[QUOTE="Redfingers"][QUOTE="Mortok"][QUOTE="Redfingers"][QUOTE="BuryMe"] Excellent post.
People need to realise that gaming can be just as good on a 16mb cart as it can be on a 25 gig blu-ray disc. as long as developers are creative with how they use the space they have, any system can give us long, interesting games.
Mortok
Then guess what: go play games on a Super Nintendo and leave the rest of us alone.
You forfeit your argument.
Bitter?
PC games span accross multiple CDs, not DVDs or Blueray, the gameplay is still enjoyable, Graphics is still beautiful and the story is still immersive. Your arguement has no bearing on this topic, the TC isn't attacking any platform but he is explaining the misconception of multi-disk games. He's explaining what PC gamers have known for awhile.
World of Warcraft, Company of Heroes, World in Conflict, Unreal Tournament 3 and Crysis all make Killzone 2's 2 gig level design .doc seem like trans fat -- neither required nor beneficial.
The entirely of a PC game is installed to the hard disc, meaning the TC's point about LO being primarily recycled material is completely and utterly irrelevant on the PC platform. Notice: no one's arguing the viability of Blu Ray ATM on the PC platform...if ever. Hard drives are essentially limitless in capacity but this is NOT VIABLE in the console market.
You're the one with an incongruity to this topic. I don't believe PC games were ever addressed nor were their relevance ever implied anywhere.
Let's evaluate your glib "bitter?" comment in context. You asked if I was bitter when I shut down someone's argument for a point they mentioned that was relevant to the topic. No sweat. You, on the other hand, brought up something that was completely irrelevant to either my argument, my post, or the thread itself and then proceeded to ask me if I was bitter about something I had already shot out of the sky. If you're NOT bitter, I ask you, why did you reply to that post and not even address my actual argument?
Does the PC use 16 MB cartridges? Does the Super Nintendo have a hard drive? Just stop harrassing me with your nonsensical insults.
World of Warcraft is crap, Crysis isn't out yet, UT3 isn't out yet, World in Conflict I doubt you've even played (or purchased, yet), assuming it's out, and Company of Heroes is an awesome game. However, it doesn't take anywhere near 2 gigabytes of space per level. You're totally forgetting the relevance of the argument. The fact that a level in Killzone 2 takes up 2 gigabytes, according to the developer, is EXTREMELY significant, not insignificant in the face of what these other games constitute.
PC platform, NES, what is the difference here? They are both mediums that do not use blueray nor need to. First, I wasn't attacking you. You were harsh on Buryme when he made his opinion. Second,when you are paraphrasing a developer in their reason why 2 gigs is needed when we know what was said with Lair, we know was said with Heavenly Sword, really mean nothing. nothing.
The NES doesn't need Blu Ray, but the NES is not a PC, nor is it a Playstation 3 nor an Xbox 360.
That's basic, and that's my underlying point. Additionally, refer to the PC, NES, etc, as platforms and storage media as medium.
And Buryme can go play Super Nintendo any day of the week if he wants but excuse me if I take it for granted that that won't get him Brownie points as far as a legitimate argument goes.
With Heavenly Sword, we know that audio was probably the largest segment of data consuming space on the Blu Ray disc....they had a lot of extremely high quality audio they wanted to preserve from high quality actors....probably followed by motion capture.
I think it's pretty juvenile to assume that all of this stuff is just fluff, though. On one end of the spectrum you have these guys absolutely filling up discs, and on the other end, you have people conservatively pushing and compressing and poking and prodding....so what do you think? I take the high road and assume that Lair was filled with gigabytes of legitimate information, whether or not it was a good game. You cannot ask me to figuratively compress the 25 gigs into a comparative experience of 7 gigabytes or something like that....the value of a game is not determined by the space it consumes. That's Kidnergarten stuff. We're not arguing that. We're arguing whether the space was taken up by legitimate information, and just looking at the game and all the stuff its got in it would tell you that.
They have orchestral scores, all in 7.1, mixed animal sounds and high quality recreations, huge, expansive environments, lots of creatures, animations, etcetera. Once I remember Julian Eggebrecht explaining all of the stuff that they pack in there....he didn't say "audio, audio, audio," and I suppose you could refer to that as filler, but the rest of it is pretty damn legit and you'd be hard pressed to tell me they could fit half of that game on a DVD-9 if they...y'know, squeezed?
Plus, they had a bunch of CG. I know what went into the game, thank you.
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