Durango vs Orbis explained

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tormentos

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#201 tormentos
Member since 2003 • 33793 Posts
a href="http://www.hisdigital.com/un/product2-748.shtml">http://www.hisdigital.com/un/product2-748.shtml

HIS branded Radeon HD 7850 OC (out-of-the-box 1000Mhz) with 4GB GDDR5 VRAM. This PCB is similar to FirePro W8000's 4GB GDDR5 with 256bit trace PCB.

ronvalencia
There are more with 2GB and 1GB than those with 4,and i just quote a Damn 690GTX which is a $1,000 dollar GPU endless miles ahead of the 7850 and has 4GB,like i already say 8GB GDDR5 is over kill and not need it on the PS4,MS need that because the OS is bloated and Kinect apparently will be there from launch,Durango just have 5GB for video which is 1.5GB more than Orbis but with slow ram. [QUOTE="ronvalencia"] 7970's VRAM is not shared. PC either has PS3's split memory setup or Xbox 360's unified memory setup.

The PS4 ram is shared but only 512MB are for system the other 3.5GB are for video,that is 512MB more than most 7970 which is far from the 7850 as GPU by the way,
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tormentos

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#202 tormentos
Member since 2003 • 33793 Posts
[QUOTE="Tessellation"] the wash rumor came from people working with both consoles,pretty much all he said/provided turned out to be true regardless of troll or not.

The wash came from people who are humble and not fanboys,which is why they always try to keep it like that,difference in hardware are apparent and undeniable by those specs the PS4 is stronger and Durango has no secret sauce.
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Shewgenja

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#203 Shewgenja
Member since 2009 • 21456 Posts
[QUOTE="ronvalencia"][QUOTE="Shewgenja"][QUOTE="Tessellation"] At beyond3D there is these two threads dedicated to durango and orbis discussion, and other similar to this one but intelligent one with many theories/speculations that actually make sense.

Eh, not really sure how anyone else feels about this, but to me, the conclusion is pretty clear. Whatever it is that MS is running besides games on their new system, it has them excited enough to spend resources on it instead of making a more straight-forward machine. I'm not entirely sure what people's expectations are for a machine that is running DDR3 in this day and age, but keeping up in any meaningful way with PC development really isn't one of them. Whatever they are throwing this heap of RAM at, it's not going to have the kind of deep bandwidth needed for games in an evolutionary sense. Of course, this shouldn't be necessarily painted as doom and gloom either. Obviously, just the fact that it is using a DX11 era gpu in the first place is no small step forward from the 360. It's just that this isn't a system designed to go toe to toe with the Sony machine in, oh let's just say, five years down the road. How you take that statement, is entirely up to you.

AMD's Cinema 2.0 voxel raytracing/raster hybrid demos needs alot of ram (i.e. +8 GB).

I'm curious, though. What specification is that RAM they are using in that Demo. With DDR3, you are still looking at a diminishing pipeline for that kind of "heavy moving". It's neat to think that a console would go in that direction, but I shudder to think of what kind of framerate we are talking about here.
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ronvalencia

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#204 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="Shewgenja"] Eh, not really sure how anyone else feels about this, but to me, the conclusion is pretty clear. Whatever it is that MS is running besides games on their new system, it has them excited enough to spend resources on it instead of making a more straight-forward machine. I'm not entirely sure what people's expectations are for a machine that is running DDR3 in this day and age, but keeping up in any meaningful way with PC development really isn't one of them. Whatever they are throwing this heap of RAM at, it's not going to have the kind of deep bandwidth needed for games in an evolutionary sense. Of course, this shouldn't be necessarily painted as doom and gloom either. Obviously, just the fact that it is using a DX11 era gpu in the first place is no small step forward from the 360. It's just that this isn't a system designed to go toe to toe with the Sony machine in, oh let's just say, five years down the road. How you take that statement, is entirely up to you.Shewgenja
AMD's Cinema 2.0 voxel raytracing/raster hybrid demos needs alot of ram (i.e. +8 GB).

I'm curious, though. What specification is that RAM they are using in that Demo. With DDR3, you are still looking at a diminishing pipeline for that kind of "heavy moving". It's neat to think that a console would go in that direction, but I shudder to think of what kind of framerate we are talking about here.

115.2GB/s from 900Mhz GDDR5 (1GB or 512MB). +8 GB refers to system memory with memory speed relates to 2008 era PC hardware i.e. DDR2 type.

4850 has GDDR3 with 63.6GB/s

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ronvalencia

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#205 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"]a href="http://www.hisdigital.com/un/product2-748.shtml">http://www.hisdigital.com/un/product2-748.shtml

HIS branded Radeon HD 7850 OC (out-of-the-box 1000Mhz) with 4GB GDDR5 VRAM. This PCB is similar to FirePro W8000's 4GB GDDR5 with 256bit trace PCB.

tormentos
There are more with 2GB and 1GB than those with 4,and i just quote a Damn 690GTX which is a $1,000 dollar GPU endless miles ahead of the 7850 and has 4GB,like i already say 8GB GDDR5 is over kill and not need it on the PS4,MS need that because the OS is bloated and Kinect apparently will be there from launch,Durango just have 5GB for video which is 1.5GB more than Orbis but with slow ram. [QUOTE="ronvalencia"] 7970's VRAM is not shared. PC either has PS3's split memory setup or Xbox 360's unified memory setup.

The PS4 ram is shared but only 512MB are for system the other 3.5GB are for video,that is 512MB more than most 7970 which is far from the 7850 as GPU by the way,

For PS4, 512MB for OS while 3.5GB are for userland data.
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Blazerdt47

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#207 Blazerdt47
Member since 2004 • 5671 Posts

[QUOTE="tormentos"][QUOTE="ronvalencia"] There are more with 2GB and 1GB than those with 4,and i just quote a Damn 690GTX which is a $1,000 dollar GPU endless miles ahead of the 7850 and has 4GB,like i already say 8GB GDDR5 is over kill and not need it on the PS4,MS need that because the OS is bloated and Kinect apparently will be there from launch,Durango just have 5GB for video which is 1.5GB more than Orbis but with slow ram. [QUOTE="ronvalencia"] 7970's VRAM is not shared. PC either has PS3's split memory setup or Xbox 360's unified memory setup.ronvalencia
The PS4 ram is shared but only 512MB are for system the other 3.5GB are for video,that is 512MB more than most 7970 which is far from the 7850 as GPU by the way,

For PS4, 512MB for OS while 3.5GB are for userland data.

3.5GB GDDR5>>>5GB DDR3

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04dcarraher

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#208 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="ronvalencia"][QUOTE="tormentos"] The PS4 ram is shared but only 512MB are for system the other 3.5GB are for video,that is 512MB more than most 7970 which is far from the 7850 as GPU by the way,Blazerdt47

For PS4, 512MB for OS while 3.5GB are for userland data.

3.5GB GDDR5>>>5GB DDR3

Not necessarily, The 5gb of DDR3 can store most if not all the video and relevant game data into memory allowing faster asset loading and allowing more options. while having less faster memory would still need to swap out data and stream. which has been an issue for current consoles.
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#209 tormentos
Member since 2003 • 33793 Posts
[QUOTE="04dcarraher"] Not necessarily, The 5gb of DDR3 can store most if not all the video and relevant game data into memory allowing faster asset loading and allowing more options. while having less faster memory would still need to swap out data and stream. which has been an issue for current consoles.

But it takes way more time filling it than GDDR5 would take,the same data will not stay for ever on the ram,it changes guess who deliver the changes faster.? Like i already say the 690GTX has 4GB of ram,which basically max out every game out there,Orbis will not have such a powerful GPU,so i don't see the point,and todays consoles has that problem not only because of the lack of ram,but also because of slow DDR3.
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04dcarraher

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#211 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"] Not necessarily, The 5gb of DDR3 can store most if not all the video and relevant game data into memory allowing faster asset loading and allowing more options. while having less faster memory would still need to swap out data and stream. which has been an issue for current consoles. tormentos
But it takes way more time filling it than GDDR5 would take,the same data will not stay for ever on the ram,it changes guess who deliver the changes faster.? Like i already say the 690GTX has 4GB of ram,which basically max out every game out there,Orbis will not have such a powerful GPU,so i don't see the point,and todays consoles has that problem not only because of the lack of ram,but also because of slow DDR3.


Where do get it takes more time to fill it? that is all dependent on the cpu and bluray/harddrive. Look at Pc's using DDR 3 at 1333mhz only being able to do even with 128bit dual channel only can move 21,000 MB/s and yet can load games and game data much faster then the PS3 or 360 which their memory is faster. Point is that if you load most of the data you need from the start of the game you will not see any real difference between ddr5 or ddr3.

One of the rumored specs, the chart shows the Durango having 68 GB/s memory bandwidth and through the ESram 102 GB/s. which is 3x faster then average DDR3 speeds, Which means its most likely going to be using 256bit GDDR3 around the 1000mhz range to get the 68GB/s. which was fast enough for the most of the Geforce 8 series.