Digital Foundry: Microsoft's Xbox One X Benchmarks Revealed: 4K vs 900p/1080p plus back-compat metrics

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ronvalencia

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#101  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Zero_epyon said:
@gamecubepad said:

@Zero_epyon:

This is the 2nd time in the past hour you have misread a chart...

Getting to native 4k would be very hard with a straight port of AC for multiple reasons:

1. Ubisoft.

2. Parity. AC Origins was 900p on both XO and PS4. In fact sub-30fps as well going by the DF PiX chart.

3. As I linked to you previously, Ubisoft has been on the forefront of what they call 'Temporal Filtering', otherwise known as checkboard rendering and temporal anti-aliasing. Combine with PS4 Pro's use/need of CBR and reason #2...

I haven't misread any charts.

AC Origins hasn't released yet. The DF chart claims that at the time of the benchmark reveals, the game was in development. DF are assuming that this is AC: Origins because it's an open world action game running at 900p/30 just like all AC games in the past. This makes sense because we know that AC Origins won't be native 4K but use checkerboard and dynamic scaling to output 4K.

Watch the video at about 5:25.

They make the typo again when they bring up Battlefront. It ran at 720p/60 bu t in their chart they list it as 1080p/60. But when Richard talks about it, he gives the correct resolutions.

This has nothing to do with Pro's ability to do 4K or not. It has all to do with Xbox One S being too weak to do 1080p for AC. And it's much harder to scale from sub 1080p to 4K.

Title C refers to Gears of War 4.

X1X's Gears of War 4 4K has about 36 fps.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

Mike Rayner: The first and probably most noticeable improvement is, of course, that we render the game at native 4K resolution. Not only does that mean a 4x increase in our native rendering resolution compared to 1080p on Xbox One, but it also means much higher resolution textures across the board – from characters to environments, visual effects, everything! Bringing that incredible level fidelity to the console for the first time, which so far has really been limited to top-spec PC rigs, has been incredibly exciting for us.

Mike Rayner: Our team have set out to really push what we can achieve at a native 4K resolution while maintaining a rock solid framerate – and all in time for our Day One Update so fans can experience Gears of War 4 running with the power of Xbox One X on release day.

With that being our focus, we’re running at 4K 30FPS for Campaign/Horde and 4K 60FPS for Versus with adaptive scaling to ensure a rock-solid frame rate that fans expect from our head to head multiplayer. Many of the improvements to Campaign also make it to Versus and Horde, including 4K, HDR, higher resolution textures, improved draw distances, and Dolby Atmos Support.

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deactivated-5c0b07b32bf03

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#102  Edited By deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

@gamecubepad said:

@reduc_ab_:

You surmised the article said that cbr would be needed for a "semblance of 4k". I'm just looking for where you saw that.

---

There seems to be confusion about the context of the DF series of articles:

1) Microsoft said the X1X could take a 1080p Xbox One game and run it at 4K with the same settings, along with some 900p titles.

2) MS said they would deliver native 4K in their 1st-party titles, but it was left to developers how to use "Scorpio's" extra headroom.

3) X1X shouldn't be compared to the imaginative hype version of itself. It needs to be analyzed versus PS4 Pro and PC.

4) There has been nothing from Digital Foundry to indicate X1X offers anything less than superior-to-RX 480/GTX 1060 performance. That's better than the $250-300 PC GPU tier, so it really doesn't matter what lems said this is DF.

5) If a dev can demonstrate that they've used checkerboard and increased other settings to produce a "faux-K" image that looks better than native, what does it really matter if it's native? It only matters how it matches up with PS4 Pro and PC.

Again, lems hyped the X1X to impossible, unattainable levels. MS, as well, did the same with marketing that falls short of the reality, which, thus far has been shown, is that the X1X is not a "true 4k" console, as it cannot reliably produce 4k. "No compromises"; there are clearly compromises, evidenced by dev statements, DF analysis and other physical evidence (think E3). "True 4k"; except, of course, when the X1X cannot produce true 4k, which so far appears to be quite often.

So, bottom line, again, is that the X1X is going to use checkerboard, is going to produce fake 4k, and, in general, is going to fall short of the hype, again and again.

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#103 ronvalencia
Member since 2008 • 29612 Posts

@reduc_ab_ said:
@gamecubepad said:

@reduc_ab_:

You surmised the article said that cbr would be needed for a "semblance of 4k". I'm just looking for where you saw that.

---

There seems to be confusion about the context of the DF series of articles:

1) Microsoft said the X1X could take a 1080p Xbox One game and run it at 4K with the same settings, along with some 900p titles.

2) MS said they would deliver native 4K in their 1st-party titles, but it was left to developers how to use "Scorpio's" extra headroom.

3) X1X shouldn't be compared to the imaginative hype version of itself. It needs to be analyzed versus PS4 Pro and PC.

4) There has been nothing from Digital Foundry to indicate X1X offers anything less than superior-to-RX 480/GTX 1060 performance. That's better than the $250-300 PC GPU tier, so it really doesn't matter what lems said this is DF.

5) If a dev can demonstrate that they've used checkerboard and increased other settings to produce a "faux-K" image that looks better than native, what does it really matter if it's native? It only matters how it matches up with PS4 Pro and PC.

Again, lems hyped the X1X to impossible, unattainable levels. MS, as well, did the same with marketing that falls short of the reality, which, thus far has been shown, is that the X1X is not a "true 4k" console, as it cannot reliably produce 4k. "No compromises"; there are clearly compromises, evidenced by dev statements, DF analysis and other physical evidence (think E3). "True 4k"; except, of course, when the X1X cannot produce true 4k, which so far appears to be quite often.

So, bottom line, again, is that the X1X is going to use checkerboard, is going to produce fake 4k, and, in general, is going to fall short of the hype, again and again.

My arguments wasn't about pure 4K resolution i.e. it's about which GPU class for X1X.

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#104 cainetao11
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@gamecubepad said:

@AdobeArtist:

Post of year

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#105  Edited By jdc6305
Member since 2005 • 5058 Posts

Yeah but does it have a flux capacitor? I'm not buying it unless I can go back in time to play good games.

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#106 xhawk27
Member since 2010 • 12194 Posts

Look at all the butthurt Cows. Hahahahaha The X1X is a powerful beast for $500!!!!!!!!

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#107 gamecubepad
Member since 2003 • 7214 Posts

@reduc_ab_:

So the article actually demonstrated that all 1080p and 2 of 3 900p games could make the jump to 4k being straight ports, let alone optimized.

I'm still waiting for the source of your assertion in the article.

@ronvalencia:

Same here. It doesn't matter how it compares to some fanboy interpretation.

We will get to see apples to apples comparison of Forza, Gears, and TW3 versus GTX 1060 and RX 580.

Truth will be evident at that time.

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#108 cainetao11
Member since 2006 • 38063 Posts

@no_bo_dy_83 said:
@pinkanimal said:
@goldenelementxl said:

"Well, it turns out that compatibility with older games isn't a walk in the park, so pre-existing Xbox One titles default to a different set-up. In effect, half of the render back-end hardware is disabled and pixel and vertex shaders are each hived off to half of the 40 available compute units. It's a somewhat gross generalisation, but you could say that older games effectively get access to 3TF of power compared to the 1.31TF in the older Xbox One, and compared further to the 6TF accessible via the July XDK"

"In this sense, Microsoft's implementation for compatibility - halving GPU resources, effectively - may also explain PS4 Pro's boost mode, where only the clock-speed increase seems to make any difference in purely GPU-bound scenarios."

I know that OP's post is a huge wall of text, but why is no one talking about this?!?! Games released before July aren't going to get the real boost in performance without developer intervention. This isn't what people have been hyping for the past year at all. Are we just ignoring the "boost mode" bashing and PS4 halving the GPU for compatibility purposes. The XOX is doing something very similar.

"Games are getting a boost to 4K with no patch necessary" is a theme that was parroted here for the past year. I'm not sure I can just let this go unchecked.

The X1X seems everyday more and more like another PS4 Pro. All the things lemmings made fun of in the PS4 Pro seem to be found also in the X1X. Karma is biatch lol

Is this supposed to be new? X1X is a mid-gen console like the ps4 pro but 40% more powerful.

Exactly. Nobody ever said this wasnt a mid-gen console. Its just a more powerful one with more bells and whistles.

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#109 ronvalencia
Member since 2008 • 29612 Posts

@gamecubepad said:

@reduc_ab_:

So the article actually demonstrated that all 1080p and 2 of 3 900p games could make the jump to 4k being straight ports, let alone optimized.

I'm still waiting for the source of your assertion in the article.

@ronvalencia:

Same here. It doesn't matter how it compares to some fanboy interpretation.

We will get to see apples to apples comparison of Forza, Gears, and TW3 versus GTX 1060 and RX 580.

Truth will be evident at that time.

ARC Survival result is not a fanboy interpretation.

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#110 deactivated-5c0b07b32bf03
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@gamecubepad said:

@reduc_ab_:

So the article actually demonstrated that all 1080p and 2 of 3 900p games could make the jump to 4k being straight ports, let alone optimized.

I'm still waiting for the source of your assertion in the article.

The source of my assertion? Dude, the article makes it clear that the X1X will be using checkerboard at times, which is a technique utilized when true 4k, as such, cannot be attained. Furthermore, there are many other articles stating the same thing. Not sure what you're on about, but there you go.

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#111  Edited By ellos
Member since 2015 • 2532 Posts

@ronvalencia said:
@Zero_epyon said:
@gamecubepad said:

@Zero_epyon:

This is the 2nd time in the past hour you have misread a chart...

Getting to native 4k would be very hard with a straight port of AC for multiple reasons:

1. Ubisoft.

2. Parity. AC Origins was 900p on both XO and PS4. In fact sub-30fps as well going by the DF PiX chart.

3. As I linked to you previously, Ubisoft has been on the forefront of what they call 'Temporal Filtering', otherwise known as checkboard rendering and temporal anti-aliasing. Combine with PS4 Pro's use/need of CBR and reason #2...

I haven't misread any charts.

AC Origins hasn't released yet. The DF chart claims that at the time of the benchmark reveals, the game was in development. DF are assuming that this is AC: Origins because it's an open world action game running at 900p/30 just like all AC games in the past. This makes sense because we know that AC Origins won't be native 4K but use checkerboard and dynamic scaling to output 4K.

Watch the video at about 5:25.

They make the typo again when they bring up Battlefront. It ran at 720p/60 bu t in their chart they list it as 1080p/60. But when Richard talks about it, he gives the correct resolutions.

This has nothing to do with Pro's ability to do 4K or not. It has all to do with Xbox One S being too weak to do 1080p for AC. And it's much harder to scale from sub 1080p to 4K.

Title C refers to Gears of War 4.

X1X's Gears of War 4 4K has about 36 fps.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

The bench marks are not ultra preset though Ron are they? Barebone ports, for some of the games they show head room from xbox one to which developer could up the settings. Seems like if we str8 up read the bench marks Gears of War 4 would lose once devs start to crank things up to match your graphs. X1X for most of these games looks like it will be just under 1070 level. Which is mighty impressive actually.

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#112  Edited By EG101
Member since 2007 • 2091 Posts

@Zero_epyon said:

So to summarize what's happening here:

Some games run slower at 4K when ported from a sub 1080p resolution. Games that run at 1080p can run as fast or slightly faster at 4K. This goes for games that are in development using DX12 as well. Their example game that they guessed was Gears 4 turned in 4K at about ~37 fps. This is likely single player which is why they need to do dynamic scaling for MP to hit 60 fps.

AAA games will most likely not hit 4K and instead use checkerboard or even a dynamic scaler just like the PS4 Pro.

The X1X is not a GTX 1070.

Did You forget the part where the XB1X port of Gears 4 has major improvements like higher polygon models and HI Res textures or are you Blatantly trying to Spread Misinformation?

All this WITHOUT Optimizations (Brute Force) for XB1X HW.

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#113 Zero_epyon
Member since 2004 • 20498 Posts

@EG101 said:
@Zero_epyon said:

So to summarize what's happening here:

Some games run slower at 4K when ported from a sub 1080p resolution. Games that run at 1080p can run as fast or slightly faster at 4K. This goes for games that are in development using DX12 as well. Their example game that they guessed was Gears 4 turned in 4K at about ~37 fps. This is likely single player which is why they need to do dynamic scaling for MP to hit 60 fps.

AAA games will most likely not hit 4K and instead use checkerboard or even a dynamic scaler just like the PS4 Pro.

The X1X is not a GTX 1070.

Did You forgot the part where the XB1X port of Gears 4 has major improvements like higher polygon models and HI Res textures or are you Blatantly trying to Spread Misinformation?

All this WITHOUT Optimizations (Brute Force) for XB1X HW.

Read my post to navyguy

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#114  Edited By Zero_epyon
Member since 2004 • 20498 Posts

@ellos said:
@ronvalencia said:
@Zero_epyon said:
@gamecubepad said:

@Zero_epyon:

This is the 2nd time in the past hour you have misread a chart...

Getting to native 4k would be very hard with a straight port of AC for multiple reasons:

1. Ubisoft.

2. Parity. AC Origins was 900p on both XO and PS4. In fact sub-30fps as well going by the DF PiX chart.

3. As I linked to you previously, Ubisoft has been on the forefront of what they call 'Temporal Filtering', otherwise known as checkboard rendering and temporal anti-aliasing. Combine with PS4 Pro's use/need of CBR and reason #2...

I haven't misread any charts.

AC Origins hasn't released yet. The DF chart claims that at the time of the benchmark reveals, the game was in development. DF are assuming that this is AC: Origins because it's an open world action game running at 900p/30 just like all AC games in the past. This makes sense because we know that AC Origins won't be native 4K but use checkerboard and dynamic scaling to output 4K.

Watch the video at about 5:25.

They make the typo again when they bring up Battlefront. It ran at 720p/60 bu t in their chart they list it as 1080p/60. But when Richard talks about it, he gives the correct resolutions.

This has nothing to do with Pro's ability to do 4K or not. It has all to do with Xbox One S being too weak to do 1080p for AC. And it's much harder to scale from sub 1080p to 4K.

Title C refers to Gears of War 4.

X1X's Gears of War 4 4K has about 36 fps.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

The bench marks are not ultra preset though Ron are they? Barebone ports, for some of the games they show head room from xbox one to which developer could up the settings. Seems like if we str8 up read the bench marks Gears of War 4 would lose once devs start to crank things up to match your graphs. X1X for most of these games looks like it will be just under 1070 level. Which is mighty impressive actually.

I was going to mention this. The Gears 4 Benchmark is ~37fps at One S settings. Instead of trying to get the framerate higher, they'll optimize to accomidate better textures and effects. They should still be able to hit 30 FPS with those improvements but I don't expect ultra settings.

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#115 BlackShirt20
Member since 2005 • 2631 Posts

So in other words and the words of many game devs the PS4 Pro can not compete with the Monster Xbox One X. Good to know.

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#116 Ryu_Silveira
Member since 2017 • 167 Posts

Xbox One X is a powerful compact piece of technology, I won't deny that and at $500 it's a solid price. Lately though, I've been contemplating and while I was originally going for the Xbox One X on release, I've decided to invest my money into further upgrading my PC. I know cost wise, it's more cheaper buying an Xbox One X, but I've been making some good money and my car was just paid off!

Got my 4K monitor, RAM, and a GTX 1080 ti coming in the mail in a few days. Shooting for that 4K 60 sooner rather than later...

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#117 lllll1lll2ll
Member since 2017 • 107 Posts

Reminder that the Xbone X still has the same shit Jaguar CPU as the base model.

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#118  Edited By ronvalencia
Member since 2008 • 29612 Posts

@ellos said:
@ronvalencia said:
@Zero_epyon said:
@gamecubepad said:

@Zero_epyon:

This is the 2nd time in the past hour you have misread a chart...

Getting to native 4k would be very hard with a straight port of AC for multiple reasons:

1. Ubisoft.

2. Parity. AC Origins was 900p on both XO and PS4. In fact sub-30fps as well going by the DF PiX chart.

3. As I linked to you previously, Ubisoft has been on the forefront of what they call 'Temporal Filtering', otherwise known as checkboard rendering and temporal anti-aliasing. Combine with PS4 Pro's use/need of CBR and reason #2...

I haven't misread any charts.

AC Origins hasn't released yet. The DF chart claims that at the time of the benchmark reveals, the game was in development. DF are assuming that this is AC: Origins because it's an open world action game running at 900p/30 just like all AC games in the past. This makes sense because we know that AC Origins won't be native 4K but use checkerboard and dynamic scaling to output 4K.

Watch the video at about 5:25.

They make the typo again when they bring up Battlefront. It ran at 720p/60 bu t in their chart they list it as 1080p/60. But when Richard talks about it, he gives the correct resolutions.

This has nothing to do with Pro's ability to do 4K or not. It has all to do with Xbox One S being too weak to do 1080p for AC. And it's much harder to scale from sub 1080p to 4K.

Title C refers to Gears of War 4.

X1X's Gears of War 4 4K has about 36 fps.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

The bench marks are not ultra preset though Ron are they? Barebone ports, for some of the games they show head room from xbox one to which developer could up the settings. Seems like if we str8 up read the bench marks Gears of War 4 would lose once devs start to crank things up to match your graphs. X1X for most of these games looks like it will be just under 1070 level. Which is mighty impressive actually.

As mentioned by DF, the benchmark is old.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

Mike Rayner: The first and probably most noticeable improvement is, of course, that we render the game at native 4K resolution. Not only does that mean a 4x increase in our native rendering resolution compared to 1080p on Xbox One, but it also means much higher resolution textures across the board – from characters to environments, visual effects, everything! Bringing that incredible level fidelity to the console for the first time, which so far has really been limited to top-spec PC rigs, has been incredibly exciting for us.

Mike Rayner: Our team have set out to really push what we can achieve at a native 4K resolution while maintaining a rock solid framerate – and all in time for our Day One Update so fans can experience Gears of War 4 running with the power of Xbox One X on release day.

With that being our focus, we’re running at 4K 30FPS for Campaign/Horde and 4K 60FPS for Versus with adaptive scaling to ensure a rock-solid frame rate that fans expect from our head to head multiplayer. Many of the improvements to Campaign also make it to Versus and Horde, including 4K, HDR, higher resolution textures, improved draw distances, and Dolby Atmos Support.

....

Octus: Honestly, I may have died a few times defending the Outsider Village because I was too busy gawping at the visuals! What else is going on from a technical perspective that makes it look so good?

Mike Rayner: I guess that means we’re doing our job well!

We’ve worked on bringing a number of additional technical improvements that really bring our world to life more than ever before that are exclusive to Xbox One X. We have fully dynamic shadows now – so for example, if a tree is blowing in the wind, on the ground you’ll see that shadow of that tree dynamically move as you’d expect it to. We’ve also enhanced the detail in these shadows so they’ll look crisper and more detailed. The new Shadow improvements really add a lot to the feel of our environments.

One of the things you were probably gawping at (while you were busy dying, let’s not forget) in the Outsider Village are our real time light shafts – sometimes referred to as ‘God Rays’. You’ll now see shafts of sunlight or moonlight poking through statues, moving helicopter blades, the branches of trees and so on as they would in real life. It’s one of my personal favorite features because it’s just so visually eye catching and atmospheric.

We also have other features like improved reflections, longer draw distances and higher poly counts to further bump up the fidelity of our world.

http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-face-off

All settings retain the same level of edge coverage which can be modified instead by the temporal AA sharpening option. These settings have a minimal impact on performance and, as such, we recommend using the highest possible anti-aliasing quality with your own desired level of temporal sharpening. The differences are extremely subtle to the point where it's not clear where Xbox One falls but it does appear to at least match the high setting.

...

Character level of detail determines the complexity of characters within the scene. Modifying this setting impacts how many on-screen characters will be displayed at full detail. At the lowest setting, for instance, only the player character is displayed at full detail. That said, in practice, the difference is incredibly subtle as is the performance cost. The final setting in this group is foliage draw distance which controls, of course, how much visible foliage is presented on screen. Interestingly, Xbox One seems to use a custom value here with results closer to the high setting but still falling short in a few areas.

....

Lighting and shadows

The first half of this cluster focuses on lighting the game world with options such as light shaft quality, light scattering quality and bloom quality. Gears 4 sports both screen-space style light shafts and true volume lights. The quality of the light shafts, often referred to as crepuscular rays, are used at various junctions throughout the game and can be completely disabled if desired. Increasing this setting simply improves the depth and quality of the individual rays and, on Xbox One, we're looking at the high setting once again.

Then we have light scattering quality, which controls the volumetric lighting used in various portions of the game. Increasing this option improves the precision of the effect resulting in cleaner results without additional artefacting along its edges. Xbox One actually appears to use the medium option here, which still looks quite nice, but lacks some of the precision of the higher quality settings. Bloom and lens flare quality are two rather subtle options, then, that influence the intensity of said effects and both of these appear to operate at the high setting on Xbox One.

When it comes to shadows, Gears 4 leverages the strengths of Unreal Engine 4 in order to present very high quality shadow representation, even on Xbox One. The first setting focuses on the resolution of the shadow maps and the number of dynamic shadows used throughout the game and is pretty typical for a modern release. Impressively, the Xbox One version is actually a match for the ultra settings on PC which was an unexpected surprise but there is a reason for it, as we'll touch on shortly.

Capsule shadows are another nice feature and something that was introduced in Unreal Engine 4.11. Essentially, these act as indirect shadows which help root characters more firmly in the scene. The high and ultra settings produce the same quality of capsule shadows but the former limits the number of characters per scene using the higher quality effect. Xbox One appears to be a match for the high setting.

...

We believe that this technique has allowed the team to make use of higher quality shadow maps on Xbox One.

Lastly, we have the all-important ambient occlusion which is designed to handle contact shadows throughout the scene... Xbox One is interesting in that it doesn't appear to completely match any of these results on the PC with very subtle differences in coverage. We'd peg it somewhere between high and medium but it's not entirely clear.

Advanced visuals

Screen space reflections have become a common method for displaying scene accurate reflections with a reasonable performance cost by utilising screen space information. The downside is that, when relevant data is occluded from view, the reflections lose the detail as well. We see this same behavior up through the ultra setting as higher settings simply display more refined, complex reflections. After examining a number of different areas, Xbox One appears to fall around the medium quality for this setting.

Real-time cinematics and advanced settings

There are just two options in this category - depth of field and sub-surface scattering. Depth of field controls the quality of the associated effect and is used exclusively in real-time cut-scenes. Xbox One appears to fall around the high setting

Sub-surface scattering, then, simply determines the quality of light playing off of skin and other fleshy materials. Xbox One appears to utilise the high setting here and the results do look excellent during the real-time cutscenes...

With that being said, I’m not going to sit here and pretend to know exactly how many frames X1X is going to get in game A or game Z, nor am I going to claim that this benchmark can come close to painting a full picture of how well or otherwise X1X, or any other PC graphics card for that matter, performs in the wide array of applications available out there. It does however, give us a fairly good idea of where X1X generally fits in the market, especially in the context of NVIDIA’s GPU offerings.

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#119  Edited By Zero_epyon
Member since 2004 • 20498 Posts

@ronvalencia said:
@ellos said:
@ronvalencia said:

Title C refers to Gears of War 4.

X1X's Gears of War 4 4K has about 36 fps.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

The bench marks are not ultra preset though Ron are they? Barebone ports, for some of the games they show head room from xbox one to which developer could up the settings. Seems like if we str8 up read the bench marks Gears of War 4 would lose once devs start to crank things up to match your graphs. X1X for most of these games looks like it will be just under 1070 level. Which is mighty impressive actually.

As mentioned by DF, the benchmark is old.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-face-off

With that being said, I’m not going to sit here and pretend to know exactly how many frames X1X is going to get in game A or game Z, nor am I going to claim that this benchmark can come close to painting a full picture of how well or otherwise X1X, or any other PC graphics card for that matter, performs in the wide array of applications available out there. It does however, give us a fairly good idea of where X1X generally fits in the market, especially in the context of NVIDIA’s GPU offerings.

Xbox One version of Gears 4 is a mixed bag. Some settings run on medium while some match higher settings. This is what they ported and benched. Which means that a GTX 1070 with everything, not just one or two, settings cranked up to ultra with ambient occlusion and the like, at 4K out performs Gears 4's console settings running on X1X. They have a little room to work with to enable some features and maybe turn some up like AF but it's still not going to be Ultra settings.

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#120  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Zero_epyon said:
@ronvalencia said:
@ellos said:
@ronvalencia said:

Title C refers to Gears of War 4.

X1X's Gears of War 4 4K has about 36 fps.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

The bench marks are not ultra preset though Ron are they? Barebone ports, for some of the games they show head room from xbox one to which developer could up the settings. Seems like if we str8 up read the bench marks Gears of War 4 would lose once devs start to crank things up to match your graphs. X1X for most of these games looks like it will be just under 1070 level. Which is mighty impressive actually.

As mentioned by DF, the benchmark is old.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-face-off

With that being said, I’m not going to sit here and pretend to know exactly how many frames X1X is going to get in game A or game Z, nor am I going to claim that this benchmark can come close to painting a full picture of how well or otherwise X1X, or any other PC graphics card for that matter, performs in the wide array of applications available out there. It does however, give us a fairly good idea of where X1X generally fits in the market, especially in the context of NVIDIA’s GPU offerings.

Xbox One version of Gears 4 is a mixed bag. Some settings run on medium while some match higher settings. This is what they ported and benched. Which means that a GTX 1070 with everything, not just one or two, settings cranked up to ultra with ambient occlusion and the like, at 4K out performs Gears 4's console settings running on X1X. They have a little room to work with to enable some features and maybe turn some up like AF but it's still not going to be Ultra settings.

XBO's version is mostly high settings with one setting being medium, another with medium-high and another with ultra settings.

With X1X's version as per Mike Rayner's statements, the graphics settings are higher than XBO's version.

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#121  Edited By Zero_epyon
Member since 2004 • 20498 Posts

@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:
@ellos said:

The bench marks are not ultra preset though Ron are they? Barebone ports, for some of the games they show head room from xbox one to which developer could up the settings. Seems like if we str8 up read the bench marks Gears of War 4 would lose once devs start to crank things up to match your graphs. X1X for most of these games looks like it will be just under 1070 level. Which is mighty impressive actually.

As mentioned by DF, the benchmark is old.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-face-off

With that being said, I’m not going to sit here and pretend to know exactly how many frames X1X is going to get in game A or game Z, nor am I going to claim that this benchmark can come close to painting a full picture of how well or otherwise X1X, or any other PC graphics card for that matter, performs in the wide array of applications available out there. It does however, give us a fairly good idea of where X1X generally fits in the market, especially in the context of NVIDIA’s GPU offerings.

Xbox One version of Gears 4 is a mixed bag. Some settings run on medium while some match higher settings. This is what they ported and benched. Which means that a GTX 1070 with everything, not just one or two, settings cranked up to ultra with ambient occlusion and the like, at 4K out performs Gears 4's console settings running on X1X. They have a little room to work with to enable some features and maybe turn some up like AF but it's still not going to be Ultra settings.

XBO's version is mostly high settings with one setting being medium, another with medium-high and another with ultra settings.

With X1X's version as per Mike Rayner's statements, the graphics settings are higher than XBO's version.

Yet it's still locked at 30 fps and scales dynamically for MP. The GTX 1070 on high 4K averages 53 fps while X1X averaged mid 30's with medium-high settings.

A lot of benchmarks I've seen where GTX 1070 hits mid 30's AA is set to ultra as well at 4K. Turn that down and you're sure to get way better performance. I'm sure X1X wouldn't do Ultra AA at 4K.

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#122  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:

As mentioned by DF, the benchmark is old.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-face-off

With that being said, I’m not going to sit here and pretend to know exactly how many frames X1X is going to get in game A or game Z, nor am I going to claim that this benchmark can come close to painting a full picture of how well or otherwise X1X, or any other PC graphics card for that matter, performs in the wide array of applications available out there. It does however, give us a fairly good idea of where X1X generally fits in the market, especially in the context of NVIDIA’s GPU offerings.

Xbox One version of Gears 4 is a mixed bag. Some settings run on medium while some match higher settings. This is what they ported and benched. Which means that a GTX 1070 with everything, not just one or two, settings cranked up to ultra with ambient occlusion and the like, at 4K out performs Gears 4's console settings running on X1X. They have a little room to work with to enable some features and maybe turn some up like AF but it's still not going to be Ultra settings.

XBO's version is mostly high settings with one setting being medium, another with medium-high and another with ultra settings.

With X1X's version as per Mike Rayner's statements, the graphics settings are higher than XBO's version.

Yet it's still locked at 30 fps and scales dynamically for MP. The GTX 1070 on high 4K averages 53 fps while X1X averaged mid 30's with medium-high settings.

DF's benchmark is the old build without any platform specific optimizations. PC version is NVIDIA Gameworks title, hence it has optimizations for NV hardware.

For example, Gameworks shadow sample code is faster than Microsoft's shadow sample code. 3rd party mods for Tales of Berseria has identified the original developers has used Microsoft's shadow sample code and 3rd party moder has replace it with Gameworks version, hence speeding up shadows on NV hardware.

Do you remember the straight Doom 2016 OpenGL Alpha build port to PC NV hardware?

Gameworks includes both efficient and bloated sample code.

To quote DF

Arguably more fascinating is Gears of War 4. There is overhead in the leap to 4K based on the benchmarks, but not a huge amount of it - not compared to Forza, at least. However, The Coalition announced upgrades for the game at E3 including higher resolution textures, higher polygon counts, longer draw distances, upgraded dynamic shadows and improved reflections. It's hard to believe that all of those could be accommodated in the relatively small render time improvement seen here, suggesting that more intensive optimisation for Xbox One X improves upon the raw benchmark result significantly.

XBO's memory handling has to be modified for X1X.

Mike Rayner: The first and probably most noticeable improvement is, of course, that we render the game at native 4K resolution. Not only does that mean a 4x increase in our native rendering resolution compared to 1080p on Xbox One, but it also means much higher resolution textures across the board – from characters to environments, visual effects, everything! Bringing that incredible level fidelity to the console for the first time, which so far has really been limited to top-spec PC rigs, has been incredibly exciting for us.

Mike Rayner: Our team have set out to really push what we can achieve at a native 4K resolution while maintaining a rock solid framerate – and all in time for our Day One Update so fans can experience Gears of War 4 running with the power of Xbox One X on release day.

With that being our focus, we’re running at 4K 30FPS for Campaign/Horde and 4K 60FPS for Versus with adaptive scaling to ensure a rock-solid frame rate that fans expect from our head to head multiplayer. Many of the improvements to Campaign also make it to Versus and Horde, including 4K, HDR, higher resolution textures, improved draw distances, and Dolby Atmos Support.

For MP, you omitted it's 4K 60 fps with adaptive scaling.

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#123 Zero_epyon
Member since 2004 • 20498 Posts

@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:

As mentioned by DF, the benchmark is old.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-face-off

With that being said, I’m not going to sit here and pretend to know exactly how many frames X1X is going to get in game A or game Z, nor am I going to claim that this benchmark can come close to painting a full picture of how well or otherwise X1X, or any other PC graphics card for that matter, performs in the wide array of applications available out there. It does however, give us a fairly good idea of where X1X generally fits in the market, especially in the context of NVIDIA’s GPU offerings.

Xbox One version of Gears 4 is a mixed bag. Some settings run on medium while some match higher settings. This is what they ported and benched. Which means that a GTX 1070 with everything, not just one or two, settings cranked up to ultra with ambient occlusion and the like, at 4K out performs Gears 4's console settings running on X1X. They have a little room to work with to enable some features and maybe turn some up like AF but it's still not going to be Ultra settings.

XBO's version is mostly high settings with one setting being medium, another with medium-high and another with ultra settings.

With X1X's version as per Mike Rayner's statements, the graphics settings are higher than XBO's version.

Yet it's still locked at 30 fps and scales dynamically for MP. The GTX 1070 on high 4K averages 53 fps while X1X averaged mid 30's with medium-high settings.

DF's benchmark is old build without any platform specific optimizations. PC version is NVIDIA Gameworks title, hence it has optimizations for NV hardware.

For example, Gameworks shadow sample code is faster than Microsoft's shadow sample code. 3rd party mods for Tales of Berseria has identified the original developers has used Microsoft's shadow sample code and 3rd party moder has replace it with Gameworks version, hence speeding up shadows on NV hardware.

Gameworks includes both efficient and bloated sample code.

To quote DF

Arguably more fascinating is Gears of War 4. There is overhead in the leap to 4K based on the benchmarks, but not a huge amount of it - not compared to Forza, at least. However, The Coalition announced upgrades for the game at E3 including higher resolution textures, higher polygon counts, longer draw distances, upgraded dynamic shadows and improved reflections. It's hard to believe that all of those could be accommodated in the relatively small render time improvement seen here, suggesting that more intensive optimisation for Xbox One X improves upon the raw benchmark result significantly.

First of all, it's not DF's benchmark. It's from MS. Second, no one is denying that the X1X version of Gears will be improved. But you're kidding yourself if you think that four improvements is somehow comparable to PC's Ultra setting, which includes Ultra AA, Ambient Occlusion, and Screen Space Reflections. It's likely to just be moving from medium to high for those settings except texture quality. All of that while still only being 30 fps and needing to scale resolution down in MP, which I'm sure some of those upgrades won't carry over to.

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#124 ellos
Member since 2015 • 2532 Posts

@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:
@ellos said:

The bench marks are not ultra preset though Ron are they? Barebone ports, for some of the games they show head room from xbox one to which developer could up the settings. Seems like if we str8 up read the bench marks Gears of War 4 would lose once devs start to crank things up to match your graphs. X1X for most of these games looks like it will be just under 1070 level. Which is mighty impressive actually.

As mentioned by DF, the benchmark is old.

https://gearsofwar.com/en-gb/community/gears-4-xbox-one-x

http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-face-off

With that being said, I’m not going to sit here and pretend to know exactly how many frames X1X is going to get in game A or game Z, nor am I going to claim that this benchmark can come close to painting a full picture of how well or otherwise X1X, or any other PC graphics card for that matter, performs in the wide array of applications available out there. It does however, give us a fairly good idea of where X1X generally fits in the market, especially in the context of NVIDIA’s GPU offerings.

Xbox One version of Gears 4 is a mixed bag. Some settings run on medium while some match higher settings. This is what they ported and benched. Which means that a GTX 1070 with everything, not just one or two, settings cranked up to ultra with ambient occlusion and the like, at 4K out performs Gears 4's console settings running on X1X. They have a little room to work with to enable some features and maybe turn some up like AF but it's still not going to be Ultra settings.

XBO's version is mostly high settings with one setting being medium, another with medium-high and another with ultra settings.

With X1X's version as per Mike Rayner's statements, the graphics settings are higher than XBO's version.

Yet it's still locked at 30 fps and scales dynamically for MP. The GTX 1070 on high 4K averages 53 fps while X1X averaged mid 30's with medium-high settings.

A lot of benchmarks I've seen where GTX 1070 hits mid 30's AA is set to ultra as well at 4K. Turn that down and you're sure to get way better performance. I'm sure X1X wouldn't do Ultra AA at 4K.

I think the issue with Rons assessments is there is no conclusive evidence even on some of his graphs that prove x1x = 1070 level. There is no raw uncapped number at those presets on his graph to compare yet. I mean those cards below 1070 that average 30fps can also claim to equal 1070. Hey for this game they do hit the target 30fps cap. Who knows he may end up being right that x1x memory bandwidth prowess will overcome everything that is better on gtx 1070 to put it on the same level. There is just no convincing evidence yet.

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#125 Zero_epyon
Member since 2004 • 20498 Posts

@ellos said:
@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:

Xbox One version of Gears 4 is a mixed bag. Some settings run on medium while some match higher settings. This is what they ported and benched. Which means that a GTX 1070 with everything, not just one or two, settings cranked up to ultra with ambient occlusion and the like, at 4K out performs Gears 4's console settings running on X1X. They have a little room to work with to enable some features and maybe turn some up like AF but it's still not going to be Ultra settings.

XBO's version is mostly high settings with one setting being medium, another with medium-high and another with ultra settings.

With X1X's version as per Mike Rayner's statements, the graphics settings are higher than XBO's version.

Yet it's still locked at 30 fps and scales dynamically for MP. The GTX 1070 on high 4K averages 53 fps while X1X averaged mid 30's with medium-high settings.

A lot of benchmarks I've seen where GTX 1070 hits mid 30's AA is set to ultra as well at 4K. Turn that down and you're sure to get way better performance. I'm sure X1X wouldn't do Ultra AA at 4K.

I think the issue with Rons assessments is there is no conclusive evidence even on some of his graphs that prove x1x = 1070 level. There is no raw uncapped number at those presets on his graph to compare yet. I mean those cards below 1070 that average 30fps can also claim to equal 1070. Hey for this game they do hit the target 30fps cap. Who knows he may end up being right that x1x memory bandwidth prowess will overcome everything that is better on gtx 1070 to put it on the same level. There is just no convincing evidence yet.

Loading Video...

Well there's this. Gears 4 4K Ultra (except for shadows and AO which are set to high) running on a 1070 at 60 FPS. If X1X was as powerful or if the memory bandwidth was so good that it put it over the edge, then Gears 4 on X1X could stay 4K native. Especially with high settings. But instead it will scale down to maintain the 60fps to who knows what resolution with some settings possibly turned down further as well.

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#126  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:

XBO's version is mostly high settings with one setting being medium, another with medium-high and another with ultra settings.

With X1X's version as per Mike Rayner's statements, the graphics settings are higher than XBO's version.

Yet it's still locked at 30 fps and scales dynamically for MP. The GTX 1070 on high 4K averages 53 fps while X1X averaged mid 30's with medium-high settings.

DF's benchmark is old build without any platform specific optimizations. PC version is NVIDIA Gameworks title, hence it has optimizations for NV hardware.

For example, Gameworks shadow sample code is faster than Microsoft's shadow sample code. 3rd party mods for Tales of Berseria has identified the original developers has used Microsoft's shadow sample code and 3rd party moder has replace it with Gameworks version, hence speeding up shadows on NV hardware.

Gameworks includes both efficient and bloated sample code.

To quote DF

Arguably more fascinating is Gears of War 4. There is overhead in the leap to 4K based on the benchmarks, but not a huge amount of it - not compared to Forza, at least. However, The Coalition announced upgrades for the game at E3 including higher resolution textures, higher polygon counts, longer draw distances, upgraded dynamic shadows and improved reflections. It's hard to believe that all of those could be accommodated in the relatively small render time improvement seen here, suggesting that more intensive optimisation for Xbox One X improves upon the raw benchmark result significantly.

First of all, it's not DF's benchmark. It's from MS. Second, no one is denying that the X1X version of Gears will be improved. But you're kidding yourself if you think that four improvements is somehow comparable to PC's Ultra setting, which includes Ultra AA, Ambient Occlusion, and Screen Space Reflections. It's likely to just be moving from medium to high for those settings except texture quality. All of that while still only being 30 fps and needing to scale resolution down in MP, which I'm sure some of those upgrades won't carry over to.

Textures are not the only graphics setting upgrade.

Mike Rayner: I guess that means we’re doing our job well!

We’ve worked on bringing a number of additional technical improvements that really bring our world to life more than ever before that are exclusive to Xbox One X. We have fully dynamic shadows now – so for example, if a tree is blowing in the wind, on the ground you’ll see that shadow of that tree dynamically move as you’d expect it to. We’ve also enhanced the detail in these shadows so they’ll look crisper and more detailed. The new Shadow improvements really add a lot to the feel of our environments.

One of the things you were probably gawping at (while you were busy dying, let’s not forget) in the Outsider Village are our real time light shafts – sometimes referred to as ‘God Rays’. You’ll now see shafts of sunlight or moonlight poking through statues, moving helicopter blades, the branches of trees and so on as they would in real life. It’s one of my personal favorite features because it’s just so visually eye catching and atmospheric.

We also have other features like improved reflections, longer draw distances and higher poly counts to further bump up the fidelity of our world.

"Ultra AA".

DF: All settings retain the same level of edge coverage which can be modified instead by the temporal AA sharpening option. These settings have a minimal impact on performance and, as such, we recommend using the highest possible anti-aliasing quality with your own desired level of temporal sharpening. The differences are extremely subtle to the point where it's not clear where Xbox One falls but it does appear to at least match the high setting.

My comment: XBO's AA is already at high settings.

-----------

"Ambient Occlusion"

Lastly, we have the all-important ambient occlusion which is designed to handle contact shadows throughout the scene... Xbox One is interesting in that it doesn't appear to completely match any of these results on the PC with very subtle differences in coverage. We'd peg it somewhere between high and medium

My comment: This is part of light and shadow pass.

-----------

"Screen Space Reflections"

Screen space reflections have become a common method for displaying scene accurate reflections with a reasonable performance cost by utilising screen space information. The downside is that, when relevant data is occluded from view, the reflections lose the detail as well. We see this same behavior up through the ultra setting as higher settings simply display more refined, complex reflections. After examining a number of different areas, Xbox One appears to fall around the medium quality for this setting.

Mike Rayner: "We also have other features like improved reflections"

For Campaign, EVGA GTX 1070 SC (Super Overclock) with 1784 Mhz (6.85 TFLOPS) has 53 average 4K high settings.

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#127  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Zero_epyon said:
@ellos said:
@Zero_epyon said:
@ronvalencia said:

XBO's version is mostly high settings with one setting being medium, another with medium-high and another with ultra settings.

With X1X's version as per Mike Rayner's statements, the graphics settings are higher than XBO's version.

Yet it's still locked at 30 fps and scales dynamically for MP. The GTX 1070 on high 4K averages 53 fps while X1X averaged mid 30's with medium-high settings.

A lot of benchmarks I've seen where GTX 1070 hits mid 30's AA is set to ultra as well at 4K. Turn that down and you're sure to get way better performance. I'm sure X1X wouldn't do Ultra AA at 4K.

I think the issue with Rons assessments is there is no conclusive evidence even on some of his graphs that prove x1x = 1070 level. There is no raw uncapped number at those presets on his graph to compare yet. I mean those cards below 1070 that average 30fps can also claim to equal 1070. Hey for this game they do hit the target 30fps cap. Who knows he may end up being right that x1x memory bandwidth prowess will overcome everything that is better on gtx 1070 to put it on the same level. There is just no convincing evidence yet.

Well there's this. Gears 4 4K Ultra (except for shadows and AO which are set to high) running on a 1070 at 60 FPS. If X1X was as powerful or if the memory bandwidth was so good that it put it over the edge, then Gears 4 on X1X could stay 4K native. Especially with high settings. But instead it will scale down to maintain the 60fps to who knows what resolution with some settings possibly turned down further as well.

Loading Video...

Not 60 fps with Gears of War 4's standard benchmark.

Gigiabyte Wind Force GTX 1070 is not a reference GTX 1070 with 1771 Mhz boost mode i.e. 6.8 TFLOPS.

Mike Rayner: With that being our focus, we’re running at 4K 30FPS for Campaign/Horde and 4K 60FPS for Versus with adaptive scaling to ensure a rock-solid frame rate

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#128 Shewgenja
Member since 2009 • 21456 Posts

@hrt_rulz01 said:

@Shewgenja: You need to get a life... have a nice day :)

So, rather than distance yourself from the claim or articulate a position, you just want cheap (overused) ad hominem and crab-walk? You know that is the classic recipe for REKT.

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#129  Edited By hrt_rulz01
Member since 2006 • 22681 Posts

@Shewgenja said:
@hrt_rulz01 said:

@Shewgenja: You need to get a life... have a nice day :)

So, rather than distance yourself from the claim or articulate a position, you just want cheap (overused) ad hominem and crab-walk? You know that is the classic recipe for REKT.

Lol, how did you "rek" me exactly? All you did was babble on about some crap from last gen, which to be honest I couldn't be bothered reading all of. And if you look back at my post history (if you can go that far back), you'd find that I actually gamed mostly on PS3 last gen... so your argument there is moot. And I think you'd find that cows are the ones who kept/keep bringing up Scorpio/XB1 X last year and this year, more than lems.

But anyway, whatevs. I can't be bothered with this nonsense anymore.

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#130  Edited By Shewgenja
Member since 2009 • 21456 Posts

@hrt_rulz01 said:
@Shewgenja said:
@hrt_rulz01 said:

@Shewgenja: You need to get a life... have a nice day :)

So, rather than distance yourself from the claim or articulate a position, you just want cheap (overused) ad hominem and crab-walk? You know that is the classic recipe for REKT.

Lol, how did you "rek" me exactly? All you did was babble on about some crap from last gen, which to be honest I couldn't be bothered reading all of. And if you look back at my post history (if you can go that far back), you'd find that I actually gamed mostly on PS3 last gen... so your argument there is moot. And I think you'd find that cows are the ones who kept/keep bringing up Scorpio/XB1 X last year and this year, more than lems.

But anyway, whatevs. I can't be bothered with this nonsense anymore.

It's cool. Tow the party line. The fact you try to make any Cow here out to talk about or obsess on the Scorpio only underlines how it ultimately made a believer of no-one. Not outside your circle. Please, point me to the "convert" who freaked out over something they would ultimately champion? I've been worndering since 2013 where this mass of XBox converts would come in and save the day. I'll take this positional argument any day over spit shining mediocrity and a lack of support another single day of my mortal life. Take your own advice. Get one. Who did Scorpio win over who wasn't already a disturbingly vocal plug for the previous XBox branded plastic box? I got news for you. . . The "silent majority" of gamers you have been praying would come to the rescue are unimpressed. Forget fanboys on a forum running damage control for this year's E3, the OP of this thread is proof that leadership can't justify their position with the damn plastic box or it's software.

I was vocal about being on-board if they would leverage their resources and show a game that showed, specifically, the power of this thing and it's not exactly wowing me or much of anyone. As it turns out, people would rather shit kittens over a game like Uncharted to give them that catharsis than a watered down PC that has jack zilch to call a library of its own.

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#131  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Zero_epyon said:
@ellos said:
@Zero_epyon said:
@ronvalencia said:

XBO's version is mostly high settings with one setting being medium, another with medium-high and another with ultra settings.

With X1X's version as per Mike Rayner's statements, the graphics settings are higher than XBO's version.

Yet it's still locked at 30 fps and scales dynamically for MP. The GTX 1070 on high 4K averages 53 fps while X1X averaged mid 30's with medium-high settings.

A lot of benchmarks I've seen where GTX 1070 hits mid 30's AA is set to ultra as well at 4K. Turn that down and you're sure to get way better performance. I'm sure X1X wouldn't do Ultra AA at 4K.

I think the issue with Rons assessments is there is no conclusive evidence even on some of his graphs that prove x1x = 1070 level. There is no raw uncapped number at those presets on his graph to compare yet. I mean those cards below 1070 that average 30fps can also claim to equal 1070. Hey for this game they do hit the target 30fps cap. Who knows he may end up being right that x1x memory bandwidth prowess will overcome everything that is better on gtx 1070 to put it on the same level. There is just no convincing evidence yet.

Well there's this. Gears 4 4K Ultra (except for shadows and AO which are set to high) running on a 1070 at 60 FPS. If X1X was as powerful or if the memory bandwidth was so good that it put it over the edge, then Gears 4 on X1X could stay 4K native. Especially with high settings. But instead it will scale down to maintain the 60fps to who knows what resolution with some settings possibly turned down further as well.

Your video shows Gigabyte Windforce GTX 1070 overclock edition i.e. 6.8 TFLOPS version and not reference GTX 1070 FE. What's your GTX 1070 variant?

Reducing the shadows to high reduces memory bandwidth consumption.

DF: When it comes to shadows, Gears 4 leverages the strengths of Unreal Engine 4 in order to present very high quality shadow representation, even on Xbox One. The first setting focuses on the resolution of the shadow maps and the number of dynamic shadows used throughout the game and is pretty typical for a modern release. Impressively, the Xbox One version is actually a match for the ultra settings on PC which was an unexpected surprise but there is a reason for it, as we'll touch on shortly.

Both GTX 1070 and X1X has pros and cons and both GPUs doesn't have absolute superiority with each other i.e. X1X already has a weakness i.e. 6 TFLOPS cap limit, while certain GTX 1070 variants are approaching 7 TFLOPS.

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#132 hrt_rulz01
Member since 2006 • 22681 Posts

@Shewgenja: Lol, whatever you say dude. I don't think anyone gives a flying fu*k if you're not interested in getting an X. I know I certainly don't.

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Shewgenja

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#133 Shewgenja
Member since 2009 • 21456 Posts

@hrt_rulz01 said:

@Shewgenja: Lol, whatever you say dude. I don't think anyone gives a flying fu*k if you're not interested in getting an X. I know I certainly don't.

There's about 30 million of you. May that fact comfort you.

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scatteh316

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#134 scatteh316
Member since 2004 • 10273 Posts

@kuu2 said:
@scatteh316 said:
@xxyetixx said:

@scatteh316: no, it shows what happens if zero optimization is done on a game. While the fanboys are getting caught up in their FauxK war and it's not true 4K blah blah blah. What the cows are failing to realize is that "if" X1X is using scaling to hit 2140p from a lower resolution, what resolution do you think PS4 Pro is hitting then scaling up to, to be almost FauxK resolution. X1X is just better over all, whether those differences are noticable to the mass is the question.

What Xbots don't seem to grasp is that Pro will be checker boarding games like Horizon:ZD, Uncharted 4.......... And XBX will be checker board rendering games like Quantum Break and Gears 4..... There's just no comparison.

XBX will offer the sharper games yes but Pro will offer the best 'graphics'

It's like saying what looks better at higher resolutions? Killzone 1 on PS2 or Halo 2 on OG Xbox? Higher base line....

Actually it won't be since MSoft has already stated that all 1st party games going forward will be 4K not checkerboard. I don't understand how people still don't know this.

One of the things I noticed during MSoft's e3 press conference was that they said that the games that MSoft would be upgrading would be free. When I heard this I immediately knew there would be companies that would be charging to upgrade their previous games to 4k if they could. I will have zero want to pay for an upgrade of a game to 4K that I already own. Either the dev built the game to run on PC at highest levels and they have those assets already or they just won't be getting a 4k game. All that being said if there is a game that I don't have that can be purchased in a 4K model I am for that business model.

Which is why pro will have the better looking games.

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Ryu_Silveira

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#135 Ryu_Silveira
Member since 2017 • 167 Posts

@scatteh316 said:
@kuu2 said:
@scatteh316 said:
@xxyetixx said:

@scatteh316: no, it shows what happens if zero optimization is done on a game. While the fanboys are getting caught up in their FauxK war and it's not true 4K blah blah blah. What the cows are failing to realize is that "if" X1X is using scaling to hit 2140p from a lower resolution, what resolution do you think PS4 Pro is hitting then scaling up to, to be almost FauxK resolution. X1X is just better over all, whether those differences are noticable to the mass is the question.

What Xbots don't seem to grasp is that Pro will be checker boarding games like Horizon:ZD, Uncharted 4.......... And XBX will be checker board rendering games like Quantum Break and Gears 4..... There's just no comparison.

XBX will offer the sharper games yes but Pro will offer the best 'graphics'

It's like saying what looks better at higher resolutions? Killzone 1 on PS2 or Halo 2 on OG Xbox? Higher base line....

Actually it won't be since MSoft has already stated that all 1st party games going forward will be 4K not checkerboard. I don't understand how people still don't know this.

One of the things I noticed during MSoft's e3 press conference was that they said that the games that MSoft would be upgrading would be free. When I heard this I immediately knew there would be companies that would be charging to upgrade their previous games to 4k if they could. I will have zero want to pay for an upgrade of a game to 4K that I already own. Either the dev built the game to run on PC at highest levels and they have those assets already or they just won't be getting a 4k game. All that being said if there is a game that I don't have that can be purchased in a 4K model I am for that business model.

Which is why pro will have the better looking games.

You sure are ignorant @scatteh316

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deactivated-5a30e101a977c

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#136 deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

@scatteh316 said:

Which is why pro will have the better looking games.

Sure, and Microsoft will close the gap with Sony...

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#137  Edited By tormentos
Member since 2003 • 33793 Posts

@xhawk27 said:

Look at all the butthurt Cows. Hahahahaha The X1X is a powerful beast for $500!!!!!!!!

Is a 40% more powerful PS4 Pro without the exclusives..lol

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#139  Edited By hrt_rulz01
Member since 2006 • 22681 Posts

@xboxiphoneps3 said:

@tormentos: It's over 40% faster than the Pro lol

And has plenty of games that aren't on PS4.

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#140 PinkAnimal
Member since 2017 • 2380 Posts

@tormentos said:
@xhawk27 said:

Look at all the butthurt Cows. Hahahahaha The X1X is a powerful beast for $500!!!!!!!!

Is a 40% more powerful PS4 Pro without the exclusives..lol

Also 40% but with 90% of the games running pretty much the same on both. Lousy deal.

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#142  Edited By xantufrog  Moderator
Member since 2013 • 17898 Posts

@hrt_rulz01 said:
@xboxiphoneps3 said:

@tormentos: It's over 40% faster than the Pro lol

And has plenty of games that aren't on PS4.

has anyone counted these things up? I'm actually curious - there are a lot of games on both platforms that can be played on PC but not directly on the other console. What's the actual breakdown of "pure" console exclusives, and what's the actual breakdown of "can't be played on xbox consoles"/vs/"can't be played on ps consoles"

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#143 PinkAnimal
Member since 2017 • 2380 Posts

@xantufrog said:
@hrt_rulz01 said:
@xboxiphoneps3 said:

@tormentos: It's over 40% faster than the Pro lol

And has plenty of games that aren't on PS4.

has anyone counted these things up? I'm actually curious - there are a lot of games on both platforms that can be played on PC but not directly on the other console. What's the actual breakdown of "pure" console exclusives, and what's the actual breakdown of "can't be played on xbox consoles"/vs/"can't be played on ps consoles"

I can safely guess there are many many more console exclusives on PS4 than on the XboxOne. There are so many indie games these days coming to PS4/PC and not to Xbox. Hell this month alone I counted 5 or 6 console exclusive PS4 games and only 1 for for Xbox. Then there are the big games like Nier too. I guess having double the market install base really pays off.

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#144 hrt_rulz01
Member since 2006 • 22681 Posts

@xantufrog: Very good question... I'm sure someone has a list.

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#145  Edited By airraidjet
Member since 2006 • 834 Posts

Here is a question for some of you.

If the soonest Microsoft would launch another, more powerful Xbox console beyond XB1X is the Fall of 2021 (in four years, same amount of time between XBone and XB1X), what might be the absolute maximum spec they could get into a console the size of the original XBone (thus, not constrained by the smaller form factors of the XB 1S or the 1X) at $499? -- And taking into consideration the technology that will be available in the 2020-2021 time frame. i.e. 2nd generation 7nm+ FinFET process node w/ Extreme Ultraviolet Lithography (EUV), AMD's Zen 3 CPU and Next Gen GPU (beyond Navi), HBM3, more affordable SSD prices, etc. etc.

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#146  Edited By NeonicTrash
Member since 2010 • 549 Posts

@tormentos said:
@xhawk27 said:

Look at all the butthurt Cows. Hahahahaha The X1X is a powerful beast for $500!!!!!!!!

Is a 40% more powerful PS4 Pro without the exclusives..lol

43% more graphical performance, 60% more memory, you seem to like leaving that part out.

And with PS4 games coming to PSN which was known by those non Sony fanboys was going to happen, anyone whose been saying X1 has no exclusives....according to their own logic PS4 now has no exclusives, which was the last shred of value PS4 fanboys were clinging to and expounding since they lost the power advantage.

Sumodigital dev whose developled for PS4 Pro speaking about Crackdown 3: We’ve got something like 15K simultaneous props moving around in our game [Crackdown 3]. Now the Xbox One X just eats them for breakfast.

You can just go and go and go with it. Once we start making games that are optimized for that platform, it’s going to be badass. I don’t mind saying that it’s significantly more powerful than the PlayStation 4 Pro, and we’ve worked with PS4 Pro. It’s way more powerful. It’s a night and day difference.

http://wccftech.com/sumo-digital-xb1x-15k-props/amp/

Night and day difference from a 3rd party dev. This is a performance gap within a gen the likes of which I don't think has ever been seen.

What Xbox haters are failing to realize is we haven't even seen the fully featured X1X devkits roll out yet, that doesn't happen till October, which will give devs the full 9GB of memory dedicated to games, among other features. The great performance we have seen so far already is on still in development, unoptomized games.

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#147 Chutebox
Member since 2007 • 51582 Posts

@NeonicTrash said:
@tormentos said:
@xhawk27 said:

Look at all the butthurt Cows. Hahahahaha The X1X is a powerful beast for $500!!!!!!!!

Is a 40% more powerful PS4 Pro without the exclusives..lol

43% more graphical performance, 60% more memory, you seem to like leaving that part out.

And with PS4 games coming to PSN which was known by those non Sony fanboys was going to happen, anyone whose been saying X1 has no exclusives....according to their own logic PS4 now has no exclusives, which was the last shred of value PS4 fanboys were clinging to and expounding since they lost the power advantage.

Oh, I didn't know all of the PS4 exclusives were going to be available on PS Now at the same time and forever.

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deactivated-5a30e101a977c

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#148  Edited By deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

@Chutebox said:

Oh, I didn't know all of the PS4 exclusives were going to be available on PS Now at the same time and forever.

Oh I didn't know all of the Xbox exclusives were going to be available on PC at the same time and forever. (halo)

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#149 Chutebox
Member since 2007 • 51582 Posts

@FastRobby said:
@Chutebox said:

Oh, I didn't know all of the PS4 exclusives were going to be available on PS Now at the same time and forever.

Oh I didn't know all of the Xbox exclusives were going to be available on PC at the same time and forever. (halo)

Didn't know I made that comment :/

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#150 babyjoker1221
Member since 2015 • 1313 Posts

Who's down to start a petition to get Ron to quit quote training the way he does? I know this place is kinda the wild wild west of gaming forums, but we need to form a lynch mob for Ron.

I can play games for hours upon hours, and my thumbs are fine. Scrolling through any thread where Ron is posting on my phone, and my thumbs feel like they're about to fall off.