Console FPS is a joke. What's the point of playing competitively if there is just sticky aiming to everyone. On PC you actually have to be precise and aim is actually an acquired skill.
Look at this nonsense
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It's hilarious when consolites think that turning aim assist off = the same thing as playing ona PC.
Uhm no.
Devs add larger hit boxes and likely SOME level of aim assist built in to the game. They also do things lie limit the number of AI, or make the AI not move so much, etc in order to make it easier for gamepads ot deal with the game.
Many devs have pointed this out on multi-plats. The Gears of Wars guys, for example mentioned this when GoW1 came out on PC. They reduced the number of enemies and made the AI react less speedily on the consoles.
Console FPS is a joke. What's the point of playing competitively if there is just sticky aiming to everyone. On PC you actually have to be precise and aim is actually an acquired skill.
Look at this nonsense
BPoole96
It sounds bad on paper, but in practice it's not as if there's zero effort involved in doing well in a properly-made console shooter. On top of that there are more aspects to winning a game than just pointing at people, and shooting.
It is sorta necessary, but that doesn't make it right. KB/M is the superior controls for games like FPS's, and I wish consoles would allow for them to be used too.
The aim assist in Halo 4 drives me insane. It was never as bad as it was in Bungies games. Because in Bungies game it didn't mess you up when you have to deal with multiple targets in front of you, in 4 I'll be shooting one guy, and then bam it suddenly jumps my sight to the dude next to him(who is nowhere near getting killed now). It's f*cking infuriating. Either that or since I've been playing less console shooters, and more PC stuff that I never noticed the aim assist as much as I do now. jg4xchampIt's not just you, man. I've noticed it, too. Drives me nuts and it's gotten me killed in fights I probably could have won quite a few times.
[QUOTE="BPoole96"]
Console FPS is a joke. What's the point of playing competitively if there is just sticky aiming to everyone. On PC you actually have to be precise and aim is actually an acquired skill.
Look at this nonsense
Ly_the_Fairy
It sounds bad on paper, but in practice it's not as if there's zero effort involved in doing well in a properly-made console shooter. On top of that there are more aspects to winning a game than just pointing at people, and shooting.
True, but when we have games where an enemy runs across your line of sight and it actually makes your player move because the aim assist is so heavy, it's gotten out of hand and is something I can't take seriously. Like the whole "quickscoping" in CoD where console users just exploit the overbearing aim assist to get simple kills by ADS and dragging the crosshair horizontally fast so the aim assist will catch them.
Every COD since WAW has had ridiculous auto aim on console. Sometimes on BLOPS I even noticed my aim being dragged away because there were enemies behind walls it locked on to. The reason why quick scoping has become so easy since COD4 is that in COD4 there is no aim assist while in hip fire mode of a sniper rifle. When they added it in MW2 everyone thought they had the mad skillz but in reality there were just exploiting auto target.gamebreakerz__
Medal of Honor reboot had atrocious aim assit. I used to play with the sensitivity pretty high so I would just walk around shaking my reticle left and right and if an enemy was behind a wall up to 10 feet away it would catch for a second so I knew someone would be there.
For controllers its basically a must. You will miss MANY shots without it, I guarantee you.
Probably why console gamers of a shooter that decided to try out the PC version of them get creamed sort of hard :P. That's not related though :P.
AznbkdX
Not true, I actually find it harder to get hits with aim assist, like in Halo, you are trying to kill a running grunt with the turret that fires slow moving projectiles. aim assist wont let me just shoot ahead of them because of the big range of aim assist. Anothe example of how it hinders the gameplay is when I want to shoot a floods gun arm off.. Even if I am at the arm, it just shoots the center of their body or something. I am glad I can turn it off in anniversary, I didnt miss it one fvcking bit.
Console FPS is a joke. What's the point of playing competitively if there is just sticky aiming to everyone. On PC you actually have to be precise and aim is actually an acquired skill.
Look at this nonsense
BPoole96
Notice the people that care that much don't have friends to play with
[QUOTE="BPoole96"]
Console FPS is a joke. What's the point of playing competitively if there is just sticky aiming to everyone. On PC you actually have to be precise and aim is actually an acquired skill.
Look at this nonsense
OB-47
Notice the people that care that much don't have friends to play with
Oh really, now you gonna say that? Not that I agree with him, but it's kinda stupid to pull out the 'alone and no friends' card for somebody who is anal about something when you are posting in the subforum of a forum centered around games, and that subforum happens to pit game systems against each other.OT: On consoles, no. On PC, yes.
I think it's proper term is "aim assist", I think auto0aim refers more to lock-on type aim systems like in Grand Theft Auto IV and 007: Everything or Nothing, systems that have been all but phased out with recent improvements to shooter formulas on consoles.
But no, unless it's absurdly high like in Agent Under Fire (old James Bond PS2 game, and yes this is the second Bond game reference!), than I don't have a problem with it. Some games just need it, especially for competitive. I mean, I played the Payday: The Heist demo on PS3 and while it was fun and playable, I noticed that it was a little troublesome having fine tuned aim for hitting cameras or getting headshots because it completely lacked all aim assist I was accustomed to, and it made the combat in general more awkward, even if I was able to do well.
It's kind of necessary just because a gamepad doesn't have the precision of a mouse, exchanging it for comfort and ease of use. It's not a big deal though, it's something that most games do well enough and it's not like the game aims for us, if we want to kill someone we still have to point the gun at them and pull the trigger, we still have to keep it on target and aim properly to get a headshot, people complain too much.
[QUOTE="OB-47"]
[QUOTE="BPoole96"]
Console FPS is a joke. What's the point of playing competitively if there is just sticky aiming to everyone. On PC you actually have to be precise and aim is actually an acquired skill.
Look at this nonsense
Another-World
Notice the people that care that much don't have friends to play with
Oh really, now you gonna say that? Not that I agree with him, but it's kinda stupid to pull out the 'alone and no friends' card for somebody who is anal about something when you are posting in the subforum of a forum centered around games, and that subforum happens to pit game systems against each other.OT: On consoles, no. On PC, yes.
It's not against BPoole, it's the guy who made the original video who was a total spammer on these threads about auto-aim.
I know who the comment was directed at. Still doesn't change what I said.It's not against BPoole, it's the guy who made the original video who was a total spammer on these threads about auto-aim.
OB-47
The only time I remember aim assist being annoying with a controller was during the Halo Reach beta. You'd be aiming for a persons head and it would move your reticle to another person closer to you (or maybe it was farther way, can't remember exactly). Regardless, they fixed it before the final game shipped.
Other than that instance, it hasn't really bothered me.
^^^ All of this word for word. My heart goes out to the five people who bought CS:GO on console. You poor, poor souls.???
You're playing with a gamepad. You will need autoaim or some other form of aim assist not to suck. That's just the nature of the beast.
Whether it's larger hit boxes, AI that doesn't move as much, less AI on screen at the same time, various levels of aim assist/ autolock, something has to be done, otherwise peopel would get frustrated right quick.
Also console shooters with gamepads = tank simulators.
FACT.
Kinthalis
[QUOTE="GamerwillzPS"]Console shooters are more of a representive of a person accuracy than PC's point and click method.LOL console shooters!
PSP107
Maybe someone who's never fired a gun in their life. Anyone who's trained is another story.
[QUOTE="GamerwillzPS"]Console shooters are more of a representive of a person accuracy than PC's point and click method. no this is http://aim400kg.ru/train/?a=pr_v2&ln=enLOL console shooters!
PSP107
[QUOTE="PSP107"][QUOTE="GamerwillzPS"]Console shooters are more of a representive of a person accuracy than PC's point and click method. no this is http://aim400kg.ru/train/?a=pr_v2&ln=enLOL console shooters!
JigglyWiggly_
lol you wot m8, but it aims for you? I dun even
also that game Jiggly. Hory shet
Let me take it one step further. I finished Max Payne 3 on free-aim (without any assistance, that is) on Hard difficulty lately, but to grind some of the achievements, after finishing the game once, I occasionally activated hard-lock or soft-lock. What struck me during those odd moments when I used hard-lock was the realization that you COULD BEAT ENTIRE GAME ON AUTOPILOT WITHOUT BREAKING A SWEAT! Even my grandma could beat it, you just have to use the right trigger and occasionally duck behind something, but the game does everything else (that is aiming) for you...An utter insult to gaming.playing both halo 4 and blops 2 right now and holy crap..the auto-aim in those games are more pronounced than ever. the devs aren't even trying to mask it anymore, nowadays its more like 'you suck, so let me aim this for you' :?
but then again, when I played battlefield 3 on pc with no auto-aim I was consistently getting my ass handed to me..so I don't know how I feel about this. auto aim gives some players a chance at least :|
black_chamber99
no, its necessary. controllers simply aren't as precise as a mouse and keyboard
/thread
Masenkoe
People like you disgust me. Here's a NEWS FLASH MORON: It's not the controller that isn't precise, it's your cross eyed ablility to aim or should I say the lack thereof.
[QUOTE="Masenkoe"]
no, its necessary. controllers simply aren't as precise as a mouse and keyboard
/thread
HardGames420
People like you disgust me. Here's a NEWS FLASH MORON: It's not the controller that isn't precise, it's your cross eyed ablility to aim or should I say the lack thereof.
this is why consolites are dumb.In console MP games, everyone has the same amount so it's not an advantage or anything. Also, Halo 4 has almost no aim-assist compared to Halo 2, the series has come a long way in refining since then. Plus, it's gamepads are not as precise as mice, obviously. We used to have some crazy SW battles about PC gamers dissing on consolites for needing aim-assist when they didn't. HELLO, a gaming mouse compared to a gamepad in terms of aiming precision is like an tournament level compound bow compared to a recurve. Spartan070
No they don't. Every game is different, for example, Black Ops gives the player the option to play with it on or off. Stop talking about things you obviously know nothing about. Someone dumber than you may believe it. As a matter of fact, most console FPS games give the option to play with aim assist on or off so like I said your statement is ludicrous.
I hate it. When I play on consoles, I always turn it off. GTA/RDR version is really bad but it sucks in CoD. I play the zombie mode with my brother on his PS3 and I always turn off the aim assist yet it still moves your crosshairs when zombies move in front of you. Very annoying and I hate it. Stupid thumb sticks...
Console FPS is a joke. What's the point of playing competitively if there is just sticky aiming to everyone. On PC you actually have to be precise and aim is actually an acquired skill.
Look at this nonsense
BPoole96
Wiimote is better for console shooters than dual analog tbh:
http://www.youtube.com/watch?v=ZoE2uoFF26w
[QUOTE="goblaa"]
Everyone in this topic talks about them being a necessary evil, but if consoles like the PS3 or 360 just had proper controllers we wouldn't need sticky aim to play for us at all.
WiiCubeM1
Joysticks died with the Atari, man.
And it's unfortunate.
Joysticks offer better precision than an analog sticks do.
Here's some cool controller Sony made for PS1 before settling for the DualShock:
My hand - eye reflexes may be put out. But you can diable auto aim if you need to. I don't get to bend out of shape, if people use it.
1. People need to learn the difference between aim assist and auto aim. Auto aim = GTAIV. Literally target lock onto the target. Aim assist is the slight pull you feel when someone runs by...while it's slight, it's still there. 2. Very few shooters on any platform have any kind of aim assist nowadays (and they certainly don't have auto aim)...Halo having a slight amount and CoD having a slight amount (although why they have any in multiplayer is beyond me...it's just stupid).
As a whole though, I've been a Console gamer since 1988. Literally own every console back to the NES (Yes, even the Wii U) and I've never had an issue aiming with a Controller. Perhaps it's because I grew up on them or whatever but a Controller feels more natural to me. Nobody is 100% accurate with anything...even your precious KB/Mouse, nobody is perfect. As a whole though, yes, any kind of aim assist (very little auto aim nowadays) is very annoying. I just turn it off but whatever works. Sensitivity all the way up and aim assist off. There should never be any in multiplayer...in any game. Granted, Halo and CoD are 2 of a very very short list that do, but either way, never should be any in multiplayer.
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