Do you think CGI should still be used for next gen?

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ShadowriverUB

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#51 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="Chrome-"]

[QUOTE="seanmcloughlin"]

He's not talking about the assets used, he's talking about the actualy clarity of the image. CG cutscenes are 720p because that's what consoles do, but when you play at 1080p on PC and see a 720p cutscene it looks horrid and has compression artifacts everywhere. The visuals themselves are very very pretty but the clarity of the image is ass

seanmcloughlin

Cutscenes in FF13 are 1080p on the PS3 version. Clarity of the image would be the same doubt it would break any imersion.

One exception does not make the rule. Also PCs go much higher than 1080p.

Clarity is a major issue with them. You just haven't a clue what you're talking about

360 got 720p CGI because of disk size limits. PS3 usally got 720p because PS3 seem to only able to change resolution when it runs executable and it need to stay like that thats why FFXIII outputs 1080p even thru it renders 720p just for CGI. If PS4 will be always at 1080p or able to quicly change resultion in game and 720 will have blue laser disks (of whatever format) there will be more 1080p.
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deactivated-59b71619573a1

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#52 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Chrome-"]

Cutscenes in FF13 are 1080p on the PS3 version. Clarity of the image would be the same doubt it would break any imersion.

ShadowriverUB

One exception does not make the rule. Also PCs go much higher than 1080p.

Clarity is a major issue with them. You just haven't a clue what you're talking about

360 got 720p CGI because of disk size limits. PS3 usally got 720p because PS3 seem to only able to change resolution when it runs executable and it need to stay like that thats why FFXIII outputs 1080p even thru it renders 720p just for CGI. If PS4 will be always at 1080p or able to quicly change resultion in game and 720 will have blue laser disks (of whatever format) there will be more 1080p.

Is that Kaz's face in the meteor in your sig? :lol:

fvking nice one

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mariokart64fan

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#53 mariokart64fan
Member since 2003 • 20828 Posts

goldeneye had cutscenes at the start and end of each mission so yes cgi cutscenes are ok if they are placed at the right time,not at the wrong time and also shouldnt be over done like in mgs iv 

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DarkLink77

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#54 DarkLink77
Member since 2004 • 32731 Posts

When someone can produce graphics on the level of the CGI that  Square or Blizzard produces, let me know.

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DJ-Lafleur

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#55 DJ-Lafleur
Member since 2007 • 35604 Posts

I don't see why not. There can be some scenes that look nicer and have neater effects becauuse of it. That and I've been dealing with CGI in games my whole life and never had an issue with it once.

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lamprey263

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#56 lamprey263
Member since 2006 • 45510 Posts
if more games go digital download, it would be a more efficient use of space to leave everything to realtime rendering, plus there'll be a consistency of visual quality throughout the entire game that way
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Link3301

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#57 Link3301
Member since 2008 • 2001 Posts

Cutscenes should remain in engine, but things like openings and maybe endings could be CGI.

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Link3301

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#58 Link3301
Member since 2008 • 2001 Posts

[QUOTE="nextgenjoke"]

Young people need to understand just because something's new doesnt mean it's better than something old.

Old stuff is usually more quality built like old cars.

[/QUOTE

Hi heewee.

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AM-Gamer

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#59 AM-Gamer
Member since 2012 • 8116 Posts

[QUOTE="Chrome-"]

[QUOTE="seanmcloughlin"]

He's not talking about the assets used, he's talking about the actualy clarity of the image. CG cutscenes are 720p because that's what consoles do, but when you play at 1080p on PC and see a 720p cutscene it looks horrid and has compression artifacts everywhere. The visuals themselves are very very pretty but the clarity of the image is ass

seanmcloughlin

Cutscenes in FF13 are 1080p on the PS3 version. Clarity of the image would be the same doubt it would break any imersion.

One exception does not make the rule. Also PCs go much higher than 1080p.

Clarity is a major issue with them. You just haven't a clue what you're talking about

Very few people can see the diffrence beyond 1080p.  Hell 4k tv' are even worthless unless you are going 60 inches are bigger.  The assets in CGI is just anohter level from what we see on PC now.  But that may change when next gen rolls around.  I thought the Next Gen Squre demo looked about CGI quality . 

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Blazerdt47

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#60 Blazerdt47
Member since 2004 • 5671 Posts

When someone can produce graphics on the level of the CGI that  Square or Blizzard produces, let me know.

DarkLink77

I thought the Agni's Philosophy Tech Demo looked pretty good.

Doubt we'll get actual gameplay to look like that, at least not early next gen.

tumblr_m56htwQ7RA1qzk4cro1_500.gif

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Goyoshi12

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#61 Goyoshi12
Member since 2009 • 9687 Posts

Sari.

Fack ommirsoun on gemis, helf thi tomi ot nivir wurks biceasi whet's tryong tu bi ommirsovi os su cunvelatid tu bigon woth end thin....thi glotchis. Uh thi swiit, swiit, gemi repong, physocs briekong, bet shot onsenoty glotchis.

-------------------------------------------------------------------------

((Sure.

F*ck immersion in games, half the time it never works because what's trying to be immersive is so convaluted to begin with and then....the glitches. Oh the sweet, sweet, game r@ping, physics breaking, bat $#!+ insanity glitches.))

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topgunmv

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#62 topgunmv
Member since 2003 • 10880 Posts

I liked how starcraft 2 had some cgi and some in-engine cutscenes.

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trasherhead

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#63 trasherhead
Member since 2005 • 3058 Posts

Don't know if it said, but CGI cost a lot of money to make. It takes longer to make high-rez assets to use, it takes longer to rig and animate unique scenes and it takes up time. A lot of time. Each frame takes several hours to render on rendering farms, which cost too. It all comes down to cost. If I can use all my ingame assets for cutscenes and not have all those aditional costs and use of time, then that means more time spent on the actual gameplay. Means also higher profit, which in turn means I have a high chance of making another game in the future.

And when we can do the stuff the unreal 4 engine and other DX11 engines show, then I do not see the reason to spend manpower, money and time on CGI.
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