@Maroxad: There isn't a single aspect of gaming that Platinum games does remotely as well as From Software.
And yeah, gamers like you prefer fighting enemies that just look at you.
Wanting, dodge, i-frames, and lock-on has absolutely nothing to do with skill. In fact the opposite, those are elements of gameplay that induce a certain aspect of skill requirement into the gameplay mix.
I even said it in my post, I wish enemies were more aggressive, a lot smarter and you know, actually tried to kill you? like they do in Souls games and the rebooted GoW franchise.
I say this as a D2 gamer will 11k hours, where all you do is tank and click on enemies. This was acceptable for videogames in the year 2000-2009 (not to mention completely different kind of RPG but I digress)
in 2024 just click and hitting buttons without having to dodge/evade/block/parry feels archaic. having dumb enemies without complex movesets also feels archaic.
DMC1 is the best action game of all time and had this, but that was 2001. 23 years ago it was forgivable videogame design.
I literally haven't died since I switched to Thief vocation. Nor do I ever need to heal. My health is constantly full. I'm immortal now. I have a dodge button in a game where enemies don't even try to kill me.
in GOW, I would have died like 150 times in these 15 hours of playtime. (on GMGOW).
You thinking DD2 has better Combat than GOW is yet another case of thinking quantity of mechanics > quality of mechanics. Something this board really seems to love more than any other place I discuss videogames.
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