The one that is not broken. :(
Mouse and kb for anything that needs aiming, like a FPS, over the shoulder TPS and for strategy games. For racing games platformers and fighting games a controller is better. Thankfully I can have the controller of my choice for different games when playing on my pc.
Controller, definitely. KB/M is necessary (and sometimes nice) for certain games, but I usually prefer the feel of sitting back with a controller.
Depends what the game is designed for, if the game is designed around Keyboard/Mouse then I play on that, if it's designed for the controller I play on that.
Any games that require an analogue input that is not suited to a mouse obviously you are going to use a controller for, example racing games.
First person shooters, you are going to use a keyboard and mouse.
Stuff like dark souls obviously you are going to use a controller because it was designed for one.
Tactical strategy games, E.G CiV, UFO obviously mouse and keyboard.
If you fanatically use only one set of input devices you are doing it wrong.
Although barring the racing wheel (I like to play Gran Turismo with it sometimes) I don't touch other custom devices like flight sticks and the like because they have very limited uses and not worth the purchase.
I prefer the right tools for the job.
Pad for racing games,platformers and Jrpg's
M+K for FPS and TPS, RPG's, MMO's and strategy games.
HOTAS Joystick for flight and space sims
And a wheel.for some racing games.
And I use both k+m and Pad when playing open world city games like GTA AND Saints Row k+m on foot and Pad in vehicles.
When it comes to fighters I prefer the keyboard over a pad and im actually better although I am in the minority there.
Imo Halo plays better on a controller because of the way the game moves and the cqc stuff going on.
When there's a guy behind you and you can't turn around fast enough before he melees you to death.
So much better...
...part of the game.
But also an excuse since Halo on the PC did not suffer that? And it for the most part playied better, go figure.
@Maddie_Larkin:
I remember Halo one on pc having shoddy mouse support. Regardless of that, the game is designed around the controller. Simply being able to aim more easily doesn't necessarily mean it is better. All that mouse support did was make the somewhat already overpowered sniper even more deadly. Mouse fiddled with the games balance.
Sniping in halo on the control pad was a difficult skill to master, but transfer it to pc and it is a point and click adventure game. I'm not dissing the mouse and keyboard, either. This isn't about one being more accurate/faster than the other--it is about the designers thinking through the control method for any game at hand and balancing the gameplay from there.
@daious:
Nope, just specifically designed for gaming. You can use it on the floor or sitting in a chair by a desk or standing. .... as long as you hold it with both hands, how and where you use it doesn't really matter. Can't say the same about Keyboard and mouse, or kinect, or motion controls, or a fight stick.
@daious:
Nope, just specifically designed for gaming. You can use it on the floor or sitting in a chair by a desk or standing. .... as long as you hold it with both hands, how and where you use it doesn't really matter. Can't say the same about Keyboard and mouse, or kinect, or motion controls, or a fight stick.
its a device designed to be accessible for living room gaming.
You aren't going to see console makers design a device for being on a desk because that limits the games to a desk. That know people play in a living room. Its designed for it.
If they wanted to make a device for gaming, they also have to design it for where you are gaming.
The limitation of designing a controller for consoles is that you have to be able to play it anywhere.
Its just far more flexible. won't touch a shooter with a controller... so bad...
This is what I don't get. It isn't bad, it is just a different experience all together. Imo Halo plays better on a controller because of the way the game moves and the cqc stuff going on. Statements like this remind me of the old 8/16bit days of blaming a loss on a controller. It is all about even playing fields and what player can better master any given control input.
Nothing to do with blaming anything, and no... its not just "Different" its far less responsive... its fighting a control style that simply isn't as good as the alternative. in the same sense a keyboard is not as good for driving in a racer... is that conveniently "just different" too?
Halo is a prime example of what I mean... its controls are so slow, chunky hit boxes, chunky hit reticules, and aim assist even in it's multiplayer.... you mention CQC ... yet the aim-assist on the melee attacks is huge to compensate for the lack of responsive twitch movement with a controller.
Not saying you can't be great with a controller, but your still battling with the controller not the game, even the game has to make concessions for you.
I prefer the right tools for the job.
Pad for racing games,platformers and Jrpg's
M+K for FPS and TPS, RPG's, MMO's and strategy games.
HOTAS Joystick for flight and space sims
And a wheel.for some racing games.
And I use both k+m and Pad when playing open world city games like GTA AND Saints Row k+m on foot and Pad in vehicles.
When it comes to fighters I prefer the keyboard over a pad and im actually better although I am in the minority there.
This.
There is no one all controller for everything. Every device has their limitations. Every device is designed to excel at somethings but not at everything.
@daious:
Nope.... it was designed for gaming.... using it in a living room made literally no difference than using it at a desk, atleast not where it matters.
Perhaps it makes a diffetence to you...
That is not the point I am trying to make.
The limitation of designing a controller for consoles is that you have to be able to play it anywhere (mainly in the context of a living room). Its designed for portability, ease of use, use on multiple locations, and gaming. They aren't going to focus completely on gaming and sacrifice the portability and multi-area usage. There are multiple factors.
@Maddie_Larkin:
I remember Halo one on pc having shoddy mouse support. Regardless of that, the game is designed around the controller. Simply being able to aim more easily doesn't necessarily mean it is better. All that mouse support did was make the somewhat already overpowered sniper even more deadly. Mouse fiddled with the games balance.
Sniping in halo on the control pad was a difficult skill to master, but transfer it to pc and it is a point and click adventure game. I'm not dissing the mouse and keyboard, either. This isn't about one being more accurate/faster than the other--it is about the designers thinking through the control method for any game at hand and balancing the gameplay from there.
was not worse then alot of other games with the mouse really, and the shotgun were far more powerful with mouse then the sniper rifle. The mouse did not **** with the ballance nearly as much as the aim assist did on Xbox (was present on the PC aswell untill people found out how to disable it).
But indeed it is about design, but you would not be bale to claim that halo playied better with a controller, as it had atleast as many issues as the PC version with input imballance. I think that is why Halo 3 was so very popular, The first Halo were nowhere near "Good" on console, it was special because it made the controller Work at all for an FPS.
But I agree that a game built up around a control input tend to Work better on it, it certainly was not that Halo was bad on Xbox, but it was janky as **** in some Places, took around 3 games for them to get most right. So I Wold agree more with following Halo games, but the first is hardly a good example in any stretch.
Depends entirely on the genre of game.
First person games are pretty much exclusively KB+M, while third person games can vary and anything that exists on consoles and isn't first person, I tend to play exclusively with a gamepad, regardless of if it's on a console or PC.
KB/M for platformers, racing sims, and fighting games, and...Halo?
Controller for shooters, MMO's, and strategy/building games
Hmm...that doesn't seem right! :D
Also we forgot joysticks and wheels but those are darned expensive and take up space!
I've seen driving wheels and joysticks for consoles dating back to Generation 6.
Some were pretty nifty such as the Steel Battalion controls (XBox) that would do a PC proud. Makes you wonder how the couch potato crowd would have warmed up to such a layout.
Sigh....... Almost made me want to buy an XBox. Too bad I was addicted to BF1942 back then.
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