Do you want your games to touch on serious subject matter?

  • 58 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Deathtransit
Deathtransit

3086

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 Deathtransit
Member since 2007 • 3086 Posts

[QUOTE="Vesica_Prime"]

Sure, if it means expanding and pushing videogames as an art medium.

ActicEdge

Do you think games can touch on mature subject matter intelligently and still be fun and enjoyable "games"?

AC, HR say yes. IMO I'd like to see more adult, mature games, but I don't think that a majority of games have to be that way.
Avatar image for deactivated-5ac102a4472fe
deactivated-5ac102a4472fe

7431

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#52 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

Yes, not all games, but some games sure are welcome to.

A game like Deus Ex, BF, or even CoD, have ample oppotunity to get thier hands dirty in some really serious subject matters, that would benefit thier respectible series alot (in the case of BF, I mean the SP part only ofcourse, which is kind of odd, since they are fairly new at it).

I am fairly sad that one of the games with the most thoughtful subject matter, was The Witcher (that I playied) and the fantasy genre is NOT the genre I would suspect having to raise up as a good example of this.

Kind of shameful to all the "would be" serious games out there :S

Ah Crud forgot about HR :P

Avatar image for Rekunta
Rekunta

8275

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#53 Rekunta
Member since 2002 • 8275 Posts

I don't know. Honestly, when I think of games, I think of FUN. I want to enjoy my experience while playing them, and find they satisfy a different need than movies or books do. I don't always watch movies to have fun, nor read a book for the same. They sometimes can be unpleasant to witness, but with games I usually tend to prefer a more light hearted approach. I believe the interactive nature of the medium is not as capable of conveying what its more passive brothers can. Well, until I see something that proves me otherwise, at least.

Avatar image for magnusm1
magnusm1

918

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 magnusm1
Member since 2009 • 918 Posts

Yes, games like MGS3, MGS: PW, AC, AC2, and

[spoiler] GARRY'S MOD [/spoiler]

Avatar image for trugs26
trugs26

7541

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#55 trugs26
Member since 2004 • 7541 Posts

[QUOTE="trugs26"]

Hm, I think I may have misinterpreted what this thread is about. Games obviously can touch on emotional issues, I thought we were wondering if games can touch on a serious subject matter. "Serious" not meaning a serious dramatic storyline, but rather, a problematic question we are faced with in life. Something intellectually challenging, rather than emotional. A game like Sanitarium is heavy on an emotional (and a very interesting) story. What I was inferring to was something that challenges the viewer on subjects like justice, morality, questions of meta ethical issues, what constitutes intelligence, etc.

I know games that are examples of these problems, but they only tell it as an emotional story. Nothing is actually critically assessing the matter.

And it was of this kind, that I claimed that no game has done. If it is "serious" in the sense of a serious, emotional, gripping story, then ofcourse games can do that, and can do it quite well.

Lucianu

I think its a matter of.. perspective. What i mean by that is how the viewer, the gamer, is affected by these aspects and how they can make the gamer at hand feel challenged intellectually with conflicts in their sense of what you described (justice, morality, depth), is subjective, it depends on each. A emotional take on these issues grabs the attention of the viewer.. Games have always ben one sided, but so have, if not most, movies. I think, i'm mearly generalizing anyway..

I see. Although, usually an emotional take on these matters aren't really intellectually useful, but rather emotionally stimulating. The fact that it grabs your attention by the emotions is just the beginning of how it isn't a very critical analysis of the subject matter, but rather a biased one (this doesn't dismiss that something critical can lead to something emotional for the viewer though).

Avatar image for Not-A-Stalker
Not-A-Stalker

5165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 Not-A-Stalker
Member since 2006 • 5165 Posts

[QUOTE="Not-A-Stalker"]I think it's possible. Like a Heavy Rain inspired direction. I'd be very interested in a game without any action in it and is more story and drama centered. I feel like all games now are easily comparable to action movies, but very few are comparable to a drama. And I think if games want to be taken more serious, we're going to have to explore those subjects more.BlbecekBobecek

You are talking about story and thats where you are wrong in my humble opinion. Videogame is completely different medium than movie and if you want to propose artistic experience, you have to look at it from a completely different angle (its sort of like paintings vs literature - both are completely different artistic disciplines). I think Flower is true piece of art among videogames and it has nothing to do with the story, its all about the expeirence.

Also, Heavy Rain is arts in a videogame and although there is great thriller story, thats not what makes it artistic. The gameplay is. The experience, the number of motions that you have to make with your controller just to use inhalator, the choices you make and the consequences they bring, etc. etc.

I don't disagree with what you're saying. I think there's room for games like Flower AND story heavy games to advance this medium. But I think your comparison is a bit wrong. I realize that games present a whole 'nother axis than a movie, being interactive and all, but it's still a moving picture experience. Movies and games aren't that different depending on which aspect we're talking about.
Avatar image for Jonzey123
Jonzey123

356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 Jonzey123
Member since 2005 • 356 Posts
How about that one game when you play a crack addicted rape victim who has to file her tax return in the middle of a concentration camp? No? Was I the only one who played that?
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 skrat_01
Member since 2007 • 33767 Posts

I don't know. Honestly, when I think of games, I think of FUN. I want to enjoy my experience while playing them, and find they satisfy a different need than movies or books do. I don't always watch movies to have fun, nor read a book for the same. They sometimes can be unpleasant to witness, but with games I usually tend to prefer a more light hearted approach. I believe the interactive nature of the medium is not as capable of conveying what its more passive brothers can. Well, until I see something that proves me otherwise, at least.

Rekunta
Because games have moved beyond being childrens toys? Of course games are capable of conveying a broad spectrum of emotions, they already do, even if the majority of games today are about power fantasy and empowerment - there's already more than enough games as evidence of it. A book, film or piece of music isn't going to convey the same sense of dread as a game like Fate of the World does to the player. Games are governed by their systems and mechanics, the problem is more often than not the underlying theme of the game - is non essential in working in conjunction with the systems and mechanics. When a game actually makes both relevant to each other, and has a strong theme with a bit of emotional depth, it means far more than a hundred Call of Duties will.