Always happens. Developers first push the hardware as hard as they can with their existing engines, and claim a system is "maxed out". Then they spend the rest of the gen actually optimizing engines for the hardware and developing new tools and techniques to bring out results they "couldn't" do before.
This pretty much nailed it. I can believe they are taxing the machines. Hell, that's not all that entirely difficult when you're big developer funded by a big publisher. All the time they are going to spend on making this run on Gen7 consoles is time that would have been otherwise used really digging deep to run the games more efficiently and effictively with low level programming techniques.
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