does xbox one Improved CPU/GPU specs make it better than ps4

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Aidenfury19

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#51 Aidenfury19
Member since 2007 • 2488 Posts

No. The only reason they revised their specs upwards as much as they could was to try to make them closer to parity, but the hardware used by the XBONE is inherently less capable (with more bottlenecks) than what is in the PS4 and a small boost in clock speed doesn't change that.

Had they boosted the GPU clock by 150Mhz it might have actually been worth mentioning, realistically we're talking more like a 5-7% improvement overall if things scaled linearly, which often isn't the case (meaning real-world it could be more like a 2-4% difference).

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ReadingRainbow4

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#52 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ronvalencia"]

[QUOTE="ReadingRainbow4"]

Not even close.

QUIKnEZ

 

http://www.videogamer.com/news/xbox_one_and_ps4_have_no_advantage_over_the_other_says_redlynx.html

Speaking to VideoGamer.com at E3, Ilvessuo said: " Obviously we have been developing this game for a while and you can see the comparisons. I would say if you know how to use the platform they are both very powerful. I don't see a benefit over the other with any of the consoles."

 

----

http://www.videogamer.com/xboxone/metal_gear_solid_5_the_phantom_pain/news/ps4_and_xbox_one_power_difference_is_minimal_says_kojima.html

"The difference is small, and I don't really need to worry about it," he said, suggesting versions for Xbox One and PS4 won't be dramatically different.

 

 

----

http://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs

 

"Of course, the Xbox One isnt to be counted out. We asked Guay how the Xbox One version of Watch_Dogs would be different compared to the PC and PS4 versions of the game, to which he replied that, The Xbox One is a powerful platform, as of now we do not foresee a major difference in on screen result between the PS4 and the Xbox One. Obviously since we are still working on pushing the game on these new consoles, we are still doing R&D."

----

link

 

"We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay answered. "It's obvious to us that its going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us thats good, but everyday it changes almost. Were pushing it and were going to continue doing that until [Watch Dogs] ship date."

 

http://www.polygon.com/2013/8/1/4580380/carmack-on-next-gen-console-hardware-very-close-very-good

Carmack on next-gen console hardware: 'very close,' 'very good'

 

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

^^^^^^ Read and weep SONY drones. Developers > You Truth hurts, relying on theoretical specs is useless, to understand the differences you would have to be intimately familiar with each architecture.

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

That's a pretty big ringing endorsement.  Remember it's also in developer interest to remain somehwat translucent in their preferences.

We'll most likely see even bigger differences between the two consoles as the gen marches on than we have between the 360/ps3. Remember this is just the start.

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Pariah_001

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#53 Pariah_001
Member since 2003 • 4850 Posts

[QUOTE="ReadingRainbow4"]

Not even close.

ronvalencia

 

http://www.videogamer.com/news/xbox_one_and_ps4_have_no_advantage_over_the_other_says_redlynx.html

Speaking to VideoGamer.com at E3, Ilvessuo said: " Obviously we have been developing this game for a while and you can see the comparisons. I would say if you know how to use the platform they are both very powerful. I don't see a benefit over the other with any of the consoles."

 

----

http://www.videogamer.com/xboxone/metal_gear_solid_5_the_phantom_pain/news/ps4_and_xbox_one_power_difference_is_minimal_says_kojima.html

"The difference is small, and I don't really need to worry about it," he said, suggesting versions for Xbox One and PS4 won't be dramatically different.

 

 

----

http://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs

 

"Of course, the Xbox One isnt to be counted out. We asked Guay how the Xbox One version of Watch_Dogs would be different compared to the PC and PS4 versions of the game, to which he replied that, The Xbox One is a powerful platform, as of now we do not foresee a major difference in on screen result between the PS4 and the Xbox One. Obviously since we are still working on pushing the game on these new consoles, we are still doing R&D."

----

link

 

"We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay answered. "It's obvious to us that its going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us thats good, but everyday it changes almost. Were pushing it and were going to continue doing that until [Watch Dogs] ship date."

 

http://www.polygon.com/2013/8/1/4580380/carmack-on-next-gen-console-hardware-very-close-very-good

Carmack on next-gen console hardware: 'very close,' 'very good'

 

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

So, as time goes on, is your argument going to be that First Party Developers will embellish the PS4's ability or that third party devs are just being diplomatic for the sake of gimping their product?

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campzor

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#54 campzor
Member since 2004 • 34932 Posts

You can see the exact moment when lems got the bad news.

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sephaien

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#55 sephaien
Member since 2007 • 129 Posts

We should pass this kind of arguments now. 

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ronvalencia

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#56 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="ReadingRainbow4"]

Not even close.

Pariah_001

 

http://www.videogamer.com/news/xbox_one_and_ps4_have_no_advantage_over_the_other_says_redlynx.html

Speaking to VideoGamer.com at E3, Ilvessuo said: " Obviously we have been developing this game for a while and you can see the comparisons. I would say if you know how to use the platform they are both very powerful. I don't see a benefit over the other with any of the consoles."

 

----

http://www.videogamer.com/xboxone/metal_gear_solid_5_the_phantom_pain/news/ps4_and_xbox_one_power_difference_is_minimal_says_kojima.html

"The difference is small, and I don't really need to worry about it," he said, suggesting versions for Xbox One and PS4 won't be dramatically different.

 

 

----

http://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs

 

"Of course, the Xbox One isnt to be counted out. We asked Guay how the Xbox One version of Watch_Dogs would be different compared to the PC and PS4 versions of the game, to which he replied that, The Xbox One is a powerful platform, as of now we do not foresee a major difference in on screen result between the PS4 and the Xbox One. Obviously since we are still working on pushing the game on these new consoles, we are still doing R&D."

----

link

 

"We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay answered. "It's obvious to us that its going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us thats good, but everyday it changes almost. Were pushing it and were going to continue doing that until [Watch Dogs] ship date."

 

http://www.polygon.com/2013/8/1/4580380/carmack-on-next-gen-console-hardware-very-close-very-good

Carmack on next-gen console hardware: 'very close,' 'very good'

 

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

So, as time goes on, is your argument going to be that First Party Developers will embellish the PS4's ability or that third party devs are just being diplomatic for the sake of gimping their product?

There's very little reason to gimp their products when the PC would be running the best version.
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Pariah_001

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#57 Pariah_001
Member since 2003 • 4850 Posts

They have an alibi for the PC since both Sony and Microsoft know that PC-centric gamers aren't likely to be console owners.

I'm just gonna find it really hilarious if and when a PS4 exclusive turns out to have a graphics equal to or great than a multiplat the PC version of which is superior to both the PS4 and Xbox versions. That would really put things into perspective.

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ronvalencia

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#58 ronvalencia
Member since 2008 • 29612 Posts

No. The only reason they revised their specs upwards as much as they could was to try to make them closer to parity, but the hardware used by the XBONE is inherently less capable (with more bottlenecks) than what is in the PS4 and a small boost in clock speed doesn't change that.

Had they boosted the GPU clock by 150Mhz it might have actually been worth mentioning, realistically we're talking more like a 5-7% improvement overall if things scaled linearly, which often isn't the case (meaning real-world it could be more like a 2-4% difference).

Aidenfury19

Please define these bottlenecks.

XBONE has the following points

1. Faster memory write performance when compared to PS4. Remember, Xbox 360's 10 MB EDRAM has handled 1280x720p and just under 720p render targets. The difference between 1920x1080p vs 1280x720p is 2.25X more pixels i.e. 22 MB. AMD GCN doesn't have to do the workaround double HDR FP frame buffers like the Xbox 360 e.g. Halo 3(1). 32MB ESRAM is also dual ported for concurrent read and write operations i.e. 204 GB/s peak with back writes.

2. Faster CPU connection to the GPU i.e. not limited by PS4's CPU's "<20 GB/s CPU IO" to external memory and 10 GB/s per direction Onion/Onion+ link between CPU and GPU.

Reference

1. http://www.joystiq.com/2007/10/01/bungie-halo-3-resolution-cut-for-hdr-lighting/

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ronvalencia

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#59 ronvalencia
Member since 2008 • 29612 Posts

They have an alibi for the PC since both Sony and Microsoft know that PC-centric gamers aren't likely to be console owners.

I'm just gonna find it really hilarious if and when a PS4 exclusive turns out to have a graphics equal to or great than a multiplat the PC version of which is superior to both the PS4 and Xbox versions. That would really put things into perspective.

Pariah_001
Comparing PS4 exclusive vs other games would not negate the artwork difference/artwork subjectivity i.e. bad hardware benchmark practise.
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ronvalencia

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#60 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="QUIKnEZ"][QUOTE="ronvalencia"]

 

http://www.videogamer.com/news/xbox_one_and_ps4_have_no_advantage_over_the_other_says_redlynx.html

Speaking to VideoGamer.com at E3, Ilvessuo said: " Obviously we have been developing this game for a while and you can see the comparisons. I would say if you know how to use the platform they are both very powerful. I don't see a benefit over the other with any of the consoles."

 

----

http://www.videogamer.com/xboxone/metal_gear_solid_5_the_phantom_pain/news/ps4_and_xbox_one_power_difference_is_minimal_says_kojima.html

"The difference is small, and I don't really need to worry about it," he said, suggesting versions for Xbox One and PS4 won't be dramatically different.

 

 

----

http://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs

 

"Of course, the Xbox One isnt to be counted out. We asked Guay how the Xbox One version of Watch_Dogs would be different compared to the PC and PS4 versions of the game, to which he replied that, The Xbox One is a powerful platform, as of now we do not foresee a major difference in on screen result between the PS4 and the Xbox One. Obviously since we are still working on pushing the game on these new consoles, we are still doing R&D."

----

link

 

"We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay answered. "It's obvious to us that its going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us thats good, but everyday it changes almost. Were pushing it and were going to continue doing that until [Watch Dogs] ship date."

 

http://www.polygon.com/2013/8/1/4580380/carmack-on-next-gen-console-hardware-very-close-very-good

Carmack on next-gen console hardware: 'very close,' 'very good'

 

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

ReadingRainbow4

^^^^^^ Read and weep SONY drones. Developers > You Truth hurts, relying on theoretical specs is useless, to understand the differences you would have to be intimately familiar with each architecture.

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

That's a pretty big ringing endorsement.  Remember it's also in developer interest to remain somehwat translucent in their preferences.

We'll most likely see even bigger differences between the two consoles as the gen marches on than we have between the 360/ps3. Remember this is just the start.

It depends on the workload type e.g. back write operations on PS4 would be slower than X1 i.e. GDDR5 module doesn't handle concurrent read and write operations.
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ronvalencia

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#61 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"]

[QUOTE="ReadingRainbow4"]

Not even close.

QUIKnEZ

http://www.videogamer.com/news/xbox_one_and_ps4_have_no_advantage_over_the_other_says_redlynx.html

Speaking to VideoGamer.com at E3, Ilvessuo said: " Obviously we have been developing this game for a while and you can see the comparisons. I would say if you know how to use the platform they are both very powerful. I don't see a benefit over the other with any of the consoles."

----

http://www.videogamer.com/xboxone/metal_gear_solid_5_the_phantom_pain/news/ps4_and_xbox_one_power_difference_is_minimal_says_kojima.html

"The difference is small, and I don't really need to worry about it," he said, suggesting versions for Xbox One and PS4 won't be dramatically different.

----

http://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs

"Of course, the Xbox One isnt to be counted out. We asked Guay how the Xbox One version of Watch_Dogs would be different compared to the PC and PS4 versions of the game, to which he replied that, The Xbox One is a powerful platform, as of now we do not foresee a major difference in on screen result between the PS4 and the Xbox One. Obviously since we are still working on pushing the game on these new consoles, we are still doing R&D."

----

link

"We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay answered. "It's obvious to us that its going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us thats good, but everyday it changes almost. Were pushing it and were going to continue doing that until [Watch Dogs] ship date."

http://www.polygon.com/2013/8/1/4580380/carmack-on-next-gen-console-hardware-very-close-very-good

Carmack on next-gen console hardware: 'very close,' 'very good'

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

^^^^^^ Read and weep SONY drones. Developers > You Truth hurts, relying on theoretical specs is useless, to understand the differences you would have to be intimately familiar with each architecture.

PS4 doesn't have a monopoly on theoretical specs.
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delta3074

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#62 delta3074
Member since 2007 • 20003 Posts

specs don't make anything better than anything.

games are what makes some consoles better than other consoles.

Riverwolf007
We have a winner:)
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silversix_

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#63 silversix_
Member since 2010 • 26347 Posts
Its not cpu that should've been OC but the laughable gpu inside the box. a 7770 inside a 2013 console that uses AA batteries :lol: epic just epic.
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KillzoneSnake

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#64 KillzoneSnake
Member since 2012 • 2761 Posts

We dont know what clock rate PS4 cpu will run. Its between the 1.6 and 2.0ghz range. But even if PS4 cpu was 1.6 the 100mhz advantage is nothing compared to PS4's GPU advantage.

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tdkmillsy

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#65 tdkmillsy
Member since 2003 • 6617 Posts
Both are close enough to make it irrelevant. Games and overall experience will be the decided factors. Graphics are only a small part of the overall experience unless the difference are massive which they wont be.
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ronvalencia

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#66 ronvalencia
Member since 2008 • 29612 Posts
Its not cpu that should've been OC but the laughable gpu inside the box. a 7770 inside a 2013 console that uses AA batteries :lol: epic just epic.silversix_
X1 doesn't have 7770.
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gpuking

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#67 gpuking
Member since 2004 • 3914 Posts
24 people are clueless as their grandmas. They have seriously failed maths in high school.
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Evo_nine

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#68 Evo_nine
Member since 2012 • 2224 Posts

No but the second GPU will.

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donalbane

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#69 donalbane
Member since 2003 • 16383 Posts
It made two remarkably similar pieces of gaming hardware that much more similar.
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Douevenlift_bro

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#70 Douevenlift_bro
Member since 2013 • 6804 Posts

LMAO no.

 

PS4 still has more powerful CPU + GPU + Memory

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Chutebox

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#71 Chutebox
Member since 2007 • 51616 Posts

[QUOTE="QUIKnEZ"][QUOTE="ronvalencia"]

 

http://www.videogamer.com/news/xbox_one_and_ps4_have_no_advantage_over_the_other_says_redlynx.html

Speaking to VideoGamer.com at E3, Ilvessuo said: " Obviously we have been developing this game for a while and you can see the comparisons. I would say if you know how to use the platform they are both very powerful. I don't see a benefit over the other with any of the consoles."

 

----

http://www.videogamer.com/xboxone/metal_gear_solid_5_the_phantom_pain/news/ps4_and_xbox_one_power_difference_is_minimal_says_kojima.html

"The difference is small, and I don't really need to worry about it," he said, suggesting versions for Xbox One and PS4 won't be dramatically different.

 

 

----

http://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs

 

"Of course, the Xbox One isnt to be counted out. We asked Guay how the Xbox One version of Watch_Dogs would be different compared to the PC and PS4 versions of the game, to which he replied that, The Xbox One is a powerful platform, as of now we do not foresee a major difference in on screen result between the PS4 and the Xbox One. Obviously since we are still working on pushing the game on these new consoles, we are still doing R&D."

----

link

 

"We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay answered. "It's obvious to us that its going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us thats good, but everyday it changes almost. Were pushing it and were going to continue doing that until [Watch Dogs] ship date."

 

http://www.polygon.com/2013/8/1/4580380/carmack-on-next-gen-console-hardware-very-close-very-good

Carmack on next-gen console hardware: 'very close,' 'very good'

 

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

ronvalencia

^^^^^^ Read and weep SONY drones. Developers > You Truth hurts, relying on theoretical specs is useless, to understand the differences you would have to be intimately familiar with each architecture.

PS4 doesn't have a monopoly on theoretical specs.

Ya, I fully expect devs to announce to gamers that one of their games on two consoles will be significantly better than the other. Come on guys, common sense.

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deactivated-57d8401f17c55

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#72 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

Spec-wise PS4 is still more "powerful," not accounting for:

  • Having to handle its own audio
  • Having to handle the eye toy (if used)
  • Havng to do all calculations locally, no cloud advantage out of the box (physics, AI).

Bandwidth wise they are largely the same, TOTAL power wise they are the same, developers agree.

Developers > You.

PS4 and X1 are the same power.

QUIKnEZ

Xbox fanboys are and always will be, the dumbest...

1. Ps4 also has a seperate chip for Audio, and the Xbox has to handle processing for the Kinect as well, though both camera's are utterly useless crap anyways.

Microsoft sure did pull out a marketing win with that "the cloud" BS.  People don't even know that Sony and the Ps4 has something very similar, probably better - Gaikai.

It's just storage space, and can be used for small online applications, that's it people.

That said, Xbox does have a marginal lead in CPU power, but the HUGE gpu and bandwidth advantage in the PS4 is the only thing that matters. 

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tormentos

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#73 tormentos
Member since 2003 • 33798 Posts

[QUOTE="silversix_"]Its not cpu that should've been OC but the laughable gpu inside the box. a 7770 inside a 2013 console that uses AA batteries :lol: epic just epic.ronvalencia
X1 doesn't have 7770.

 

You are right 1.18tf is less than 7770.

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deactivated-5ba16896d1cc2

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#74 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="Netherscourge"]

Microsoft should clock it up to 2.75ghz and slap a watercooler on it.

Then, I'd be impressed.

 

The PS4 has a 1.84 TFLOP rating out of the box without any overclocking.

The XB1 had a 1.23 TFLOP rating out of the box before they decided to increase the GPU and CPU clocks.

The XB1 is probably up to 1.36 now, with all the boosting. But, the GPU does more work than a CPU on a gaming console, so boosting the CPU might just increase stuff like response time when switching Cable TV channels or Kinect Swipe Gestures on the XB1.

You won't see a noticably higher framerate in any games with just a 0.15ghz CPU boost. It's the GPU they need to boost to get noticably better gaming performance.

WilliamRLBaker

lol as If tflops are the end metric by which system power is measured? oh nethercrap please keep being you, you provide to many laughs.

uh yes Tflops is actually very relevant... both GPU's in both consoles are from the same GPU maker AMD, and both sport the same exact GPU architecture.... so just go look at the GCN family tree and see that the higher the tflop count on that card, the better it will perform

 

and you look on paper the TMU's, ROPS, shader processors and ps4 has xbox one beat in all catergories. simply no denying that the ps4 gpu is stronger then the xbox one gpu 

 

your post would make sense though if both consoles had different CPU's/ 1 console nvidia GPU the other AMD etc... 

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Douevenlift_bro

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#75 Douevenlift_bro
Member since 2013 • 6804 Posts

[QUOTE="QUIKnEZ"]

Spec-wise PS4 is still more "powerful," not accounting for:

  • Having to handle its own audio
  • Having to handle the eye toy (if used)
  • Havng to do all calculations locally, no cloud advantage out of the box (physics, AI).

Bandwidth wise they are largely the same, TOTAL power wise they are the same, developers agree.

Developers > You.

PS4 and X1 are the same power.

Chozofication

Xbox fanboys are and always will be, the dumbest...

1. Ps4 also has a seperate chip for Audio, and the Xbox has to handle processing for the Kinect as well, though they're both utterly useless crap anyways.

Microsoft sure did pull out a marketing win with that "the cloud" BS.  People don't even know that Sony and the Ps4 has something very similar, probably better - Gaikai.

It's just storage space, and can be used for small online applications, that's it people.

That said, Xbox does have a marginal lead in CPU power, but the HUGE gpu and bandwidth advantage in the PS4 is the only thing that matters. 

This ^

X1 fanboys seem to think PS4 has no dedicated chips for audio or multi tasking

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CHRION987

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#76 CHRION987
Member since 2008 • 468 Posts

The timing seems off to me, I think there seems to be a chance the first X1's coming off the line have the old speccs, and the newer 1's coming off the line have the revamped speccs. Gonna be pretty funny if true and people find out. Doesnt seem like its ever a good idea to be an early adopter.

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Martin_G_N

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#77 Martin_G_N
Member since 2006 • 2124 Posts

No. We don't know what frequenzy the CPU in the PS4 will run on. It was rumored a few months ago it could be clocked over 2 GHZ. Besides, the GPU in the PS4 is still vastly superior. As for the X1, 150MHZ increase is just enough power increase to run some extra ads.

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MoneySha

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#78 MoneySha
Member since 2013 • 209 Posts
Here's a better perspective... http://www.youtube.com/watch?v=R9js5ikUB_g
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-Damien-

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#79 -Damien-
Member since 2004 • 5355 Posts

Another beatdown, Xbone lost again.

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musicalmac

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#80 musicalmac  Moderator
Member since 2006 • 25101 Posts
This isn't really so much a topic as it is bait. No go.