who cares at this point...
Maybe with PS4; beyond that, don't imagine so, PlayStation loyalists have been pretty supportive of Sony not having BC in the PS4.
If they have it? Cool. If they don't have it? Cool. I can careless about BC. As it is I don't have enough time to play all the new games let's not go back to the old gen.
LOL, PS Now is $ony's way of raping the consumer by charging for their backwards compatibility. Good thing they didn't charge us PS Pro gamers to play PS4 games, but I am sure they are looking at a way to do that too! LOL
PS5, according to Sony, may not even happen.
http://www.ign.com/articles/2016/04/20/shuhei-yoshida-reportedly-unsure-if-there-will-be-a-ps5
Given that that's the entire reason they went with x86... yes.
I assumed as much, too.
Yes, Xbox One didn't have backward compatibility at launch but unlike Sony, MS listened to their consumers and added backward compatibility and continues to add more games that their consumers are requesting. Many say that the BC for Xbox One isn't even real BC, so that shows you MS is going above and beyond by using other resources to provide this option for their gamers. Mean while Sony doesn't support backward compatibility and aren't using any other resources to provide their gamers the option to access their games from last gen. Since they don't have the capability to provide backward compatibility and aren't using any other means to provide the option for their consumers to access games they already own from last gen, they are reduced to a overpriced streaming service PSNow. PSNow is the only way to play their last gen games on the PS4. Who in this thread is saying PSNow is backward compatibility? The PS4 doesn't have backward compatibility so the only and "best" option their gamers have is a overpriced paid service LOL.
And if the PS4 did have backward compatibility, whether it's for disc and digital games, I hope you will understand someday that having more storage options is better especially if you own a lot of digital games and since they do offer digital games on a monthly basis due to PS+. Right now the only official option the PS4 have and even the PS3 is to switch out and upgrade the internal hard drive. But the stupidest part is that the internal hard drive has a limit and I believe it's still officially only a measly 2TB. Can you imagine if the PS4 all of a sudden have backward compatibility which includes all those PS3 PS+ games. I guarantee that it will fill up the measly 2TB with a quickness. But since the current PS3 and current PS4 doesn't have backward compatibility option, I doubt their gamers will really understand how much of a hassle that lack of storage option could be. So since the PlayStation hasn't had the backward compatibility option for over 7 years now and their fans are so use to not having it, Sony will likely not bother having BC for the PS5. And nope, I've been enjoying the Xbox One line up just fine. Thanks for thinking about the Xbox One line up though.
Lastly, you've become so predictable on how you reply and post in threads. Actually you're predictable in not replying and answering questions in the thread. You just move the goal posts and change subjects and even avoid the conversation and thread all together. But I hope you will answer these couple of questions:
Do you think the PS5 would be backward compatible?
Do you want the PS5 to have backward compatibility or just have PSNow?
I hope you give me the thumbs up and answer these two simple questions but by judging by your cowardly posting traits, no one is going to wait for your answers.
No, Sony are listening to their fans and their fans keep on saying they "don't buy new consoles to play old games" and "backward compatibility is useless". So Sony will continue to support PSNow instead. Why would Sony want to lose another way to generate income from their consumers by admitting PSNow is a failure and discontinue it and rather offer backward compatibility which clearly their fans don't want. Every time there's a thread about BC games added to the Xbox One, just read how the Sony fans react. Also Sony would need to have better storage options if ever they offer backward compatibility for their digital library. I wouldn't be surprise if Sony limits and gimp their backward compatibility option by only supporting games on disc and make their consumers pay for the digital library.
OH please the xbox one wasn't even backward compatible at launch,reality is you lemmings hype backward compatibility because you have nothing,almost 4 years into the generation no one should be talking about BC,the console in question should be pulling its own weight.
PS Now is not backward compatibility for the 100 time how can TV be backward compatible with the PS3.? PS Now run on sony TV and other devices as well,because like netflix is a streaming service to play games,is not backward compatibility at all.
Please you sad lemming made a parade is pathetic the best game on xbox one last year was Red Dead Redemption,it even spark a wave of people to rebuy the game online...hahahaahaa
That sad the xbox one line up is.
That last shit you say about storage is the most moronic crap i have heard in a while what the fu** does storage size has to do with backward compatibility? They could have a 200gb hdd and still it will work,the size is only important for the amount of games you want to have.
Yes I hope so, Sony opted to remove this feature from the PS3 in order to bring down its cost. Once Sony moves on to the next system they should bring this feature back. However, with the success of the remaster that has started from last gen they might go that route as it has been proven people are willing to buy the game again for the extra crisp.
Nope. Sony wants to **** their fans at every opportunity. And thry bend over and take it. Besides, cows think BC is a bad thing.
No backward compatibility isn't bad what is bad is having shit ass backward compatibility,only with 20% of the games and pretend it is full backward compatible.
Please don't talk about sony fu**ing their user base,when Halo 1,2,3 and 4 are not on xbox one by backward compatibility because MS sell you a collection...hahahaha
Lol, yeah I bet.
Anyway, I wouldn't be so sure that PS5 is BC... Sony would rather charge for PS Now instead.
PS Now is not backward compatibility is a damn rental service..lol
And kill PS Now, of course not.
PS now is not backward compatibility is a rental service just like netflix,you pay to play games without the need to own a PS3.
Being X86 has nothing to do with backwards compatibility. If you create a game specifically for ESRAM for example, when you move to GDDR5 then the game that was programed for ESRAM in custom ways like MS allowed won't work. UWP games don't have this issue at all as they are independent from the hardware and specificly coded into the kernel, hence the developer model for Xbox after Scorpio releases in UWP.
Remember when Xbox One launched and was criticised for not having enough power compared to the PS4? Remember how MS added some resources by allowing it better access to the hardware and using some of the CPU previously allocated to the Kinect?
Right, so what they did was allow games to have exclusive access to the hardware to squeeze more power out. However this creates a problem when transition to new platforms (like Scorpio) because a lot of game code is now written specifically to take advantage of Xbox One specific hardware. For example is Scorpio decides to forgo ESRAM altogether and just use a faster pool of GDDR5 memory then games which access the ESRAM in custom ways will be screwed. So to 'Game Mode' is a lower-level API that still separates games from the underlying hardware but allows them to be more portable from device to device. Right now they're not.
While this isn't a direct example, it does show that UWP apps and games are independent from the hardware that it runs it. Gears of War 4 is programmed this way and is considered the centre boxes. UWP was designed specifically NOT to allow to take advantage custom access to the hardware and avoid compatibility problems in the future
Sony doesn't have a developer platform that can on multiple architectures, or hardware other than GDDR
And here comes the bullshit and propaganda.
First XBO games are not COMPATIBLE WITH PC,regardless of using the same so call API.
That is a load of horseshit MS claim to rally morons into thinking that their software is one size fits all which isn't,even doom developer addressed this DX12 on xbox one and PC are different and require 2 different codes.
MS is not allowing for games that run on ESRAM to work on Scorpio,scorpio simple has way more bandwidth so all MS has to do is put a few flags and that is it.
By the way being X86 has a allot to do with backward compatibility,the PS4 CPU isn't strong enough to emulate cell hell at 1.7ghz the jaguar inside the PS4 is weaker computing than Cell.
So MS got it easy because the xbox 360 CPU was a weak ass CPU.
Do you see how the PS4 Pro runs all PS4 games? Yet it uses a stronger GPU with even more features than the one the PS4 has?
That last sentence you say in bold,yeah that is random crap that make no sense,sony has its own tool for its platforms and they are more efficient than UWP and DX12 as well.
UWP apps work on ARM and X86 NATIVE. It's been confirmed by Microsoft that UWP apps work on multiple architectures. Hence Windows 10 on ARM, UWP is native whereas Win32 is not.
Heck Vulkan API won't even work on ARM PCs, due to being in a emulator, which can't access the hardware, whereas DX12 can and UWP is DX12 only.
Since Xbox is going to use the UWP model for game development going forward =, it's VERY reasonable that UWP games work on both X1 and PC with 95% code intact, compared to porting an XB1 game to Win32.
Meaning a Xbox game can work on ARM and X86 on PC or maybe on a future ARM Console.
http://www.windowscentral.com/exclusive-project-scorpio-run-4k-uwp-pc-games-natively
What I get from you is that you're clearly in denial and can't admit that Sony is absolutely crap at software development and that they will eventually hit a wall, where all PS games won't work on a PS5 or a PS6. Whereas Microsoft won't have this issue, due to Microsoft being forward thinking.
Nope. Sony wants to **** their fans at every opportunity. And thry bend over and take it. Besides, cows think BC is a bad thing.
No backward compatibility isn't bad what is bad is having shit ass backward compatibility,only with 20% of the games and pretend it is full backward compatible.
Please don't talk about sony fu**ing their user base,when Halo 1,2,3 and 4 are not on xbox one by backward compatibility because MS sell you a collection...hahahaha
Lol, yeah I bet.
Anyway, I wouldn't be so sure that PS5 is BC... Sony would rather charge for PS Now instead.
PS Now is not backward compatibility is a damn rental service..lol
And kill PS Now, of course not.
PS now is not backward compatibility is a rental service just like netflix,you pay to play games without the need to own a PS3.
Being X86 has nothing to do with backwards compatibility. If you create a game specifically for ESRAM for example, when you move to GDDR5 then the game that was programed for ESRAM in custom ways like MS allowed won't work. UWP games don't have this issue at all as they are independent from the hardware and specificly coded into the kernel, hence the developer model for Xbox after Scorpio releases in UWP.
Remember when Xbox One launched and was criticised for not having enough power compared to the PS4? Remember how MS added some resources by allowing it better access to the hardware and using some of the CPU previously allocated to the Kinect?
Right, so what they did was allow games to have exclusive access to the hardware to squeeze more power out. However this creates a problem when transition to new platforms (like Scorpio) because a lot of game code is now written specifically to take advantage of Xbox One specific hardware. For example is Scorpio decides to forgo ESRAM altogether and just use a faster pool of GDDR5 memory then games which access the ESRAM in custom ways will be screwed. So to 'Game Mode' is a lower-level API that still separates games from the underlying hardware but allows them to be more portable from device to device. Right now they're not.
While this isn't a direct example, it does show that UWP apps and games are independent from the hardware that it runs it. Gears of War 4 is programmed this way and is considered the centre boxes. UWP was designed specifically NOT to allow to take advantage custom access to the hardware and avoid compatibility problems in the future
Sony doesn't have a developer platform that can on multiple architectures, or hardware other than GDDR
And here comes the bullshit and propaganda.
First XBO games are not COMPATIBLE WITH PC,regardless of using the same so call API.
That is a load of horseshit MS claim to rally morons into thinking that their software is one size fits all which isn't,even doom developer addressed this DX12 on xbox one and PC are different and require 2 different codes.
MS is not allowing for games that run on ESRAM to work on Scorpio,scorpio simple has way more bandwidth so all MS has to do is put a few flags and that is it.
By the way being X86 has a allot to do with backward compatibility,the PS4 CPU isn't strong enough to emulate cell hell at 1.7ghz the jaguar inside the PS4 is weaker computing than Cell.
So MS got it easy because the xbox 360 CPU was a weak ass CPU.
Do you see how the PS4 Pro runs all PS4 games? Yet it uses a stronger GPU with even more features than the one the PS4 has?
That last sentence you say in bold,yeah that is random crap that make no sense,sony has its own tool for its platforms and they are more efficient than UWP and DX12 as well.
UWP apps work on ARM and X86 NATIVE. It's been confirmed by Microsoft that UWP apps work on multiple architectures. Hence Windows 10 on ARM, UWP is native whereas Win32 is not.
Heck Vulkan API won't even work on ARM PCs, due to being in a emulator, which can't access the hardware, whereas DX12 can and UWP is DX12 only.
Since Xbox is going to use the UWP model for game development going forward =, it's VERY reasonable that UWP games work on both X1 and PC with 95% code intact, compared to porting an XB1 game to Win32.
Meaning a Xbox game can work on ARM and X86 on PC or maybe on a future ARM Console.
http://www.windowscentral.com/exclusive-project-scorpio-run-4k-uwp-pc-games-natively
What I get from you is that you're clearly in denial and can't admit that Sony is absolutely crap at software development and that they will eventually hit a wall, where all PS games won't work on a PS5 or a PS6. Whereas Microsoft won't have this issue, due to Microsoft being forward thinking.
Lol, tormentos gets rekt again. He never learns.
F**cken fanboys. Lol.
20% of the 360 library is roughly 300 games and more and more is getting added weekly. Not some thing to really complain about. Then there is the games i bought on XBL on 360 which works on the one compared to having to rebuy your already bought psn titles.
MCC is more then just a "collection" of halo games. all games 1080p/60fps remastered halo1/2 campaigns, the Collection multiplayer includes Mission Setlists, curated lists of levels selected from throughout the series. Yes it was broken at launch, but the amount of work and effert that went into it is staggering and any when it worked it was any halo fans wet dream. Comparing it to the uncharted collection, which is just the 3 games without multiplayer which is pathetic.
No PS now isnt BC but its the way sony are going to screw you over for A version of "BC"
300 out of more than 1,200 games and to add insult to it most are arcade games and not full retail games.
Why would i need to rebuy any game on PSN when i own a PS3?
Oh please is a milking edition halo collection that was broken for months,hell still some parts 2 years latter still are broken.
No is a way for sony to make money,which only an idiot will byte into,getting a PS3 and buying the games dirt cheap is much better than PS Now,now PS Now is a rental service much like gamefly.
LOL, PS Now is $ony's way of raping the consumer by charging for their backwards compatibility. Good thing they didn't charge us PS Pro gamers to play PS4 games, but I am sure they are looking at a way to do that too! LOL
PS5, according to Sony, may not even happen.
http://www.ign.com/articles/2016/04/20/shuhei-yoshida-reportedly-unsure-if-there-will-be-a-ps5
How can you have backward with something you never owned..hahahahaa
So if some one didn't own a PS3 and pay for PS Now how is that backward compatibility he didn't own any game or play them.
I know you are always butthurt about how shitty the xbox one perform but calling PS Now backward compatibility is moronic,i guess gamefly is backward compatibility for a monthly fee you can rent 360 games to play on your xbox one..Hahahahaaa
Yes, Xbox One didn't have backward compatibility at launch but unlike Sony, MS listened to their consumers and added backward compatibility and continues to add more games that their consumers are requesting. Many say that the BC for Xbox One isn't even real BC, so that shows you MS is going above and beyond by using other resources to provide this option for their gamers. Mean while Sony doesn't support backward compatibility and aren't using any other resources to provide their gamers the option to access their games from last gen. Since they don't have the capability to provide backward compatibility and aren't using any other means to provide the option for their consumers to access games they already own from last gen, they are reduced to a overpriced streaming service PSNow. PSNow is the only way to play their last gen games on the PS4. Who in this thread is saying PSNow is backward compatibility? The PS4 doesn't have backward compatibility so the only and "best" option their gamers have is a overpriced paid service LOL.
And if the PS4 did have backward compatibility, whether it's for disc and digital games, I hope you will understand someday that having more storage options is better especially if you own a lot of digital games and since they do offer digital games on a monthly basis due to PS+. Right now the only official option the PS4 have and even the PS3 is to switch out and upgrade the internal hard drive. But the stupidest part is that the internal hard drive has a limit and I believe it's still officially only a measly 2TB. Can you imagine if the PS4 all of a sudden have backward compatibility which includes all those PS3 PS+ games. I guarantee that it will fill up the measly 2TB with a quickness. But since the current PS3 and current PS4 doesn't have backward compatibility option, I doubt their gamers will really understand how much of a hassle that lack of storage option could be. So since the PlayStation hasn't had the backward compatibility option for over 7 years now and their fans are so use to not having it, Sony will likely not bother having BC for the PS5. And nope, I've been enjoying the Xbox One line up just fine. Thanks for thinking about the Xbox One line up though.
Lastly, you've become so predictable on how you reply and post in threads. Actually you're predictable in not replying and answering questions in the thread. You just move the goal posts and change subjects and even avoid the conversation and thread all together. But I hope you will answer these couple of questions:
Do you think the PS5 would be backward compatible?
Do you want the PS5 to have backward compatibility or just have PSNow?
I hope you give me the thumbs up and answer these two simple questions but by judging by your cowardly posting traits, no one is going to wait for your answers.
Is not about listening or not,the xbox 360 CPU can be easily emulated,Cell can't be emulated by the shitty Jaguar inside the PS4 not even close.
This is the reason why the xbox one has backward compatibility while the PS4 doesn't,there is no way in hell that the Jaguar on PS4 emulate cell,in fact in this test Cell actually beat the PS4 CPU and with just 5 SPE with 6 it would have beat the xbox one as well,see how Cell has 3 times the compute power of the Xenon CPU.?
MS uses emulation which is why it work on a per game bases they need a permit from each developer to run their games on xbox one.
NO we have another option we play on the damn PS3 and don't care about any problem all games work and still free,my PS3 didn't magically stopped working once the PS4 came out,and still is being sold by the way.
And considering that getting PS3 games is dirt cheap now,PS Now is even less of an option for any one.
Storage has nothing to do with backward compatibility,is not like you can't fu**ing change your PS4 drive again this another pathetic excuse by the same butthurt lemming.
https://www.amazon.com/dp/B018753VCS/?tag=storagerealm-20&creativeASIN=B018753VCS
$38 freaking dollars and allow you to use faster drives than on PS4 and up to 6 freaking terabytes...
So bag the excuse.
Yes if they use X86 the PS5 will play all PS4 games.
And i could care less my PS4 will not stop working the minute the PS5 comes out,so backward compatibility isn't a most for me,specially since i own a PS4,but wait new generations are about new experiences and now games not about old ass games that i have been playing already for years,i admit that backward compatibility could be a nice function when a console release,because there are few games and if you didn't own a PS4 then you could have an instant library of games to play,but by year 3 no self respected gamer should be riding pass glory days,and bragging about old ass games,in the case of the xbox one worse it work with like 20% of the games and most of the games that work are not even retail but arcade games.
UWP apps work on ARM and X86 NATIVE. It's been confirmed by Microsoft that UWP apps work on multiple architectures. Hence Windows 10 on ARM, UWP is native whereas Win32 is not.
Heck Vulkan API won't even work on ARM PCs, due to being in a emulator, which can't access the hardware, whereas DX12 can and UWP is DX12 only.
Since Xbox is going to use the UWP model for game development going forward =, it's VERY reasonable that UWP games work on both X1 and PC with 95% code intact, compared to porting an XB1 game to Win32.
Meaning a Xbox game can work on ARM and X86 on PC or maybe on a future ARM Console.
http://www.windowscentral.com/exclusive-project-scorpio-run-4k-uwp-pc-games-natively
What I get from you is that you're clearly in denial and can't admit that Sony is absolutely crap at software development and that they will eventually hit a wall, where all PS games won't work on a PS5 or a PS6. Whereas Microsoft won't have this issue, due to Microsoft being forward thinking.
Yes and is NOT a one size fit all software else Gears of war 4 for xbox one or quantum break for that matter would work on PC,you can't physically install games from xbox on PC regardless of the xbox using DX10 and the same so call UWP and DX12,which should make for a 1 code work on all exactly like PC is,now that is a one size fit all,works on Nvidia or AMD or intel or AMD.
Yes they will. I highly believe they will.
The transition from PS4 to PS5 would be flawless. Hell, if they go back as far as having the entire PS1-2-3-4 catalog to be B/C on PS5, then that's a big plus.
And every contradicting idiot Cow would praise the feature.
And LOL @ PS Now
Is not about listening or not,the xbox 360 CPU can be easily emulated,Cell can't be emulated by the shitty Jaguar inside the PS4 not even close.
This is the reason why the xbox one has backward compatibility while the PS4 doesn't,there is no way in hell that the Jaguar on PS4 emulate cell,in fact in this test Cell actually beat the PS4 CPU and with just 5 SPE with 6 it would have beat the xbox one as well,see how Cell has 3 times the compute power of the Xenon CPU.?
MS uses emulation which is why it work on a per game bases they need a permit from each developer to run their games on xbox one.
NO we have another option we play on the damn PS3 and don't care about any problem all games work and still free,my PS3 didn't magically stopped working once the PS4 came out,and still is being sold by the way.
And considering that getting PS3 games is dirt cheap now,PS Now is even less of an option for any one.
Storage has nothing to do with backward compatibility,is not like you can't fu**ing change your PS4 drive again this another pathetic excuse by the same butthurt lemming.
https://www.amazon.com/dp/B018753VCS/?tag=storagerealm-20&creativeASIN=B018753VCS
$38 freaking dollars and allow you to use faster drives than on PS4 and up to 6 freaking terabytes...
So bag the excuse.
Yes if they use X86 the PS5 will play all PS4 games.
And i could care less my PS4 will not stop working the minute the PS5 comes out,so backward compatibility isn't a most for me,specially since i own a PS4,but wait new generations are about new experiences and now games not about old ass games that i have been playing already for years,i admit that backward compatibility could be a nice function when a console release,because there are few games and if you didn't own a PS4 then you could have an instant library of games to play,but by year 3 no self respected gamer should be riding pass glory days,and bragging about old ass games,in the case of the xbox one worse it work with like 20% of the games and most of the games that work are not even retail but arcade games.
Thanks, got all what I needed. Basically you're saying the PS4 just isn't capable or doesn't have the capability to have PS3 backward compatibility in any way, shape or form because the PS4 just lacks the proper PS3 emulation hardware, gotcha. But can you answer why the PS4 can't even play PS2 and even PS1 digital games bought from the PS3?
Secondly, that adapter you linked from Amazon is just an adapter, it does not include the extra storage which is extra. For Xbox One, you don't need any adapters which are additional cost, you could connect straight from external hard drives, you could probably get an external hard drive for $38 freaking dollars no adapters needed at extra cost. But once again, that adapter is not officially supported by Sony. Just like with the PS3, Sony could have a firmware update and these adapters and unofficial accessories could stop working. So like I was saying, Sony really needs to have better storage options officially because this problem goes beyond backward compatibility and adds to the storage hassle in the long run. But wait after looking at your old posts, you hated it when the old 360 needed adapters and add-ons that costa extra back then but I guess you have a change of heart now since the PS4 needs adapters and add-ons that cost extra. Lol.
Also thanks for providing the bit about "no self respected gamer should be riding pass glory days and bragging about old ass games". Lol. But once again after looking at your old posts, you were considering PS+ because they offered old ass games like Sonic & Streets of Rage. So even back then cows like you would rather pay to play old ass games. I guess you guys don't like getting old games free on current systems but instead would rather pay for it. Lol. I dare you to say that you did not say these things, I dare you. Lol. But thanks for admitting Sony is gouging you guys with PSNow and admitting backward compatibility is a nice option. But overall, thank you once again for being a SW punching bag.
Whatever the new hardware is after the PS4 Pro - whether it's PS5 or something else - I think backwards compatibility will be important. The mere existence of the PS4 Pro is an indication that Sony are moving away from major architectural shifts that would threaten this compatibility; it's becoming too expensive to lose your user base every five years.
Nope. Sony wants to **** their fans at every opportunity. And thry bend over and take it. Besides, cows think BC is a bad thing.
Well, Sony's stated goal for going with the x86 architecture was to avoid the kind of compatibility problems that Emotion Engine and Cell introduced, so I am going to go with, of course the PS5 will be backwards compatible.
You can expect most Sony fans dissing backwards compatibility to be suddenly singing its praises when that happens, too.
Sony fans are dissing bc now? Shiiiiiit, system wars has changed. Last console I owned was a PS2, and that played all my PS1 games.
Knowing Sony they'll charge a monthly fee for the BC because they love to nickle and dime their fanbase.
@primorandomguy: We are more focused on the present and future unlike Microsoft who rehashs 3 franchises and cancels multiple games
LOL, PS Now is $ony's way of raping the consumer by charging for their backwards compatibility. Good thing they didn't charge us PS Pro gamers to play PS4 games, but I am sure they are looking at a way to do that too! LOL
PS5, according to Sony, may not even happen.
http://www.ign.com/articles/2016/04/20/shuhei-yoshida-reportedly-unsure-if-there-will-be-a-ps5
How can you have backward with something you never owned..hahahahaa
So if some one didn't own a PS3 and pay for PS Now how is that backward compatibility he didn't own any game or play them.
I know you are always butthurt about how shitty the xbox one perform but calling PS Now backward compatibility is moronic,i guess gamefly is backward compatibility for a monthly fee you can rent 360 games to play on your xbox one..Hahahahaaa
Yes, Xbox One didn't have backward compatibility at launch but unlike Sony, MS listened to their consumers and added backward compatibility and continues to add more games that their consumers are requesting. Many say that the BC for Xbox One isn't even real BC, so that shows you MS is going above and beyond by using other resources to provide this option for their gamers. Mean while Sony doesn't support backward compatibility and aren't using any other resources to provide their gamers the option to access their games from last gen. Since they don't have the capability to provide backward compatibility and aren't using any other means to provide the option for their consumers to access games they already own from last gen, they are reduced to a overpriced streaming service PSNow. PSNow is the only way to play their last gen games on the PS4. Who in this thread is saying PSNow is backward compatibility? The PS4 doesn't have backward compatibility so the only and "best" option their gamers have is a overpriced paid service LOL.
And if the PS4 did have backward compatibility, whether it's for disc and digital games, I hope you will understand someday that having more storage options is better especially if you own a lot of digital games and since they do offer digital games on a monthly basis due to PS+. Right now the only official option the PS4 have and even the PS3 is to switch out and upgrade the internal hard drive. But the stupidest part is that the internal hard drive has a limit and I believe it's still officially only a measly 2TB. Can you imagine if the PS4 all of a sudden have backward compatibility which includes all those PS3 PS+ games. I guarantee that it will fill up the measly 2TB with a quickness. But since the current PS3 and current PS4 doesn't have backward compatibility option, I doubt their gamers will really understand how much of a hassle that lack of storage option could be. So since the PlayStation hasn't had the backward compatibility option for over 7 years now and their fans are so use to not having it, Sony will likely not bother having BC for the PS5. And nope, I've been enjoying the Xbox One line up just fine. Thanks for thinking about the Xbox One line up though.
Lastly, you've become so predictable on how you reply and post in threads. Actually you're predictable in not replying and answering questions in the thread. You just move the goal posts and change subjects and even avoid the conversation and thread all together. But I hope you will answer these couple of questions:
Do you think the PS5 would be backward compatible?
Do you want the PS5 to have backward compatibility or just have PSNow?
I hope you give me the thumbs up and answer these two simple questions but by judging by your cowardly posting traits, no one is going to wait for your answers.
Is not about listening or not,the xbox 360 CPU can be easily emulated,Cell can't be emulated by the shitty Jaguar inside the PS4 not even close.
This is the reason why the xbox one has backward compatibility while the PS4 doesn't,there is no way in hell that the Jaguar on PS4 emulate cell,in fact in this test Cell actually beat the PS4 CPU and with just 5 SPE with 6 it would have beat the xbox one as well,see how Cell has 3 times the compute power of the Xenon CPU.?
MS uses emulation which is why it work on a per game bases they need a permit from each developer to run their games on xbox one.
NO we have another option we play on the damn PS3 and don't care about any problem all games work and still free,my PS3 didn't magically stopped working once the PS4 came out,and still is being sold by the way.
And considering that getting PS3 games is dirt cheap now,PS Now is even less of an option for any one.
Storage has nothing to do with backward compatibility,is not like you can't fu**ing change your PS4 drive again this another pathetic excuse by the same butthurt lemming.
https://www.amazon.com/dp/B018753VCS/?tag=storagerealm-20&creativeASIN=B018753VCS
$38 freaking dollars and allow you to use faster drives than on PS4 and up to 6 freaking terabytes...
So bag the excuse.
Yes if they use X86 the PS5 will play all PS4 games.
And i could care less my PS4 will not stop working the minute the PS5 comes out,so backward compatibility isn't a most for me,specially since i own a PS4,but wait new generations are about new experiences and now games not about old ass games that i have been playing already for years,i admit that backward compatibility could be a nice function when a console release,because there are few games and if you didn't own a PS4 then you could have an instant library of games to play,but by year 3 no self respected gamer should be riding pass glory days,and bragging about old ass games,in the case of the xbox one worse it work with like 20% of the games and most of the games that work are not even retail but arcade games.
UWP apps work on ARM and X86 NATIVE. It's been confirmed by Microsoft that UWP apps work on multiple architectures. Hence Windows 10 on ARM, UWP is native whereas Win32 is not.
Heck Vulkan API won't even work on ARM PCs, due to being in a emulator, which can't access the hardware, whereas DX12 can and UWP is DX12 only.
Since Xbox is going to use the UWP model for game development going forward =, it's VERY reasonable that UWP games work on both X1 and PC with 95% code intact, compared to porting an XB1 game to Win32.
Meaning a Xbox game can work on ARM and X86 on PC or maybe on a future ARM Console.
http://www.windowscentral.com/exclusive-project-scorpio-run-4k-uwp-pc-games-natively
What I get from you is that you're clearly in denial and can't admit that Sony is absolutely crap at software development and that they will eventually hit a wall, where all PS games won't work on a PS5 or a PS6. Whereas Microsoft won't have this issue, due to Microsoft being forward thinking.
Yes and is NOT a one size fit all software else Gears of war 4 for xbox one or quantum break for that matter would work on PC,you can't physically install games from xbox on PC regardless of the xbox using DX10 and the same so call UWP and DX12,which should make for a 1 code work on all exactly like PC is,now that is a one size fit all,works on Nvidia or AMD or intel or AMD.
Halo Wars technically can install UWP disk into an Xbox and Windows 10 device.
http://www.creep-score.com/games/halo-wars-2-retail-disc-windows-10/
So you're wrong again.
You're really trying to play dumb in this.
Multi architecture with Native performance of UWP has been there since the beginning, only when Windows 10 ARM, people and developers realised the benefits that UWP provides in a future where the PC market will be powered by multiple architectures (Intel is rumoured to create their own implementation of a new fresh X86 architecture (instead of X86-64) and ARM PCs, there is more reason to use UWP than it was before.
Microsoft always marketed UWP as a single codebase for developing games and applications.
@primorandomguy: We are more focused on the present and future unlike Microsoft who rehashs 3 franchises and cancels multiple games
If Sony makes BC not available due to technical reason then Sony's ecosystem won't have a future and will have to start again from scratch, it's an important issue.
@daniel_su123: Yet you still can't install xbox one version on PC, all the games still run on different versions of direct x between xbox one and PC(win10), directx 12 on pc and xbox one is not the same. You can make an UWA app on PC, which will run on both Xbox One and Win10 PC, but if you develope a game you will need a seperate Xbox One SDK, which you will need to use to get your game to run on your Xbox One. UWP idea is there but as it stands it's only totally applicaple to App's, not games.
@daniel_su123: Yet you still can't install xbox one version on PC, all the games still run on different versions of direct x between xbox one and PC(win10), directx 12 on pc and xbox one is not the same. You can make an UWA app on PC, which will run on both Xbox One and Win10 PC, but if you develope a game you will need a seperate Xbox One SDK, which you will need to use to get your game to run on your Xbox One. UWP idea is there but as it stands it's only totally applicaple to App's, not games.
Project Helix will replace the Xbox One SDK, Scorpio will basically power Windows 10 and Xbox One game development
http://www.windowscentral.com/exclusive-project-scorpio-run-4k-uwp-pc-games-natively
20% of the 360 library is roughly 300 games and more and more is getting added weekly. Not some thing to really complain about. Then there is the games i bought on XBL on 360 which works on the one compared to having to rebuy your already bought psn titles.
MCC is more then just a "collection" of halo games. all games 1080p/60fps remastered halo1/2 campaigns, the Collection multiplayer includes Mission Setlists, curated lists of levels selected from throughout the series. Yes it was broken at launch, but the amount of work and effert that went into it is staggering and any when it worked it was any halo fans wet dream. Comparing it to the uncharted collection, which is just the 3 games without multiplayer which is pathetic.
No PS now isnt BC but its the way sony are going to screw you over for A version of "BC"
300 out of more than 1,200 games and to add insult to it most are arcade games and not full retail games.
Why would i need to rebuy any game on PSN when i own a PS3?
Oh please is a milking edition halo collection that was broken for months,hell still some parts 2 years latter still are broken.
No is a way for sony to make money,which only an idiot will byte into,getting a PS3 and buying the games dirt cheap is much better than PS Now,now PS Now is a rental service much like gamefly.
300 out 1200 and counting free BC, don't know what you have to moan about to be honest. Xbox ask the players which games they want and they tend to always get them.
Most people sold or traded their previous gen consoles to upgrade, so having to rebuy your old psn/xbl games is criminal and you make out that MS is the "bad" one for giving XBO limited BC but you are justifying Sony reselling us games that we having already paid for or releasing ports of ps3 games.
I would take your opinion on MCC seriously if you'd had actually played it, but seeing as you haven't and by your comment about it milking it just solidifies that fact. The game may have been broken at launch but now its perfectly fine. I'd dread to think what your opinion on the Nathan drake collection or the god of war collection!
Â
Â
Project Centennial in a gaming context, as demonstrated by Phil Spencer back at Build 2016, is a system that allows a developer to take a Win32 game (typical of Steam) and easily wrap it for deployment on the Windows 10 Store. Microsoft demonstrated how Win32 games like Age of Empires II HD and The Witcher 3 could be prepared for the Windows 10 Store as .appx files with relative ease.
However, according to our source, Project Centennial is not being used for Project Scorpio at all. Games packaged for UWP this way are still, at their core, Win32, which means that Project Scorpio and the Xbox One will not be able to run them. Some have speculated that Scorpio might have had a more PC-like architecture, allowing Centennial games to run on the system, paving the way for Windows sizable gaming backlog to hit the console. The fact Scorpio will require developers to build their games natively, either for UWP or via the XDK, ensures that Microsoft will keep their promise of Scorpio having no exclusives vs. the original Xbox One (with the exception of VR).
That's a bummer, it would have been great for smaller devs who release their games on Steam to easily move 'em over to Scorpio if they wish to do so. I don't see these devs to start supporting UWP as those will not work on steam, which again is the main pc gaming outlet by a country mile.
edit: actually it does seem that you can distribute .appx in Steam, but again it's win10 only and requires store interaction
Going from x86 to x86 compared to CELL to x86 must seem like an absolute cake walk.
Whether or not Sony finds the need to include it is anyone's guess though. They've been backwards thinking before.
Would it be convenient? Yes. Have I missed it this gen? Nope. I'd rather PS5 focus on PS5 games.
Please Log In to post.
Log in to comment