@Juub1990 said:
@jg4xchamp: Lol they do. See I can do that too.
Okay sunshine.
Twilight Princess has good game feel and controls nicely, that's where all its positives end. First of all its pretty damning that the games combat is as easy as Wind Waker. Not that it doesn't make Wind Waker dull as well, but at least Wind Waker you can sort of forgive given the aesthetic and tone of that game. It's more light hearted, so the general ease of play at least fits. Twilight Princess is trying to be the more darker Zelda, and without the hero mode they added in a fucking overpriced remaster close to a decade later, is a massive cake walk. So the lazy counter of "well Souls games are just zelda but they hit hard"....uh yeah, because difficulty balance is a pretty important aspect of game design. Stakes are a product of conflict, conflict in games isn't a product of the story, it's a product of the mechanics, through difficulty. The deliberate animations and precise nature of Souls combat carries a ton of weight, because small **** ups lead to massive chunks of your health bar taking a hit. TP doesn't have, and that would just be the basic problem.
The other foolish defense people make for TP is that "it has a bunch of moves" you can unlock from ghost link. Problem, they are all optional to find, and because they are all option to find, there aren't any enemies in the game that actually take advantage of your trick moves. The base attacks are all you really need to beat the game, because the game had to be designed in a way to adjust to the fact that you may or may not find those moves. So they are ultimately a superfluous addition to the game. In a vacuum just looking at the mechanics? Sure TP would actually have good combat, the problem? The rest of the game lets it down, and that part is just as important to the make up of an action game.
Beat em ups have scoring systems, different enemies that are fundamentally more difficulty to deal with standard means (though beatable), but can be made quick work the better you understand the tools at your disposal. Not the case with Twilight Princess. And Majora's combat isn't exactly any different from Ocarina to warrant some massive praise, so don't exactly know what we're giving credit to there.
And Skyward Sword's combat is some shitty simon's says shit that people apologize for because of the novelty of the games motion controls. But if anything it's as shallow as it's always been, if not more rigid than usual.
It's why people who actually know shit about shit when it comes to action games or have an understanding of in what ways the Souls combat is a massive improvement on Zelda's z-targeting combat, Zelda is anything above "meh". I mean Uninspired also doesn't know shit about shit (I mean I'd still take Zelda over Half Life 2 all things considered), but that's just broken clock rule in effect. Even ghost makes a valid criticism every blue moon.
The addition of hero mode only fixed one half of the problem in Twilight Princess combat, a pretty significant half, but half. Lucky for Zelda, the highlight of the series isn't really it's core combat. It's supposed to be more about the exploration and puzzle solving in the dungeons. Which admittedly has its own short comings, but it's a lot better and more worthy of praise than Zelda's combat which is at best functional, but mediocre.
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