@emgesp said:
@Random_Matt:
@EG101 said:
Another thing is 10 Teraflops won't give you the feeling a New Gen is starting.
I think we'll need Over 12 TF's and closer to 18 TF's to make games feel like a New Gen at 4K.
7 NM might not do that. The next shrink down the line from 7NM is 5 NM. Maybe a 5NM $600 priced console in 2021 or 2022 could give us the Next Gen jump we need.
5 NM by 2020
10 Teraflops definitely can when they cut off development for base PS4/XB1 models. You have to realize that Pro and XB1X are just mainly taking base quality games and upping the resolution, sometimes adding some extra details, but still the same game overall.
With 10 Teraflops becoming the new base line developers can really push their engines further than they could before in terms of rendering quality. Not to mention the move from Jaguar to Zen CPU cores will be a huge upgrade.
I assume improved lighting systems will see a big upgrade in next-gen games/engines. Also with the much better CPU we will see much better particle effects and higher NPC count than ever before. There is a lot of little stuff that as a whole can really make next-gen games shine even with a 10 Tflop GPU.
I absolutely agree. 10 Teraflops will probably be roughly the baseline for next gen game development across PlayStation, Xbox and PC for games coming out in late 2020+ --That's not to say PS5 and the next Xbox won't have more than 10 Tflops, they probably will, somewhat more.
For example, in mid 2012, Epic Games Tim Sweeney said of Unreal Engine 4 that the full feature set would need 1+ TFLOPs GPU.
https://www.geforce.com/whats-new/articles/stunning-videos-show-unreal-engine-4s-next-gen-gtx-680-powered-real-time-graphics?ClickID=bdssvkslezuk6kn6lm6gmde1k6nfesemdgyg
What is the target platform for UE4? What kind of hardware are gamers going to need to run UE4 based games?
Unreal Engine 4’s next-generation renderer targets DirectX 11 GPU’s and really starts to become interesting on hardware with 1+ TFLOPS of graphics performance, where it delivers some truly unprecedented capabilities. However, UE4 also includes a mainstream renderer targeting mass-market devices with a feature set that is appropriate there.
So the base console in 2013, Xbox One came in with 1.31 TFlops and PS4 1.84 TFlops and gaming PCs of that time could have 3-4+ TFlops (GTX 680, GTX 780). -- Fast forward now to 2020-2021, if PS5/ Xbox Next have 12+ TFlops with gaming PCs having even more, most games will be developed with that 10 Tflops baseline.
Log in to comment