dual analog stinks deal with it

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AmazonTreeBoa

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#51 AmazonTreeBoa
Member since 2011 • 16745 Posts
I don't play enough FPS to sacrifice normal controls for crappy motion controls. But thanks for sharing your opinion.
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DeX2010

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#52 DeX2010
Member since 2010 • 3989 Posts
The Wii Mote in concept, was a brilliant idea, except that it always has to be pointed at the sensor and It can get a bit tedious at times. In Skyward Sword [I believe] they relied on gyroscopes, etc in the Wii Mote for the bow and arrow, leading to much better controls. The sensitivity in Wii Shooters is all out of whack, and its feels a bit 'stiff', meaning that at high settings its crazy, and at low settings it feels so sluggish. FPS is best on PC, but I prefer Dual Analog controls to Wii Mote for FPS in its current state. However motion controls have the potential to be far better than they currently are.
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parkurtommo

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#53 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="parkurtommo"]

[QUOTE="dontshackzmii"]

i dont care what you "prefer" this is not the point of this thread sir. This threard is about gamings moving on from this limted and dated control! Why in the name is christ do they play some many fps games on it? Analog is awful for fps games but its like the most popular genre on consoles right now.

dontshackzmii

Controls being awful is a matter of preference, you tw@t.

lol its not they are clunky and slow that's like saying a 1984 Honda is faster then a 2012 Ferrari is just a matter of opinion

No, speed is a value, quality is not. My preference determines the quality of the control I'm using. Same goes for those cars, the Ferrari is faster but what if I prefer the honda? That makes the honda better for me. Did you get that all in your tiny little skull?
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D4W1L4H

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#54 D4W1L4H
Member since 2011 • 1765 Posts

Who gives what other people think? The fact is, the gaming market will continue to move forward with innovations, and people who want to play with outdated 1997 controllers will be left behind, while real gamers who are willing to try new things will continue to have fun.

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Riverwolf007

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#55 Riverwolf007
Member since 2005 • 26023 Posts

Every time a company trys to move gaming forward all the analog fan boys go ape **** . What i don't get the most is they love fps games! It's the most awful way to play fps by far.

The wii mote is wwwwwwaaaaaaaay better for fps games then analog controls! The wii pad could be just as good as a mouse if they use the touch screen.

Motion controls let you act out the game rather then just press a button to do that action. Like lets say we are opening a door we can swing the controller like you really are doing it rather then hitting the x button then it happens on screen.

dontshackzmii

so let me get this straight, you want to touch a guy moving around on the screen and he falls over dead?

yeah, that sounds like fun.

*sigh*

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dontshackzmii

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#56 dontshackzmii
Member since 2009 • 6026 Posts

[QUOTE="dontshackzmii"]

Every time a company trys to move gaming forward all the analog fan boys go ape **** . What i don't get the most is they love fps games! It's the most awful way to play fps by far.

The wii mote is wwwwwwaaaaaaaay better for fps games then analog controls! The wii pad could be just as good as a mouse if they use the touch screen.

Motion controls let you act out the game rather then just press a button to do that action. Like lets say we are opening a door we can swing the controller like you really are doing it rather then hitting the x button then it happens on screen.

Riverwolf007

so let me get this straight, you want to touch a guy moving around on the screen and he falls over dead?

yeah, that sounds like fun.

*sigh*

god no use your imagination

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ristactionjakso

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#57 ristactionjakso
Member since 2011 • 6118 Posts

I could probably learn how to play the Wii motion controller on a FPS pretty easily. But dual analog doesn't stink. They are very confortable controls for people who can't use a mouse/keyboard, or Wii motion controller.

I wish Wii classic controller pro had R3 and L3 buttons.

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sonic_spark

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#58 sonic_spark
Member since 2003 • 6196 Posts

Depends on the design of each game.

Games like Mario Galaxy, Zelda, Metroid Prime, work much better with motion controls than a standard controller. Playing those games is proof enough.

I think people are mixing up dual analog vs. IR pointer, as traditional controller vs motion controls and Wii vs. all other consoles. Traditional Controller works better for most games, I think it's hard to debate that. But, when its done right, the motion controls can be amazing for many games. Unfortunately, few games work THAT well.

Now for dual analog vs. IR pointer for SHOOTERS. Dual analog is clunky and slow. It works, it works fine because we're all very used to it, but the IR pointer is much faster and much closely related to M/KB, which is the best control method for shooters. No question. Saying otherwise is ridiculous. M/KB is more accurate, and a lot faster. The IR pointer is the closest thing to that scheme.

Unfortunately, the Wii lacks good shooters period, and that's not an issue because of the control scheme, its an issue with the developers who choose to put certain games on the Wii, and the ones that do, have no idea what they're doing (High Voltage software for example).

But, if you look at Metroid Prime 3 in advanced control mode (as an example) it is an early Wii game mind you, but the response in the controls are amazing and extremely accurate. It's faster than dual analog, and there's no auto aim. The IR works just fine.

It all comes down to preference. If we had the best dual analog controls vs. the best motion/IR controls for FPS games I would easily take the motion controls. Pointing at the screen is not tiring and it works amazingly, and it's smooth. That's not to say I hate dual analog (I'm a Halo addict, admittedly).

But if you're used to playing CoD, Halo, Killzone, GTA, Gears etc., dual analog might automatically be your choice.

I think the Wiimote or even Move, is the better FPS control scheme. Overall I'd say the standard controls typically work better for all other genres.

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sonic_spark

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#59 sonic_spark
Member since 2003 • 6196 Posts

Who gives what other people think? The fact is, the gaming market will continue to move forward with innovations, and people who want to play with outdated 1997 controllers will be left behind, while real gamers who are willing to try new things will continue to have fun.

D4W1L4H

Haha, awesome. True in so many ways.

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Riverwolf007

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#60 Riverwolf007
Member since 2005 • 26023 Posts

[QUOTE="Riverwolf007"]

[QUOTE="dontshackzmii"]

Every time a company trys to move gaming forward all the analog fan boys go ape **** . What i don't get the most is they love fps games! It's the most awful way to play fps by far.

The wii mote is wwwwwwaaaaaaaay better for fps games then analog controls! The wii pad could be just as good as a mouse if they use the touch screen.

Motion controls let you act out the game rather then just press a button to do that action. Like lets say we are opening a door we can swing the controller like you really are doing it rather then hitting the x button then it happens on screen.

dontshackzmii

so let me get this straight, you want to touch a guy moving around on the screen and he falls over dead?

yeah, that sounds like fun.

*sigh*

god no use your imagination

everytime i see a wiiu screenshot it has the words "look at screen!" or "look at controller!" on it someplace.

immersion means you forget the controller is there and it becomes an extension of your directions.

the wiiu controller forces you to remember it is there and actually instructs you when you are supposed to look at the tv or the controller.

maybe having a realtime map or something might be cool or whatever but other than that it looks like a huge failure and based on the controller alone i don't want to have anything to do with it.

i will try it and hopefully i'm wrong but right now it looks like a terrible way to play a game.

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CaptainAhab13

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#61 CaptainAhab13
Member since 2010 • 5121 Posts
1. Sees thread 2. Gets ready to support mouse and keyboard gaming for FPS's 3. Sees motion controls :|
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KBFloYd

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#62 KBFloYd
Member since 2009 • 22714 Posts

i still dont understand why sony doesnt demand move support for call of duty and battlefield..

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campzor

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#63 campzor
Member since 2004 • 34932 Posts
no dual analogue is far better than playing with wii mote and its far better with every other genre as well... deal with it.
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starjet905

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#64 starjet905
Member since 2005 • 2079 Posts
The wii mote is wwwwwwaaaaaaaay better for fps games then analog controls! The wii pad could be just as good as a mouse if they use the touch screen.dontshackzmii
Have you heard of something called "precision"?
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KBFloYd

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#65 KBFloYd
Member since 2009 • 22714 Posts

[QUOTE="dontshackzmii"]The wii mote is wwwwwwaaaaaaaay better for fps games then analog controls! The wii pad could be just as good as a mouse if they use the touch screen.starjet905
Have you heard of something called "precision"?

that little dot they used on the dualshock is the same as the dot on the wiimote.

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deactivated-57ad0e5285d73

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#66 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

I like dual analog. Eventually something better will come around, I'm sure. However, I always find it hilarious when my pc gamer centric friends complain that they are terrible at the game because of the dual analog scheme. That is NOT a valid excuse, it is just kb/m is akin to "controlling videogames for dummies." I'm not dissing it, but it is much easier--point where you want to shoot, and it shoots there.

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ShadowriverUB

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#67 ShadowriverUB
Member since 2009 • 5515 Posts

Motion controls are not reliable. percech

But more realible then analog sticks, in which you traped in one speed of motion

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campzor

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#68 campzor
Member since 2004 • 34932 Posts

[QUOTE="percech"]Motion controls are not reliable. ShadowriverUB

But more realible then analog sticks, in which you traped in one speed of motion

turn up sensitivity ??? :|
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dercoo

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#69 dercoo
Member since 2006 • 12555 Posts

Dual analog survived 3 generations and going

Wii-mote couldn't even make it half a gen before getting updated/replaced

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ShadowriverUB

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#70 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="ShadowriverUB"]

[QUOTE="percech"]Motion controls are not reliable. campzor

But more realible then analog sticks, in which you traped in one speed of motion

turn up sensitivity ??? :|

You still traped in one speed

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arto1223

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#71 arto1223
Member since 2005 • 4412 Posts

Motion controls are booty.

Tikeio

This is just funny to me. But I agree. While motion controls are more similar to the actual actions in shooting a gun, they are just not good. As technology implroves, maybe one day they will be better, but for now, mouse and keyboard are the best options for FPSs.

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Firebird-5

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#72 Firebird-5
Member since 2007 • 2848 Posts
we need triple analog
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campzor

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#73 campzor
Member since 2004 • 34932 Posts

[QUOTE="campzor"][QUOTE="ShadowriverUB"]

But more realible then analog sticks, in which you traped in one speed of motion

ShadowriverUB

turn up sensitivity ??? :|

You still traped in one speed

i dont understand? You can change the speed of turning with how far you move the sticks.
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MFDOOM1983

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#74 MFDOOM1983
Member since 2010 • 8465 Posts
Lol, even with motion+ people say that the controls in skyward sword(who find them great mind you) work 90% of the time. People would flip the **** out if devs said triggers only work 90% of the time in x shooter or square doesn't always work in x game. The moment I have to repeat a gesture you lost me. Keep that inconsistency in fisher price trash or wii games because sheep have lowered their expectations for what a game should play, look and consist of in 2011.
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deactivated-5b69bebd1b0b6

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#75 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

Implying that gimmicky limiting motion controls are the way forward?

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goblaa

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#76 goblaa
Member since 2006 • 19304 Posts

Dual analog is by far the worst way to control anything. Period. The mouse, pointers, and touch screens are all better.

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princemarth23

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#77 princemarth23
Member since 2005 • 9229 Posts

Well, I'm not a HUGE fan of motion, but I couldn't imagine playing Sin and Punishment 2 any other way. The game controls superbly.

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DragonfireXZ95

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#78 DragonfireXZ95
Member since 2005 • 26712 Posts

Every time a company trys to move gaming forward all the analog fan boys go ape **** . What i don't get the most is they love fps games! It's the most awful way to play fps by far.

The wii mote is wwwwwwaaaaaaaay better for fps games then analog controls! The wii pad could be just as good as a mouse if they use the touch screen.

Motion controls let you act out the game rather then just press a button to do that action. Like lets say we are opening a door we can swing the controller like you really are doing it rather then hitting the x button then it happens on screen.

dontshackzmii

Wow. Seriously? TC has to be kidding.

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iHarlequin

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#79 iHarlequin
Member since 2011 • 1928 Posts

I agree. The dual analog controls are the least intuitive and precise controls you can have for a video-game. Motion is considerably better (the most precise gaming peripheral, the Mouse, IS a motion gaming device, whether you like it or not).

That's why, imo: Mouse > Wii Remote > Keyboard > Dual Analog.

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Shadowchronicle

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#80 Shadowchronicle
Member since 2008 • 26969 Posts

I agree. The dual analog controls are the least intuitive and precise controls you can have for a video-game. Motion is considerably better (the most precise gaming peripheral, the Mouse, IS a motion gaming device, whether you like it or not).

That's why, imo: Mouse > Wii Remote > Keyboard > Dual Analog.

iHarlequin
For practical use I'd say analogs are better. Not every game is better with motion.
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Basinboy

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#81 Basinboy
Member since 2003 • 14559 Posts

Glad all the Nintendo sheep are happy without analog sticks because their next console isnt getting any either. Btw, 44-5 in Reach tonight, dealing with dual analogs just fine. Dont cry just cuz u suck more than me.

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D4W1L4H

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#82 D4W1L4H
Member since 2011 • 1765 Posts

Glad all the Nintendo sheep are happy without analog sticks because their next console isnt getting any either. Btw, 44-5 in Reach tonight, dealing with dual analogs just fine. Dont cry just cuz u suck more than me.

Basinboy

Learn what analog means.

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AmnesiaHaze

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#83 AmnesiaHaze
Member since 2008 • 5685 Posts

if your dual analog stinks maybe you should wash your hands before playing :D

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LustForSoul

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#84 LustForSoul
Member since 2011 • 6404 Posts

Admit it, you just can't handle dual analog because it's too much work for your Wii mind. Go back to your kiddie games. :P

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LastRambo341

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#85 LastRambo341
Member since 2010 • 8767 Posts

People who are speaking against motion conrols don't have the required experience to say so.

I've played loads of games and play every shooter with the Wiimote. Heck, I played online games competitiely with the Wiimote against gamepad users.

They work extremely well, especially when you modify the settings to your liking.

It is all up to the developers to make them work.

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Vesica_Prime

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#86 Vesica_Prime
Member since 2009 • 7062 Posts

The wii mote is wwwwwwaaaaaaaay better for fps games then analog controls! The wii pad could be just as good as a mouse if they use the touch screen.dontshackzmii

Good lord, he's actually being serious.

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superclocked

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#87 superclocked
Member since 2009 • 5864 Posts

Glad all the Nintendo sheep are happy without analog sticks because their next console isnt getting any either. Btw, 44-5 in Reach tonight, dealing with dual analogs just fine. Dont cry just cuz u suck more than me.

Basinboy
Eh? My copy of Goldeneye came with a nice dual analog controller for Wii games.. Oo
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hakanakumono

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#88 hakanakumono
Member since 2008 • 27455 Posts

Dual analog is by far the worst way to control anything. Period. The mouse, pointers, and touch screens are all better.

goblaa

Seriously? This is what sheep are preaching now, even after Nintendo is downplaying the motion controls with Wii U?

This has to be one of the more absurd arguments on SW.

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LastRambo341

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#89 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="dontshackzmii"]The wii mote is wwwwwwaaaaaaaay better for fps games then analog controls! The wii pad could be just as good as a mouse if they use the touch screen.Vesica_Prime

Good lord, he's actually being serious.

Oh, so saying that the Wiimote is better is WRONG, eh? People who say that mouse is better have played PC games with mouse for years. Same with the gamepad. If the developers made the motion controls responsive, you customize the setting to your liking and you practice, then its all good.
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LastRambo341

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#90 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="goblaa"]

Dual analog is by far the worst way to control anything. Period. The mouse, pointers, and touch screens are all better.

hakanakumono

Seriously? This is what sheep are preaching now, even after Nintendo is downplaying the motion controls with Wii U?

This has to be one of the more absurd arguments on SW.

Even though the WiiU controller has motion-like capabilities as well as the console supporting the Wiimote + Nunchuck?
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hakanakumono

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#91 hakanakumono
Member since 2008 • 27455 Posts

Issue #1: Motion pointer will never be as good as kb/m because it lacks direct contact.

Issue #2: Touch controls will never be as good as kb/m because they lack a center focalpoint.

The fundamental means by which these controls are used undermine them. Analog lacks the problem with the first one and is great with the center focal point of the second.

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hakanakumono

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#92 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="goblaa"]

Dual analog is by far the worst way to control anything. Period. The mouse, pointers, and touch screens are all better.

LastRambo341

Seriously? This is what sheep are preaching now, even after Nintendo is downplaying the motion controls with Wii U?

This has to be one of the more absurd arguments on SW.

Even though the WiiU controller has motion-like capabilities as well as the console supporting the Wiimote + Nunchuck?

The Wii-U has motion like capabilities, yes. So does the dualshock. Supporting previous console controllers doesn't mean much. Wii U is Nintendo's next step forward.

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Vesica_Prime

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#93 Vesica_Prime
Member since 2009 • 7062 Posts

Oh, so saying that the Wiimote is better is WRONG, eh? People who say that mouse is better have played PC games with mouse for years. Same with the gamepad. If the developers made the motion controls responsive, you customize the setting to your liking and you practice, then its all good.LastRambo341

That's because a mouse and keyboard is better than a gamepad in terms of precision, personal preference is another matter.

And as for the hypothetical ifs and buts you brought up, I'll respond with something concrete in reality. If I move the Wii mote far left or far right in an FPS game, the movement wouldn't register as it is not picked up by the sensor bar. That alone makes it worse than a game-pad because at least with a game-pad I can do both sharp turns and slow turns without compromising either.

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LastRambo341

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#94 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="LastRambo341"] Oh, so saying that the Wiimote is better is WRONG, eh? People who say that mouse is better have played PC games with mouse for years. Same with the gamepad. If the developers made the motion controls responsive, you customize the setting to your liking and you practice, then its all good.Vesica_Prime

That's because a mouse and keyboard is better than a gamepad in terms of precision, personal preference is another matter.

And as for the hypothetical ifs and buts you brought up, I'll respond with something concrete in reality. If I move the Wii mote far left or far right in an FPS game, the movement wouldn't register as it is not picked up by the sensor bar. That alone makes it worse than a game-pad because at least with a game-pad I can do both sharp turns and slow turns without compromising either.

But I've played Wii shooters and I have no problems, especially after customizing
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LastRambo341

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#95 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="LastRambo341"][QUOTE="hakanakumono"]

Seriously? This is what sheep are preaching now, even after Nintendo is downplaying the motion controls with Wii U?

This has to be one of the more absurd arguments on SW.

hakanakumono

Even though the WiiU controller has motion-like capabilities as well as the console supporting the Wiimote + Nunchuck?

The Wii-U has motion like capabilities, yes. So does the dualshock. Supporting previous console controllers doesn't mean much. Wii U is Nintendo's next step forward.

The WiiU has gyroscope, did you even see the trailer? It isn't just moving it around like a steering wheel as shown by the DS3
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locopatho

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#96 locopatho
Member since 2003 • 24300 Posts
Dual analogue is better then motion controls about 99% of the time. Fun to swing in Tiger Woods though :)
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kraken2109

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#97 kraken2109
Member since 2009 • 13271 Posts

KB+M>>>>>>>Dual Anologue>>Motion controls done right>>>>>>>>>>>>>>Most motion controls.

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dontshackzmii

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#98 dontshackzmii
Member since 2009 • 6026 Posts

Admit it, you just can't handle dual analog because it's too much work for your Wii mind. Go back to your kiddie games. :P

LustForSoul

i admit it i have the brain of a 5 year old

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LazySloth718

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#99 LazySloth718
Member since 2011 • 2345 Posts

Motion control is ok if the game is made for it.

If its just tacked on, it sucks.

And no I don't want to aim a gun with a mouse, I need my controller.

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GunSmith1_basic

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#100 GunSmith1_basic
Member since 2002 • 10548 Posts

for people like me who grew up gaming with my thumbs, we prefer dual analogs. That is really my hurdle with pc gaming. In pc gaming my thumbs are only used to push one button, usually just stamping down the space bar. When I switch to using fingers (keyboard mouse controls) I lose a lot of my developed gaming ability. PC controls often make my fingers hurt as well.