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Yep, it is going to have 2 GB levels. Linear game my ass, lol.ironcreed
wait so longer levels no longer mean linear?
Yep, it is going to have 2 GB levels. Linear game my ass, lol.ironcreedHow much memeory a level takews up has nothing to do with how you play it.
Yep, it is going to have 2 GB levels. Linear game my ass, lol.ironcreed
Each level being 2 gigs was a misunderstanding caused by a Killzone dev. When an interviewer asked how big the E3 2007 demo would be, a dev replayed "2 gigs", so people started thinking that each level will be 2 gigs. It turns out that there is a lot of background software that will be shared through all the levels, the demo was 2 gigs because the guy was counting all that software in the background, the levels will be much lower than 2 gigs. This was said by a Killzone dev on the KZ forums.
[QUOTE="ironcreed"]Yep, it is going to have 2 GB levels. Linear game my ass, lol.Nero_Paladin
That makes no sense
What do you mean? I am of the understanding that a level that takes up that much space would be fairly large. So, I think it would be hard to call it a very linear, strictly corridor type game as a result.
[QUOTE="ironcreed"]Yep, it is going to have 2 GB levels. Linear game my ass, lol.KrazyKenKutarag
Each level being 2 gigs was a misunderstanding caused by a Killzone dev. When an interviewer asked how big the E3 2007 demo would be, a dev replayed "2 gigs", so people started thinking that each level will be 2 gigs. It turns out that there is a lot of background software that will be shared through all the levels, the demo was 2 gigs because the guy was counting all that software in the background, the levels will be much lower than 2 gigs. This was said by a Killzone dev on the KZ forums.
That's cool. I just remember an article stating that there would be 2 gig levels, so I was under the impression that certain levels would be fairly large. That clears it up though. I guess you have to take into account all they are putting into those levels as well, lol. From what we have seen, there is ALOT going on at once.
[QUOTE="Nero_Paladin"][QUOTE="ironcreed"]Yep, it is going to have 2 GB levels. Linear game my ass, lol.ironcreed
That makes no sense
What do you mean? I am of the understanding that a level that takes up that much space would be fairly large. So, I think it would be hard to call it a very linear, strictly corridor type game as a result.
Well, even if the 2 Gig number was complete truth and did not factor in the engine, etc, size on the disc does not mean that the game will or won't be linear. Textures, enemies, AI routines, scripted events, physics, etc all play into the size of a level, and that does not show one way or the other if its wide open or corridor.
[QUOTE="ironcreed"]Yep, it is going to have 2 GB levels. Linear game my ass, lol.ithilgore2006How much memeory a level takews up has nothing to do with how you play it.
Again, I was thinking in terms of overall size vs. a linear, corridor type of shooter. And I just assumed that since a level took up that much space, that it must be fairly large, instead of having a narrow, linear path.
[QUOTE="ironcreed"][QUOTE="Nero_Paladin"][QUOTE="ironcreed"]Yep, it is going to have 2 GB levels. Linear game my ass, lol.SpruceCaboose
That makes no sense
What do you mean? I am of the understanding that a level that takes up that much space would be fairly large. So, I think it would be hard to call it a very linear, strictly corridor type game as a result.
Well, even if the 2 Gig number was complete truth and did not factor in the engine, etc, size on the disc does not mean that the game will or won't be linear. Textures, enemies, AI routines, scripted events, physics, etc all play into the size of a level, and that does not show one way or the other if its wide open or corridor.
You are right, I was just not taking all of that into account from the get go. I was taking the "2 gigs" proclamation at face value and prematurely assumed that it would = a large, wide open level.
some one in neogaf say :
at minimum there will be 10 levels so : 50 * 10 = 500 minutes ~ 8 hours .
good for shooter
mohammadnb
I'm really forward for this on my PS3, but for a game that's been in developpement since forever, cost millions of dollars and that is supposed to be an amazing PS3 exclusive, I honestly think 8 hours is highly dissapoiting (I'm thinking the multiplayer most probably won't be amazing, at least not enough to balance out the 8 hour SP).
You are right, I was just not taking all of that into account from the get go. I was taking the "2 gigs" proclamation at face value and prematurely assumed that it would = a large, wide open level.
ironcreed
It would be great. I am not expecting wide open gameplay, but if it does have that, all the better. I just want it to come out eventually. :P
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