Quotes taken from the preview:
-"Bungie's greatest game ever and truly, in our minds, the defining Halo title from Bungie."
- Lehto says it's a "darker story of honour and sacrifice on a scale greater than anything we've created before."
- "You only need to see one of its huge vistas, topped by an astonishing, tempestuous skybox straight out of Turner painting, to know that this game has epic sweep written into every line of its code. Reach means business."
- "More importantly, Reach is harking back to Halo: Combat Evolved in its spirit and its design. It's a deliberate attempt to recreate the free-flowing glories of a game many fans still believe to be the best in the series"
- We learn that Halo 3's single-use "equipment" items - such as bubble shields - will be replaced with "armour abilities" like sprint or active camouflage that can be picked up and used indefinitely, but that you only have one slot for. Health packs are back.
- "You'll be able to customise your warrior's appearance considerably for both campaign and multiplayer; in co-op, which supports four players online and two in split-screen once more, you'll play as a squad of Sixes rather than assuming the other roles."
- "Nevertheless, we can't recall the last time a sequel was sold to us so emphatically on the promise of improved visuals and scale above all else."
- "More exciting still is the increased number of AIs this engine can handle - four Spartans, the player and eight marines against thirty or so Covenant is given as an example."
- "The fact is, the developer wants Reach to be the über-Halo, blending ODST's narrative humanity, 2's all-conquering multiplayer, and 3's online platform with, above all, the electric freedom and scale of Halo: Combat Evolved."
Link: http://www.eurogamer.net/articles/halo-reach-x10-preview
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