What does the initial cost not depreciating have anything to do with what I'm talking about? If you spend 2 billion dollars on something your not making any profit until you recoupe 2 billion dollars. You can't start making a profit until that investment gains you 2 billion dollars. It really isn't that hard to understand. Why do you keep on insisting that the number one reason in investing in something is not to make profit? My fiance and I have invested over 75 thousand dollars in mutual funds and the whole point in us doing so was to increase on our initial investment.
There is another reason in investing in something. You don't always need to have the initial investment make a profit, but that investment to increase profits in other areas. For EA what would that be? How could spending billions of dollars on aquiring so many software companies increase profits else where by a considerable amount. A console is the only one that makes sense by controlling so many publishing rights EA could put out a console to be the console of all consoles. EA has been in the gaming business for along time neither you or I can imagine how much gaming knowledge they have accumulated over that time. So many console makers have tried and failed, but many were just barely in a position to crack the surface but EA could cause a typhoon if the wanted to.
It seems to me most of your post stems from fear than rationality. I'm not saying your not rational, but I can tell that you have some fear about this subject which every gamer should.
deebo_x
Fear? I'm not afraid. Don't try to read me because you don't understand my argument. I actually don't think it would be too bad if EA tried to enter the console race, mainly because a) I don't think it will spell the doom you imagine, and b) I'm not a rabid EA hater. I've actually supported them in more than one discussion, and don't find them particularly disagreeable. I actually like EA as much if not a little better than the average publishing house. So fear it ain't. It's pure, thorough rationality and knowledge of the topic.
You need to understand this part: you don't "spend" when you invest, so you don't need to "recoup" anything. You're still failing to grasp that basic concept of finances, and are twisting my words based on this misunderstanding on your part. You purchase other companies because the ROI of their stock (or your forecast of that ROI under your management) will be better than the interest rate a bank or another kind of investment (real estate, forex, random stock packages, etc). You're not technically losing money, you're just reducing it's liquidity in exchange for a possible increase in it's value. It's economy 101.
As for the console. I never said it was "inconcievable", I just said it's not the best move on EA's part. You see, there's an absolute number of consoles sold in the market for every generation (you don't know until the end of the generation, but it doesn't matter). Another competitor will not tend to add consoles to that market, but reduce the marketshare of the other companies, unless you pull a Wii (which I'm sure wouldn't be EA's focus, it's even riskier than a normal console).
Right now, EA has a potential customer base of 100%. They publish for the PC, 360, PS3 and Wii. If they were to enter the console market, no matter how big a share they got (let's assume 80%, which is quite high, more than what the PS2 managed). Now they have two choices: Make their games exclusive, in which case they're now selling to 80% of the customer base, and will statistically lose 20% of their sales, or they will still go multiplat, and access 100% of the customer base. So, best case scenario, they will get the same amount of game sales as they would get beforehand, but they'll have sunk billions into making the hardware. Assuming they're pocketing the $12 royalty fee, they're having a 20-30% of increase in revenue (more or less). Even if they got the whole console thing done completely free, they'd need to get 70-80% marketshare, and nobody has gotten that amount of the pie in a long time. Add the cost of R&D, installations, manufacturing, and subsidy of the console, and you're looking at a much more grim landscape.
So, why buy more companies? It's obvious. They have a bigger piece of the tastier pie of software revenue, and as SUD noted, they round their offering so much more, which will give them an even better position in the market, and much more freedom.
For EA, it's just not a very good idea to get a console up and running, financially.
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