Do You Think Its Right To Deduct Game Review Points Because Of Difficulty?

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ReverseCycology

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#1 ReverseCycology
Member since 2006 • 9717 Posts

I don't know about you but I like my games to have some kind of challenge. I mean sure its fun to play some easy games casually, but I'm at a level where I want to challenge myself. I think difficulty just adds to the replay value. It's just sad that some reviewers deduct points because of the games difficulty.

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deactivated-5f4694ac412a8

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#2 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts

Lark Anderson doesn't. In fact, he finds easy things to be "hell." What a joke of a review.

I like challenge, but I don't like it when games are overly difficult to artifically lengthen the game. In example, retro games from the NES and SNES games.

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Conjuredevil

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#3 Conjuredevil
Member since 2004 • 1409 Posts

I don't know about you but I like my games to have some kind of challenge. I mean sure its fun to play some easy games casually, but I'm at a level where I want to challenge myself. I think difficulty just adds to the replay value. It's just sad that some reviewers deduct points because of the games difficulty.

ReverseCycology

it should be kept according to games genre and type of gamer who would play it has to be variable it cant be too hard or too easy.

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silentobi

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#4 silentobi
Member since 2006 • 1495 Posts
Agreed. I think it's very unprofessional for the reviewers to complain about the difficulty in games. If they are having a really hard time with the game have someone else review the game. We all know NG is known for it's difficulty so why even try to complain about it?
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PBSnipes

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#5 PBSnipes
Member since 2007 • 14621 Posts
Depends on the game. For example I would want a game like Forza 2, Rainbow Six (at least the original 3) or Ninja Gaiden to be punishingly hard so that I have to strive for perfection. But on the other hand I don't want to pop-in a game like Company of Heroes, start a game and have the AI beat me around like a red-headed step-child. It all depends on the game design.
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bobbetybob

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#6 bobbetybob
Member since 2005 • 19370 Posts
Yes, IF a game becomes so hard it detracts from the fun of the game, I know some people find super hard games fun, but 95% of gamers don't we play games to have fun it'd be like watching a movie where the plot is really difficult to follow it just detracts from the fun of the overall movie. Or an album where every song has a 2 minutes silence in the middle.
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_BlueDuck_

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#7 _BlueDuck_
Member since 2003 • 11986 Posts
It's perfectly acceptable to deduct points on a game that is too hard. If the difficulty level just makes the game not fun to play, or it makes you want to give up before seeing the rest of the game, then certainly. There's a lot of ways to make a game challenging, some ways are a lot better than others. Games like Ikaruga super challenging but are not frustrating at all, others just plain make you mad with cheap kills, crappy inflated difficulty ("just give the enemies more health and damage!") or things you dont' control like bad camera or controls.
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DaBrainz

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#8 DaBrainz
Member since 2007 • 7959 Posts
I think it's a problem with reviewers just not having much gaming experience. I mean if these guys were gaming 20 years ago they would notice how easy games are made today.
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ReverseCycology

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#9 ReverseCycology
Member since 2006 • 9717 Posts

What if a game is too easy, should they still deduct points for being too easy? I mean what if its still fun, which I think that all that matters.

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PBSnipes

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#10 PBSnipes
Member since 2007 • 14621 Posts

What if a game is too easy, should they still deduct points for being too easy? I mean what if its still fun, which I think that all that matters.

ReverseCycology
But if a game is too easy it won't be as fun as it could/should be.
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Articuno76

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#11 Articuno76
Member since 2004 • 19799 Posts
It depends more on whether it is hard in a good way or not. I can say that most games that are too hard have simply been badly designed. A game shouldn't be hard, and it if it is it shouldn't be offputtingly so. Ninja Gaiden is a classic offender because it it hard in a bad way, you get through one brick wall straight into another; never really enjoying the fact that you've improved. Wheras a game like Viewtiful Joe was mostly on the right side of hard.
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hongkingkong

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#12 hongkingkong
Member since 2006 • 9368 Posts
I tend to buy games and play them all at once, i never develop an attention span long enough to complete really difficult games that suck but ones that are REALLY REALLY good like Uncharted on the higher levels (purdy hard) its easy to try a hundredth time to pwn a pirate.
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_BlueDuck_

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#13 _BlueDuck_
Member since 2003 • 11986 Posts

Agreed. I think it's very unprofessional for the reviewers to complain about the difficulty in games. If they are having a really hard time with the game have someone else review the game. We all know NG is known for it's difficulty so why even try to complain about it? silentobi

If someone who plays games as a proffession finds a game too hard, chances are a good amount of the people that play it will find it too hard. If a game is too hard and makes it not as fun, that's a fine reason to take away points. Ninja Gaiden isn't a good example for this because even with it's extreme difficulty it doesn't get frustrating for the most part, and the review scores reflect that. But there's been plenty of games that I've played that a point just got so hard that stopped playing it. To punish a gamer that much to me just seems like bad design.

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killab2oo5

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#14 killab2oo5
Member since 2005 • 13621 Posts
No,that's dumb. I think the industry needs more challenging games. Games now-a-days take no type of skill to conquer...they are MUCH easier than games were back in the SNES days,games back then took some time because there was some hard boss you couldn't beat,or there was some puzzle you had to take a lot of time to figure out...etc. Now,you can go through just about any game without a problem. That's why I love Ninja Gaiden so much...it's a VERY challenging game but never cheap.You have to put time into it in order to win,and when you do it feels very rewarding...more rewarding then just an achievement. Same with CoD2 on veteran,Stalker,DMC3. T_T I encourage devs to make their games more challenging...they just focus on multiplayer these days,and the campaign is a second thought.
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Tiefster

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#15 Tiefster
Member since 2005 • 14639 Posts
Well there's a point where a game can become so hard that it's unplayable. While I like a challenge I think that an easy, enjoyable experience is superior than a hard, unplayable experience.
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silentobi

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#16 silentobi
Member since 2006 • 1495 Posts

It's perfectly acceptable to deduct points on a game that is too hard. If the difficulty level just makes the game not fun to play, or it makes you want to give up before seeing the rest of the game, then certainly. There's a lot of ways to make a game challenging, some ways are a lot better than others. Games like Ikaruga super challenging but are not frustrating at all, others just plain make you mad with cheap kills, crappy inflated difficulty ("just give the enemies more health and damage!") or things you dont' control like bad camera or controls._BlueDuck_
But is it still right to dock a game everyone knowns it's hard? The reviews act like NG2's difficulty is a surprise, it's like seeing a cup of water that says poison..you know where im going with this..

NG's difficulty is hard but never impossible. If you can't get passed a certain part then your not good enough yet. If NG2's difficulty is harder than the original then that's awesome 8)

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Bread_or_Decide

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#17 Bread_or_Decide
Member since 2007 • 29761 Posts

Difficulty is a factor if the game stops being fun because of it.

Normal shouldn't be the hardcore difficulty level. Thats what HARD and INSANE are for.

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sonicmj1

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#18 sonicmj1
Member since 2003 • 9130 Posts

There's a balance that has to be reached. I think it depends a lot on the game as to what difficulty level is appropriate.

You don't want to make a game too easy. When that happens, there's no excitement or tension. The game is a cakewalk. You go through the motions of the game, but you aren't being engaged, because you know that your character isn't in any significant danger.

But when you make a game hard, the difficulty is an obstacle to progress. For some titles, that's the point. The enjoyment of the game comes from mastering the gameplay. In these cases, it might make more sense to have a challenging title, because if the player progresses without being significantly challenged, there's not much of a sense of accomplishment. However, if the enjoyment of the game comes from a different place, excessive challenge will only frustrate, even if the challenge comes from legitimate reasons. People won't feel the need to persevere over those odds.

Also, some kinds of challenge don't feel fair to the player. If the player dies repeatedly without feeling like their death was within their control to prevent, they're going to be fed up with the game, and they'll likely stop playing.

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thrones

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#19 thrones
Member since 2004 • 12178 Posts
If it's unfairly hard to a level where it isn't fun, yes.
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silentobi

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#20 silentobi
Member since 2006 • 1495 Posts

[QUOTE="silentobi"]Agreed. I think it's very unprofessional for the reviewers to complain about the difficulty in games. If they are having a really hard time with the game have someone else review the game. We all know NG is known for it's difficulty so why even try to complain about it? _BlueDuck_

If someone who plays games as a proffession finds a game too hard, chances are a good amount of the people that play it will find it too hard. If a game is too hard and makes it not as fun, that's a fine reason to take away points. Ninja Gaiden isn't a good example for this because even with it's extreme difficulty it doesn't get frustrating for the most part, and the review scores reflect that. But there's been plenty of games that I've played that a point just got so hard that stopped playing it. To punish a gamer that much to me just seems like bad design.

I know exactlly what you're saying. Played Silver Surfer on the NES :cry:
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xxThyLordxx

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#21 xxThyLordxx
Member since 2007 • 3200 Posts

theres a difference between challenge and frustrating. but imo, no.

P.S. NG is neither.

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Tykain

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#22 Tykain
Member since 2008 • 3887 Posts
Depends where the difficulty comes from. If it's because of badly designed levels, clunky controls, or something, then yes it's right to deduct points. If it's because the game actually require you to focus on what you're doing rather than just rush through all the levels while you're mashing random buttons, then no.
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Riverwolf007

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#23 Riverwolf007
Member since 2005 • 26023 Posts

This issue while bad is still not as bad as the cherry picking that goes on when a game is bugged at release.

Bully got stomped all over in its review for 360 for the exact same issues that GTA 4 had.

Deducting points from some games for bugginess while other get a free pass is a way worse problem than the difficulty one.

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ironcreed

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#24 ironcreed
Member since 2005 • 14195 Posts

When I pay 60.00 for a game, I want my money's worth. Therefore, I want a game to be of considerable length, with considerable amounts of content, while having at least a respectable difficulty level. Or if it is a game of average length, then the more of a challenge, the merrier. As I actually want to feel like I accomplished or earned something from devoting hours of my life to a game.

On a side note, I think that this is one of the main reasons for multiplayer's popularity. It is just so competitive online against real people, and there is always a challenge waiting....always.

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hazbazz

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#25 hazbazz
Member since 2005 • 7709 Posts
if a game is too easy, it isn't fun. If its too hard, it isn't fun. Games that score highly reach a good balance
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Tykain

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#26 Tykain
Member since 2008 • 3887 Posts

[QUOTE="silentobi"]Agreed. I think it's very unprofessional for the reviewers to complain about the difficulty in games. If they are having a really hard time with the game have someone else review the game. We all know NG is known for it's difficulty so why even try to complain about it? _BlueDuck_

If someone who plays games as a proffession finds a game too hard, chances are a good amount of the people that play it will find it too hard. If a game is too hard and makes it not as fun, that's a fine reason to take away points. Ninja Gaiden isn't a good example for this because even with it's extreme difficulty it doesn't get frustrating for the most part, and the review scores reflect that. But there's been plenty of games that I've played that a point just got so hard that stopped playing it. To punish a gamer that much to me just seems like bad design.

Reviewers are profesional journalists that have an interest in games, not profesional players. They write articles about games as a proffession, not play games. And they are not better players than the average guy.

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linkin_guy109

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#27 linkin_guy109
Member since 2005 • 8864 Posts
its wrong with most games, if a game is just frustrating to the majority of people who play it to the point that they throw there controller then i would say its fair to deduct points for difficulty then, such as fzero
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meme378

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#28 meme378
Member since 2007 • 548 Posts
well i would say it's fair to deduct points if it is ridiculously difficult, but not on a 0.5 increment points system. if its on a 0.1 increment scale system, then i'd say deduction of 0.2 maximum is acceptable.
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waynehead895

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#29 waynehead895
Member since 2005 • 18660 Posts
Huge NG fan. If difficulty makes a game more frustrating than rewarding, then yeah points should be deducted. But in NG's case, I believe the game is very rewarding.
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butteater86

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#30 butteater86
Member since 2007 • 1306 Posts
I fail at life, so I need the satisfaction of perfecting hard video games.
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Bread_or_Decide

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#31 Bread_or_Decide
Member since 2007 • 29761 Posts

I fail at life, so I need the satisfaction of perfecting hard video games.butteater86

lol

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thrones

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#32 thrones
Member since 2004 • 12178 Posts

When I pay 60.00 for a game, I want my money's worth. Therefore, I want a game to be of considerable length, with considerable amounts of content, while having at least a respectable difficulty level. Or if it is a game of average length, then the more of a challenge, the merrier. As I actually want to feel like I accomplished or earned something from devoting hours of my life to a game.

On a side note, I think that this is one of the main reasons for multiplayer's popularity. It is just so competitive online against real people, and there is always a challenge waiting....always.

ironcreed

Point, is the people who marked the original Ninja Gaiden are also marking this lower, quite often for unfair difficulty. There's a difference between a a death where you understand , and a cheap death.

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voxware00

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#33 voxware00
Member since 2004 • 5018 Posts

what i dont get is people who want to be a zombie while they play games

"oh i can only play from reclining in a couch or in my bed, i like to relax while gaming"

gaming and relaxing have never been in the same sentence for me... to me they're a challenge and it requires my utmost attention and focus...

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nicenator

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#34 nicenator
Member since 2005 • 1938 Posts

That depends on the type of difficulty. When it is difficulty that challenges you to become a better player, such as RPGs, Ninja Gaiden, etc, then i think thats fine, and the game should not be criticized for it.e

If the game is cheap, buggy, and puts you in sometimes unwinnable situations and then forces you to start again from a good way back (see DMC 3, GTA IV, and apparently ninja gaiden II from what ive read) then the game should fully be penalized for it. Im fed up of reviewers passing off frustrating difficulty that saps the fun out of a game as a good thing that aids the longevity of the title.

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XturnalS

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#35 XturnalS
Member since 2004 • 5020 Posts

I think its a rightful deduction depending on how hard the game is. when i picked up NGS last summer I knew it was supposed to be hard but it surprised me in its difficulty. I still enjoyed it and beat it (although I didnt like it as much as GoW or DMC) but it was hard and I usually play games on hard the first time around and on normal it was hard.

So for someone who isnt as good at games it would be near impossible to beat it. So yeah I think its a legit deduction.

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_BlueDuck_

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#36 _BlueDuck_
Member since 2003 • 11986 Posts
[QUOTE="_BlueDuck_"]

[QUOTE="silentobi"]Agreed. I think it's very unprofessional for the reviewers to complain about the difficulty in games. If they are having a really hard time with the game have someone else review the game. We all know NG is known for it's difficulty so why even try to complain about it? Tykain

If someone who plays games as a proffession finds a game too hard, chances are a good amount of the people that play it will find it too hard. If a game is too hard and makes it not as fun, that's a fine reason to take away points. Ninja Gaiden isn't a good example for this because even with it's extreme difficulty it doesn't get frustrating for the most part, and the review scores reflect that. But there's been plenty of games that I've played that a point just got so hard that stopped playing it. To punish a gamer that much to me just seems like bad design.

Reviewers are profesional journalists that have an interest in games, not profesional players. They write articles about games as a proffession, not play games. And they are not better players than the average guy.

Okay so if they reperesent the average player skill wise (fair assumption) then if its too hard for them then its probably too hard for your average player. Reviews are for all gamers, not just the skillful elite.

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the1stfandb

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#37 the1stfandb
Member since 2007 • 2397 Posts

Depends on the game, but for the most part...No they shouldn't. Only warn those who don't want a extremly difficult game some where in the review. But they should deduct points if winning is not always rewarding when extremely hard.

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ThaGreatness007

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#38 ThaGreatness007
Member since 2008 • 535 Posts

This is so simple yet reviewers cant seem to grasp it. My suggestion is play the game on Normal and if its fun give it the score you experienced during normal but add to the reader if you want it to give you that challenge their is a Hard and insanely Hard mode and if the reviewer also plays it in those modes mentioning it will be a bonus.

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Iwmyk

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#39 Iwmyk
Member since 2006 • 146 Posts

If a game is hard I do not want to keep repeating easier things I have already beat every time I die. Replaying a level over and over to get to a hard bossfight makes me get tiered of a game very fast.

And yeah I think it is fair, if a gmae is so hard that it is more frustrating then fun to play it should ge lower scores.

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samusarmada

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#40 samusarmada
Member since 2005 • 5816 Posts

There is a fine line between challenging and brick wall frustration. games need to be able to ease you in and not to frustrate you. It is really bad design just to throw you into the deep end with a difficulty that starts out impossible but doesnt progress. A game needs to offer some kind of progression in its difficulty in that a game starts out easy but then increases in difficulty. Another area games need to work on is the idea of difficulty spikes.

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adman66

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#41 adman66
Member since 2003 • 1744 Posts

games should only be deducted point for difficulty if its very hard to a point where you need to be dead on for everything or else game over restart level.

some games that need checkpoints but dont and it makes the game very hard repetitive and boreing eventually

but some games are good when they are hard. like fighting games(not my faverite genre but i have played some). because it forces you you learn/master things for that final boss fight,

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ReverseCycology

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#42 ReverseCycology
Member since 2006 • 9717 Posts

I think this is why different reviewers are assigned to different genre of games. Just hope the game you like are reviewed by the right reviewer for that game.

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Andrew_Xavier

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#43 Andrew_Xavier
Member since 2007 • 9625 Posts

Depends on whether it's real difficulty, or, if it's just "cheapness".

Like, a dumb example, if you get a -12 in a round of tiger woods, suddenly everyone else will a -20 the next round (cpu enemies), that's just plain cheap.

Real difficulty is great, cheapness for the sake of cheapness is not difficulty, it's stupidity and poor AI, and therefore should have points deducted.

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thrones

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#44 thrones
Member since 2004 • 12178 Posts

Also, Gamesradar which gave it 7/10 while they gave Ninja Gaiden 9/10 and Ninja Gaiden Sigma 9/10

:|

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Panzer_Zwei

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#45 Panzer_Zwei
Member since 2006 • 15498 Posts

Greg May Cry anyone?

It's unfortunate that GS does tend to lower score points if they find the game too difficult for them. (though it might not be as difficult for other players)

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Andrew_Xavier

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#46 Andrew_Xavier
Member since 2007 • 9625 Posts

Also, Gamesradar which gave it 7/10 while they gave Ninja Gaiden 9/10 and Ninja Gaiden Sigma 9/10

:|

thrones

Makes sense, if it didn't progress as a series, as in, if they didn't update and really improve the controls, if it's like sigma 1.2 or something instead of gaiden II (and they said it wasn't really an upgrade, not really a sequal), then it deserved the massive deductions.

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Verge_6

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#47 Verge_6
Member since 2007 • 20282 Posts
No. DMC3 anyone?
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XturnalS

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#48 XturnalS
Member since 2004 • 5020 Posts

No. DMC3 anyone?Verge_6

DMC3 was pretty damn hard. it wasnt until a year later that i went through it at the harder difficulties. but imo DMC3 was the best action game i've ever played. The graphics for its time and the action, moves, weapons, combos were awesome. 4 was kinda a dissapointment even tho dante can use 5 styles at will. (should've been better implemented)

But I digress, those twin monster sword bosses were hard as hell. Took me so long to beat them the first time.

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aznfool07

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#49 aznfool07
Member since 2005 • 3552 Posts
Can't a game be "just right?" Its not just about too easy and too hard.
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SecretPolice

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#50 SecretPolice
Member since 2007 • 45671 Posts
The poll ( IMO ) needs a middle ground something like: Challenging enough but intuitive enough to make it fun. fun, fun!