[QUOTE="Basinboy"]
This
GOTY 2016 confirmed
Cherokee_Jack
Obvious ripoff of UWR
This topic is locked from further discussion.
What they should seriously do is make a smaller map. Set the game in High Rock or Elsweyr, and spend a lot of time detailing unique locations.
I know they'll do the opposite, because "5 times bigger than Skyrim" is a better soundbite than "twice as dense and detailed as Skyrim".
Well Dagerfall was around 487,000 km2. So it's still scalled down quite a bit.What they should seriously do is make a smaller map. Set the game in High Rock or Elsweyr, and spend a lot of time detailing unique locations.
I know they'll do the opposite, because "5 times bigger than Skyrim" is a better soundbite than "twice as dense and detailed as Skyrim".
Cherokee_Jack
Well Dagerfall was around 487,000 km2. So's still scalled down quite a bit.[QUOTE="Cherokee_Jack"]
What they should seriously do is make a smaller map. Set the game in High Rock or Elsweyr, and spend a lot of time detailing unique locations.
I know they'll do the opposite, because "5 times bigger than Skyrim" is a better soundbite than "twice as dense and detailed as Skyrim".
toast_burner
[QUOTE="Planeforger"]It's not going to be a huge graphical leap upwards, since the next set of console's technology isn't going to be vastly better than what PC gamers currently have. Think closer to the jump between Oblivion and Skyrim, if that's anything to go by. FrozenLiquidDoubt your theory holds much water. Especially with the focus on a lot of RAM, even a massive texture upgrade is going to do wonders for the next Elder Scrolls, and it probably won't have to fit on a DVD9 this time, so as long as they have the manpower, their art assets are potentially going to be great-looking.Doesn't the PS4 have 8GB of RAM? That isn't much
RAM isn't that important for running games anyway.Â
That could possibly be a good idea, especially if they remove fast travel. Fast travel renders map sizes rather meaningless.What they should seriously do is make a smaller map. Set the game in High Rock or Elsweyr, and spend a lot of time detailing unique locations.
I know they'll do the opposite, because "5 times bigger than Skyrim" is a better soundbite than "twice as dense and detailed as Skyrim".
Cherokee_Jack
Doubt your theory holds much water. Especially with the focus on a lot of RAM, even a massive texture upgrade is going to do wonders for the next Elder Scrolls, and it probably won't have to fit on a DVD9 this time, so as long as they have the manpower, their art assets are potentially going to be great-looking.Doesn't the PS4 have 8GB of RAM? That isn't much[QUOTE="FrozenLiquid"][QUOTE="Planeforger"]It's not going to be a huge graphical leap upwards, since the next set of console's technology isn't going to be vastly better than what PC gamers currently have. Think closer to the jump between Oblivion and Skyrim, if that's anything to go by. toast_burner
RAM isn't that important for running games anyway.Â
You forget that Oblivion and Skyrim had to cater to 512MB RAM. In the case of the PS3, 256 dedicated to video. When your baseline is rumored to be Durango's 8GB DDR3, that's a bigger pool to throw all your graphics around, especially in an open world game like Elder Scrolls where RAM made the console versions look like poo (LOD, for example). I'm pretty much speculating anyway. For all I know, most of that RAM is set aside for that PS4 sharing feature and other OS processes, and perhaps only a measly amount is dedicated to game processes.Morrowind XBOX
Skyrim Xbox 360
Elderscrolls 720:
I think it's safe to assume that it'll be fantastic visually, but bug ridden from a gameplay standpoint. Perhaps Bethseda will wise up and QA the next entry.
OhSnapitz
If they put that crappy MMO vomit version of Elder Scroll to next-gen consoles, the franchise will fall to new lows like Dragon Age.
[QUOTE="Cherokee_Jack"]That could possibly be a good idea, especially if they remove fast travel. Fast travel renders map sizes rather meaningless. They will never remove fast travel. That's a staple of open world games now.What they should seriously do is make a smaller map. Set the game in High Rock or Elsweyr, and spend a lot of time detailing unique locations.
I know they'll do the opposite, because "5 times bigger than Skyrim" is a better soundbite than "twice as dense and detailed as Skyrim".
FrozenLiquid
seriously man what is that sig about it annoys me more then it should lol :SMorrowind XBOX
Skyrim Xbox 360
Elderscrolls 720:
I think it's safe to assume that it'll be fantastic visually, but bug ridden from a gameplay standpoint. Perhaps Bethseda will wise up and QA the next entry.
OhSnapitz
[QUOTE="FrozenLiquid"][QUOTE="Cherokee_Jack"]That could possibly be a good idea, especially if they remove fast travel. Fast travel renders map sizes rather meaningless. They will never remove fast travel. That's a staple of open world games now. Mainly because the worlds are huge and empty, which might not be the case if they narrowed the focus.What they should seriously do is make a smaller map. Set the game in High Rock or Elsweyr, and spend a lot of time detailing unique locations.
I know they'll do the opposite, because "5 times bigger than Skyrim" is a better soundbite than "twice as dense and detailed as Skyrim".
DragonfireXZ95
It will look good.
I expect near CGI-quality graphics.
But the gameplay will probably be even more streamlined than Skyrim.
Altho the game world could be the biggest yet.
[QUOTE="nameless12345"]
It will look good.
I expect near CGI-quality graphics.
But the gameplay will probably be even more streamlined than Skyrim.
Altho the game world could be the biggest yet.
Riadon2
CGI graphics on a 7850...?
Â
Maybe at 240p...
Â
FFXV looks close and it's real-time so...
Â
p.s.: why it's so hard for you hermits to admit that Sony made an impressive piece of tech, btw?
I mean, you can criticize the PS4 in it's games and stuff but it's hardware is not one of the things that can be criticized, imho...
[QUOTE="Riadon2"]
[QUOTE="nameless12345"]
It will look good.
I expect near CGI-quality graphics.
But the gameplay will probably be even more streamlined than Skyrim.
Altho the game world could be the biggest yet.
nameless12345
CGI graphics on a 7850...?
Â
Maybe at 240p...
Â
FFXV looks close and it's real-time so...
Â
p.s.: why it's so hard for you hermits to admit that Sony made an impressive piece of tech, btw?
I mean, you can criticize the PS4 in it's games and stuff but it's hardware is not one of the things that can be criticized, imho...
Good luck rendering that in realtime. Let alone on a 1-year-old midrange card.
[QUOTE="nameless12345"]
[QUOTE="Riadon2"]
CGI graphics on a 7850...?
Â
Maybe at 240p...
Riadon2
Â
FFXV looks close and it's real-time so...
Â
p.s.: why it's so hard for you hermits to admit that Sony made an impressive piece of tech, btw?
I mean, you can criticize the PS4 in it's games and stuff but it's hardware is not one of the things that can be criticized, imho...
Good luck rendering that in realtime. Let alone on a 1-year-old midrange card.
Â
Noone said it will look exactly like CGI.
That's obviously impossible.
But the thing is also that you don't need millions upon millions of polygons that CGI uses to create an impressive look.
That Final Fantasy tech demo is proof of this and it ran on a single GTX 680 and will likely run on the PS4 with optimizations.
[QUOTE="Riadon2"]
[QUOTE="nameless12345"]
Â
FFXV looks close and it's real-time so...
Â
p.s.: why it's so hard for you hermits to admit that Sony made an impressive piece of tech, btw?
I mean, you can criticize the PS4 in it's games and stuff but it's hardware is not one of the things that can be criticized, imho...
nameless12345
Good luck rendering that in realtime. Let alone on a 1-year-old midrange card.
Â
Noone said it will look exactly like CGI.
That's obviously impossible.
But the thing is also that you don't need millions upon millions of polygons that CGI uses to create an impressive look.
That Final Fantasy tech demo is proof of this and it ran on a single GTX 680 and will likely run on the PS4 with optimizations.
Impressive graphics =/= Modern CGI. It's not even close.
The FF tech demo ran in realtime at 1080p 60 fps with many prebaked effects. It also looks nothing like modern CGI. Of course it will run on the PS4.
[QUOTE="nameless12345"]
[QUOTE="Riadon2"]
Good luck rendering that in realtime. Let alone on a 1-year-old midrange card.
Riadon2
Â
Noone said it will look exactly like CGI.
That's obviously impossible.
But the thing is also that you don't need millions upon millions of polygons that CGI uses to create an impressive look.
That Final Fantasy tech demo is proof of this and it ran on a single GTX 680 and will likely run on the PS4 with optimizations.
Impressive graphics =/= Modern CGI. It's not even close.
The FF tech demo ran in realtime at 1080p 60 fps with many prebaked effects. It also looks nothing like modern CGI. Of course it will run on the PS4.
Â
Tech unknowledgable people would easily confuse that demo for pre-rendered CGI...
Fact is, most people don't notice the finer details and only care that it "looks good".
Of course CGI will always be an ideal, but the borders of visual diffence between CGI and real-time graphics are slowly blurring, as technology improves. (of course CGI is improving too, I'm just saying there's not as big difference as it once was, i.e. compare something like Mario 64 to something like Toy Story)
[QUOTE="Riadon2"]
[QUOTE="nameless12345"]
Â
Noone said it will look exactly like CGI.
That's obviously impossible.
But the thing is also that you don't need millions upon millions of polygons that CGI uses to create an impressive look.
That Final Fantasy tech demo is proof of this and it ran on a single GTX 680 and will likely run on the PS4 with optimizations.
nameless12345
Impressive graphics =/= Modern CGI. It's not even close.
The FF tech demo ran in realtime at 1080p 60 fps with many prebaked effects. It also looks nothing like modern CGI. Of course it will run on the PS4.
Â
Tech unknowledgable people would easily confuse that demo for pre-rendered CGI...
Fact is, most people don't notice the finer details and only care that it "looks good".
Of course CGI will always be an ideal, but the borders of visual diffence between CGI and real-time graphics are slowly blurring, as technology improves. (of course CGI is improving too, I'm just saying there's not as big difference as it once was, i.e. compare something like Mario 64 to something like Toy Story)
If you cannot see the difference between this:
Â
And this:
Â
Â
...then you need to visit an optometrist, immediately.
[QUOTE="nameless12345"]
[QUOTE="Riadon2"]
Impressive graphics =/= Modern CGI. It's not even close.
The FF tech demo ran in realtime at 1080p 60 fps with many prebaked effects. It also looks nothing like modern CGI. Of course it will run on the PS4.
Riadon2
Â
Tech unknowledgable people would easily confuse that demo for pre-rendered CGI...
Fact is, most people don't notice the finer details and only care that it "looks good".
Of course CGI will always be an ideal, but the borders of visual diffence between CGI and real-time graphics are slowly blurring, as technology improves. (of course CGI is improving too, I'm just saying there's not as big difference as it once was, i.e. compare something like Mario 64 to something like Toy Story)
If you cannot see the difference between this:
And this:
...then you need to visit an optometrist, immediately.
Â
It's nice that you are still taking things I wrote out of context but keep being ignorant if that suits you...
edit: and yes, those two pics looks very similar to the average viewer.
Most couldn't tell that the 2nd pics uses far more polygons (in the millions' range) opposed to the first pic, which likely uses a few hundred thousand polys for the models.
Hmm...
Â
I expect near CGI-quality graphics.
nameless12345
FFXV looks close and it's real-time so...
Tech unknowledgable people would easily confuse that demo for pre-rendered CGI...
Â
What am I taking out of context?
And the average person isn't blind. You don't need to know anything about tech to see that there is a huge difference between the two images. All you need are two eyeballs.
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