In the most recent podcast of the 1UP Yours show Tim Sweeney and Mark Rein from Epic Games (Gears of War, Unreal Tournament) sat down and talked about Xbox Live Marketplace and a host of other topics. But the quote that stuck in people's heads was when Tim Sweeney implied Epic would like to give Gears of War maps away for free on Xbox Marketplace (like they did the original maps), but Microsoft won't let them.
Sweeney said, "We already released two [maps] and we have four more maps that we've built. We've been wanting to give them away for a long time but actually Microsoft has been pushing back on us for that. They're trying to build this business model around selling additional content for games and that's a valid idea, but definitely we would like to release more stuff for free, and we haven't been able to do so -- yet. Which is unfortunate, there's a lot of good business reasons for releasing free content for a game."
This naturally sparked some heavy debate on the Evil Avatar forums. Joystiq spoke with Mark Rein over the weekend and he laughed at how out of context the conversation was taken. He asked people to listen to the podcast before they weighed in. He says there are simple business philosophies separating Epic and Microsoft.
Rein says both Epic and Microsoft want to make money, they just have different philosophies on how to do it. Epic believes in giving content away for free, building the user base of their product by adding value after initial purchase. A model they've learned extremely well from being involved in the PC market for years. Microsoft believes in charging up front, and in the case of Xbox Marketplace, they have a store to run and infrastructure to pay for
http://www.joystiq.com/2007/04/09/microsoft-forcing-fees-marketplace-phil-101-with-epic-and-microsoft/
Crash Course is being offered for free on the PC, but Microsoft is charging 560 Microsoft Points for it via Xbox Live. This left many gamers, including L4D fans, a little miffed that content that is free elsewhere requires payment from the Xbox Live Marketplace. Valve has been known as a developer who does not like to charge for additional content for their products that people have already purchased, but it seems that the decision to charge for the Crash Course DLC was out of their hands.
"We own our platform, Steam. Microsoft owns their platform. They wanted to make sure there's an economy of value there," Faliszek told Eurogamer. He continued to explain why he felt the first DLC was available for free while the upcoming pack is not. "Well, they helped us get the first one out for free. We had the one DLC out for free. And I think... they have to look and say, wow, we're kind of being unfair to everybody else if these guys can do that."
http://www.planetxbox360.com/article_7760/Valve_Microsoft_Forced_Us_to_Charge_for_Left_4_Dead_DLC
A report that suggests Microsoft has some pretty strict policies on publishing Xbox 360 and Xbox Live Arcade games has come under attack by a Sony Playstation executive. Several days ago, Eurogamer reported that Microsoft's policies could allow them to refuse to release a game on its Xbox Live Arcade downloadable service if it appears first on Sony's Playstation Network. Microsoft also strongly suggests that multi-platform retail games have the same content across all of the game's version. If a PS3 game has any extra content, Microsoft reserves the right to not publish an Xbox 360 version of that game.
http://www.neowin.net/news/microsoft-slammed-by-sony-for-xbox-360-publishing-rules
Like I said Xdrones....agendas and practices. anti-competition, anti-consumer friendly, anti-development freedom.All companies are not the same in how they want to do business as has been shown: Lookin @ you AdobeArtist
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