

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Archangel3371

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#12 Archangel3371
Member since 2004 • 46875 Posts

Sounds good enough for me. Will be buying this.

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Gatygun

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#13 Gatygun
Member since 2010 • 2709 Posts

Make some new games, this looks horrible.

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scatteh316

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#14 scatteh316
Member since 2004 • 10273 Posts

@davillain- said:

I have expressed my opinion that Switch may not be stronger than Wii U. I stand by that opinion, I will probably end up getting these ports for collection purposes at some point and to play it on the go. However, I am not disappointed by this news as I expected not much in graphical boost if the performance really did get the type of boost that media has reported. At best, I thought they may try for 900p but I was honestly being very hopeful for that.

It's bandwidth bound.... that's Switch's problem and is the reason why the gap isn't as big as the specs would make you believe.

Wii U was better balanced in that regard.

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DaVillain

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#15 DaVillain  Moderator  Online
Member since 2014 • 58631 Posts

@Litchie said:

In my honest opinion, if you make a game intended to be played in 60 FPS, and the game consistently goes below that, you are a shitty developer. You're a shitty developer who isn't able to make the game work as intended, and you are a shitty developer who didn't decide to go with graphics that do work on the hardware you make it for. Want 60 fps? Go with graphics that can handle it perhaps? You want pretty graphics, but can't hold 60 FPS with said graphics? Make it 30 FPS. It's not rocket science and Platinum still manage to fail.

This problem persisting + asking for full price for an old game = **** you, Platinum.

I wouldn't go that far off putting Platinum a shitty developer to say the least, the bandwidth issue is it's own, thing. This means, if you try to measure Switch and Wii U head to head, using raw numbers and not taking into account the design and context of the console is a futile effort. Plus, it wasn't Platinum games fault on making it full price, that comes from Nintendo themselves.

@airraidjet said:

In docked mode Nintendo Switch GPU (384 GFlops) is somewhat more powerful than the Wii U GPU (176 GFlops)

In handheld mode (153 GFlops) Switch is somewhat less powerful than Wii U (again, 176 GFlops).

Based on single precision (fp32) floating point.

Graphics feature-set, Nvidia's largely off-the-shelf (but lower clocked) Tegra X1 which is 2014-2015 Maxwell-based (using Shader Model 5.x) vs AMD's semi-custom "Latte" GPU for WiiU, which was based on the Radeon 4000 series (Rv7xx) from 2008. Shader Model 4.1 (and a low-end version at that).

That does not prove Switch is more powerful at all. I have said over and over, no matter how you design a Wii U title, some of the assets are going to be used up by the second screen. Even when the second screen is not being used, the assets are designated for it. If games could be developed with none of the assets going to the second screen, then we would have a more fair comparison. We will not truly ever know exactly how powerful Wii U was to know if Switch is a true step forward. It looks like Switch is a sidestep to Wii U which is not a bad thing at all. Switch is a handheld (it's really a console despite being handheld is a bonus feature) and what it shows off for handheld technology is extremely impressive. There is no way two years ago you could convince me that a handheld could do the things Switch is doing.

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DaVillain

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#16 DaVillain  Moderator  Online
Member since 2014 • 58631 Posts

@scatteh316: Yeah, I notice that after I posted my response.

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ShepardCommandr

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#17  Edited By ShepardCommandr
Member since 2013 • 4939 Posts

my pc can already play this at 4k/60

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PrincessGomez92

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#18 PrincessGomez92
Member since 2013 • 5747 Posts

I wasn't expecting much of an upgrade. Not enough there to make me want to double dip.

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Pedro

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#19 Pedro
Member since 2002 • 73890 Posts

Lets just admit that the Switch is the fully realized WiiU and that you are stuck with last gen hardware at a cost that is greater than current gen. The focus for the Switch should be next gen 3DS games.

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TheShadowLord07

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#20 TheShadowLord07
Member since 2006 • 23083 Posts

720p docked and no AA? Yeah no thanks.

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airraidjet

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#21 airraidjet
Member since 2006 • 834 Posts

@scatteh316 said:
@davillain- said:

I have expressed my opinion that Switch may not be stronger than Wii U. I stand by that opinion, I will probably end up getting these ports for collection purposes at some point and to play it on the go. However, I am not disappointed by this news as I expected not much in graphical boost if the performance really did get the type of boost that media has reported. At best, I thought they may try for 900p but I was honestly being very hopeful for that.

It's bandwidth bound.... that's Switch's problem and is the reason why the gap isn't as big as the specs would make you believe.

Wii U was better balanced in that regard.

It's a shame they couldn't use Tegra Parker in Switch. It's not only Pascal-based, but has like twice the bandwidth of Tegra X1.

50 GB/sec vs 25 GB/sec on the X1.

Tegra Parker just wasn't ready for mass production in a consumer product at the time Switch launched.

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2mrw

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#22  Edited By 2mrw
Member since 2008 • 6206 Posts

@freedomfreak: indeed my friend, indeed.

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PCgameruk

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#23 PCgameruk
Member since 2012 • 2273 Posts

Nintendo: "Lets make a portable hybrid console so gamer's have a choice on how and where to play!"

Gamers: "Lets judge Switch graphics of a port"......

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Epak_

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#24  Edited By Epak_
Member since 2004 • 11911 Posts

@ShepardCommandr said:

my pc can already play this at 4k/60

Bayo 2, really?

Edit: Oh yeah, of course, through emulation.

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Techhog89

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#25 Techhog89
Member since 2015 • 5430 Posts

@davillain- said:

I have expressed my opinion that Switch may not be stronger than Wii U. I stand by that opinion, I will probably end up getting these ports for collection purposes at some point and to play it on the go. However, I am not disappointed by this news as I expected not much in graphical boost if the performance really did get the type of boost that media has reported. At best, I thought they may try for 900p but I was honestly being very hopeful for that.

Well, your opinion is objectively wrong, but you do you.

It does struggle a bit with memory bandwidth though because it doesn't have a fast pool like Wii U does, which cause it to have some trouble with high resolutions. It's definitively faster in every other way, but that's why Wii U ports can struggle to reach higher resolutions than Wii U if time isn't spent optimizing them properly. With that said, I'm willing to bet that you completely ignore any ports or facts that dispute your opinion.

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superbuuman

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#26 superbuuman
Member since 2010 • 6400 Posts

Yup will be double dipping.. :)

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jorzorz

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#28  Edited By jorzorz
Member since 2017 • 114 Posts

aren't they being sued for lying about a games performance?

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lamprey263

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#29 lamprey263
Member since 2006 • 45442 Posts

Good enough for me, I only planned on playing in portable mode anyways.

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Heil68

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#30 Heil68
Member since 2004 • 60819 Posts

Looks like ass...lol

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#31 Micropixel
Member since 2005 • 1383 Posts

I'm with Richard on this one.

Bayonetta 2 on Switch is a Win-Win regardless how you look at it; Improved performance and the ability to take a truly amazing Wii U classic with you and play it wherever you want. That's more than enough for me.

And for those of you chiming in about the price, I'd like to point out that paying full price gets you both games (Bayonetta 1 and 2).

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KBFloYd

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#32  Edited By KBFloYd
Member since 2009 • 22714 Posts

@freedomfreak: @ShepardCommandr: @2mrw: @Heil68:

lol all the playstation tears.....

fact is the texture filtering is better which makes it look sharper. also this actually delivers a 60fps experience that platinum tried to achieve on wiiU.

plus...

in handheld mode it keeps the enhanced texture filtering and 720P resolution plus still has better framerate than wiiU!

good job platinum games. take my money!

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freedomfreak

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#33 freedomfreak
Member since 2004 • 52549 Posts

@KBFloYd: It's not 60FPS. It has an average of about 15FPS more. There's been a little improvement in texture filtering, which you hardly notice, and that's it. They're still charging 60 bucks for it. Which makes the WiiU even funnier. As if it was a beta they charged a lot of money for. Including the games.

It's how Monster Hunter was, visually, stuck on Nintendo systems, but once it was released on systems that were with the times, it showed how much better it could be.

Bayonetta 3 720P/hardly 60FPS. It's gonna be like playing Bayonetta on the Xbox360.

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Sgt_Crow

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#34  Edited By Sgt_Crow
Member since 2004 • 6099 Posts

Definitely not double dipping now if they weren’t even half assed enough to make it an upgrade from the Wii U version.

I’ll wait for Bayo 3.

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stereointegrity

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#35 stereointegrity
Member since 2007 • 12151 Posts

@TheShadowLord07 said:

720p docked and no AA? Yeah no thanks.

this.

i can only imagine how it will look scaled to my 4k tv. ew

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UssjTrunks

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#36 UssjTrunks
Member since 2005 • 11299 Posts

@Sgt_Crow said:

Definitely not double dipping now if they weren’t even half assed enough to make it an upgrade from the Wii U version.

I’ll wait for Bayo 3.

What would they upgrade? The Switch is only slightly more powerful than the Wii U. It gets 10-15 more fps, which is pretty significant.

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Sgt_Crow

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#37  Edited By Sgt_Crow
Member since 2004 • 6099 Posts

@UssjTrunks said:
@Sgt_Crow said:

Definitely not double dipping now if they weren’t even half assed enough to make it an upgrade from the Wii U version.

I’ll wait for Bayo 3.

What would they upgrade? The Switch is only slightly more powerful than the Wii U. It gets 10-15 more fps, which is pretty significant.

Resolution bump while docked is the most obvious improvement they could and should have made. Just look at MK8 Deluxe.
I realise it's just a port, but I would have been persuaded to double dip if they had made improvements to the graphical fidelity. Switch has double the RAM Wii U had.

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deactivated-63d2876fd4204

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#38 deactivated-63d2876fd4204
Member since 2016 • 9129 Posts

It’s still strange to me that a game with such poor performance scored so many 10’s. 20-30fps drops should count for something. I seem to remember bad performance being a bullet point in the Homefront The Revolution, Bloodborne and Nier Automata reviews to name a few. And Nintendo has a track record of solid performing titles. So why did their worst performing title ever get a pass?

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TheEroica

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#39 TheEroica  Moderator
Member since 2009 • 24438 Posts

Already purchased and waiting to be played on switch. Yatzee!

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Xabiss

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#40  Edited By Xabiss
Member since 2012 • 4749 Posts

@stereointegrity said:
@TheShadowLord07 said:

720p docked and no AA? Yeah no thanks.

this.

i can only imagine how it will look scaled to my 4k tv. ew

This is the one thing that has me scared to purchase this right now. It is going to look like total shit upscaled on a 4K TV. I want to play it again, but damn this sucks. I may just end up waiting for it to go on sale now.

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Epak_

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#41 Epak_
Member since 2004 • 11911 Posts

@Xabiss said:
@stereointegrity said:
@TheShadowLord07 said:

720p docked and no AA? Yeah no thanks.

this.

i can only imagine how it will look scaled to my 4k tv. ew

This is the one thing that has me scared to purchase this right now. It is going to look like total shit upscaled on a 4K TV. I want to play it again, but damn this sucks. I may just end up waiting for it to go on sale now.

Will be playing this in handheld mode only, just like most of my Switch games.

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Suddenly_Wasted

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#42 Suddenly_Wasted
Member since 2013 • 141 Posts

@goldenelementxl said:

It’s still strange to me that a game with such poor performance scored so many 10’s. 20-30fps drops should count for something. I seem to remember bad performance being a bullet point in the Homefront The Revolution, Bloodborne and Nier Automata reviews to name a few. And Nintendo has a track record of solid performing titles. So why did their worst performing title ever get a pass?

It probably reviewed well because it's one of the best action games ever created and easily the best game on the WiiU. And for performance, it's still one of the better performing console games. Most 60fps console games aren't truly 60 fps at all aside from fighting games and some racers. By console standards, Bayonetta 2 performs well. 60 being a best case scenario, with around 45-50 being the average. Dips below that are very rare.

Bloodborne (which also scored very well) had terrible frame pacing issues on top of only being a max 30fps with tons of dips. Not really the same thing as Bayonetta 2 at its worst still performs much better than Bloodborne at its best.

As for the part in bold, Bayonetta is not a Nintendo developed game. Even so, Nintendo has put out games that do perform much worse. Breath of the Wild for example, and that's one of the highest scoring games of all time.

@Litchie said:

rant

Interesting. Do you consider Nintendo to be a shitty developer as well?

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nintendoboy16

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#43 nintendoboy16
Member since 2007 • 42205 Posts

@Suddenly_Wasted said:
@goldenelementxl said:

It’s still strange to me that a game with such poor performance scored so many 10’s. 20-30fps drops should count for something. I seem to remember bad performance being a bullet point in the Homefront The Revolution, Bloodborne and Nier Automata reviews to name a few. And Nintendo has a track record of solid performing titles. So why did their worst performing title ever get a pass?

It probably reviewed well because it's one of the best action games ever created and easily the best game on the WiiU. And for performance, it's still one of the better performing console games. Most 60fps console games aren't truly 60 fps at all aside from fighting games and some racers. By console standards, Bayonetta 2 performs well. 60 being a best case scenario, with around 45-50 being the average. Dips below that are very rare.

Bloodborne (which also scored very well) had terrible frame pacing issues on top of only being a max 30fps with tons of dips. Not really the same thing as Bayonetta 2 at its worst still performs much better than Bloodborne at its best.

As for the part in bold, Bayonetta is not a Nintendo developed game. Even so, Nintendo has put out games that do perform much worse. Breath of the Wild for example, and that's one of the highest scoring games of all time.

@Litchie said:

rant

Interesting. Do you consider Nintendo to be a shitty developer as well?

Lol. That is a good question more I think about it.

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Heil68

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#44 Heil68
Member since 2004 • 60819 Posts

@KBFloYd said:

@freedomfreak: @ShepardCommandr: @2mrw: @Heil68:

lol all the playstation tears.....

fact is the texture filtering is better which makes it look sharper. also this actually delivers a 60fps experience that platinum tried to achieve on wiiU.

plus...

in handheld mode it keeps the enhanced texture filtering and 720P resolution plus still has better framerate than wiiU!

good job platinum games. take my money!

lolz, like how Nintendo dropped Wiiu

SONY wins again..awww yeahhh

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#45 daredevils2k
Member since 2015 • 5001 Posts

Looks like a lazy port to me. :(

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KBFloYd

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#46  Edited By KBFloYd
Member since 2009 • 22714 Posts

@freedomfreak said:

@KBFloYd: It's not 60FPS. It has an average of about 15FPS more. There's been a little improvement in texture filtering, which you hardly notice, and that's it. They're still charging 60 bucks for it. Which makes the WiiU even funnier. As if it was a beta they charged a lot of money for. Including the games.

It's how Monster Hunter was, visually, stuck on Nintendo systems, but once it was released on systems that were with the times, it showed how much better it could be.

Bayonetta 3 720P/hardly 60FPS. It's gonna be like playing Bayonetta on the Xbox360.

it's not locked 60 fps but still you get a pretty much 60fps experience most of the time. only in demanding parts are slight drops. compared to wiiU dropping frames even you running around the hub area.
the texture filtering is noticeable while playing. youll see...or maybe you won't since you are not buying it right?

they are charging 60$ for 2 games(good deal). it is actually 50$ solo. sony is charging 50$ for a PS2 remaster. why not bitch about the price there?...SOTC actually 40$ now but was 50$ during preorders.

actually monster hunter was released on PC before nintendo and no one gave a shit. i guess graphics have come along way since then. also capcom advertised this game heavily on every sony conference because they had nothing to show for a whole year. also the only thing better about the game is graphics.

bayo 3 on switch? isnt that how playing bloodborne and dark souls and nioh on ps4 is like? like playing it on 360? japanese games are not known for graphics. bayonetta isnt assassins creed, mass effect, or battlefront. it would look prety much the same.

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freedomfreak

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#47 freedomfreak
Member since 2004 • 52549 Posts

@KBFloYd: I paid 40 bucks for Shadow of the Colossus, which is a full blown remake with a little extra content. This new Bayonetta collection, which is pretty much the same as the WiiU version, is priced at a full 60 dollars(again). Not to mention the first Bayonetta comes as a download code.

It honestly doesn't matter which version of Bayonetta 2 you get. Switch or WiiU, because you're gonna end up having to buy a pro controller to not make the game a complete chore to play.

Bayonetta on a proper console would run and look better. Bayonetta 3 will run at about the same settings as the first Bayonetta on 360 does. I don't like it when games are being held back.

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#48  Edited By KBFloYd
Member since 2009 • 22714 Posts

@freedomfreak said:

@KBFloYd: I paid 40 bucks for Shadow of the Colossus, which is a full blown remake with a little extra content. This new Bayonetta collection, which is pretty much the same as the WiiU version, is priced at a full 60 dollars(again). Not to mention the first Bayonetta comes as a download code.

It honestly doesn't matter which version of Bayonetta 2 you get. Switch or WiiU, because you're gonna end up having to buy a pro controller to not make the game a complete chore to play.

Bayonetta on a proper console would run and look better. Bayonetta 3 will run at about the same settings as the first Bayonetta on 360 does. I don't like it when games are being held back.

that's the thing it's not held back. look at nioh bloodborne dark souls, neir automata. they all look like shit even on your wimpstation 4.
that's the choice from the developers of these kinds of games.

capcom is the exeption to the rule. they always try to use good graphics in their games. Street fighter 4, monster hunter world, resident evil 5 or 7. they always try to be cutting edge.

actually konami also goes for graphics. with kojima anyway... so that's two companies.

also the game is 50$...10$ more than that PS2 game that is a remake of a remake.

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#49 freedomfreak
Member since 2004 • 52549 Posts

@KBFloYd said:

that's the thing it's not held back. look at nioh bloodborne dark souls, neir automata. they all look like shit even on your wimpstation 4.

that's the choice from the developers of these kinds of games.

capcom is the exeption to the rule. they always try to use good graphics in their games. Street fighter 4, monster hunter world, resident evil 5 or 7. they always try to be cutting edge.

actually konami also goes for graphics. with kojima anyway... so that's two companies.

also the game is 50$...10$ more than that PS2 game that is a remake of a remake.

Choice of the developers? Absolutely, although in this case, Platinum doesn't have much choice. They're working with Xbox360-tier hardware. I don't blame them, completely. It's Nintendo's fault for forcing weak hardware upon them.

Platinum has made games that look and run better than a remaster of Bayonetta 2. And Capcom isn't the exception to the rule. Fact: Bayonetta 2 would've looked and run better on a Ps4 or Xbox One (X). And I would be more inclined to buy it, since I wouldn't be buying the same WiiU game again.

It's 60 bucks here. 20 bucks more than SotC. SotC offers a fresher experience for a lot less money. That wins.

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#50  Edited By KBFloYd
Member since 2009 • 22714 Posts

@freedomfreak said:
@KBFloYd said:

that's the thing it's not held back. look at nioh bloodborne dark souls, neir automata. they all look like shit even on your wimpstation 4.

that's the choice from the developers of these kinds of games.

capcom is the exeption to the rule. they always try to use good graphics in their games. Street fighter 4, monster hunter world, resident evil 5 or 7. they always try to be cutting edge.

actually konami also goes for graphics. with kojima anyway... so that's two companies.

also the game is 50$...10$ more than that PS2 game that is a remake of a remake.

Choice of the developers? Absolutely, although in this case, Platinum doesn't have much choice. They're working with Xbox360-tier hardware. I don't blame them, completely. It's Nintendo's fault for forcing weak hardware upon them.

Platinum has made games that look and run better than a remaster of Bayonetta 2. And Capcom isn't the exception to the rule. Fact: Bayonetta 2 would've looked and run better on a Ps4 or Xbox One (X). And I would be more inclined to buy it, since I wouldn't be buying the same WiiU game again.

It's 60 bucks here. 20 bucks more than SotC. SotC offers a fresher experience for a lot less money. That wins.

60 bucks there? what do you live in thailand?

also i disagree bayo 2 and 3 would just be neir automata all over again on ps4.