[QUOTE="hakanakumono"]
The ending was a matter of viewing things in a different light. Ragnarok was simply a very powerful beast that L'Cie could become. It was only seen as a destructive, negative force, so that's the light in which they viewed it. In the end they were able to see the broader picture and utiize Ragnarok as a force of creation through its destructive power. I wouldn't say the game was about "teamwork' or anything like that. It was about how people can be crippled by their thought processes. A big element in the story is Xenophobia and even general fear of what one doesn't understand.
As for the decrystalizationof the party, that's said to be the influence of a Goddess that is largely absent in the story. She's one of the gods in the game. The problem is the gods were collectively translated as "The Maker" in the English ver for god knows what reason.
musalala
Very convienient expalanations we spend the entirety of the game being told despair is the only way to trigger Ragnorok then poof quick as you please its not, not to mention being a zomie was like their most terrefying thing to become in the whole game and they were racing against time and then again poof all of a sudden its no biggie the Goddess will fix everything. very very poor story telling right here
Well, I would agree with criticism of the position of Etro in the story, who I do not even believe is mentioned in dialogue.
But as for Ragnarok, that's sort of the point. I don't recall the game making any requirements for Ragnarok to be activated (especially when becoming Ragnarok was a duty to the Fang and Vanille who were tasked with destroying Cocoon, which would have been out of conviction). However, we are told throught the game that Ragnarok is a destructive entity that is tasked with destroying Cocoon. But just because a game tells you something doens't mean it is true. The information that you're receiving throughout the game is twisted to fit a certain interpretation. This is intentional. The truth is that Ragnarok didn't change to fit the ending. The party's perception of Ragnarok changed to allow for the ending. This is why we were only given privy to perceptions of Ragnarok, but were never allowed to see Ragnarok itself until the very end.
Without Etro, Ragnarok would have supported Cocoon via a stone pillar, but because of Etro's influence it became crystal. Perhaps because there is an actual god involved, this should have been allowed to happen. But there is no excuse for the absence of Etro in the story up until that point.
I would really like a director's cut of FFXIII. FFXIII's story does have a lot of problems (mostly an inability to provide any concrete set of rules which we can cling to), but not everything in its story was handled terribly.
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