[QUOTE="skrat_01"][QUOTE="Renegade_Fury"]
Then we have a fundamentally different viewpoint, because I strongly disagree with that, because first and foremost, it's always about the gameplay. If you don't have that, put it down, because the they're called video games, and the gameplay is what separates it from all other medium. All the asethtics and, what not, are complimentary elements, and so should never be the focus. I don't understand what you're trying to say about COD, because its gameplay is its biggest draw. It's fast, responsive and fun, and as for the sp, at least for me when I played it, was a HUGE part of the reason why I enjoyed it. I'd say for FPS gameplay is the ultimate factor, because the spectacle means nothing if the gameplay isn't there. COD1 and 2 didn't have the story, and they were loved, regardless.
Oh and btw, as much as I think games like Limbo are cheap and uninspired, Shadow of the Collosus is the game I put at the top when it comes to being pretentious, and having in actually zero substance.
Renegade_Fury
It isn't always about the gameplay. You don't play Final Fantasy for the same reasons you play Tetris. You don't play STALKER for the same reasons you play Quake. You don't play Crusader Kings for the same reasons you play Starcraft, Planescape to Diablo. etc. A game is a multifacated thing, the title of something tells us little about the actual forms that games can take up. Comics is the definition of 'comical strip'; does that mean that comics in their entirety are about humour? Hell no. The very fact that there are games that exist and aren't about the gameplay is evidence that games don't have to be about a concentration on mechanics. Interaction is a defining feature, that doesn't mean it nullifies everything else. Film is about the moving image in a similar sense, only it's just as much about language, writing and photography - to a huge degree in terms of composition. The same can be said about any other creative medium and art form. Should never be the focus? What? There's no such thing as a 'never' or an 'always'. There are tons of games that do, and there's a ton of games that have succeded because of it; focusing entirely on mechanics or not. At the end of the day every game will feature the elements of - aesthetics, technology, mechanics and story in some shape or form - difference here is that they'll concentrate on these all very differently. Planescape is different to Robotron for a reason. COD's gameplay in terms of singleplayer serves what purpose? There is no introduced learning tools, there is no increase in what constitutes as mechanical engagement other than facilitating the same thing from start to finish. What changes is the spectacle and the story, not the gameplay. You might enjoy it more for the gameplay and that's perfectly fine; at the end of the day the game has not been created with the intention of focusing on its mechanics in its singleplayer component; it's not a game like Doom which sets aside the aesthetic and story element to take stage for mechanical variation. The two games are different in terms of focusing on elements that constitute a game, despite being from the same genre. What you tend to value or prefer doesn't constitute as what is a game. Which is the same as you want you think as pretentious; you can say it all you want but that doesn't inform anything other than what you like in terms of video games. Disagree, again because gameplay is what constitutes a video game. All that interaction is derived from it, because without it, there is no game. Just because some people are more forgiving and prefer different elements of a game more, I don't think belittles the genre's foundation. There are complimentary elements to get the total package, but to be called "good" then you need to have that central element first in formost. Preference doesn't eliminate the core of the genre, and when it comes to video games, that's gameplay. Games like Limbo and Shadow Collosus I call pretentious because they try to heighten the importance of those complimentary elements above the genre's central element.
All interaction isn't derived from gameplay, that's false. 'All' interaction is purely a product of code running in the background, the engine and the lines of script that actually make actions and reactions happen. At the end of the day all gameplay code and rules masquerading as visual action.Without the technology there is no game. Without the stone there is no sculpture, without the camera there is no film.
Video games however aren't about lines of code operating to rules; they're not automated board or physical games. They're more than that.
Literature, plays, film, photography, painting, sculpture, architecture and so on have all had different origins and been build upon different foundations. As forms they've evolved and changed. Low and behold as with the four elements they're always going to exist; this doesn't mean they're going to be focused on.
You're wrong. There are more than enough games that concentrate on areas other than mechanics; from text based adventures, to the rail shooters like Rez, and they're extremely wide and varied; just like games that do. What games are and can be is absolutely huge, like any creative medium and on that evidence alone outright proves games are more then what you constitute as a game. All you're proving is what you value.
Which is the same as what you try and define as pretentious. You're wrong again, all you're showing is what you value, apparently threatened by the fact that there are low and behold, games doing things different to other games out there.
All games aren't any one thing, games do things differently, as the huge span of music genres are to music, classical painting to modernist, classical sculpture to Dadist creation and the Avant Garde film producers of early film, to Michael Bay's next massive CGI blockbuster.
You don't have to like them, but they sure as hell exist.
You're going to have to get over that.
That's the fact, the truth isin the games themselves.
You can yell and raise your nose as much as you like - all you're doing, ironically enough is act pretentious.
Funny that.
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