EPIC bringing next-gen tech to GDC 2012
Expectations?
I wonder if they will say what systems kit they are running off of?
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EPIC bringing next-gen tech to GDC 2012
Expectations?
I wonder if they will say what systems kit they are running off of?
Unreal Tournament 4! It's about time they ditched Gears of Bore for the console peasants and returned to their rightful franchise.
Unreal Tournament 4! It's about time they ditched Gears of Bore for the console peasants and returned to their rightful franchise.
DrTrafalgarLaw
Hey I think I know who you are now.
Anyway cool.
Actually it's the Unreal 4 engine :PUnreal Tournament 4! It's about time they ditched Gears of Bore for the console peasants and returned to their rightful franchise.
DrTrafalgarLaw
Well I hope more devs next gen build their own unique engines, I don't want more look alike games using the unreal engine.
Well I hope more devs next gen build their own unique engines, I don't want more look alike games using the unreal engine.
edo-tensei
This is the opposite of where the market trend is going.
As it becomes more and more important to have very refined, highly complex engines to tackle higher end hardware ANd multple platforms, it will continue to become more and mroe common place for studios to license existing engines, and for comapnies that focus ONLY on creating game engines to florish.
Why spend 2+ years, a ton of money, and a ton of resources to create an engine when you can license one and start creating your game righ away?
[QUOTE="edo-tensei"]
Well I hope more devs next gen build their own unique engines, I don't want more look alike games using the unreal engine.
Kinthalis
This is the opposite of where the market trend is going.
As it becomes more and more important to have very refined, highly complex engines to tackle higher end hardware ANd multple platforms, it will continue to become more and mroe common place for studios to license existing engines, and for comapnies that focus ONLY on creating game engines to florish.
Why spend 2+ years, a ton of money, and a ton of resources to create an engine when you can license one and start creating your game righ away?
Well, just for the sake of the ultimate creative freedom, just saying.[QUOTE="Kinthalis"]
[QUOTE="edo-tensei"]
Well I hope more devs next gen build their own unique engines, I don't want more look alike games using the unreal engine.
edo-tensei
This is the opposite of where the market trend is going.
As it becomes more and more important to have very refined, highly complex engines to tackle higher end hardware ANd multple platforms, it will continue to become more and mroe common place for studios to license existing engines, and for comapnies that focus ONLY on creating game engines to florish.
Why spend 2+ years, a ton of money, and a ton of resources to create an engine when you can license one and start creating your game righ away?
Well, just for the sake of the ultimate creative freedom, just saying.That works from the view point of the artists and geme developers... not so much ffrom the view point of the suits and investors with the purse strings ;)
It's a sad state of affairs, but it is what it is.
Besides which I think the most exiting thing ABOUt targetting modern PC hardware and modern API's in these new engines is that they will provide a ton of new tools for developers to work with, so it should eb easier for creative devs to come up with truly unique experiences despite running on the same engine.
EPIC bringing next-gen tech to GDC 2012
Expectations?
I wonder if they will say what systems kit they are running off of?
Spartan070
Good news for next gen consoles. More or less tells us the next xbox will run some nice looking games.
Really? Has that been confirmed already?[QUOTE="Spartan070"][QUOTE="joojtzu"]And not supported by Wii-U.ionusX
its unlikely it will be able to compute it..
Uhh, you can get an engine to run on an apple... it doesn't take much power, you turn off, or supplement expensive effects with cheaper ones. I don't mean running on an apple computer, it's pretty hard to get directx games to run in non-directx OS'. But consoles don't use directx anyway.[QUOTE="Kinthalis"]
[QUOTE="edo-tensei"]
Well I hope more devs next gen build their own unique engines, I don't want more look alike games using the unreal engine.
edo-tensei
This is the opposite of where the market trend is going.
As it becomes more and more important to have very refined, highly complex engines to tackle higher end hardware ANd multple platforms, it will continue to become more and mroe common place for studios to license existing engines, and for comapnies that focus ONLY on creating game engines to florish.
Why spend 2+ years, a ton of money, and a ton of resources to create an engine when you can license one and start creating your game righ away?
Well, just for the sake of the ultimate creative freedom, just saying.Wont happen, its far far far cheaper to buy in the likes of UE in comparrison to building from scratch it wasnt so bad years ago, but with rising developement costs and middleware being cost effecctive in the manufacture of games its only going to become more common place for developers to use Middleware hell its even pretty apparent this gen.
Its a trend thats here to stay.
Oh yeah an engine DOES NOT limit creativity.
Because they had SO much success with UT3. Just look at how many people are playing it! /sarcasm It may have sold alright, but it sure doesn't show with the player base.Unreal Tournament 4! It's about time they ditched Gears of Bore for the console peasants and returned to their rightful franchise.
DrTrafalgarLaw
Well, just for the sake of the ultimate creative freedom, just saying.[QUOTE="edo-tensei"]
[QUOTE="Kinthalis"]
This is the opposite of where the market trend is going.
As it becomes more and more important to have very refined, highly complex engines to tackle higher end hardware ANd multple platforms, it will continue to become more and mroe common place for studios to license existing engines, and for comapnies that focus ONLY on creating game engines to florish.
Why spend 2+ years, a ton of money, and a ton of resources to create an engine when you can license one and start creating your game righ away?
razgriz_101
Wont happen, its far far far cheaper to buy in the likes of UE in comparrison to building from scratch it wasnt so bad years ago, but with rising developement costs and middleware being cost effecctive in the manufacture of games its only going to become more common place for developers to use Middleware hell its even pretty apparent this gen.
Its a trend thats here to stay.
Oh yeah an engine DOES NOT limit creativity.
It can limit creativity. For example I am pretty sure the effort into making a decent racing game in UDK because of the lack of vechicle physics etc would then make it "limited" creatively speaking. Actually thinking about it, an engine can and does limit what is possible. Quick example is with a 2D engine you cant make 3D stuff. Rough example but with UDK etc there are going to be limits in what the engine itself can process and not process, if that wasnt true we wouldnt need constant updates to it :P[QUOTE="razgriz_101"][QUOTE="edo-tensei"] Well, just for the sake of the ultimate creative freedom, just saying.
o0squishy0o
Wont happen, its far far far cheaper to buy in the likes of UE in comparrison to building from scratch it wasnt so bad years ago, but with rising developement costs and middleware being cost effecctive in the manufacture of games its only going to become more common place for developers to use Middleware hell its even pretty apparent this gen.
Its a trend thats here to stay.
Oh yeah an engine DOES NOT limit creativity.
It can limit creativity. For example I am pretty sure the effort into making a decent racing game in UDK because of the lack of vechicle physics etc would then make it "limited" creatively speaking. Actually thinking about it, an engine can and does limit what is possible. Quick example is with a 2D engine you cant make 3D stuff. Rough example but with UDK etc there are going to be limits in what the engine itself can process and not process, if that wasnt true we wouldnt need constant updates to it :Pat the same time one could say there are other alternative middlewares which are more suited to that genre/job :P
[QUOTE="razgriz_101"][QUOTE="edo-tensei"] Well, just for the sake of the ultimate creative freedom, just saying.
o0squishy0o
Wont happen, its far far far cheaper to buy in the likes of UE in comparrison to building from scratch it wasnt so bad years ago, but with rising developement costs and middleware being cost effecctive in the manufacture of games its only going to become more common place for developers to use Middleware hell its even pretty apparent this gen.
Its a trend thats here to stay.
Oh yeah an engine DOES NOT limit creativity.
It can limit creativity. For example I am pretty sure the effort into making a decent racing game in UDK because of the lack of vechicle physics etc would then make it "limited" creatively speaking. Actually thinking about it, an engine can and does limit what is possible. Quick example is with a 2D engine you cant make 3D stuff. Rough example but with UDK etc there are going to be limits in what the engine itself can process and not process, if that wasnt true we wouldnt need constant updates to it :P It may be easier to build or use an engine tailored for some specific game types, not every game needs one. Shogun 2 may need an engine that can render tens of thousands of detailed independently animated units, but most games fit perfectly well within Unreal 3's generous capabilities.Most of the look alike stuff you get from UE3 games nowadays is because of laziness, I have seen in quite a few UE3 games where it appears that the dev had just copy and pasted parts of UT3 materials and slapped them on their own assets.
BTW, the udk does support vehicle physics out of the box, and even if it didn't, a developer could set up their own system.
It most likely will be, they are pitching it to companies and devs looking to lease it out, they're going to show up big if they want contracts.I wonder if the UE4 demo will end up being an actual game just as the UE3 reveal was actually assets from Gears of War 1?
Bruin1986
Well, just for the sake of the ultimate creative freedom, just saying.[QUOTE="edo-tensei"]
[QUOTE="Kinthalis"]
This is the opposite of where the market trend is going.
As it becomes more and more important to have very refined, highly complex engines to tackle higher end hardware ANd multple platforms, it will continue to become more and mroe common place for studios to license existing engines, and for comapnies that focus ONLY on creating game engines to florish.
Why spend 2+ years, a ton of money, and a ton of resources to create an engine when you can license one and start creating your game righ away?
razgriz_101
Wont happen, its far far far cheaper to buy in the likes of UE in comparrison to building from scratch it wasnt so bad years ago, but with rising developement costs and middleware being cost effecctive in the manufacture of games its only going to become more common place for developers to use Middleware hell its even pretty apparent this gen.
Its a trend thats here to stay.
Oh yeah an engine DOES NOT limit creativity.
It costs about the same actually.
All that it saved is time and manpower.
Middleware isn't the same as an entire engine either. The witcher 2 engine has like 7 licensed middleware products implemented in it, but the engine itself was still made by cd projekt.
[QUOTE="DrTrafalgarLaw"]
Unreal Tournament 4! It's about time they ditched Gears of Bore for the console peasants and returned to their rightful franchise.
waltefmoney
Hey I think I know who you are now.
Anyway cool.
Took you long enough. Now who do you think I am?[QUOTE="DrTrafalgarLaw"]Because they had SO much success with UT3. Just look at how many people are playing it! /sarcasm It may have sold alright, but it sure doesn't show with the player base. With trash like Call of Duty on the market...can't be helped. I admit UT3 wasn't all that but it was pretty obvious after their new baby called Gears of War...that UT took a backseat. I can only hope they're returning to the PC after developing console garbage for so long.Unreal Tournament 4! It's about time they ditched Gears of Bore for the console peasants and returned to their rightful franchise.
killab2oo5
A) That sig is bad-assIf Samaritan was running on a late version of UE3. I can't even imagine what UE4 is going to look like. Especially since Epic says they are shifting more focus towards the PC than they have in the past few years
Evz0rz
B) They are shifting more towards the PC
C) They will still be doing games for the next Xbox, they have such a lucrative fanbase there, it would be foolish to abandon them. Not saying you were saying that...
I love how they are pushing forward constantly. Samaritan was a nice piece of tech. Useless to us gamers but nice to show what an engine is capable of. I used to love the cryengine more but Unreal engines have come a long way and may just pass them out.
But like I tell everyone I am a sucker for pretty lighting and reflections :P
I love how they are pushing forward constantly. Samaritan was a nice piece of tech. Useless to us gamers but nice to show what an engine is capable of. I used to love the cryengine more but Unreal engines have come a long way and may just pass them out.
But like I tell everyone I am a sucker for pretty lighting and reflections :P
seanmcloughlin
Still think next gen consoles won't be a big step up?
Will it look better than Crysis?
mitu123
Not everybody thinks Crysis is still the best looking game. People seem overly impressed by gimmicky looking HDR effects,imo
[QUOTE="waltefmoney"]Took you long enough. Now who do you think I am?Hey I think I know who you are now.
Anyway cool.
DrTrafalgarLaw
Santa Claus
MASTER DETECTIVE :cool:
[QUOTE="mitu123"]
Will it look better than Crysis?
Heirren
Not everybody thinks Crysis is still the best looking game. People seem overly impressed by gimmicky looking HDR effects,imo
more texture and polygon count makes it best.
[QUOTE="mitu123"]
Will it look better than Crysis?
Heirren
Not everybody thinks Crysis is still the best looking game. People seem overly impressed by gimmicky looking HDR effects,imo
No not everyone but most do.
It's pushing a huge amount of stuff all at once on screen. that's impressive.
[QUOTE="seanmcloughlin"]
I love how they are pushing forward constantly. Samaritan was a nice piece of tech. Useless to us gamers but nice to show what an engine is capable of. I used to love the cryengine more but Unreal engines have come a long way and may just pass them out.
But like I tell everyone I am a sucker for pretty lighting and reflections :P
Heirren
Still think next gen consoles won't be a big step up?
It's hard to judge how much of a leap consoles will make over the current ones. I would love to see a big leap but I don't see it happening. Visuals might get better resolutions and framerates along with more open levels instead of really good looking corridors and hallways.
Let's hope they impress because the whole medium pushes forward when they do, which is kind of sad that they are playing catch up
[QUOTE="Evz0rz"]Are they now?If Samaritan was running on a late version of UE3. I can't even imagine what UE4 is going to look like. Especially since Epic says they are shifting more focus towards the PC than they have in the past few years
lawlessx
thats the plan.. less console or console 1st titles.. more pc love
and to put things into perspective the samaritan was run on a pc.. it was there way of telling console makers to get with the program or this is where we will be.. tomorrow
Are they now?[QUOTE="lawlessx"][QUOTE="Evz0rz"]
If Samaritan was running on a late version of UE3. I can't even imagine what UE4 is going to look like. Especially since Epic says they are shifting more focus towards the PC than they have in the past few years
ionusX
thats the plan.. less console or console 1st titles.. more pc love
and to put things into perspective the samaritan was run on a pc.. it was there way of telling console makers to get with the program or this is where we will be.. tomorrow
I hope a lot of what they said isn't BS though and they really DO cater to PC more
Unreal 3 was such a bad game; it was DOA with the PC. Unreal Tournament 2k4 was an amazing twitch based competitive shooter. It will be interesting to see the requirements for Unreal Engine 4. I think I read somewhere the Samaritan Demo was running on 2 580GTX's but I always take that with a grain of salt. I believe Crysis was supposed to be running at 30 FPS on 2 7800GTXs in SLI. Even 2 8800s struggled with Crysis.
However, gamers are not quite spending the crazy amounts of GPU money they used to and mid-range cards seem to be where it's at and I think PC developers are taking advantage of that. Quite honestly, The difference in IQ from Crysis 2 on Ultra preset to Extreme is not very much yet the graphical demands are tremendous to push out that level of tessellation (and poorly implemented at that).
However with the Kepler and shrink to 28nm technology, I think the requirements for this engine will be quite high and not many high end systems of today will be maxing this out. All speculation of course.
[QUOTE="Evz0rz"]Are they now?If Samaritan was running on a late version of UE3. I can't even imagine what UE4 is going to look like. Especially since Epic says they are shifting more focus towards the PC than they have in the past few years
lawlessx
"It's nice to target the PC as a primary platform again," teased Capps, "not just for ports."
"Right now the Raleigh, N.C.-based studio is working on five, unnamed titles not related to the Gears of War series. "At Epic, we didn't multiply the studio size by five when we started working on these multiple projects," answered Capps when asked if the projects would be just as large as what went into the Gears of War titles. "So you can make some assumptions about the size of those projects."
http://www.tomshardware.com/news/Gamescom-Mike-Capps-PC-Gaming-Gears-of-War-Unreal-Tournament,13235.html
[QUOTE="kozzy1234"]Unreal 2k4 with samaritan level visuals. yes pleaseA proper UNREAL game imo, Unreal2k4 was one of the best online shooters ever, Unrael3 was very very average.
I hope they bring back the true UNREAL!
wis3boi
no unreal tournament 2004 added new gameplay elements to the unreal franchise from ut1999 like double dodge jumping and walljumps.
they need to add some new gameplay mechanics to the game.
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