Excluding ps now, I hate streaming.
@Ant_17: really, is mgs iv still on there??
That's the only game I've been dying to replay from ps3. They've been remastering most I've missed like heavy rain and beyond two souls.
Regardless, it's a excellent feature being offered at a cheap price. This month was a dollar for me to try it and although it isn't loaded with appealing games, it does have enough right now to justify paying even a full price for a few months.
@Ant_17: really, is mgs iv still on there??
That's the only game I've been dying to replay from ps3. They've been remastering most I've missed like heavy rain and beyond two souls.
There was a pic of alpha protocol having a Download option in PSnow, so they might be working on it.
Nah. Sony tends to focus on games you play though once or maybe twice to platinum. You could probably tear through the PS4 back catalogue in a months subscription.
@Pedro: I think when MS introduced EA access Sony said that they didn't see good value for there customers in it.
https://www.gamespot.com/articles/sony-said-no-to-ps4-ea-access-program-because-its-/1100-6421390/
Probably. Personally I’d rather just own the games that I want, preferably on physical formats, but more options for gamers is just a good thing all around.
If they don't, it shows they are thinking short term. Hope they are investing well for the future of gaming after consoles. hate to see them gone.
That would be awkward, considering their comments on EA access
Sony fans wouldn't care. lol
I think PS Now can be altered to have downloadable games, that wouldn't be much different. Whether they can offer the same type service might be hard, currently fee structure is designed around giving players access to older PS1, PS2, PS3 games, to add more current gen games will cost more, and Game Pass is already cheaper. Maybe they can fracture the service into whether people want it for one thing or another or both, pay depending on what they are using it for.
The future is streaming, Sony understands that. From a business standpoint it makes no sense, Sony is winning the gen, M$ is not. They are not desperate.
Sony copying Microsoft? That's unheard of! Sony has never copied another videogame company in the past, ridiculous to think it could happen now.
No I hope not stay in their own lane and keep making great games at retail / digital scrw these passes and services
Excluding ps now, I hate streaming.
Streaming is streaming so why would you exclude PS Now?
By the way it's future of console gaming so enjoy your physical games while you can.
I don't know why he exluded ps now when its pretty much the same thing as gamepass.
Maybe, however i believe they already have what they need. Add PS Now into the already existing PS+
There are over 600+ titles available, as times goes on add PS4 games as well.
This will add more sales with PS+ and expand the games library further.
@R4gn4r0k: ms doesnt release the info, so we wont know for sure. But i can see how it would(not yet though), if only 2million people have gamepass thats 20mil for ms a month. So in 10months its a budget for a aaa game but i think ms is doing a long investment here, at 10mil (1/4 of xboxs sold, its available on pc aswell) subs they would be cause thats 1.2billion a year.
Fanboys are the costumer every company dreams about. "No please, give me less value for your product!!"
Probably. I'm not interested in paying for it though. I've had Netflix in the past and never felt like I got much value from it. I'd rather just buy the games I want than pay for a service that gives me a bunch of random games, most that I probably wouldn't bother downloading.
@npiet1: I can't stand game streaming. I have a 150 download speed with a wired connection and yet somehow the quality of the stream would change every couple minutes. I couldn't stand that.
@R4gn4r0k: ms doesnt release the info, so we wont know for sure. But i can see how it would(not yet though), if only 2million people have gamepass thats 20mil for ms a month. So in 10months its a budget for a aaa game but i think ms is doing a long investment here, at 10mil (1/4 of xboxs sold, its available on pc aswell) subs they would be cause thats 1.2billion a year.
This is hard to calculate but:
A subscription on gamepass also means a lost sale, or multiple lost sales.
2 million people could subscribe. But if those 2 million were interested in purchasing ... say Forza Horizon 4 for 60 dollars, than that means less income.
@R4gn4r0k: ms doesnt release the info, so we wont know for sure. But i can see how it would(not yet though), if only 2million people have gamepass thats 20mil for ms a month. So in 10months its a budget for a aaa game but i think ms is doing a long investment here, at 10mil (1/4 of xboxs sold, its available on pc aswell) subs they would be cause thats 1.2billion a year.
This is hard to calculate but:
A subscription on gamepass also means a lost sale, or multiple lost sales.
2 million people could subscribe. But if those 2 million were interested in purchasing ... say Forza Horizon 4 for 60 dollars, than that means less income.
It's a long game strategy. Selling a new game brings a high income over a short period which them drops off sharply. where as if you have 2 million people giving you $10 a month, every month you'll get $240 million over a year. That's very good for books even if at the end of the day there is a net loss compared to selling the games at $60 each. It's a hook to bring in more new customers because they get all the new games for $120 a year rather than buying say 4 or 5 games at $60 each, this brings in more subscribers and in the end the result will be larger profits because.
The even longer strategy is that it'll convert gamers who are used to physical games (as well as new, upcoming generations of gamers) in to paying for streaming services which will mean they'll be able to stop developing and producing expensive consoles in favour of a cheap, set top, streaming boxes. The result being even more profit from much lower expenditure.
According to people here, whom do not represent the mass of consumers one bit, its called keeping your old hardware in a closet.
It's a long game strategy. Selling a new game brings a high income over a short period which them drops off sharply. where as if you have 2 million people giving you $10 a month, every month you'll get $240 million over a year. That's very good for books even if at the end of the day there is a net loss compared to selling the games at $60 each. It's a hook to bring in more new customers because they get all the new games for $120 a year rather than buying say 4 or 5 games at $60 each, this brings in more subscribers and in the end the result will be larger profits because.
The even longer strategy is that it'll convert gamers who are used to physical games (as well as new, upcoming generations of gamers) in to paying for streaming services which will mean they'll be able to stop developing and producing expensive consoles in favour of a cheap, set top, streaming boxes. The result being even more profit from much lower expenditure.
I'm a big believer in games having long legs, which is a bit harder to pull off now, since there are just SO MANY games coming out nowadays.
Still, if you want proof of good games selling years later: Just look at Dishonored. That game is still selling.
CSGO is still selling. PUBG will sell for years to come.
Capcom is still repackaging Street Fighter and selling it. LMAO.
But since MS believes in GAAS now (games as a service) yeah sure, I see their subscription plan work into that: with the majority of profit coming from microtransactions and lootboxes and whatnot.
Since Sony still makes a lot of singleplayer focussed games (Horizon, God of War, TLOU, Days, Ghost of Tsushima) and not GAAS, I really don't see them getting much profit out of dropping sales in favor of subscriptions.
Says the fan base who were trying to convince us that anyone who didn't want to talk to their cable box was living in Sony's buttcrack just a couple of years ago. Ya'll are so cute.
@R4gn4r0k: ms doesnt release the info, so we wont know for sure. But i can see how it would(not yet though), if only 2million people have gamepass thats 20mil for ms a month. So in 10months its a budget for a aaa game but i think ms is doing a long investment here, at 10mil (1/4 of xboxs sold, its available on pc aswell) subs they would be cause thats 1.2billion a year.
This is hard to calculate but:
A subscription on gamepass also means a lost sale, or multiple lost sales.
2 million people could subscribe. But if those 2 million were interested in purchasing ... say Forza Horizon 4 for 60 dollars, than that means less income.
While it does mean less income in that sense, it does open the door for more people to access the games. That wouldn't normally purchase them, they continue to pay for months on end and People still buy them even if the game is gamepass looking at SOD or SOT.
@R4gn4r0k: ms doesnt release the info, so we wont know for sure. But i can see how it would(not yet though), if only 2million people have gamepass thats 20mil for ms a month. So in 10months its a budget for a aaa game but i think ms is doing a long investment here, at 10mil (1/4 of xboxs sold, its available on pc aswell) subs they would be cause thats 1.2billion a year.
This is hard to calculate but:
A subscription on gamepass also means a lost sale, or multiple lost sales.
2 million people could subscribe. But if those 2 million were interested in purchasing ... say Forza Horizon 4 for 60 dollars, than that means less income.
Not really. It´s kind of the same thing when bundles first began to surface, most ran out screaming that by doing bundles it meant a lost full price sale. Case shows that bundles actually mean more sales and more exposure.
Game passes expand peoples game library and mean more access to more titles, titles they may never have tried.
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