@papermario:
In some games like battlefield 1 it does
no that's just graphics
It had an ending that was meaningful, combining the futility of war with humanity and compassion.
Neither Metro game had that. **** the book doesn't even have that. It's completely unearned as far as the characters are concerned both in the game and in the book.
If I recall correctly, the ending of Metro Last Light resulted in: Humans went to war against the dark ones, yet the dark ones weren't ever at war with humans. They were simply protecting their territory and trying to survive, but humans nuked them out of existence.
This is basically the premise. How does this not include the aforementioned nouns?
i think so, every since games started to serious graphics they been lacking content sometimes not all the time.
this doesn't mean i rather have terrible graphics im just saying it would be nice if creators went back to just focusing more on game play
Dats wat we have Nintendo for! ^_^
It's extremely guilty of using practically every detestable modern FPS trend. Only reason it gets a free pass is because A) It was pc oriented and B) People associated it with stalker.
Extreme hypocrisy, really big.
so was Call of duty 1 and medal of honor allied assault yet they got free pass tot. they were as scripted as most of todays shooters.
Metro has something COD lack and thats atmosphere. and its immersion.
Call Of Duty had tons of atmosphere and immersion. More so.
Metro is basically influenced by Call Of Duty, but while Call Of Duty at least lets you shoot things, this has you running around doing nothing most of time.
Fallout, Stalker, Wasteland e.t.c.... it's not original. It's gameplay is bare-bones. It's DLC was terrible.
It's very overrated game. It's pretty much the Uncharted 4 of FPS, even console FPS (which are designed for children) like Killzone Shadowfall are a million times better.
You're fighting a losing battle here.
Metro had an atmosphere that rises well above and beyond most first person shooter campaigns. It had an ending that was meaningful, combining the futility of war with humanity and compassion.
It had difficulty. You had to juggle air time, finding breathing aparatuses, healing yourself, conserving bullets so you could spend them on better guns. At many points in the games, you could go stealth or guns blazing, and there was no game over if you chose to not do one or the other.
You literally had to survive, and make choices depending on situations. Small acts of humanity also garnered a different ending if you went out of your way.
In Call of Duty, there are no choices. You simply just go.
Unfortantly this was never a losing battle, I was a fact from the start. Anyone claiming this isn't a simplstic Call Of Duty style shooter is delusional. Except Call Of Duty (the original not those billion sequels) executes it better.
Also your own about small acts of humanity, and "meaningful", like somehow Metro is really deep and of higher esteem. It really isn't. If anything Call Of Duty is more so.
How many kids heard of Stalingrad? Or The Battle Of Pegasus Bridge? Do you think kids watch old 1940/60's war movies? Highly doubtful. Much like Total War, it presents history in an interactive matter, and more importantly, fun. Pegasus Bridge conveys a sense of seemingly futile heroism in the face of overwhelming odds and Stalingrad the propaganda machine of the Russians with a complete disregard for life. Thematically, Call Of Duty does have ideas behind it, albeit primarily taken from movies - more relevant than anything in Metro. And this is coming from a guy who views Call Of Duty as digital cancer.
In fact, if you watch the clip above, the player returns thinking he will be given a rifle, as many people would have at that time. It's a great example of subverting player expectation.
Unfortantly when pc gamers (once and a while) get something approaching a AAA game, they tend to oversell and hype it most likely for validation, as they do when they wave their plastic boxes in a series of jpegs, while contrary to that, a game of equal or better quality on a console will be disregarded and mostly likely mocked.
If you enjoy Metro knock yourself out, I found it incredibly underwhelming and generally find it insulting that people attempt to compare it favorably to Halflife.
Unfortunately, Call of Duty only creates stereotypical tropes of its antagonist. There is no other side when it comes to Call of Duty games, and you will never see any golden ray of light cast upon the enemy, yet there is always some good when it comes to believable and sympathetic villians, whether it be that they were loving parents, or that they cared for another righteous goal that was blemished with blood.
The problem is Call of Duty marrs the player's view on the enemy, and tells you they are the bad guy without actually telling 2 sides. It's a one sided story, painted in a one dimensional view.
Sorry, but this is not engaging story telling.
Metro has a villain with a purpose, and a caring way of life that had been downtrodden by twisted individuals that thought they were fighting for a just cause. There is error in judgement on both sides, and thus protagonists and antagonists are not just cast in a one dimensional light, but that every faction or person has upsides and downsides.
It had an ending that was meaningful, combining the futility of war with humanity and compassion.
Neither Metro game had that. **** the book doesn't even have that. It's completely unearned as far as the characters are concerned both in the game and in the book.
Having finished both Metro Last Light and Metro 2033 Redux recently, Last Light certainly did, especially on the last 1/3 of the game.
Metro 2033? Not as much because the Russkies were hellbent on eliminating the Dark Ones.
I wasn't much to listen to banter when playing. But, I do recall the Dark One in Last Light saying to cut the mutants some slack because they have no malice toward humans. They're just thinking of the latter as food. ;)
A focus on gameplay in addition to focus on Graphics is what developers should try to always do. Focus on storyline (if applicable) Focus on a working smooth on-line experience. If applicable.
It seem that in the rush to make release deadlines sometimes things get left out. Some game genres do not require cutting edge graphics eg Puzzle games Lumines, Tetris etc. While other games such a Tomb Raider/Uncharted series do really benefit from cutting edge graphics. A platformer starring mickey Mouse does not need killer photo realistic graphics, But a strong focus on gameplay really helps this type of game.
Depending on the genre focus on gameplay helps all games, while graphics should suit their style/genre. So Gameplay wins out even though excellent graphics are important , but without solid gameplay then the game is doomed.
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