Do you think Bungie will try to match Killzone 2's standards with Halo ODST

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Stevo_the_gamer

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#101 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50100 Posts

[QUOTE="Stevo_the_gamer"]

Don't blame the developers, blame the publisher who wanted the game out.

Ninja-Hippo

No, do blame the developers. Bungie themselves were a little humble about the whole thing. People like to blame microsoft but, to be fair, bungie had three years to make the game and after just over two years had absolutely nothing to show for it. They're procrastinated, made things, scrapped things and thought about it for two years and ended up being told they had one more year to finish. A lot of people dont realise this but Halo 2 was made in less than a single year. It was one of the most stressful projects bungie has ever undertaken, and it was their own doing. That's why Halo 3 was much more planned and set-in-stone when they announced it, because they wanted to avoid the horrendous crunches they forced themselves into with Halo 2.

Bungie wanted more time. Each of the employees said such; howoever, they were given none such leverage. They were stuck with a deadline in which they could not agree with, and thus when Halo 2 released, it wasn't the game we "thought" it was going to be. (It was better and worse at the same time!)

Yeah, maybe you're right -- that is, about how Halo 3 was definitely more thought out and had "set in stone" deadlines. Perhaps I need to watch over the making of documentaries once more. Damn you Ninja.

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SpruceCaboose

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#102 SpruceCaboose
Member since 2005 • 24589 Posts

Oh, this is a discussion about graphics. I thought it would be about gameplay (cover system, cooking grenades, etc). How silly of me. :P

Mordred19
Its SW. When is it not about score or graphics?
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mitu123

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#103 mitu123
Member since 2006 • 155290 Posts

[QUOTE="Deiuos"]http://www.youtube.com/watch?v=ax1nvd8DF1Q

Stevo_the_gamer

Ah, yes, the demo which showed nothing of the final product of Halo 2. It was a pretty moot effort made by Bungie, it was just a demo. Nothing more, nothing less. Joseph Staten himself was disappointed that's all they had -- Bungie didn't have enough time to polish and make Halo 2 the game it was supposed to be, three levels were removed because they didn't have enough developer time for Christ sakes. Ever wondered why Halo 2's graphics went from fantastic to "meh"? It's because the game was rushed. Don't blame the developers, blame the publisher who wanted the game out.

3 levels were removed, oh man, that would had made the game longer.
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Gamersince81

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#104 Gamersince81
Member since 2007 • 1787 Posts

i wont buy a game with the word Halo for my 360... ITS MY RULE after what happened with Halo 3. Halo 3 single was crap and i hated its multiplayer.. I hope the game isnt like Halo 3 at all. If bungie was smart they will upgrade the graphics from the crap thats Halo 3 and make the game look better than Killzone 2 but fanboys dont wanna go there lol.

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Stevo_the_gamer

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#105 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50100 Posts

3 levels were removed, oh man, that would had made the game longer.mitu123
It would have delayed my controller throwing moment (reaction from the cliffhanger) at the end as well. :P

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mitu123

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#106 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]3 levels were removed, oh man, that would had made the game longer.Stevo_the_gamer

It would have delayed my controller throwing moment (reaction from the cliffhanger) at the end as well. :P

Yes, I remember that ending, boy was I pissed when I saw that.
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Mordred19

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#107 Mordred19
Member since 2007 • 8259 Posts

More importantly (totally not being subtle here in changing the subject), will this dev team on ODST give it distinct gameplay to fit with the different soldier you control? I saw a small snippet of info from their site which said regenerating health was still going to be in the game, and that sounds strange frankly.

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12345678ew

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#108 12345678ew
Member since 2008 • 2353 Posts

Dude it's Bungie, give me a break. They're awesome.

Plus I'm really looking forward to the changes to the Halo formula in ODST. (Open World, Upgradeable Weapons (?), No Radar, Can't jump high, Night Vision.)

While Killzone 2 is probably great, I trust Bungie.

Anyway Halo 3 wasn't the greatest game graphics wise, it's all about the gameplay.

SynisterGamer
has open world been confirmed? because i highly doubt halo will do that, but if they do it'll be the official end of the franchise. open world games are fun but absolutely unsequelable. the only ones that have done it are gta and mercenaries.
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SpruceCaboose

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#109 SpruceCaboose
Member since 2005 • 24589 Posts

More importantly (totally not being subtle here in changing the subject), will this dev team on ODST give it distinct gameplay to fit with the different soldier you control? I saw a small snippet of info from their site which said regenerating health was still going to be in the game, and that sounds strange frankly.

Mordred19
Why can't the UNSC implement a form of the personal shield on ODST troops? They have the tech, they have the know how. Its not like the ODST troops are standard Marines. They are supposed to be the elite, maybe they got some of the SPARTAN leftovers ;)
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Gta3-fan334

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#110 Gta3-fan334
Member since 2004 • 1499 Posts

So how long is Halo 3: Recon going to be?

Honestly it's impossible to really quantify this. Even with Halo 3 an individual's play time can vary dramatically based on difficulty level, modifiers like skulls, and whether or not it's played individually, cooperatively, or within the multiplayer portions of the game, which can amount to near infinite play time. While it's true that we view Halo 3: Recon as an extension to the Halo 3 game experience, it's too early to settle on a specific number of hours of gameplay.

Paul Bertone, design director, was quoted as saying that part of the design process involved finding a story that would fit within a "3 to 5 hour expansion pack." There are a few points to make here to provide more context and allay some concerns people seem to be having over their expectations for the scope of the game. First of all, while Halo 3: Recon did originate with the goal of building a 3 to 5 hour campaign experience, I can safely say that as is always the case with Bungie, the team is continuing to put more and more into it and the final product will end up being some order of magnitude more than the initial design. Game Informer also touches on the new structure to the campaign experience and how there are basically two separate components to the campaign. The initial play time targets were focused on one of those components. And lastly, there are still plenty of things we're not talking about with Recon that will further enhance and add to the experience, play time, and replayability of the final package.

I can safely say that at the end of the day, the sum of the parts of the Halo 3: Recon box will add up to a great experience for Halo fans.

Is Halo 3 : Recon a 3rd person / squad based shooter?

Nope. "Recon" is definitely first person and it's definitely still a Halo game as you've come to know it. That said, playing as an ODST in this new setting will bring some new twists to the gameplay.

Is there a multiplayer component to Halo 3: Recon?

There are multiplayer maps that will appear as a part of the Halo 3: Recon package. This includes the aforementioned Mythic Map Pack in addition to a few others. You can also experience the entire Recon campaign cooperatively with up to 4 players.

Will we get to play as ODSTs in multiplayer now?

No. The multiplayer maps included with the retail package are straight up Halo 3 multiplayer maps. The ODST and other components that make up the Recon campaign are in a separate bucket and not crossing over into the competitive multiplayer realm. Think of it as two games in one.

----------------------

I hopes this helps answer some of your questions.:)

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Gta3-fan334

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#111 Gta3-fan334
Member since 2004 • 1499 Posts

[QUOTE="Mordred19"]

More importantly (totally not being subtle here in changing the subject), will this dev team on ODST give it distinct gameplay to fit with the different soldier you control? I saw a small snippet of info from their site which said regenerating health was still going to be in the game, and that sounds strange frankly.

SpruceCaboose

Why can't the UNSC implement a form of the personal shield on ODST troops? They have the tech, they have the know how. Its not like the ODST troops are standard Marines. They are supposed to be the elite, maybe they got some of the SPARTAN leftovers ;)

I thought that only Spartans could use energy Shields. Since energy Shields require lots of power and the UNSC reactors are no where near as small or lite (they weigh like 200/300 lbs) as the covie ones.

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Chutebox

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#112 Chutebox
Member since 2007 • 51583 Posts

I think Bungie are going to stick with what makes them the most money, so no.

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SpruceCaboose

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#113 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"][QUOTE="Mordred19"]

More importantly (totally not being subtle here in changing the subject), will this dev team on ODST give it distinct gameplay to fit with the different soldier you control? I saw a small snippet of info from their site which said regenerating health was still going to be in the game, and that sounds strange frankly.

Gta3-fan334

Why can't the UNSC implement a form of the personal shield on ODST troops? They have the tech, they have the know how. Its not like the ODST troops are standard Marines. They are supposed to be the elite, maybe they got some of the SPARTAN leftovers ;)

I thought that only Spartans could use energy Shields. Since energy Shields require lots of power and the UNSC reactors are no where near as small or lite (they weigh like 200/300 lbs) as the covie ones.

Who's to say they did not use covie ones? In the novels, the UNSC scientists were trying to use captured shields. Or perhaps the ODST are strong enough to carry at least a weaker, more portable UNSC version. What I am saying, its sci fi. There is always a way to add stuff if they want. Bungie made the cannon after all.
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markop2003

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#114 markop2003
Member since 2005 • 29917 Posts
They don't really need to attract ppeople with glossy screen shots so i don't see why they'ld greatly improve on Halo 3's graphics it should be well mdae, balanced and reliable though as they don't have a console manufacturer cconstantly bugging them to get it out sooner
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Vandalvideo

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#115 Vandalvideo
Member since 2003 • 39655 Posts
In terms of craphics? Heck no. ODST is using the same engine as Halo 3.
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tirralirra

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#116 tirralirra
Member since 2009 • 2261 Posts

please stop going oj about graphics. they aren't even that good in KZ2, its fuzzy and blurry - its MEANT to be fuzzy and blurry. I love how the gun is half out of focus, and the fuzziness suggests a televised atmosphere. its art more than technical prowess.

Where KZ2 beats Halo is gameplay, i just finished the campaign a few days ago, and its awesome!!!! that big machine thing towards the end was heavy. Halo is a bit monotonic and samey. So single player, KZ2 wins hands down.

Multiplayer, im still not sure. I've only played a few multiplayer KZ2 and i do love it. The gameplay allows for awesome multi-level maps. Not like Halo ie pit stop where you get multi-levels you're just shooting up at someone or down at someone, in KZ some maps are like king of the hill where you get a load of people up high, covering, whiulst shooting down low. however, the cover system doesnt seem to work on multiplayer, can someone enlighten me on this.

also, the lobby system owns matchmaking, i hope bungie scrap matchmaking for odst. it sucks.

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akif22

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#117 akif22
Member since 2003 • 16012 Posts
i hope not they should focus on the gameplay rather than the graphics played killzone 2 demo today, finally, wasn't too impressed .. an improvement on resistance 2, but still didn't feel quite right
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Gta3-fan334

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#118 Gta3-fan334
Member since 2004 • 1499 Posts

[QUOTE="Gta3-fan334"]

[QUOTE="SpruceCaboose"] Why can't the UNSC implement a form of the personal shield on ODST troops? They have the tech, they have the know how. Its not like the ODST troops are standard Marines. They are supposed to be the elite, maybe they got some of the SPARTAN leftovers ;)SpruceCaboose

I thought that only Spartans could use energy Shields. Since energy Shields require lots of power and the UNSC reactors are no where near as small or lite (they weigh like 200/300 lbs) as the covie ones.

Who's to say they did not use covie ones? In the novels, the UNSC scientists were trying to use captured shields. Or perhaps the ODST are strong enough to carry at least a weaker, more portable UNSC version. What I am saying, its sci fi. There is always a way to add stuff if they want. Bungie made the cannon after all.

No, I'm pretty sure that the UNSC uses their own Nuclear Reactors to power the energy sheilds, which are based on covie designs. I don't think they have reactors small enough and powerful enough to be worthwhile for ODST's to lug around. Plus I thought the Haloverse was written far in advance of Halo:ce?

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SpruceCaboose

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#119 SpruceCaboose
Member since 2005 • 24589 Posts

No, I'm pretty sure that the UNSC uses their own Nuclear Reactors to power the energy sheilds, which are based on covie designs. I don't think they have reactors small enough and powerful enough to be worthwhile for ODST's to lug around. Plus I thought the Haloverse was written far in advance of Halo:ce?

Gta3-fan334

If you create cannon, you can change cannon. Especially when you are tweaking something no one outside Bungie has ever seen. Its like Lucas changing the original trilogy, without the whole who shot first ugly mess.

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Benevolentbob

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#120 Benevolentbob
Member since 2007 • 1178 Posts

I doubt a developer would bother changing the graphics for an expansion pack.

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RobNBankz

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#121 RobNBankz
Member since 2008 • 483 Posts

I doubt it.

It wont be as good technically, I thknk it will be like halo, though a little more realistic and more focused on group tactics.

Im hoping it will provide good tactical action online as the 360 lacks that a little. So it would make sense.

NinjaMunkey01

ODST is just a campaign expansion. How many times does this have to be said? It's coming with all Halo 3 maps, including the last 3 Mythic maps.

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RobNBankz

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#122 RobNBankz
Member since 2008 • 483 Posts

[QUOTE="Nisim19"]bungie dont good as gorila in graphics, but in gameplay HALO have higher standarts then KZ2hoosier7
what floating round and taking 20 seconds to kill people online, grenades landing on people and they stay alive lets hope they improve on 3 then

If you take 20 seconds to kill someone, it's your fault, not Bungies.

I love how people try to say games are bad because they are. No wonder why COD is called the best FPS this gen. It's impossible to be bad at that game meaning it's a good game.

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deactivated-61010a1ed19f4

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#123 deactivated-61010a1ed19f4
Member since 2007 • 3235 Posts

You say standard as if killzone was this all mighty game that everyone has to beat.

Dont you mean , graphical standards?

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deactivated-61010a1ed19f4

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#124 deactivated-61010a1ed19f4
Member since 2007 • 3235 Posts

[QUOTE="hoosier7"][QUOTE="Nisim19"]bungie dont good as gorila in graphics, but in gameplay HALO have higher standarts then KZ2RobNBankz

what floating round and taking 20 seconds to kill people online, grenades landing on people and they stay alive lets hope they improve on 3 then

If you take 20 seconds to kill someone, it's your fault, not Bungies.

I love how people try to say games are bad because they are. No wonder why COD is called the best FPS this gen. It's impossible to be bad at that game meaning it's a good game.

I am 100% with this guy. COD is cheap, skill less kills galore
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choffy

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#126 choffy
Member since 2005 • 1881 Posts

[QUOTE="Dante2710"]i rather they waste time on gameplay than some trival thing like graphics or realism lawlessx

whouldn't mind some realism in halo :)

Halo's never been about realism. Take Halo for what it is. If you don't like what it is, then don't play it
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_SWAG_

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#127 _SWAG_
Member since 2009 • 2674 Posts

even if halo odst scored a .5 it would still be better than killzone2. halo 3 is 9.5 and killzone2 is barely a 9.0 besides odst is just an expansion correct

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Senor_Kami

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#128 Senor_Kami
Member since 2008 • 8529 Posts
They won't meet the graphics bar, but I think single player and multiplayer gameplay will exceed what KZ2 offers.
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TheNextOrder

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#129 TheNextOrder
Member since 2009 • 1510 Posts

I doubt Bungie even gives Killzone 2 a second thought when considering how much more successful Halo is commercially.

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Wasdie

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#130 Wasdie  Moderator
Member since 2003 • 53622 Posts

I think that ODST is going to borrow a lot of concepts from Killzone 2. A more wieghted character, more tactical battles, perhaps their own cover system.

I mean Killzone 2's gameplay is nearly exactly what ODST needs to be. Remember, we aren't playing as a Spartan. Things are going to change.

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iam2green

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#131 iam2green
Member since 2007 • 13991 Posts
i think it won't be as good as killzone 2. i don't think it will be good like how it looks. i think it will just be halo 3 engine, just with a new type of armory with new armor.
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DarkGamer007

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#132 DarkGamer007
Member since 2008 • 6033 Posts

Killzone 2 can't be matched, it's the greatest FPS of all time. 10 years down the road people will look back on Killzone 2 as the greatest FPS surpassing that of Half-Life and Halo will be forgotten.

Trinners

ROFLOMGLOLHAHAHAHAHAHAHAHA-please just stop, I think I ruptured my lung from laughing so hard at that statement. Half-Life 2>Killzone 2. Halo will never be forgotten, it helped make the Xbox a sucess as a console.

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DarkGamer007

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#133 DarkGamer007
Member since 2008 • 6033 Posts

[QUOTE="inertk"]

[QUOTE="Stevo_the_gamer"] I'd rather have 640p so long as the amazing lighting isn't downgraded.Stevo_the_gamer

I'd rather have the same lighting with better image quality overall. Or at least a more stable framerate.

2 years on that shouldn't be too much to ask for.

Indeed, but that lighting takes a heavy price on the system's power -- the Xbox 360 doesn't have much power to draw from, Halo 3 already has some really great looking textures and with that amazing lighting -- but like Bungie has stated, it's tough to make all these improvements while at the same time keeping a stable framerate, such things have to be downgraded, like the native resolution of the game itself. My only want is A/A integration -- so long as the lighting isn't changed, Halo 3 ODST needs A/A. Need it!

Halo 3 would look so much better if it had A/A, graphics just look really crappy to me when there are jaggies everywhere.