[QUOTE="blamix99"]In short ps4>>>xbone. Accept it already.. That's not gonna changeKrelian-co
ron wont admit it, hes still arguing about the secret sauce, even when microsoftthemselves said the sauce is a lie.
There's nothing to admit and there's no secret sauce.
Again, my 7970's 32 ROPS says Hi.
My posts support both PS4 and X1.
http://www.videogamer.com/news/xbox_one_and_ps4_have_no_advantage_over_the_other_says_redlynx.html
Speaking to VideoGamer.com at E3, Ilvessuo said: " Obviously we have been developing this game for a while and you can see the comparisons. I would say if you know how to use the platform they are both very powerful. I don't see a benefit over the other with any of the consoles."
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http://www.videogamer.com/xboxone/metal_gear_solid_5_the_phantom_pain/news/ps4_and_xbox_one_power_difference_is_minimal_says_kojima.html
"The difference is small, and I don't really need to worry about it," he said, suggesting versions for Xbox One and PS4 won't be dramatically different.
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http://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs
"Of course, the Xbox One isnt to be counted out. We asked Guay how the Xbox One version of Watch_Dogs would be different compared to the PC and PS4 versions of the game, to which he replied that, The Xbox One is a powerful platform, as of now we do not foresee a major difference in on screen result between the PS4 and the Xbox One. Obviously since we are still working on pushing the game on these new consoles, we are still doing R&D."
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link
"We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay answered. "It's obvious to us that its going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us thats good, but everyday it changes almost. Were pushing it and were going to continue doing that until [Watch Dogs] ship date."
http://www.eurogamer.net/articles/df-hardware-spec-analysis-durango-vs-orbis
"Other information has also come to light offering up a further Orbis advantage: the Sony hardware has a surprisingly large 32 ROPs (Render Output units) up against 16 on Durango. ROPs translate pixel and texel values into the final image sent to the display: on a very rough level, the more ROPs you have, the higher the resolution you can address (hardware anti-aliasing capability is also tied into the ROPs).16 ROPs is sufficient to maintain 1080p, 32 comes across as overkill, but it could be useful for addressing stereoscopic 1080p for instance, or even 4K. However, our sources suggest that Orbis is designed principally for displays with a maximum 1080p resolution."
http://www.polygon.com/2013/8/1/4580380/carmack-on-next-gen-console-hardware-very-close-very-good
Carmack on next-gen console hardware: 'very close,' 'very good'
http://www.inquisitr.com/953465/xbox-one-vs-playstation-4-game-developers-say-its-a-draw/
"When talking about the PlayStation 4 and Xbox One, John Carmack said they are both very close and very good. John Carmack is the id Software technical director responsible for Doom and Quake. Many other games use the game engines and graphics effects he had a hand in inventing. So when John Carmack says he feels the two gaming consoles bring essentially the same capabilities to developers, its probably wise to believe him."
http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/
How much more powerful?
AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.
How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?
AY: Yep.
KY: Probably yes. But again, thats not a very big deal.
http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/
Xbox One does, however, boast superior performance to PS4 in other ways. Lets say you are using procedural generation or raytracing via parametric surfaces that is, using a lot of memory writes and not much texturing or ALU Xbox One will be likely be faster, said one developer
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