Ending the KB+mouse vs controller for FPS debate here and now.

  • 143 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for gamer620
gamer620

3367

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 gamer620
Member since 2004 • 3367 Posts

A little auto-aim goes a long way.

AdjacentLives
No it doesn't. You shouldn't be able to go into scope or iron sites an inch to the side of the enemy and have it snap onto the target. Thats just stupid. All of a sudden your bounding box becomes non existent because you can aim off to the side and itll snap exactly where you want it.
Avatar image for VanDammFan
VanDammFan

4783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#52 VanDammFan
Member since 2009 • 4783 Posts

Get in line buddy, Every day i see the following topics: KB/m vs Controller FINAL DEBATE MS VS SONY FINAL DEBATE graphics vs Gameplay FINAL DEBATE you're not the first nor the last, it was proven kb/m is better than controller decades ago.KukicAdo

I think that if m/k were better I would want to game on my pc? I have been the best on pc so I know what im talking about. Mouse is good..Keyboard is not. BUT gamepad betters all as far as ease of use, comfort. I know this too as I have carpal tunel from too much m/k.

Avatar image for CBR600-RR
CBR600-RR

9695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 CBR600-RR
Member since 2008 • 9695 Posts

There is no debate, only fanboys who refuse to recognise the right tool for the job because they have no choice in the matter.

When I play a shooter I use a mouse and keyboard, when I play a game like Devil May Cry I use a game pad. I have a choice so I don't dispute what's good for what, console gamers are stuck with just a game pad most of the time; so some of them rationalize it is good for everything.

AnnoyedDragon

But it is though, except for games like Command and Conquer as such.
For you PC gamers, it's all about "I want to turn around fast, I want faster aiming", are you seriously that bothered?

Avatar image for destro123
destro123

755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 destro123
Member since 2005 • 755 Posts

I think that Keyboard and Mouse is a lot better than a controller. But you just have to fiddle around withn the keys and try different layouts and once your use to it its smooth sailing.

Avatar image for LOXO7
LOXO7

5595

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 LOXO7
Member since 2008 • 5595 Posts
It wouldn't matter playing without M&KB for single player.
Avatar image for KungfuKitten
KungfuKitten

27389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#56 KungfuKitten
Member since 2006 • 27389 Posts

I don't think it's about which one works more precise or is faster. But which one is nicer to play with.
A lot of that has to do with what You are used to.

1 wiimote
2 kb mouse
3 dual analogue

That is how i would put it.
I hate dual analogue, You move like a freaking droid. And the aiming ist just meh while moving. It's hard to adjust compared to mouse and wiimote so You get auto aim and stuff that takes away from the feel of me actually shooting someone down. (I played mp3 without lock on.)
Kb mouse is awesome but i think the wiimote really has it beat. Because You have analogue movement and mouselike control over where You shoot. And i reallllly like how You don't always shoot at the middle of the screen, but You can look in a direction and shoot around the screen.

That is quite personal preference though.
Too bad there are so few decent FPS on the wii. The game developers of this gen really suck.

Avatar image for _Pedro_
_Pedro_

6829

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#57 _Pedro_
Member since 2004 • 6829 Posts

But it is though, except for games like Command and Conquer as such.
For you PC gamers, it's all about "I want to turn around fast, I want faster aiming", are you seriously that bothered?

CBR600-RR

A controller needs to be made to work with shooters, where as kb/m just works. I think that is the point AnnoyedDragon is trying to make.

(I mean would a controller really need unresponsive enemies, large bullet radius's and aim assist if it was really the best tool)

Avatar image for gamecubepad
gamecubepad

7214

Forum Posts

0

Wiki Points

0

Followers

Reviews: -12

User Lists: 0

#58 gamecubepad
Member since 2003 • 7214 Posts

I'm not sure there is an actual debate concerning accuracy.

A lot of people, myself included, prefer a controller to kb/m because it's more comfortable, has rumble, and the triggers feel more natural for virtual shooting than clicking a mouse.

It's really irrelevant how accurate they are in comparison since everybody uses the same control mechanism for each respective platform.

Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 AnnoyedDragon
Member since 2006 • 9948 Posts

But it is though, except for games like Command and Conquer as such.
For you PC gamers, it's all about "I want to turn around fast, I want faster aiming", are you seriously that bothered?

CBR600-RR

No it is not good for everything, the fact that so many of your shooters have to compensate for the game pad with some sort of assistance is evidence enough. You are actually criticising something that is faster and more accurate than a game pad in every way in FPS and asking is it a big deal? Why wouldn't you use the most effective control method for each genre?

Use the right tool for the job, that only gets argued against because you are stuck with one tool.

Avatar image for Frozzik
Frozzik

3914

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 Frozzik
Member since 2006 • 3914 Posts

Gotta love all these " i still prefer gaming on my couch" replies. Not all pc gamer sit at a desk you know. Just this morning i was laying down having a 2 player game (with 2 pads) of SF4 on my pc in my living room, whilst on my couch on my 40" HDTV. I play Batman AA this way and many others. I play all games like this infact, wireless m+KB go along way you know lol.

Avatar image for Ondoval
Ondoval

3103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#61 Ondoval
Member since 2005 • 3103 Posts

you can switch dirctly from keyboard n mouse to controller playing crysis at anytime in the game, it's the same.

playharderfool

Try playing with the pad in the multiplayer.

Avatar image for xsubtownerx
xsubtownerx

10705

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#62 xsubtownerx
Member since 2007 • 10705 Posts
No one is crazy enough to deny that K&M is the best for PFS games. However it doesn't mean that it makes the games more fun.
Avatar image for methinksyou
methinksyou

393

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 methinksyou
Member since 2010 • 393 Posts
No one is crazy enough to deny that K&M is the best for PFS games. However it doesn't mean that it makes the games more fun. xsubtownerx
It is better and more fun with K&M, that is like fact. Consolites might, not like it at first, but after a getting used to...you will never use a controller for a fps unless they make you.
Avatar image for Assassin_87
Assassin_87

2349

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#64 Assassin_87
Member since 2004 • 2349 Posts

[QUOTE="CBR600-RR"]

But it is though, except for games like Command and Conquer as such.
For you PC gamers, it's all about "I want to turn around fast, I want faster aiming", are you seriously that bothered?

AnnoyedDragon

No it is not good for everything, the fact that so many of your shooters have to compensate for the game pad with some sort of assistance is evidence enough. You are actually criticising something that is faster and more accurate than a game pad in every way in FPS and asking is it a big deal? Why wouldn't you use the most effective control method for each genre?

Use the right tool for the job, that only gets argued against because you are stuck with one tool.

That is entirely, 100% untrue.

I have a gaming PC, a PS3, and a Wii. I've played nearly all the big-name FPS titles across the three platforms and I've come to the conclusion that it goes down like this:

For comfort, the gamepad wins. For precision, KB/M. For fun? Well, I'd pick the Wiimote. It just feels more engaging, even if it is the most difficult to adjust to.

So really what I'm trying to say is it comes down to preference. My preference, more often than not, is a gamepad, because that's what's most comfortable in my hands.

Avatar image for methinksyou
methinksyou

393

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#65 methinksyou
Member since 2010 • 393 Posts

That is entirely, 100% untrue.

I have a gaming PC, a PS3, and a Wii. I've played nearly all the big-name FPS titles across the three platforms and I've come to the conclusion that it goes down like this:

For comfort, the gamepad wins. For precision, KB/M. For fun? Well, I'd pick the Wiimote. It just feels more engaging, even if it is the most difficult to adjust to.

So really what I'm trying to say is it comes down to preference. My preference, more often than not, is a gamepad, because that's what's most comfortable in my hands.

Assassin_87
I disagree, the most precise and easiest controls are the pc, therefore they are less frustrating and become more fun. Just how i see it. It makes no sense how some people prefer controller to K&M for fps, i only use a controller when i have to(like in MAG).
Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#66 AnnoyedDragon
Member since 2006 • 9948 Posts

That is entirely, 100% untrue.

I have a gaming PC, a PS3, and a Wii. I've played nearly all the big-name FPS titles across the three platforms and I've come to the conclusion that it goes down like this:

For comfort, the gamepad wins. For precision, KB/M. For fun? Well, I'd pick the Wiimote. It just feels more engaging, even if it is the most difficult to adjust to.

So really what I'm trying to say is it comes down to preference. My preference, more often than not, is a gamepad, because that's what's most comfortable in my hands.

Assassin_87

What exactly are you responding to? You say my post is 100% untrue then go on to give your unrelated 'opinion' that has nothing to do with what I said.

Avatar image for Assassin_87
Assassin_87

2349

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#67 Assassin_87
Member since 2004 • 2349 Posts

[QUOTE="Assassin_87"]

That is entirely, 100% untrue.

I have a gaming PC, a PS3, and a Wii. I've played nearly all the big-name FPS titles across the three platforms and I've come to the conclusion that it goes down like this:

For comfort, the gamepad wins. For precision, KB/M. For fun? Well, I'd pick the Wiimote. It just feels more engaging, even if it is the most difficult to adjust to.

So really what I'm trying to say is it comes down to preference. My preference, more often than not, is a gamepad, because that's what's most comfortable in my hands.

AnnoyedDragon

What exactly are you responding to? You say my post is 100% untrue then go on to give your unrelated 'opinion' that has nothing to do with what I said.

I'm not responding specifically to what was said. Rather, how it was said and what is seemingly implied.

You're parading around the idea that EVERYONE would ALWAYS use KB/M if they weren't "forced" to use controllers by their obviously inferior choice of gaming platform. (lol)

I mean, if I've got you all wrong then let me know. But that seems to be the case. There's an air of elitism coming from your posts that doesn't go down smooth. No one cares that you think KB/M demolishes everything else. I enjoy PC gaming too, but I'd never say that people are forced to use gamepads and that they aren't the "right tool for the job". :?

Avatar image for methinksyou
methinksyou

393

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#68 methinksyou
Member since 2010 • 393 Posts
Using a controller with analog sticks, you would have to: 1. Move the stick a certain distance away from its center position in the direction of the target 2. Wait for your character to rotate in that direction 3. Move the stick in the opposite direction back to its center position(so to stop the rotation) 4. Fire On the other hand, using a mouse , all you have to do is: 1. Move the mouse a certain distance to the direction of the target 2. Fire Clearly, using a mouse to aim is must less complicated for the following reason: 1. You don't have to "wait for the character to rotate while not doing anything in particular" 2. You don't have to do anything special to stop the rotation after it reaches your target - you simply stop moving the mouse Another advantage for using keyboard & mouse over using controller: With your left hand in the w-s-a-d position, there are more than 20 keys (excluding w, s, a, d) within the reach of your finger, and those keys can be mapped to various functions. Even better, those functions would exclude "cycle through weapon" (that's done with scroll wheel on the mouse), "fire"(left click), "toggle zoom mode"(right click), "jump"(space bar), etc. I don't believe a controller exists with more than even 10 programmable keys.
Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#69 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="rzepak"]

[QUOTE="xYamatox"]

Everyone has their opinions about KB&M or Controllers. I personally feel KB&M is way too easy, since you get laser targeting (an please don't even say KB&M is harder to do. ANYONE can get good at it in a weeks time). While with a controller, you have to actually time your shot (you know, like you would a REAL gun). Course, the only thing that drives me crazy about console FPS is that most of them have auto-aim. Thankfully, my favorite online shooter on a console doesn't have enough to notice it.

Can't wait to get flammed by PC "vets"...

_Pedro_

This is hilarious. I take it you have NEVER played any online shooter with kb/m. Comparing pad controls to shooting a real gun...think ill make that my sig.

Yeah, that has to be the most silly post I've seen in a long time. Also Yamato, you may want to explain how complete amateurs get to kill dozens of people in real life if the actual firing of a gun is that difficult.

Bullets follow trajectories and guns have recoil....you're also maneuvering a 7-8 pound object by pressing it into your shoulder and lining up the sights with your eyeballs. It's not hard insofar as what you're actually doing is pretty much looking down an object that shoots kill balls at your target really really fast, but it isn't exactly equivalent to the instant death rays you just have to point at other players you see in many shooters. Or, for that matter, the silver dollar sized circle you have to put relatively closed to your enemies (who typically strafe around at a range of 10 feet or less) and hold down the trigger to kill in Halo. Of course, don't worry, the computer helps you attach that giant circle to your enemies and makes sure no matter how hard you try you can't release it.
Avatar image for Bread_or_Decide
Bread_or_Decide

29761

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#70 Bread_or_Decide
Member since 2007 • 29761 Posts
KB+M is akin to pointing at your enemies and firing. Zero actual skill. It's almost cheating. No actual aiming required.
Avatar image for methinksyou
methinksyou

393

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#71 methinksyou
Member since 2010 • 393 Posts
KB+M is akin to pointing at your enemies and firing. Zero actual skill. It's almost cheating. No actual aiming required. Bread_or_Decide
Your kidding, right?
Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#72 Brownesque
Member since 2005 • 5660 Posts
KB+M is akin to pointing at your enemies and firing. Zero actual skill. It's almost cheating. No actual aiming required. Bread_or_Decide
Incidentally, aiming is pointing at your enemies and firing.
Avatar image for gamer620
gamer620

3367

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#73 gamer620
Member since 2004 • 3367 Posts
[QUOTE="Bread_or_Decide"]KB+M is akin to pointing at your enemies and firing. Zero actual skill. It's almost cheating. No actual aiming required. Brownesque
Incidentally, aiming is pointing at your enemies and firing.

Is it me or is common sense sort of lost in most posts on SW? :P
Avatar image for CBR600-RR
CBR600-RR

9695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#74 CBR600-RR
Member since 2008 • 9695 Posts

[QUOTE="CBR600-RR"]

But it is though, except for games like Command and Conquer as such.
For you PC gamers, it's all about "I want to turn around fast, I want faster aiming", are you seriously that bothered?

AnnoyedDragon

No it is not good for everything, the fact that so many of your shooters have to compensate for the game pad with some sort of assistance is evidence enough. You are actually criticising something that is faster and more accurate than a game pad in every way in FPS and asking is it a big deal? Why wouldn't you use the most effective control method for each genre?

Use the right tool for the job, that only gets argued against because you are stuck with one tool.

It's more fun and comfortable using a gamepad, it still does the job. ;)

Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#75 AnnoyedDragon
Member since 2006 • 9948 Posts

I'm not responding specifically to what was said. Rather, how it was said and what is seemingly implied.

You're parading around the idea that EVERYONE would ALWAYS use KB/M if they weren't "forced" to use controllers by their obviously inferior choice of gaming platform. (lol)

I mean, if I've got you all wrong then let me know. But that seems to be the case. There's an air of elitism coming from your posts that doesn't go down smooth. No one cares that you think KB/M demolishes everything else. I enjoy PC gaming too, but I'd never say that people are forced to use gamepads and that they aren't the "right tool for the job". :?

Assassin_87

Stating facts is elitism? Note not once have I said people should be 'forced' to use anything.

The thread is keyboard and mouse Vs game pad for FPS, the correct answer to that is K&M; which are 'superior' to a game pad for the genre. What you personally prefer is preference, but K&M being better for FPS is a fact.

My comments on "the right tool for the job" are in reference to which control methods are better suited to which genres. Saying K&M is better for FPS doesn't make me elitist, saying it it would be better for a genre that clearly favours a game pad would. I didn't say K&M is better at everything, I said different genres favour different control methods.

I get the impression that you skimmed my post for the most part and assumed it was a elitist rave. The people I criticised are those who would say a game pad is better for FPS, this is clearly untrue and they are probably only saying it because a game pad is the only option they have. I wouldn't recommend M&K for a game like DMC4, they're the ones trying to pass off one control method as being good at everything.

It's more fun and comfortable using a gamepad, it still does the job. ;)

CBR600-RR

What's fun and comfortable 'for you' is not evidence of which control method is better for the genre.

Avatar image for methinksyou
methinksyou

393

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#76 methinksyou
Member since 2010 • 393 Posts

It's more fun and comfortable using a gamepad, it still does the job. ;)

CBR600-RR
Depends, i could never imagine myself playing Urban Terror or quake 3 with a controller, it just doesn't work :( But for slow paced shooter, i agree, controller gets the job done.
Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="CBR600-RR"]

But it is though, except for games like Command and Conquer as such.
For you PC gamers, it's all about "I want to turn around fast, I want faster aiming", are you seriously that bothered?

CBR600-RR

No it is not good for everything, the fact that so many of your shooters have to compensate for the game pad with some sort of assistance is evidence enough. You are actually criticising something that is faster and more accurate than a game pad in every way in FPS and asking is it a big deal? Why wouldn't you use the most effective control method for each genre?

Use the right tool for the job, that only gets argued against because you are stuck with one tool.

It's more fun and comfortable using a gamepad, it still does the job. ;)

It does not do the job. You have failed to demonstrate that you would be capable of performing even a single shot in that killvid linked in the OP on a gamepad, and frankly, I am certain you couldn't if you tried. Even things like tracking a sprinting player or a zigzagging or strafing player are difficult on a gamepad at ranges of maybe 8-10 meters. The railgun is virtually a waste of time on a gamepad, which is something that has been a staple of FPS on PC for a decade.

If by "it does the job," you mean the vast majority of games on consoles have copious amounts of auto aim leveling the playing field and reducing the skill ceiling down to just above your head at crouch height, every game featuring at least quarter sized crosshairs with enormous spreads (bullet deviation) and levels designed around combat at 20 meters or preferably less, then sure, gamepads get the job done. Unfortunately PC FPS look nothing like that, there is no resemblance. Go See the video in the OP, does that look like something you played on a gamepad? Go see Red Orchestra, does that look like something you could play on a gamepad? Weapon sway is virtually impossible in console games which is why it is not a convention....which explains why realistic shooting games are exclusively the domain of the PC. Seriously, this is why PC gamers criticize console games, it's because your shooters are nothing like PC shooters.

Avatar image for CBR600-RR
CBR600-RR

9695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#78 CBR600-RR
Member since 2008 • 9695 Posts

What's fun and comfortable 'for you' is not evidence of which control method is better for the genre.

AnnoyedDragon

So why the **** did you reply again? I explained, in my own opinion, which is better. I can use the gamepad for everything except the RTS's and such.

:|

Avatar image for CBR600-RR
CBR600-RR

9695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#79 CBR600-RR
Member since 2008 • 9695 Posts

It does not do the job. You have failed to demonstrate that you would be capable of performing even a single shot in that killvid linked in the OP on a gamepad, and frankly, I am certain you couldn't if you tried. Even things like tracking a sprinting player or a zigzagging or strafing player are difficult on a gamepad at ranges of maybe 8-10 meters. The railgun is virtually a waste of time on a gamepad, which is something that has been a staple of FPS on PC for a decade.

If by "it does the job," you mean the vast majority of games on consoles have copious amounts of auto aim leveling the playing field and reducing the skill ceiling down to just above your head at crouch height, every game featuring at least quarter sized crosshairs with enormous spreads (bullet deviation) and levels designed around combat at 20 meters or preferably less, then sure, gamepads get the job done. Unfortunately PC FPS look nothing like that, there is no resemblance. Go See the video in the OP, does that look like something you played on a gamepad? Go see Red Orchestra, does that look like something you could play on a gamepad? Weapon sway is virtually impossible in console games which is why it is not a convention....which explains why realistic shooting games are exclusively the domain of the PC. Seriously, this is why PC gamers criticize console games, it's because your shooters are nothing like PC shooters.

Brownesque

You're going way too into this.
It definitely does the job for me, so what are you moaning at? The reason I don't use mouse and keyboard is because I prefer console shooters with a gamepad, they're more fun and easier.

Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 Brownesque
Member since 2005 • 5660 Posts
So by do the job, you mean they do a different type of game? That isn't exactly the same job. Sure, they're all right for casuals. I'm sure a soccer ball works all right for a game of basketball....if you're a casual player.
Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#81 AnnoyedDragon
Member since 2006 • 9948 Posts

So why the **** did you reply again? I explained, in my own opinion, which is better. I can use the gamepad for everything except the RTS's and such.

:|

CBR600-RR

You kept responding with preferences when I have clearly been talking about factual advantages the whole time; and you're mad at me?

Avatar image for xsubtownerx
xsubtownerx

10705

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#82 xsubtownerx
Member since 2007 • 10705 Posts
[QUOTE="xsubtownerx"]No one is crazy enough to deny that K&M is the best for PFS games. However it doesn't mean that it makes the games more fun. methinksyou
It is better and more fun with K&M, that is like fact. Consolites might, not like it at first, but after a getting used to...you will never use a controller for a fps unless they make you.

It isn't fact that it makes the game more fun. Sorry.
Avatar image for jrhawk42
jrhawk42

12764

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#83 jrhawk42
Member since 2003 • 12764 Posts

A controller is better for moving around in 3D space, hence why you see more melee/close combat in console games like Halo, and Gear of War. I'll also argue that game studies have shown melee/close combat scenarios have the highest increase of engagement levels in players, and create a better gaming experience. From this we can conclude that the controller while not as precise is more fun.

Avatar image for Bread_or_Decide
Bread_or_Decide

29761

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#84 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="Bread_or_Decide"]KB+M is akin to pointing at your enemies and firing. Zero actual skill. It's almost cheating. No actual aiming required. Brownesque
Incidentally, aiming is pointing at your enemies and firing.

Having your finger on the screen isn't skillfull. I guess if you walked up to your target and just put thebullet into it with your finger you'd consider that to be aiming?
Avatar image for CBR600-RR
CBR600-RR

9695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#85 CBR600-RR
Member since 2008 • 9695 Posts

So by do the job, you mean they do a different type of game? That isn't exactly the same job. Sure, they're all right for casuals. I'm sure a soccer ball works all right for a game of basketball....if you're a casual player.Brownesque

Basketball? That's different. There are alternatives to shooters you know. :roll:

Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#86 AnnoyedDragon
Member since 2006 • 9948 Posts

Honestly who are these people to decide what control method is more fun? Fun is subjective, so I'm not about to argue M&K are more fun, I determine fun by what I am playing; not what method I am using to play the game. Personally the restrictions of a controller would annoy me, but that's just my preference; and I'm not about to try to pass that off as fact.

The people talking about 'what's more fun' are just redirecting the comparison to one they think they can win.

Avatar image for VanDammFan
VanDammFan

4783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#87 VanDammFan
Member since 2009 • 4783 Posts

Awweee...The on going debate that will surely last longer than any of us here. Lets just say im sure everyone here has, at some point in time, used k/m and a gamepad. So why is it that people that say a gamepad is better, are wrong? Is it just so hard for the pc elite to understand that people have different opinions on whats better for each person?

I honestly think its almost impossible for any pcgamer/fanboy to admit anything can be as good or better on a console. It just aint gonna happen.

I really think with the amount of these threads that pop up, its just an "argument" thing that people want instead of real opinions and preferences. SO IF everyone that likes gamepads just agreed that m/k are better for everyone...would that shut people up? I bet not..

Avatar image for gamer620
gamer620

3367

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#88 gamer620
Member since 2004 • 3367 Posts
[QUOTE="Brownesque"][QUOTE="Bread_or_Decide"]KB+M is akin to pointing at your enemies and firing. Zero actual skill. It's almost cheating. No actual aiming required. Bread_or_Decide
Incidentally, aiming is pointing at your enemies and firing.

Having your finger on the screen isn't skillfull. I guess if you walked up to your target and just put thebullet into it with your finger you'd consider that to be aiming?

So your logic states that the Wii remote is even less skilled because you actually ARE just pointing at a screen... even though its more realistic to holding a REAL gun than using a mouse or moving joysticks around with your thumbs.
Avatar image for jrhawk42
jrhawk42

12764

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#89 jrhawk42
Member since 2003 • 12764 Posts

Honestly who are these people to decide what control method is more fun? Fun is subjective, so I'm not about to argue M&K are more fun, I determine fun by what I am playing; not what method I am using to play the game. Personally the restrictions of a controller would annoy me, but that's just my preference; and I'm not about to try to pass that off as fact.

The people talking about 'what's more fun' are just redirecting the comparison to one they think they can win.

AnnoyedDragon

actually several research companies have objective ways of testing enjoyment by the end user. These are used for product, and academic research in most entertainment industries.

Avatar image for tehsystemwarior
tehsystemwarior

1812

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#90 tehsystemwarior
Member since 2009 • 1812 Posts
Mouse beats right joystick, which is most important, but rest of the controller destroys keyboard.
Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#91 AnnoyedDragon
Member since 2006 • 9948 Posts

actually several research companies have objective ways of testing enjoyment by the end user. These are used for product, and academic research in most entertainment industries.

jrhawk42

Unless you have such research on this specific subject, that doesn't help.

The impression I get is people are trying to shift this from a objective to a subjective comparison. You cannot argue a game pad is more accurate in a FPS than a keyboard and mouse, but whether it is more fun they have a chance of arguing.

It's like those Crysis comparisons, they keep shifting the subject until they find one they can use to attack the game with.

Avatar image for 13C
13C

1024

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#92 13C
Member since 2010 • 1024 Posts

Its all opinion. Unless it comes to action games when controllers own

Avatar image for methinksyou
methinksyou

393

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#93 methinksyou
Member since 2010 • 393 Posts

It's like those Crysis comparisons, they keep shifting the subject until they find one they can use to attack the game with.

AnnoyedDragon
Well, MGS4 did win here over Warhead, in the technical graphics award. And all that counts here is gamespot. Not saying that i agree, its just how system wars works.
Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#94 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"][QUOTE="Bread_or_Decide"]KB+M is akin to pointing at your enemies and firing. Zero actual skill. It's almost cheating. No actual aiming required. Bread_or_Decide
Incidentally, aiming is pointing at your enemies and firing.

Having your finger on the screen isn't skillfull. I guess if you walked up to your target and just put thebullet into it with your finger you'd consider that to be aiming?

No, you're right, overcoming some arbitrary limitation is much more difficult, but it's not aiming. Aiming is making lining up your gun with your target, it's as simple as that.

Also, dare you say that the person in the video linked in the OP is not more skilled than you are?

I also think it's cute that you're talking down to me like this. You do realize I play this game:

http://www.youtube.com/watch?v=Acuji4npvMc

This game has no crosshairs. When you sprint you accumulate fatigue which causes you to have fierce weapon sway when you try and look down the sights....when you move your sights sway violently, the game also has real ballistics which means I have to deal with real trajectories. From the hip not only do you have no crosshairs, you also have free aim. Just because I have nothing artificially inhibiting my reflexes in the input device doesn't mean that I don't have gameplay mechanics I'm coping with that would make you incapable of shooting the broad side of a barn with a gamepad.

I routinely shoot zigzagging targets that I have to lead (remember that trajectory I was talking about earlier) at ranges of 100 meters plus or hunt players literally occupying just a few pixels, a square millimeter at best on my 20 inch monitor.

Then you've got the guy in the OP who acquires targets in just a few milliseconds and kills them with a weapon that drops a single ray on the crosshair.

Meanwhile, this is you:

http://www.youtube.com/watch?v=JbIgbk6wiak

Avatar image for jrhawk42
jrhawk42

12764

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#95 jrhawk42
Member since 2003 • 12764 Posts

[QUOTE="jrhawk42"]

actually several research companies have objective ways of testing enjoyment by the end user. These are used for product, and academic research in most entertainment industries.

AnnoyedDragon

Unless you have such research on this specific subject, that doesn't help.

The impression I get is people are trying to shift this from a objective to a subjective comparison. You cannot argue a game pad is more accurate in a FPS than a keyboard and mouse, but whether it is more fun they have a chance of arguing.

It's like those Crysis comparisons, they keep shifting the subject until they find one they can use to attack the game with.

http://www.gamasutra.com/view/feature/3868/shoot_to_thrill_biosensory_.php?print=1

basically k/m supporters have only looked at one aspect of the argument, and that's accuracy (also one of 2 aspects the k/m has a clear win of). There's much more to input than just aiming. People are basically making this a more rounded argument in order to actually make sure all points are covered. When you start to look at aspects other than aim you can clearly see the k/m isn't a clear winner at this point.

Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#96 AnnoyedDragon
Member since 2006 • 9948 Posts

[QUOTE="AnnoyedDragon"]

It's like those Crysis comparisons, they keep shifting the subject until they find one they can use to attack the game with.

methinksyou

Well, MGS4 did win here over Warhead, in the technical graphics award. And all that counts here is gamespot. Not saying that i agree, its just how system wars works.

No, that is not how SW works, we go by score here; outside of that is up for dispute. Also bringing up that is unrelated to the comparison I was making.

My Crysis comment was not regarding preference, it was about people working their way down a list of criticisms until they find one that enables them to criticise. In this case people are realizing they cannot reach their desired result with a objective comparison, so they are attempting to shift the discussion into a subjective one were they are in a better position to argue controllers > M&K. If for whatever reason that doesn't work, I'd expect the method of comparison to suddenly change again.

This is why this topic pops up time and time again despite the answer being clear, people aren't happy with the obvious answers so try to blur logic until their chosen method come out the answer.

http://www.gamasutra.com/view/feature/3868/shoot_to_thrill_biosensory_.php?print=1

basically k/m supporters have only looked at one aspect of the argument, and that's accuracy (also one of 2 aspects the k/m has a clear win of). There's much more to input than just aiming. People are basically making this a more rounded argument in order to actually make sure all points are covered. When you start to look at aspects other than aim you can clearly see the k/m isn't a clear winner at this point.

jrhawk42

Based on the skim through I did; that link has to do with researching players response to games, not the controller debate going on right now. I didn't dispute the existence of such research, I said unless you can find research on this topic bringing it up wasn't helpful.

Quite frankly you are an obvious example of the description I gave above. It isn't enough to just accept that certain controllers are better at certain genres, no no, you are trying to rationalize your way into arguing controllers > M&K :roll: You are so focused on this rational that you didn't notice you could quite easily turn your above argument around against controller supporters, accuse them of not looking at the whole picture.

Throughout this thread I have made one argument, the right tool for the job, don't get confused because you are the one being fanboyish right now.

Avatar image for Assassin_87
Assassin_87

2349

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#97 Assassin_87
Member since 2004 • 2349 Posts

[QUOTE="Assassin_87"]

I'm not responding specifically to what was said. Rather, how it was said and what is seemingly implied.

You're parading around the idea that EVERYONE would ALWAYS use KB/M if they weren't "forced" to use controllers by their obviously inferior choice of gaming platform. (lol)

I mean, if I've got you all wrong then let me know. But that seems to be the case. There's an air of elitism coming from your posts that doesn't go down smooth. No one cares that you think KB/M demolishes everything else. I enjoy PC gaming too, but I'd never say that people are forced to use gamepads and that they aren't the "right tool for the job". :?

AnnoyedDragon

Stating facts is elitism? Note not once have I said people should be 'forced' to use anything.

The thread is keyboard and mouse Vs game pad for FPS, the correct answer to that is K&M; which are 'superior' to a game pad for the genre. What you personally prefer is preference, but K&M being better for FPS is a fact.

My comments on "the right tool for the job" are in reference to which control methods are better suited to which genres. Saying K&M is better for FPS doesn't make me elitist, saying it it would be better for a genre that clearly favours a game pad would. I didn't say K&M is better at everything, I said different genres favour different control methods.

I get the impression that you skimmed my post for the most part and assumed it was a elitist rave. The people I criticised are those who would say a game pad is better for FPS, this is clearly untrue and they are probably only saying it because a game pad is the only option they have. I wouldn't recommend M&K for a game like DMC4, they're the ones trying to pass off one control method as being good at everything.

Okay, I can agree with what you're saying. It's really hard to judge things like tone through typed word so I sort of assumed you were being an elitist hermit. If you're honestly just saying that KB/M is more accurate, then go on about your business because I have no argument there.

Avatar image for gamer620
gamer620

3367

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#98 gamer620
Member since 2004 • 3367 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="jrhawk42"]

actually several research companies have objective ways of testing enjoyment by the end user. These are used for product, and academic research in most entertainment industries.

jrhawk42

Unless you have such research on this specific subject, that doesn't help.

The impression I get is people are trying to shift this from a objective to a subjective comparison. You cannot argue a game pad is more accurate in a FPS than a keyboard and mouse, but whether it is more fun they have a chance of arguing.

It's like those Crysis comparisons, they keep shifting the subject until they find one they can use to attack the game with.

http://www.gamasutra.com/view/feature/3868/shoot_to_thrill_biosensory_.php?print=1

basically k/m supporters have only looked at one aspect of the argument, and that's accuracy (also one of 2 aspects the k/m has a clear win of). There's much more to input than just aiming. People are basically making this a more rounded argument in order to actually make sure all points are covered. When you start to look at aspects other than aim you can clearly see the k/m isn't a clear winner at this point.

I don't look at k/m because solely because of aim... PC games are usually fully customizable. People talk about how k/m is uncomfortable because they cant stretch there fingers far enough to press ctrl to crouch for instance. CHANGE THE KEY. Every single key i use on a keyboard is all around the same area for my left hand so that EVERYTHING is in a comfort zone. Control pads don't allow this sort of customizability. If your hands cramp up to dual analog (Dual shock im looking at you) you can't help that because you are stuck with the analog stick positions. If your hands cramp up on keyboard/mouse you have options.
Avatar image for CBR600-RR
CBR600-RR

9695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#99 CBR600-RR
Member since 2008 • 9695 Posts

No, you're right, overcoming some arbitrary limitation is much more difficult, but it's not aiming. Aiming is making lining up your gun with your target, it's as simple as that.

Also, dare you say that the person in the video linked in the OP is not more skilled than you are?

I also think it's cute that you're talking down to me like this. You do realize I play this game:

http://www.youtube.com/watch?v=Acuji4npvMc

This game has no crosshairs. When you sprint you accumulate fatigue which causes you to have fierce weapon sway when you try and look down the sights....when you move your sights sway violently, the game also has real ballistics which means I have to deal with real trajectories. From the hip not only do you have no crosshairs, you also have free aim. Just because I have nothing artificially inhibiting my reflexes in the input device doesn't mean that I don't have gameplay mechanics I'm coping with that would make you incapable of shooting the broad side of a barn with a gamepad.

I routinely shoot zigzagging targets that I have to lead (remember that trajectory I was talking about earlier) at ranges of 100 meters plus or hunt players literally occupying just a few pixels, a square millimeter at best on my 20 inch monitor.

Then you've got the guy in the OP who acquires targets in just a few milliseconds and kills them with a weapon that drops a single ray on the crosshair.

Meanwhile, this is you:

http://www.youtube.com/watch?v=JbIgbk6wiak

Brownesque

Wow, I read that and seen nothing but one big boast. You have skills, we don't care. I would get fustrated as soon as I started to play that Red Orchestra, it just looks like it's only meant for people who spend too much time "improving my skilzzzz".

Avatar image for Bread_or_Decide
Bread_or_Decide

29761

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#100 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="Bread_or_Decide"][QUOTE="Brownesque"] Incidentally, aiming is pointing at your enemies and firing.Brownesque

Having your finger on the screen isn't skillfull. I guess if you walked up to your target and just put thebullet into it with your finger you'd consider that to be aiming?

No, you're right, overcoming some arbitrary limitation is much more difficult, but it's not aiming. Aiming is making lining up your gun with your target, it's as simple as that.

Also, dare you say that the person in the video linked in the OP is not more skilled than you are?

I also think it's cute that you're talking down to me like this. You do realize I play this game:

http://www.youtube.com/watch?v=Acuji4npvMc

This game has no crosshairs. When you sprint you accumulate fatigue which causes you to have fierce weapon sway when you try and look down the sights....when you move your sights sway violently, the game also has real ballistics which means I have to deal with real trajectories. From the hip not only do you have no crosshairs, you also have free aim. Just because I have nothing artificially inhibiting my reflexes in the input device doesn't mean that I don't have gameplay mechanics I'm coping with that would make you incapable of shooting the broad side of a barn with a gamepad.

I routinely shoot zigzagging targets that I have to lead (remember that trajectory I was talking about earlier) at ranges of 100 meters plus or hunt players literally occupying just a few pixels, a square millimeter at best on my 20 inch monitor.

Then you've got the guy in the OP who acquires targets in just a few milliseconds and kills them with a weapon that drops a single ray on the crosshair.

Meanwhile, this is you:

http://www.youtube.com/watch?v=JbIgbk6wiak

All those nice physics wasted. In the end using your mouse to aim is just easy because it's cheating and ppl always prefer whatevers easier. Being able to move your gun with the flick of a wrist and telling it exactly where to shoot is easier than having to actually aim with an analog stick. Wiimote aiming would be more realistic actually. More so than analog sticks.