Does anyone else feel like RTS games should be PC only?

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Shenmue_Jehuty

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#1 Shenmue_Jehuty
Member since 2007 • 5211 Posts
I say this because every RTS game I've ever played on a console has felt awkward and just doesn't work as well as its PC counterpart. I've played, CC3 for both PC and 360; enjoyed the PC version tons, but the console version was just, not doing for me. It lacked something fundimental in its gameplay that the PC version clearly had. I don't know, maybe I'm just crazy. What are your thoughts on this?
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0bscurity

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#2 0bscurity
Member since 2005 • 836 Posts
If consoles could get a RTS with working KB+M I think it'd be great. Unreal did it, I don't see why another company can't take advantage of it.
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kozzy1234

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#3 kozzy1234
Member since 2005 • 35966 Posts
I do, ive tried a bunch of rts games on consoles but it just doesnt feel right imo. Plus there are so many more RTS games to pick from on PC.
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PSdual_wielder

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#4 PSdual_wielder
Member since 2003 • 10646 Posts
Does anyone feel the topic in question is already a fact?
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AAllxxjjnn

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#5 AAllxxjjnn
Member since 2008 • 19992 Posts
Well, first of all, they need some Keyboard and mouse support.
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aliblabla2007

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#6 aliblabla2007
Member since 2007 • 16756 Posts
As long as the controls of consoles are unsuitable for playing Real Time STRATEGY games, then yes, the genre should be PC-exclusive.
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white_sox

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#7 white_sox
Member since 2006 • 17442 Posts
I think turn based strategy games work well on consoles, but haven't exactly found A RTS I liked on consoles besides Red Alert on the PS1.
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_BlueDuck_

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#8 _BlueDuck_
Member since 2003 • 11986 Posts
I think there should be RTS games on consoles, but they shouldn't try to emulated the same kind of game. I don't see much point in trying to make what would best work with a keyboard/mouse work with a controller, the PC option will always be better. So there should be RTS on consoles that are uniquely console RTS games, games that will work with the standard or Wii controller without making any sacrifices compared to the mouse/keyboard. Pikmin is a great example; it's a fantastic RTS and couldn't be improved in any significant way with a PC set up.
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Redmoonxl2

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#9 Redmoonxl2
Member since 2003 • 11059 Posts

Well, first of all, they need some Keyboard and mouse support.AAllxxjjnn

Only that won't work. Control pads are the standard, so console RTS games need to be developed with that in mind. If a console RTS game were to come with keyboard/mouse support, it will be barely used due to the impractical setting of most consoles (living room) AND it will drive away people from the genre due to the sheer work (Yes, its work) involved if the game is anything like a PC RTS.

RTS games on consoles and PCs are meant to be different. For console RTS games to succeed, it needs to be aware of the audience its selling to and stop pretending it can replicate the experiences found in a PC RTS, because that is never going to happen.

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Auto_dude

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#10 Auto_dude
Member since 2006 • 163 Posts
PC is the platform to game on for RTS but HALO WARS has proven that its also possible on consoles. Damn the demo is so much fun. They have nearly perfected the control scheme on the xbox controller. Its a great translation from a PC control setup. Ensemble did it! They are the closest to doing this right. Not even Blizzard or Westwood pulled it off when it came to port their stuff on the N64 although that was along time ago. They were still pretty good though. Can't wait for more RTS games to hit the 360/PS3/Wii. Also can't wait for Dawn of War 2.
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sh0vet

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#11 sh0vet
Member since 2006 • 362 Posts

World of conflict would work on consoles. However starcraft, wc3, red alert, c&c, dawn of war, etc... So most rts games require a keyboard for mass groups and a mouse for mass clickings but a game like world in conflict would be okay.

Halo wars reminds me of back in a long while ago.. I bought c&c for my sega saturn. Then I was like dang you're telling me I can play this on pc with other people and bind groups of units to different keys.... I was sold then bought red alert next and been a pc gamer since.

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Bigboi500

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#12 Bigboi500
Member since 2007 • 35550 Posts
Honestly I've never really played any RTS games before so I might pick up Halo Wars since it's more easily accessible to players like me who are new to the genre. I could care less about scores.
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skrat_01

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#13 skrat_01
Member since 2007 • 33767 Posts
Honestly I think World in Conflict would have worked out well on console platforms. Games like Halo Wars seem to totally undermine the design that needs to be done to accomidate console gamers - aside from dumbing down mechanics to ease the learning curve....
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skrat_01

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#14 skrat_01
Member since 2007 • 33767 Posts
Honestly I've never really played any RTS games before so I might pick up Halo Wars since it's more easily accessible to players like me who are new to the genre. I could care less about scores. Bigboi500
You would be surprised how easy many RTSs are to get into.... even titles like BME2 and C&C3. There are plenty of in game tutorials, and flexible skirmish modes.
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BumFluff122

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#15 BumFluff122
Member since 2004 • 14853 Posts
no.
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sh0vet

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#16 sh0vet
Member since 2006 • 362 Posts

[QUOTE="Bigboi500"]Honestly I've never really played any RTS games before so I might pick up Halo Wars since it's more easily accessible to players like me who are new to the genre. I could care less about scores. skrat_01
You would be surprised how easy many RTSs are to get into.... even titles like BME2 and C&C3. There are plenty of in game tutorials, and flexible skirmish modes.

Its been the same since heat.net days. For red altert it was build mcv wiithin certain steps of resource, build one weak power plant, barracks(forgot you), build ore refinery, build adv. pwr plant, then war factory, etc... There is always a specific build order.

However I bet with halo wars it will be omg I can't move my analog stick fast enough so everyone builds same order and its "zerg" or what ever race can rush the fastest.

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skrat_01

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#17 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="Bigboi500"]Honestly I've never really played any RTS games before so I might pick up Halo Wars since it's more easily accessible to players like me who are new to the genre. I could care less about scores. sh0vet

You would be surprised how easy many RTSs are to get into.... even titles like BME2 and C&C3. There are plenty of in game tutorials, and flexible skirmish modes.

Its been the same since heat.net days. For read altert it was build mcv wiithin certain steps of resource, build one weak power plant, barracks(forgot you), build ore refinery, then build adv. pwr plant, then war factory, etc... There is always a specific build order.

However I bet with halo wars it will be omg I can't move my analog stick fast enough so everyone builds same order and its "zerg" or what ever race can rush the fastest.

Yeah pretty much since Dune 2 the build order / gameplay style has been the same. And on that note the balancing would have to be crucial - as it can be an utter game breaker in an RTS...
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sh0vet

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#18 sh0vet
Member since 2006 • 362 Posts
[QUOTE="sh0vet"]

[QUOTE="skrat_01"]You would be surprised how easy many RTSs are to get into.... even titles like BME2 and C&C3. There are plenty of in game tutorials, and flexible skirmish modes.skrat_01

Its been the same since heat.net days. For read altert it was build mcv wiithin certain steps of resource, build one weak power plant, barracks(forgot you), build ore refinery, then build adv. pwr plant, then war factory, etc... There is always a specific build order.

However I bet with halo wars it will be omg I can't move my analog stick fast enough so everyone builds same order and its "zerg" or what ever race can rush the fastest.

Yeah pretty much since Dune 2 the build order / gameplay style has been the same. And on that note the balancing would have to be crucial - as it can be an utter game breaker in an RTS...

Oh man lol so many typos in that post by me. I blame this JB I found at albertsons on sale for 20 when its normally 39. Dun worry I'm on a post watch tonight.

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AdmiralBison

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#19 AdmiralBison
Member since 2008 • 3970 Posts

Honestly I think World in Conflict would have worked out well on console platforms. Games like Halo Wars seem to totally undermine the design that needs to be done to accomidate console gamers - aside from dumbing down mechanics to ease the learning curve....skrat_01

yes I agree they could have gotten away with adding more feautres and using a bumper or trigger combination in tandem to call up groups or extra functions, however reading from gamefaqs board respone those who are not use to RTS games in general find the simple controls to work really well for them.

Maybe this is what really hasn't made RTS fly on consoles.

It's a simple as that really a different kind of market and different controls.

Looking at other RTS on consoles like C7C and BFME2 it's been implemented very well, but I do wonder how many gamers actuallly use thoe extra functions. For a veteran RTS player there second nature, but for a casual or those unfimiliar it is to complicated as they still need to come to grips with playing an RTS genre.

In light of all the reviews so far including GS- I am still purhcasing HaloWars and as well as StarCraft 2- I think the Live community may comes with some interesting strategies that may not have been foreseen in initial reviews and demos.

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Luigi_Vincetana

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#20 Luigi_Vincetana
Member since 2004 • 7389 Posts
Well Console RTSs would be fine if devs actually designed them with controller limitations in mind rather then trying to make the controls work with a PC design. This is why Pikmin was great.
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kweeni

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#21 kweeni
Member since 2007 • 11413 Posts
well they could make a good rts with controller limitations like Luigi_Vincetana sed. but it will never be as good as on pc