Do you prefer playing with controller or k/m?

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deactivated-5ebea105efb64

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#51 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

The one that is not broken. :(

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miiiiv

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#52 miiiiv
Member since 2013 • 943 Posts

Mouse and kb for anything that needs aiming, like a FPS, over the shoulder TPS and for strategy games. For racing games platformers and fighting games a controller is better. Thankfully I can have the controller of my choice for different games when playing on my pc.

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Ross_the_Boss6

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#53 Ross_the_Boss6
Member since 2009 • 4056 Posts

Controller, definitely. KB/M is necessary (and sometimes nice) for certain games, but I usually prefer the feel of sitting back with a controller.

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raugutcon

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#54 raugutcon
Member since 2014 • 5576 Posts

I ceased playing in PC many years ago, I prefer controller.

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milannoir

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#55 milannoir
Member since 2008 • 1663 Posts

I always try to use the best control scheme for the type of game I'm playing... which means kb/m most of the time, and HOTAS for flight sims. Well except when I play on a console, naturally; I then tend to be stuck with a lousy controller :p

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Ten_Pints

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#56  Edited By Ten_Pints
Member since 2014 • 4072 Posts

Depends what the game is designed for, if the game is designed around Keyboard/Mouse then I play on that, if it's designed for the controller I play on that.

Any games that require an analogue input that is not suited to a mouse obviously you are going to use a controller for, example racing games.
First person shooters, you are going to use a keyboard and mouse.
Stuff like dark souls obviously you are going to use a controller because it was designed for one.
Tactical strategy games, E.G CiV, UFO obviously mouse and keyboard.

If you fanatically use only one set of input devices you are doing it wrong.

Although barring the racing wheel (I like to play Gran Turismo with it sometimes) I don't touch other custom devices like flight sticks and the like because they have very limited uses and not worth the purchase.

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Lucianu

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#57 Lucianu
Member since 2007 • 10347 Posts

I really don't have a problem with either if the controls are well implemented. I enjoy playing games that where designed for the wiimote + nunchuck, for the kb/m combo or with a standard controller in mind.

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naz99

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#58  Edited By naz99
Member since 2002 • 2941 Posts

I prefer the right tools for the job.

Pad for racing games,platformers and Jrpg's

M+K for FPS and TPS, RPG's, MMO's and strategy games.

HOTAS Joystick for flight and space sims

And a wheel.for some racing games.

And I use both k+m and Pad when playing open world city games like GTA AND Saints Row k+m on foot and Pad in vehicles.

When it comes to fighters I prefer the keyboard over a pad and im actually better although I am in the minority there.

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deactivated-5ac102a4472fe

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#59 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

@Heirren said:

@R10nu said:

@Heirren said:

Imo Halo plays better on a controller because of the way the game moves and the cqc stuff going on.

When there's a guy behind you and you can't turn around fast enough before he melees you to death.

So much better...

...part of the game.

But also an excuse since Halo on the PC did not suffer that? And it for the most part playied better, go figure.

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deactivated-57ad0e5285d73

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#61 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@Maddie_Larkin:

I remember Halo one on pc having shoddy mouse support. Regardless of that, the game is designed around the controller. Simply being able to aim more easily doesn't necessarily mean it is better. All that mouse support did was make the somewhat already overpowered sniper even more deadly. Mouse fiddled with the games balance.

Sniping in halo on the control pad was a difficult skill to master, but transfer it to pc and it is a point and click adventure game. I'm not dissing the mouse and keyboard, either. This isn't about one being more accurate/faster than the other--it is about the designers thinking through the control method for any game at hand and balancing the gameplay from there.

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Daious

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#62 Daious
Member since 2013 • 2315 Posts

@Lulu_Lulu said:

Well, one was designed exclusively for gaming the other is the mouse and keyboard.

exclusively designed for gaming on a couch and without a surface

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Lulu_Lulu

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#63 Lulu_Lulu
Member since 2013 • 19564 Posts

@daious:

Nope, just specifically designed for gaming. You can use it on the floor or sitting in a chair by a desk or standing. .... as long as you hold it with both hands, how and where you use it doesn't really matter. Can't say the same about Keyboard and mouse, or kinect, or motion controls, or a fight stick.

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Daious

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#64  Edited By Daious
Member since 2013 • 2315 Posts

@Lulu_Lulu said:

@daious:

Nope, just specifically designed for gaming. You can use it on the floor or sitting in a chair by a desk or standing. .... as long as you hold it with both hands, how and where you use it doesn't really matter. Can't say the same about Keyboard and mouse, or kinect, or motion controls, or a fight stick.

its a device designed to be accessible for living room gaming.

You aren't going to see console makers design a device for being on a desk because that limits the games to a desk. That know people play in a living room. Its designed for it.

If they wanted to make a device for gaming, they also have to design it for where you are gaming.

The limitation of designing a controller for consoles is that you have to be able to play it anywhere.

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deactivated-5acbb9993d0bd

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#65 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@Heirren said:

@MBirdy88 said:

Its just far more flexible. won't touch a shooter with a controller... so bad...

This is what I don't get. It isn't bad, it is just a different experience all together. Imo Halo plays better on a controller because of the way the game moves and the cqc stuff going on. Statements like this remind me of the old 8/16bit days of blaming a loss on a controller. It is all about even playing fields and what player can better master any given control input.

Nothing to do with blaming anything, and no... its not just "Different" its far less responsive... its fighting a control style that simply isn't as good as the alternative. in the same sense a keyboard is not as good for driving in a racer... is that conveniently "just different" too?

Halo is a prime example of what I mean... its controls are so slow, chunky hit boxes, chunky hit reticules, and aim assist even in it's multiplayer.... you mention CQC ... yet the aim-assist on the melee attacks is huge to compensate for the lack of responsive twitch movement with a controller.

Not saying you can't be great with a controller, but your still battling with the controller not the game, even the game has to make concessions for you.

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YearoftheSnake5

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#66 YearoftheSnake5
Member since 2005 • 9731 Posts

It depends on the game.

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Daious

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#67  Edited By Daious
Member since 2013 • 2315 Posts
@naz99 said:

I prefer the right tools for the job.

Pad for racing games,platformers and Jrpg's

M+K for FPS and TPS, RPG's, MMO's and strategy games.

HOTAS Joystick for flight and space sims

And a wheel.for some racing games.

And I use both k+m and Pad when playing open world city games like GTA AND Saints Row k+m on foot and Pad in vehicles.

When it comes to fighters I prefer the keyboard over a pad and im actually better although I am in the minority there.

This.

There is no one all controller for everything. Every device has their limitations. Every device is designed to excel at somethings but not at everything.

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Lulu_Lulu

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#68 Lulu_Lulu
Member since 2013 • 19564 Posts

@daious:

Nope.... it was designed for gaming.... using it in a living room made literally no difference than using it at a desk, atleast not where it matters.

Perhaps it makes a diffetence to you...

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Daious

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#69  Edited By Daious
Member since 2013 • 2315 Posts

@Lulu_Lulu said:

@daious:

Nope.... it was designed for gaming.... using it in a living room made literally no difference than using it at a desk, atleast not where it matters.

Perhaps it makes a diffetence to you...

That is not the point I am trying to make.

The limitation of designing a controller for consoles is that you have to be able to play it anywhere (mainly in the context of a living room). Its designed for portability, ease of use, use on multiple locations, and gaming. They aren't going to focus completely on gaming and sacrifice the portability and multi-area usage. There are multiple factors.

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Heil68

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#70 Heil68
Member since 2004 • 60833 Posts

Unless it's a RTS, a controller.

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deactivated-5ac102a4472fe

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#71 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

@Heirren said:

@Maddie_Larkin:

I remember Halo one on pc having shoddy mouse support. Regardless of that, the game is designed around the controller. Simply being able to aim more easily doesn't necessarily mean it is better. All that mouse support did was make the somewhat already overpowered sniper even more deadly. Mouse fiddled with the games balance.

Sniping in halo on the control pad was a difficult skill to master, but transfer it to pc and it is a point and click adventure game. I'm not dissing the mouse and keyboard, either. This isn't about one being more accurate/faster than the other--it is about the designers thinking through the control method for any game at hand and balancing the gameplay from there.

was not worse then alot of other games with the mouse really, and the shotgun were far more powerful with mouse then the sniper rifle. The mouse did not **** with the ballance nearly as much as the aim assist did on Xbox (was present on the PC aswell untill people found out how to disable it).

But indeed it is about design, but you would not be bale to claim that halo playied better with a controller, as it had atleast as many issues as the PC version with input imballance. I think that is why Halo 3 was so very popular, The first Halo were nowhere near "Good" on console, it was special because it made the controller Work at all for an FPS.

But I agree that a game built up around a control input tend to Work better on it, it certainly was not that Halo was bad on Xbox, but it was janky as **** in some Places, took around 3 games for them to get most right. So I Wold agree more with following Halo games, but the first is hardly a good example in any stretch.

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Jankarcop

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#72 Jankarcop
Member since 2011 • 11058 Posts

Best on KB/M:

RTS, MMORPG, ARPG, Shooters, Moba, TBS, most WRPG, most Sims, Builder, Adventure, nearly all competitive gaming.

Best on Controller:

Fighter, Platformer, Action.

Good thing PC has many of both input devices. Lmao limitations.

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Lulu_Lulu

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#73 Lulu_Lulu
Member since 2013 • 19564 Posts

@daious:

Exactly, you can use it anywhere..... theres no advantage to using it in a living room specifically, theres not a single part of its design that coinsides with using it on the couch instead of a desk chair....Its all the same.

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lostrib

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#74 lostrib
Member since 2009 • 49999 Posts

@Jankarcop: oh did you finally get a PC?

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#75 foxhound_fox
Member since 2005 • 98532 Posts

Depends entirely on the genre of game.

First person games are pretty much exclusively KB+M, while third person games can vary and anything that exists on consoles and isn't first person, I tend to play exclusively with a gamepad, regardless of if it's on a console or PC.

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lundy86_4

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#76 lundy86_4  Online
Member since 2003 • 62039 Posts

Depends on the genre. If I can get away with a controller, then it's my go-to.

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deactivated-5920bf77daa85

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#77 deactivated-5920bf77daa85
Member since 2004 • 3270 Posts

KB/M for platformers, racing sims, and fighting games, and...Halo?

Controller for shooters, MMO's, and strategy/building games

Hmm...that doesn't seem right! :D

Also we forgot joysticks and wheels but those are darned expensive and take up space!

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jun_aka_pekto

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#78  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

I've seen driving wheels and joysticks for consoles dating back to Generation 6.

Some were pretty nifty such as the Steel Battalion controls (XBox) that would do a PC proud. Makes you wonder how the couch potato crowd would have warmed up to such a layout.

Sigh....... Almost made me want to buy an XBox. Too bad I was addicted to BF1942 back then.