All the following points will be made with UT2004 in mind, just for consistency's sake.
[QUOTE="Bgrngod"]He is talking about the mechanics of actually getting a kill, not the strategy involved in holding a node or capping etc.
Running around a map while holding the fire button down and racking up 5 kills before you know it is not very fun. Those kills certainly do not feel earned at all, and luck definitely plays too big of a part in it.Velocitas8
LOL, yeah right. You apparently don't have much experience with UT2004. "Running around holding the fire button down" is a gross, idiotic and ignorant generalization, and carries just about as much weight if I were to say that about a game like Rainbow Six: Vegas. You've obviously convinved yourself that this is what the game consists of, because if you'd actually PLAYED the game you would've found out otherwise.
Running around, double jumping for no apparent reason and shooting at people like a moron in UT2004 basically makes you a free kill for any half-decent player. A decent player will appropriately counter every one of your random movements/shots with MEANINGFUL and thought-out movements/shots, and completely run circles around you, even if you have a GREAT aim or some other advantage (such as being stacked with powerups.)
The Unreal Tournament franchise is pickup-based. Even in UT2004 Deathmatch you aren't only focusing on "LOL SHOOTING PEOPLE WITH UR LAZERS" to kill them. You're focused on trying to lock-down pickups, keeping weapon spawns (if ws is off) under control and ammunition, as well as health/shield pickups away from your opponent. This is effectively half the battle.
One is also focused on using the environment to their advantage. Using corners to lure your opponent and combo him (only less-experienced players fall for this,) utilizing ledges for cover to take easy shots down at one's opponent, I could go on but this aspect is easier to understand if one experiences it, rather than have it explained to him.
A good UT player also puts alot of their focus into movement prediction. They pick the most advantageous times to take their shots, such as just after a player dodges, in which they know exactly along which path their opponent will be travelling for a split second, and they can act accordingly with a projectile wherever they land, or a solid hitscan hit before they hit the ground.
BUT NO UT IZ JUST RUNNING AROUND AND SHOOTING LULZ
Rainbow 6's gameplay feels much more satisfying then any UT game I have ever played.Bgrngod
"Satisfying" is subjective. I've spent about 2,500 hours online with UT2004. I've spent about 20 with R6: Vegas. UT2004 is a much deeper game, it has a much steeper learning curve, and is therefore a more satisfying game than R6: Vegas, or any other "realistic" shooter you might name.
Grats on making PC gamers sound like elitists.Bgrngod
Please learn the definition of "elitist" before you use it in such a manner. I am anything but, and I own a 360. Try again.
You are right, I gave up on UT all together after 5 hours. That should be more then enough time for a game to become fun. Sadly, it neverbecame fun.
Owning a 360 doesn't mean you are not an elitist. Telling someone that they didn't like a game because of a steep learning curve does.
IMO if you have to play a game for 20 hours before it becomes fun, then it just ain't worth it.
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