Do you think motion controllers will make developers care less about PC gaming?

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PandaBear86

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#1 PandaBear86
Member since 2007 • 3389 Posts

We all know thatSOME developers don't pay much attention to PC gamers nowadays (look at Ubisoft for their DRM, plus they refuse to release Prince of Persia DLC to PC gamers). Some devs just make console games, and then port them over to PC later on, meaning the PC market is simply an after-thought to them. Now, with Move and Natal coming up on the horizon, do you think devs will spend lots of money on motion sensing, then find they don't have enough money left over to support PC gamers? Natal and Move will obviously cost millions to develop for, so thats what gets me worried. What if they take that money out of PC game investment, then use it for motion sensing instead? Furthermore, you cannot port a motion control game over to PC (unles MS allows PCs to use Natal)

I have been gaming on my PC alot lately, especially with BF:BC2 which I am addicted to. I would hate PC gaming to lose support in favor of devs spending money on motion control instead of optomising their games for PC. I love PC gaming, and I love motion control, but hopefully devs wont take from one and give to the other. Your thoughts?

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Brownesque

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#2 Brownesque
Member since 2005 • 5660 Posts
Nah I'm sure every developer out there is chomping at the bit to make 5 different SKUs.... A Wii version, a PS3 version, a Move version, a 360 version, and a Natal version.... And I'm sure after all of that, complete with different rendering modes, on different hardware with different architectures, and different operating systems/APIs along with entirely separate gameplay mechanics tailor made to each control type, they'll have plenty of money laying around for PC. Oh wait, or they could cut their losses and realize that all of those platforms are "Me too!" money sinks and just make a PC SKU instead of the stupid motion sensing support, which requires volumes of R&D, new level design, and lots of coding.
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PandaBear86

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#3 PandaBear86
Member since 2007 • 3389 Posts
Nah I'm sure every developer out there is chomping at the bit to make 5 different SKUs.... A Wii version, a PS3 version, a Move version, a 360 version, and a Natal version.... And I'm sure after all of that, complete with different rendering modes, on different hardware with different architectures, and different operating systems/APIs along with entirely separate gameplay mechanics tailor made to each control type, they'll have plenty of money laying around for PC. Oh wait, or they could cut their losses and realize that all of those platforms are "Me too!" money sinks and just make a PC SKU instead of the stupid motion sensing support, which requires volumes of R&D, new level design, and lots of coding.Brownesque
Hmm, well I can understand that a Natal game would have be re-engineered, but PS Move looks like it works fine being tacked-on, It looked like it works great for LittleBigPlanet and Socom 4, and those were never designed for Move.
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Gamerz1569

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#4 Gamerz1569
Member since 2008 • 2087 Posts

1. Natal is compatible with Windows

2. I really don't see how motion controls will attract a lot of PC or even console centric developers (eg;look at the Wii, sure a lot of developers try and try to make non casual/'hardcore' but how many actually received acclaim along with sales?)

3. If developers will migrate then rest assured they will either:

a. Fail and migrate back

b. Continue to support PC regardless or making motion controls an option like controllers/gamepads (as with many pc games)

c. Even if they do migrate, developers come and go in the pc platform, as long as the pc remains an open platform there will always be developers.

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PandaBear86

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#5 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="Gamerz1569"]

1. Natal is compatible with Windows

2. I really don't see how motion controls will attract a lot of PC or even console centric developers (eg;look at the Wii, sure a lot of developers try and try to make non casual/'hardcore' but how many actually received acclaim along with sales?)

3. If developers will migrate then rest assured they will either:

a. Fail and migrate back

b. Continue to support PC regardless or making motion controls an option like controllers/gamepads (as with many pc games)

c. Even if they do migrate, developers come and go in the pc platform, as long as the pc remains an open platform there will always be developers.

Hmm, good response. I agree with what you said. However as for point #2, the Wii hardly ever competes directly with PC gaming. Meanwhile, the PS3 and 360 try to compete more against the PC and have won some former PC-developers such as Epic and id software. Hopefully it won't happen anymore
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88mphSlayer

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#6 88mphSlayer
Member since 2010 • 3201 Posts

if anything it'd make more console devs want to make cross platform games on the PC

since the PC already has motion controls ;)

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Bebi_vegeta

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#7 Bebi_vegeta
Member since 2003 • 13558 Posts

Have you seen TrackIR for PC, motion controlling is there, it's just alot of people don't care... I for one, don't care for this gen motion controlling on consoles... but that's just my opinion.

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organic_machine

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#8 organic_machine
Member since 2004 • 10143 Posts

I believe it will help PC gaming.

If the future is all motion control, some devs will say "eff this crap" and make games for the PC, where they are free to make whatever game they wish. Others will say "motion control is sweet!" and make games multiplatform or console exclusive.

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gamebreakerz__

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#9 gamebreakerz__
Member since 2010 • 5120 Posts
although PC gaming will never die, it is certainly ageing.
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Bebi_vegeta

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#10 Bebi_vegeta
Member since 2003 • 13558 Posts

although PC gaming will never die, it is certainly ageing.gamebreakerz__

Ageing? I'm not sure I get your point...

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PandaBear86

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#11 PandaBear86
Member since 2007 • 3389 Posts

[QUOTE="gamebreakerz__"]although PC gaming will never die, it is certainly ageing.Bebi_vegeta

Ageing? I'm not sure I get your point...

PC gaming is ageing, but instead of getting wrinkles, it is getting prettier graphics. Hopefully the same thing will happen to my handsome face when I get older :P

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Bebi_vegeta

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#12 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="gamebreakerz__"]although PC gaming will never die, it is certainly ageing.PandaBear86

Ageing? I'm not sure I get your point...

PC gaming is ageing, but instead of getting wrinkles, it is getting prettier graphics. Hopefully the same thing will happen to my handsome face when I get older :P

LOL, nice reply! :lol:

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Epak_

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#13 Epak_
Member since 2004 • 11911 Posts

I think all the developers know that there is a pretty big market for casual motion sensing titles. It's the matter of what they want to do/achieve with their games.

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Arach666

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#14 Arach666
Member since 2009 • 23285 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="gamebreakerz__"]although PC gaming will never die, it is certainly ageing.PandaBear86

Ageing? I'm not sure I get your point...

PC gaming is ageing, but instead of getting wrinkles, it is getting prettier graphics. Hopefully the same thing will happen to my handsome face when I get older :P

Well,we squishy meatbags can always resort to plastic surgery :P
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badtaker

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#15 badtaker
Member since 2009 • 3806 Posts
Natal is also releasing for PC.
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skrat_01

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#16 skrat_01
Member since 2007 • 33767 Posts
Because the Wii has made core developers sincerely care about it.
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AdrianWerner

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#17 AdrianWerner
Member since 2003 • 28441 Posts

We all know thatSOME developers don't pay much attention to PC gamers nowadays (look at Ubisoft for their DRM, plus they refuse to release Prince of Persia DLC to PC gamers). Some devs just make console games, and then port them over to PC later on, meaning the PC market is simply an after-thought to them. Now, with Move and Natal coming up on the horizon, do you think devs will spend lots of money on motion sensing, then find they don't have enough money left over to support PC gamers? Natal and Move will obviously cost millions to develop for, so thats what gets me worried. What if they take that money out of PC game investment, then use it for motion sensing instead? Furthermore, you cannot port a motion control game over to PC (unles MS allows PCs to use Natal)

I have been gaming on my PC alot lately, especially with BF:BC2 which I am addicted to. I would hate PC gaming to lose support in favor of devs spending money on motion control instead of optomising their games for PC. I love PC gaming, and I love motion control, but hopefully devs wont take from one and give to the other. Your thoughts?

PandaBear86

It might have that effect on some devs, on the other hand though it might also have opossite on other devs, as they won't make console versions of their PC games because supporting motion controlers would be too expensive

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Mystic-G

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#18 Mystic-G
Member since 2006 • 6462 Posts

If anything I think PC gaming would make devs care less about motion controllers. Muhahaha... but seriously my take is that motion controls is a gimmick that won't live through the next-generation of consoles. I believe many developers think that it's very gimmicky which is reason #1 why Wii lacks a lot of third-party backing from the better developers and why Sony and MS have to weigh-out insentives to developers to produce for their product.

Gaming will evolve, I just don't think that this motion stuff is solidly going anywhere at this point in time, just taking advantage of the situation. So no, I don't think motion controllers will have any affect on PC gaming. Developer concerns are more along the lines of piracy and market appeal when it comes to PC.

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ThePlothole

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#19 ThePlothole
Member since 2007 • 11515 Posts

If anything I think PC gaming would make devs care less about motion controllers. Muhahaha... but seriously my take is that motion controls is a gimmick that won't live through the next-generation of consoles. I believe many developers think that it's very gimmicky which is reason #1 why Wii lacks a lot of third-party backing from the better developers and why Sony and MS have to weigh-out insentives to developers to produce for their product.

Mystic-G

The Wii lacks third party developers for two main reasons, neither of which are directly related to motion controls: One, the significant difference in performance makes porting games from the other two current gen systems difficult. And two, third party games just don't seem to sell very well on it.

Motion controls are not merely a gimmick. Properly implemented they can give a level of control that simply isn't possible with any conventional controller.

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hexashadow13

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#20 hexashadow13
Member since 2010 • 5157 Posts
I'm seeing it more as PC gaming is going to be "hardcore" gamings last stand.
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#21 Kane04
Member since 2006 • 2115 Posts
PC has all been about the graphics, little less, it will be just the same, keyboard & mouse, fps with breath taking visuals and hermits are in heaven i remember when MGS2 was release on the pc in 2003 people complain because there wasnt a cd version, only dvd, and that would cast out a lot of people that didnt have a dvd drive... i bet on the next gen of consoles, when sony keeps their blu-ray and microsoft go for it to or take the hd-dvd out of the grave yard for games, pc will still have the dvds has main medium, why? because it really doesnt need another one, it works no need for anything else, PC doesnt need motion sensor, thumb sticks are on consoles for like well over 10 years, have you played games like splinter cell? i thought it would be impossible to have in on pc, because of the walk/run, but its there and works great, motion sensor is not gonna be that much of a game revolution has makers are trying to sell it, i'm not gonna get it for sure, i bet alot of people dont care for it too.
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skrat_01

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#22 skrat_01
Member since 2007 • 33767 Posts

PC has all been about the graphicsKane04
No.

If you want to make silly defining divisions find me a game on any other system nearly as deep and complex as Dwarf Fortress.

Go on.

http://www.tigsource.com/features/images/dwarffortress-big.png

Or why massivley popular and diverse games such as World of Warcraft, Counter Strike, The Sims were never on the cuttting edge of visual fidelity?

PC gaming thrives on the broad scope of games, visuals are there for console and video card manafactures to show off hardware.

What will sell aternative controls is the systems of design, not the hardware.

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AnnoyedDragon

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#23 AnnoyedDragon
Member since 2006 • 9948 Posts

Cows and Lemming spent years taking the p*** out of the Wii for its waggle stick. Now they are getting it, people are using it as another excuse to bash PC? :roll:

What makes it all so so sad is the Wii supposedly started it all, but the Wii got their motion sensor technology from a PC motion sensor mouse.

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HenriH-42

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#24 HenriH-42
Member since 2007 • 2113 Posts

Motion controls are a gimmick. Developers will realize it sooner or later. The ones that already have are sticking with the PC. There's nothing to worry about.

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Mystic-G

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#25 Mystic-G
Member since 2006 • 6462 Posts
[QUOTE="Mystic-G"]

If anything I think PC gaming would make devs care less about motion controllers. Muhahaha... but seriously my take is that motion controls is a gimmick that won't live through the next-generation of consoles. I believe many developers think that it's very gimmicky which is reason #1 why Wii lacks a lot of third-party backing from the better developers and why Sony and MS have to weigh-out insentives to developers to produce for their product.

ThePlothole

The Wii lacks third party developers for two main reasons, neither of which are directly related to motion controls: One, the significant difference in performance makes porting games from the other two current gen systems difficult. And two, third party games just don't seem to sell very well on it.

Motion controls are not merely a gimmick. Properly implemented they can give a level of control that simply isn't possible with any conventional controller.

Let me know when motion controllers actually have to some good third-party games then.
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Vandalvideo

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#26 Vandalvideo
Member since 2003 • 39655 Posts
Considering there are motion controls on the PC; no.