[QUOTE="-RPGamer-"] Yes it counts as a AAA title, but...
Do I think it deserves it?
No, of course I don't think it's deserves AAA on any system...
AdobeArtist
Why don't you think it deserves AAA?
The game to me is fundamentally flawed, and while at first it may seem huge I think it ends up killing the scope it seems to have with it's own flaws.
Bethesda did an outstanding job doing what Morrowind(or the remainder of TES) just couldn't, and thats be playable. This is a huge leap for the series, b/c traditionally it hasn't exactly been the friendliest of series to jump into.
However, with this large leap in progress came a falter in basics. Dynamic leveling is just an overly flawed concept for an RPG IMHO.
- Why level up? You don't need to at all, for instance I've created a character that was a guild master for everything at level 1, and I even plowed through the arena within the first few hours of the game at level 1 as well. This shouldn't be possible, I shouldn't be some master of all things at level 1.
- Why explore? At first, yeah it's cool. But honestly why should I explore? I'm never going to trip across something that I shouldn't be able to handle since it's leveled to me, and in turn I'll never really discover much worth looking for since these things are also leveled to me. Dynamic leveling in this instance kills the concept of going into a dungeon, for example, and finding that enemy that is impossible to be at your current level, but you're sneak is just high enough to get that really nice dagger before you should be able to.
- Losing the sense of accomplishment? This ones more difficult to explain, but I'll attempt none the less. If I face character A in the beginning of the game, I don't expect to return later after I've power leveled and find that they're right with me. There's no sense of "ha look how easy this poor chump is now" (kind of the opposite of the last bullet really).
Now I'm not saying dynamic leveling doesn't have it's place, but it should be used sparingly imho. Only certain types or very specific enemies should level with the main character. There needs to be a balance between dynamic leveling and static for enemies and equipment.
Realize I'm not saying it sucks, prolly give it in the 8.0-8.9 range some where.
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