DOW2 hype, where is it ?? 56k

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skrat_01

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#51 skrat_01
Member since 2007 • 33767 Posts
Bought the game today. It is damn good. Sigleplayer surprisingly awesome, and the multiplayer is good as always. I can see it getting AAA or AA.
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Frozzik

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#52 Frozzik
Member since 2006 • 3914 Posts

Bought the game today. It is damn good. Sigleplayer surprisingly awesome, and the multiplayer is good as always. I can see it getting AAA or AA.skrat_01

just playing through the sp myself. Not a fan of rts online tbh.

Love it. Fantastic game, can easily see it getting 9 here, it did at gamespy and ign.

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Master-Thief-09

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#53 Master-Thief-09
Member since 2009 • 2534 Posts
AA Anything lower would be a shock.
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spinecaton

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#54 spinecaton
Member since 2003 • 8986 Posts
[QUOTE="mo0ksi"][QUOTE="Frozzik"]

sig worthy......

You are right though, DoW2 is many levels higher than HW. If you think otherwise you really need an eye test.

To all the other moaning hermits here, its people like you that are keeping PC gameing in the stoneage, I for one applaud Relic for trying something different rather than making DoW with better graphics.

Frozzik

Hey now, I'm not moaning. I knew the direction Relic was taking before I played the beta. I just wasn't impressed is all. Understand that just cause hermits might not like a certain exclusive doesn't mean anything other than the fact that your opinion differs from theirs. Besides, I think Relic is better than this.

I still think relic deserve more respect. Many love the new DoW. Especially fans of the WH40k tabletop game. From what i read this is part of Relic's strategy with DoW2, to get closer to WH40k battles in the TB game. Maybe GW even had a hand in the design of DoW2.

More Devs need to give old and tired PC genres a kick up the backside imo.

The only thing that makes it like the tabletop game is now you have to rely on cover. This is nothing like the tabletop game. Where you can have 20 Ork Boyz in one squad in the table top, you can have only 5 in DoW2. Maybe if 40k was all about skirmishes then I would agree but it isn't.

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AdrianWerner

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#55 AdrianWerner
Member since 2003 • 28441 Posts

The only thing that makes it like the tabletop game is now you have to rely on cover. This is nothing like the tabletop game. Where you can have 20 Ork Boyz in one squad in the table top, you can have only 5 in DoW2. Maybe if 40k was all about skirmishes then I would agree but it isn't.

spinecaton

I disagree. it plays very similiar. It's all about micromanagment now and every unit counts and has special abilities.

Of course it doesn't recreate the tabletop game fully, but it does have similiar feel and flow

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spinecaton

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#56 spinecaton
Member since 2003 • 8986 Posts
[QUOTE="spinecaton"]

The only thing that makes it like the tabletop game is now you have to rely on cover. This is nothing like the tabletop game. Where you can have 20 Ork Boyz in one squad in the table top, you can have only 5 in DoW2. Maybe if 40k was all about skirmishes then I would agree but it isn't.

AdrianWerner

I disagree. it plays very similiar. It's all about micromanagment now and every unit counts and has special abilities.

Of course it doesn't recreate the tabletop game fully, but it does have similiar feel and flow

Okay so it recreates the before battle set up... sweet. What about if/when Necrons come out in DoWII, what upgrades are they going to have? I play Imperial Guard and Necrons, while Imperial Guards have the ability to be upgraded it usually wasn't worth it outside the Vox-Casters. Then again I play las-cannon heavy with 33 las-cannons in a 2,500 game. Necrons only have the ability to be upgraded on the Lord. I think the units in DoW1 were more like the tabletop game then DoWII. I was able to upgrade my units in DoW1 to almost mimic how I play during tabletop play.

What besides micromanagment and cover mimics the table top game.

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_Pedro_

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#57 _Pedro_
Member since 2004 • 6829 Posts

AA~AAA

That said I still absolutely despise 1vs1 multiplayer, dislike the matchmaking system (it's still better than the system they used earlier in CoH though) and I'm probably in a minority with this, but I do not like what the tyranids bring to DoW2. I would've much rather have seen either the Imperial Guard or Necrons. There is also a lack of maps and the lan function to play over network seems to be messed up, but that is most likely a client based error. Also coming from SupCom there are a serious lack of quantity of units on screen.

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XaosII

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#58 XaosII
Member since 2003 • 16705 Posts

Okay so it recreates the before battle set up... sweet. What about if/when Necrons come out in DoWII, what upgrades are they going to have? I play Imperial Guard and Necrons, while Imperial Guards have the ability to be upgraded it usually wasn't worth it outside the Vox-Casters. Then again I play las-cannon heavy with 33 las-cannons in a 2,500 game. Necrons only have the ability to be upgraded on the Lord. I think the units in DoW1 were more like the tabletop game then DoWII. I was able to upgrade my units in DoW1 to almost mimic how I play during tabletop play.

What besides micromanagment and cover mimics the table top game.

spinecaton

Necrons or IG arent in DoW2. Why are you basing the similarities between the TT and DoW2 for races that arent even in the game for it? You are complaining how it doesn't match the TT based on your perception of how they MIGHT be implemented if they were put into the game.

That just seems really odd.

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spinecaton

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#59 spinecaton
Member since 2003 • 8986 Posts
[QUOTE="spinecaton"]

Okay so it recreates the before battle set up... sweet. What about if/when Necrons come out in DoWII, what upgrades are they going to have? I play Imperial Guard and Necrons, while Imperial Guards have the ability to be upgraded it usually wasn't worth it outside the Vox-Casters. Then again I play las-cannon heavy with 33 las-cannons in a 2,500 game. Necrons only have the ability to be upgraded on the Lord. I think the units in DoW1 were more like the tabletop game then DoWII. I was able to upgrade my units in DoW1 to almost mimic how I play during tabletop play.

What besides micromanagment and cover mimics the table top game.

XaosII

Necrons or IG arent in DoW2. Why are you basing the similarities between the TT and DoW2 for races that arent even in the game for it? You are complaining how it doesn't match the TT based on your perception of how they MIGHT be implemented if they were put into the game.

That just seems really odd.

I know it is odd, but relic always adds expansion packs and I am just concerned on how the two armies will be when they are added. I also hate what they did to Tyranids, where are the genestealers? Packs of 5 Tyranids? They are a swarm army! Only 3 space marines? Seriously? I'm more upset about the scale of battles then the gameplay. It is nothing like 40k tabletop besides cover and micromanaging.

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Baranga

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#60 Baranga
Member since 2005 • 14217 Posts

The singleplayer is incredible.

I like it how the RPG portion is almost similar to Mark of Chaos and its expansion (a bit more limited though). I think it's pretty obvious Games Workshop was heavily involved in both games.

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aaronmullan

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#61 aaronmullan
Member since 2004 • 33426 Posts

Only 3 space marines? Seriously?

spinecaton
Isn't there only like 1000 SM's in a chapter?
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AdrianWerner

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#62 AdrianWerner
Member since 2003 • 28441 Posts

? I'm more upset about the scale of battles then the gameplay. It is nothing like 40k tabletop besides cover and micromanaging. spinecaton

So bassicaly it's exactly like tabletop besides scale :?

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spinecaton

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#63 spinecaton
Member since 2003 • 8986 Posts

[QUOTE="spinecaton"]? I'm more upset about the scale of battles then the gameplay. It is nothing like 40k tabletop besides cover and micromanaging. AdrianWerner

So bassicaly it's exactly like tabletop besides scale :?

...if I like to play swarm armies and I can't really play them that way in DoWII it sort of changes everything that I am use to.

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AdrianWerner

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#64 AdrianWerner
Member since 2003 • 28441 Posts

...if I like to play swarm armies and I can't really play them that way in DoWII it sort of changes everything that I am use to.

spinecaton

it would be impossible to recreate the detail and flow of WH40K combat while preserving the scale though

Plus really... swarm armies in TT? Only if you play with huge points armies. So if somebody plays on small scale...like 800-1000 points in TT then according to you they aren't playing Warhammer40K?

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spinecaton

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#65 spinecaton
Member since 2003 • 8986 Posts
[QUOTE="spinecaton"]

...if I like to play swarm armies and I can't really play them that way in DoWII it sort of changes everything that I am use to.

AdrianWerner

it would be impossible to recreate the detail and flow of WH40K combat while preserving the scale though

Plus really... swarm armies in TT? Only if you play with huge points armies. So if somebody plays on small scale...like 800-1000 points in TT then according to you they aren't playing Warhammer40K?

Now you are just putting words into my mouth. Considering the tournament rules state 1750 points normally, I'm going to go with that as the average battle size. 800-1000 point armies are more of skirmishes because they are played on smaller boards. 800-1000 games are normally played on 4x4 tables while higher point games are played on 4x8 boards. So my point still stands about it being more of a skirmish the an actual 40k battle. DoW1 did a better job in terms of scale and how armies are played over DoWII. They could have just added the features of micromanaging and cover to DoWII and it would have been perfect I think.

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deactivated-59d151f079814

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#66 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Relic has proven yet again why their rts's will never be as popular as the Blizzard ones.. Lack of options, I mean two game modes? Less than a dozen maps, with no easy to use map editor? Starcraft is 10 years old and it beats DoW2 in these areas.. That is just unacceptable, the beta was interesting, but Relic has proven yet again in my mind that they have no clue what their problem is with multiplayer ever sense the original Homeworld.
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AdrianWerner

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#67 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="AdrianWerner"][QUOTE="spinecaton"]

...if I like to play swarm armies and I can't really play them that way in DoWII it sort of changes everything that I am use to.

spinecaton

it would be impossible to recreate the detail and flow of WH40K combat while preserving the scale though

Plus really... swarm armies in TT? Only if you play with huge points armies. So if somebody plays on small scale...like 800-1000 points in TT then according to you they aren't playing Warhammer40K?

Now you are just putting words into my mouth. Considering the tournament rules state 1750 points normally, I'm going to go with that as the average battle size. 800-1000 point armies are more of skirmishes because they are played on smaller boards. 800-1000 games are normally played on 4x4 tables while higher point games are played on 4x8 boards. So my point still stands about it being more of a skirmish the an actual 40k battle. DoW1 did a better job in terms of scale and how armies are played over DoWII. They could have just added the features of micromanaging and cover to DoWII and it would have been perfect I think.

Whether it's small battle at home or large with tournament rules it's still WH40K. Second.... micromanaging to this level of detail with DoW1 sized armies owuld be nightmare. And last with the whole ridiculous base building of DoW1 is was nothing like TT aside from visual side
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spinecaton

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#68 spinecaton
Member since 2003 • 8986 Posts
[QUOTE="spinecaton"][QUOTE="AdrianWerner"]it would be impossible to recreate the detail and flow of WH40K combat while preserving the scale though

Plus really... swarm armies in TT? Only if you play with huge points armies. So if somebody plays on small scale...like 800-1000 points in TT then according to you they aren't playing Warhammer40K?

AdrianWerner

Now you are just putting words into my mouth. Considering the tournament rules state 1750 points normally, I'm going to go with that as the average battle size. 800-1000 point armies are more of skirmishes because they are played on smaller boards. 800-1000 games are normally played on 4x4 tables while higher point games are played on 4x8 boards. So my point still stands about it being more of a skirmish the an actual 40k battle. DoW1 did a better job in terms of scale and how armies are played over DoWII. They could have just added the features of micromanaging and cover to DoWII and it would have been perfect I think.

Whether it's small battle at home or large with tournament rules it's still WH40K. Second.... micromanaging to this level of detail with DoW1 sized armies owuld be nightmare. And last with the whole ridiculous base building of DoW1 is was nothing like TT aside from visual side

You actually think DoWII micromanaging is a lot?Try out tyranids and see how much micromanaging there is.Terma/hormgaunts have no micromanaging, Warriors have a weapon you can choose, so on and so forth. Most classes on Tyranids don't upgrade much besides the hero. They switched micromanaging from buildings in DoW1 to units in DoWII.

DoWI had plenty of micromanaging and it wasn't hard to maintain, it was just more intense then DoWII but the hotkeys were easy to use in it so it made it quite easy. DoWII hotkeys are horrible because each group has a different set of hotkeys. DoWII had adding more people to each unit, adding a leader/sergant(depending on your race of course), changing weapons/upgrading them. I don't see how DoWII has that much different micromanaging system then DoWI. Just some of the upgrades they took off the buildings and added them to the units. Maybe if Relic were to actually have good hotkeys implemented then it would be a lot easier.

In DoWII you can play the entire game with your mouse and never touch your keyboard and do perfectly fine.

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Enosh88

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#69 Enosh88
Member since 2008 • 1728 Posts

In DoWII you can play the entire game with your mouse and never touch your keyboard and do perfectly fine.

spinecaton

stop playing the AI imo

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spinecaton

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#70 spinecaton
Member since 2003 • 8986 Posts
[QUOTE="spinecaton"]

In DoWII you can play the entire game with your mouse and never touch your keyboard and do perfectly fine.

Enosh88

stop playing the AI imo

I only played the AI once on the first day, other then that my roommates and I played 3v3 online.