[QUOTE="2mrw"]
i thought the game was judged by its quality, and any blind man can spot quality especislly when it's that high in GOW3 .......... i don't get those who play the game once and then regret buying it, the dev. have put trophies (useless imo but can't complain), harder difficulties, special arena's ...etc you can double ur playtime easily with these, not to mention playing for fun just to master the combat, to innovate combos ..etc. i believe that you are the ones to be blamed, otherwise dun buy, watch it on youtube as i said.
treedoor
I'm one to replay a game simply because it was so good the first time, and I'm sure others are the same way. You can't blame someone for not wanting to get the trophies (I personally don't care about achievements in any way), and you especially can't blame them for not liking a game as much as you do.
I bought Half Life 1 for $4 way long time ago, and because of that I thought $50 was more than worth it to play Half Life 2. Granted I did in fact get some online games with Half Life 2, I have still played HL2 probably 5 or 6 times including the episodes, and it's roughly 14ish hours each time I do, so I've gotten a ton of gameplay out of that. I wouldn't have spent $50 if I had doubts it'd be good, but I was so pleased by HL1 that I had 0 doubts. Game of the Decade!
On the other hand I was not impressed with God of War, and it was a total regret for me to buy. Problem is that it was just an 8 hour game which makes it hurt even more knowing you spent full price for it. I'm not going to spend extra time playing it just so instead of an 80 hit combo I can shoot for a 90 hit combo in the same area. That sounds ultra lame. Also, harder difficulties have been around forever.
Basically with the inception of multiplayer, extra modes, and all that jazz the bar has now been set a bit higher for what a $60 game should include. It really shouldn't be an 8 hour game anymore. Just like when the N64 and PS1 came out the days of 1-2 hour long 2D shooters/platformers (difficulty was high in some which increased playtime pretty substantially, but was still artificially lengthened) began to disappear. That's just the way things go.
An awesome game that lasts 8 hours is worth more to me than a mediocre game that lasts 20 hours. Obviously, the worth of a particular game is subjective, as not everyone is going to like that particular game. You don't have to buy it at all, or you can wait for a price drop.
I've not finished plenty of long games due to their incredible suckage, so I don't care how long a game is necessarily as long as it's awesome.
And, if it is awesome, it is worth full price.
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