Consoles will always be close especially since console games make money and get most of the development.
Getting the PC version of games because they are slightly better looking is not worth it for most people.
But they never were
360’s Xenos GPU was Incredible at launch. Likely equal to a X1800 XT. And the X1800XT was brand new and $500
*edit* 360’s Xenos GPU was Incredible at launch. Likely equal to a X1900 XT in capability. And the X1900XT was months from releasing and $550
The Xenos was based on ATi's upcoming X1000 series R520 architecture that came out in late 2005 same time frame as the 360. The thing that made the Xenos ahead of the curve in 2005 was the fact it was unified shader based allowing a slew of different ratios of the shader processors to work on different types of workloads not limited a set amount of processors for one type of work. But it was not equal to x1800xt nor x1900xt. X1800xt had 9.600 GPixel/s rate vs the Xeno's 4.0. And x1800xt had a texture rate of 9.6 GTexel/s vs Xeno's 8.0. and x1800xt had nearly 2x the memory bandwidth as well. 1900xt could do 10 GPixel/s and 10 GTexel/s rate...
it was clearly more technical and complicated than just comparing fill Rates. You simply have to google Xenos vs X1800 to see that. People with wayyy more knowledge about this than us usually came to the conclusion of X1800 to X1900 performance.
https://forum.beyond3d.com/threads/how-can-we-compare-the-xenos-to-other-unified-shader-pc-gpus.40252/
Would be nice if next gen consoles performed as well as Xenos did for its time. But that’s looking like a pipe dream these days.
altho I do think They’ll compare better vs PC than Xbox One did at launch
Log in to comment