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Well, first of all, they need some Keyboard and mouse support.AAllxxjjnn
Only that won't work. Control pads are the standard, so console RTS games need to be developed with that in mind. If a console RTS game were to come with keyboard/mouse support, it will be barely used due to the impractical setting of most consoles (living room) AND it will drive away people from the genre due to the sheer work (Yes, its work) involved if the game is anything like a PC RTS.
RTS games on consoles and PCs are meant to be different. For console RTS games to succeed, it needs to be aware of the audience its selling to and stop pretending it can replicate the experiences found in a PC RTS, because that is never going to happen.
World of conflict would work on consoles. However starcraft, wc3, red alert, c&c, dawn of war, etc... So most rts games require a keyboard for mass groups and a mouse for mass clickings but a game like world in conflict would be okay.
Halo wars reminds me of back in a long while ago.. I bought c&c for my sega saturn. Then I was like dang you're telling me I can play this on pc with other people and bind groups of units to different keys.... I was sold then bought red alert next and been a pc gamer since.
Honestly I've never really played any RTS games before so I might pick up Halo Wars since it's more easily accessible to players like me who are new to the genre. I could care less about scores. Bigboi500You would be surprised how easy many RTSs are to get into.... even titles like BME2 and C&C3. There are plenty of in game tutorials, and flexible skirmish modes.
[QUOTE="Bigboi500"]Honestly I've never really played any RTS games before so I might pick up Halo Wars since it's more easily accessible to players like me who are new to the genre. I could care less about scores. skrat_01You would be surprised how easy many RTSs are to get into.... even titles like BME2 and C&C3. There are plenty of in game tutorials, and flexible skirmish modes.
Its been the same since heat.net days. For red altert it was build mcv wiithin certain steps of resource, build one weak power plant, barracks(forgot you), build ore refinery, build adv. pwr plant, then war factory, etc... There is always a specific build order.
However I bet with halo wars it will be omg I can't move my analog stick fast enough so everyone builds same order and its "zerg" or what ever race can rush the fastest.
You would be surprised how easy many RTSs are to get into.... even titles like BME2 and C&C3. There are plenty of in game tutorials, and flexible skirmish modes.[QUOTE="skrat_01"][QUOTE="Bigboi500"]Honestly I've never really played any RTS games before so I might pick up Halo Wars since it's more easily accessible to players like me who are new to the genre. I could care less about scores. sh0vet
Its been the same since heat.net days. For read altert it was build mcv wiithin certain steps of resource, build one weak power plant, barracks(forgot you), build ore refinery, then build adv. pwr plant, then war factory, etc... There is always a specific build order.
However I bet with halo wars it will be omg I can't move my analog stick fast enough so everyone builds same order and its "zerg" or what ever race can rush the fastest.
Yeah pretty much since Dune 2 the build order / gameplay style has been the same. And on that note the balancing would have to be crucial - as it can be an utter game breaker in an RTS...[QUOTE="sh0vet"][QUOTE="skrat_01"]You would be surprised how easy many RTSs are to get into.... even titles like BME2 and C&C3. There are plenty of in game tutorials, and flexible skirmish modes.skrat_01
Its been the same since heat.net days. For read altert it was build mcv wiithin certain steps of resource, build one weak power plant, barracks(forgot you), build ore refinery, then build adv. pwr plant, then war factory, etc... There is always a specific build order.
However I bet with halo wars it will be omg I can't move my analog stick fast enough so everyone builds same order and its "zerg" or what ever race can rush the fastest.
Yeah pretty much since Dune 2 the build order / gameplay style has been the same. And on that note the balancing would have to be crucial - as it can be an utter game breaker in an RTS...Oh man lol so many typos in that post by me. I blame this JB I found at albertsons on sale for 20 when its normally 39. Dun worry I'm on a post watch tonight.
Honestly I think World in Conflict would have worked out well on console platforms. Games like Halo Wars seem to totally undermine the design that needs to be done to accomidate console gamers - aside from dumbing down mechanics to ease the learning curve....skrat_01
yes I agree they could have gotten away with adding more feautres and using a bumper or trigger combination in tandem to call up groups or extra functions, however reading from gamefaqs board respone those who are not use to RTS games in general find the simple controls to work really well for them.
Maybe this is what really hasn't made RTS fly on consoles.
It's a simple as that really a different kind of market and different controls.
Looking at other RTS on consoles like C7C and BFME2 it's been implemented very well, but I do wonder how many gamers actuallly use thoe extra functions. For a veteran RTS player there second nature, but for a casual or those unfimiliar it is to complicated as they still need to come to grips with playing an RTS genre.
In light of all the reviews so far including GS- I am still purhcasing HaloWars and as well as StarCraft 2- I think the Live community may comes with some interesting strategies that may not have been foreseen in initial reviews and demos.
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