The developers are progressing very well in this large open world game. They are going to make improvements with everything in the game from graphics, mechanics, and etc as they continue working on it.
Spaceport video is down below the scale is amazing. PC MASTER RACE
SPACE THE FINAL FRONTIER
Feedback and design suggestions from Frontier's development forum are behind many of the creative choices being made in Elite: Dangerous, Braben proudly states, calling the breadth and scale of the galaxy they've so far created "a stimulus of the imagination". The current version is naturally limited but astonishingly polished. The ability to move at light speeds around systems, as well as hyperdrive jump between them, is now fully rendered as a Doctor Who style space-time tunnel, with freezing condensation particle effects marking the surreal shift from sub- to super-light velocities. It's immensely pretty and, perhaps most surprisingly of all, it feels a lot like the original Elite.
The Premium Beta begins on May 30th and can still be ordered from the Elite: Dangerous store. Prior to the Premium Beta unlocking at the end of the month, players can practice mucking about in the single-player combat missions.
Frontier head David Braben is understandably pleased with how things are going so far. Here's his latest progress report, which includes a look at the highly sought after Anaconda ship, a big old craft that can barely squeeze its heft through a docking port. Also look out for the impressive rocky rings around Braben's gas giant, of which he's especially proud.
Premium Beta
- Immediate access to Single Player Combat
- Automatic access all the Beta development stages
- Automatic access to all major downloadable expansion packs as they are released
- A download copy of the released game
[Note that the spaceport videos are from the alpha and will undergo changes when beta starts in a few days]
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Further videos
Question about the game itself.
Can I walk around the ship, planets and space stations?
- Yes, you will be able to walk around ship interiors, board and steal other ships, walk around in space stations, do space walks to repair your ship, operate land and underwater vehicles and walk on full 1:1 scale populated planets with living cities, forests and be able to big-game hunt wildlife as part of expansions.
- [The game will have things like large space stations and other places to explore]
How are players going to meet each other in such a huge galaxy?
- Most of the action will take place within the human populated core systems of the 3 major factions and because of the way interstellar hyperspace travel works, the game will ensure that you will get grouped with other players near the largest mass (star) during hyperspace exit. You will also be able to find other ships that are super-cruising within a star system from a long distance away visually and with long range sensors.
- There will also be ways to follow each other's hyperspace trail.
Will there be any roleplaying elements?
- Just like in all the previous Elite games, you are not fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.
- That said there will be extensive ratings and reputation systems that affect how NPC's and players perceive you, even going so far as taking ship appearence (age/damage) into consideration.
- There will also be extensive customization options for the ships.
[There will be a dynamic economy and the NPC are persistant]
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