http://www.eurogamer.net/articles/face-off-batman-arkham-asylum-face-off
atman: Arkham Asylum on the other hand does much to restore the faith. It is palpably and measurably better than the console versions and I haven't had to wait three to six months to play it. It generally looks better, has more in the way of bonus bling (depending on your hardware) and crucially, being able to run the game at 60FPS has a tangible, positive impact on the gameplay.
Controller lag is noticeable on the console versions, more so than on other Unreal Engine titles I've played. It's still there running at 60FPS on PC, but it is significantly reduced to the point where the Xbox 360 and PS3 versions feel rather sloth-like in comparison. More than that, the "FreeFlow" combat system greatly benefits, feeling far more responsive and enjoyable to use than on console. Put it this way: you wouldn't want to play Tekken or VF5 at 30FPS, and after enjoying Batman combat at 60 frames, it's very difficult to go back.
Whether it's down to the Unreal Engine underpinnings, or simply Rocksteady's efforts to get the most out of the platform, the bottom line is that the PC version makes a great game even better, and you don't need prohibitively expensive hardware to get a top-****experience. As a textbook example of a cross-platform project that exemplifies the PC's performance advantages, Batman: Arkham Asylum is absolutely superb.
Log in to comment