@PAL360: We will just have to agree to disagree.
I still replay games from the 2nd, 3rd, 4th, 5th, and 6th generations often and I still think that they are special and there are very few modern games that I would put in that same league. The 2nd generation was before I was even born and I only really started digging into the stuff from that generation in recent years so can't say that nostalgia is responsible for my fondness for those games. There are many games from the other retro generations as well that I never got a chance to play when I was younger and I only played them for the first time in recent years, so again, this isn't all about nostalgia: I just think games from those generations were better. I have played all but one of the games that you mentioned in your post and none of them would make my top 100 of all time list.
And I prefer the length of games to be increased by high difficulty and high replayability appeal rather than tons of filler content. You say that one of your favorite games was only 15 minutes long. Personally, if a game is great enough to become one of my favorite games of all time, I'd rather spend my money on some of the most fun 15 minutes that I will ever have in any game over a much longer game that doesn't offer me as much fun. I don't like how some gamers judge the value of a game by length nowadays; that's what pushes developers to add a bunch of filler content just to increase the length and all that filler content is then what makes the game start feeling like a chore to complete instead of being fun.
Those shorter classic games generally have much higher replayability appeal as well, so while there are a lot of games from those generations that can be completed in around 1 hour; that's one of the things that I love about them. I love that when I have a spare hour to kill, I can put in a classic game that I played many times before but it will still be able to keep me entertained for the next hour like it has been doing for many years. With many modern games, that spare hour that I have will be taken up by having to suffer through the long crappy tutorial that doesn't offer any fun. And between the long drawn-out tutorials, boring filler content that is only there to increase the length, and lack of any real challenge, I can't imagine that there will be many modern games that I will ever want to replay like I do with so many retro games. So while retro games tend to be short in content, once challenge and replayability appeal is taking into account, they end up offering many hours of entertainment that is timeless without all of the BS that goes along with many modern games.
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