Eurogamer KZ3 interview, the game getting casualized confirmed

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deactivated-6079d224de716

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#1 deactivated-6079d224de716
Member since 2009 • 2567 Posts

http://www.eurogamer.net/articles/killzone-3-interview

So yeah, they are aiming to the broader audience. Looks like my fav console shooter will become another CoD.:(

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zero_snake99

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#2 zero_snake99
Member since 2004 • 3478 Posts
I'm sure it'll be like MGS4. Lower difficulties, you can run and gun, higher difficulties you have to utilize cover be more careful. I doubt they'll do what they did with Splinter Cell Conviction and make it a game you can easily run and gun in.
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telefanatic

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#3 telefanatic
Member since 2007 • 3008 Posts

Still cant wait, my fav game this generation is Killzone 2.

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GeneralShowzer

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#4 GeneralShowzer
Member since 2010 • 11598 Posts
I'm sure it'll be like MGS4. Lower difficulties, you can run and gun, higher difficulties you have to utilize cover be more careful. I doubt they'll do what they did with Splinter Cell Conviction and make it a game you can easily run and gun in.zero_snake99
You can change difficulty setting on Conviction too.
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CZVA

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#5 CZVA
Member since 2009 • 1166 Posts

the guy basically admits KZ2 has control problems. serves the KZ2 defenders right. that game was destined to fail because of the "realism" controls. they should just go with the regular control scheme everyone goes with.

its nice how he goes all out on the details during the interview instead of avoiding questions.

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skrat_01

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#6 skrat_01
Member since 2007 • 33767 Posts
Everyone wants to be the next COD. Woo big name FPS over-saturation. It is going to be a serious meltdown in the future.
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Ninja-Hippo

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#7 Ninja-Hippo
Member since 2008 • 23434 Posts
Nothing in there hints that it'll be a casual game, i don't get what you're complaining about. :?
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nintendog66

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#8 nintendog66
Member since 2006 • 2300 Posts
So a console FPS gets even more consolized? ROFL Is that a new low?
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Parasomniac

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#9 Parasomniac
Member since 2007 • 2723 Posts
It wasn't too far from COD in the first place, just had slower aiming.
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Vinegar_Strokes

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#11 Vinegar_Strokes
Member since 2010 • 3401 Posts

This is why I hate CoD fans. They ruin games for everyone else

toast_burner
i hate people with elitist attitudes more.
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BigBoss154

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#12 BigBoss154
Member since 2009 • 2956 Posts

Pfft, as long as they keep things like the KZ2 controller layout and the weighted controls as an option, then I'm happy.

Still, it's really good to see that they've basically taken every single complaint about KZ2 and are trying to neutralise the problems. Kudos to Guerilla. I just...hope they don't take it too far and COD it.

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SaltyMeatballs

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#13 SaltyMeatballs
Member since 2009 • 25165 Posts
CODZone.
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SolidTy

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#14 SolidTy
Member since 2005 • 49991 Posts

I'm just going to wait until it's released before I judge it.

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deactivated-5b19214ec908b

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#15 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

[QUOTE="toast_burner"]

This is why I hate CoD fans. They ruin games for everyone else

Vinegar_Strokes

i hate people with elitist attitudes more.

There is nothing elitist about wanting some variety.

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CZVA

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#16 CZVA
Member since 2009 • 1166 Posts

Pfft, as long as they keep things like the KZ2 controller layout and the weighted controls as an option, then I'm happy.

Still, it's really good to see that they've basically taken every single complaint about KZ2 and are trying to neutralise the problems. Kudos to Guerilla. I just...hope they don't take it too far and COD it.

BigBoss154

The weighted controls was absolute fail. Only a PS3 fanboy forced to like Killzone 2 would say the controls are fine. Ever wonder why no one aims down the sights in Killzone 2? Because you cant aim with the stupid "weighted controls". Everyone runs and guns. The correct term would be "input lag".

Bad Company 2 has weighted controls but that game plays fine down the sights and from the hip.

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BPoole96

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#17 BPoole96
Member since 2008 • 22818 Posts

They said nothing about making it casualized. They said they are going to make the controls more responsive and reconfigure their button layout based of what the community likes. Nothing wrong with that

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SaltyMeatballs

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#18 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="Vinegar_Strokes"][QUOTE="toast_burner"]

This is why I hate CoD fans. They ruin games for everyone else

toast_burner

i hate people with elitist attitudes more.

There is nothing elitist about wanting some variety.

You blame COD games, blame the developers if it turns out that way. They make the choices.
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BigBoss154

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#19 BigBoss154
Member since 2009 • 2956 Posts

[QUOTE="BigBoss154"]

Pfft, as long as they keep things like the KZ2 controller layout and the weighted controls as an option, then I'm happy.

Still, it's really good to see that they've basically taken every single complaint about KZ2 and are trying to neutralise the problems. Kudos to Guerilla. I just...hope they don't take it too far and COD it.

CZVA

The weighted controls was absolute fail. Only a PS3 fanboy forced to like Killzone 2 would say the controls are fine. Ever wonder why no one aims down the sights in Killzone 2? Because you cant aim with the stupid "weighted controls". Everyone runs and guns. The correct term would be "input lag".

Bad Company 2 has weighted controls but that game plays fine down the sights and from the hip.

Don't start making accusations about me being a cow, boy. Ever wondered that maybe there are some people who have grown accustomed to the controls in KZ2, instead of downplaying them as some kind of fanboy?

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reiv

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#20 reiv
Member since 2008 • 1038 Posts
I have to admit I was bothered by the controls even after the patch. The weighty feel was a great idea but wasn't balanced.
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deactivated-5b19214ec908b

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#21 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts
[QUOTE="toast_burner"]

[QUOTE="Vinegar_Strokes"] i hate people with elitist attitudes more. SaltyMeatballs

There is nothing elitist about wanting some variety.

You blame COD games, blame the developers if it turns out that way. They make the choices.

The Devs are just listening to complaints which come from CoD fanboys. But they should just ignore those complaints instead of making generic shooter #9675.
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Ninja-Hippo

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#22 Ninja-Hippo
Member since 2008 • 23434 Posts

[QUOTE="SaltyMeatballs"][QUOTE="toast_burner"] There is nothing elitist about wanting some variety.

toast_burner

You blame COD games, blame the developers if it turns out that way. They make the choices.

The Devs are just listening to complaints which come from CoD fanboys. But they should just ignore those complaints instead of making generic shooter #9675.

What complaints did they list in that interview which make it sound like they're making a COD game? :| People are making a big deal out of nothing here.

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dgsag

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#23 dgsag
Member since 2005 • 6760 Posts

[QUOTE="toast_burner"][QUOTE="SaltyMeatballs"] You blame COD games, blame the developers if it turns out that way. They make the choices.Ninja-Hippo

The Devs are just listening to complaints which come from CoD fanboys. But they should just ignore those complaints instead of making generic shooter #9675.

What complaints did they list in that interview which make it sound like they're making a COD game? :| People are making a big deal out of nothing here.

Exactly, giving a greater variety of choice is not "casualization." If that was true, Crysis would be considered one of the most casual FPS games of this generation. :roll:
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finalfantasy94

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#24 finalfantasy94
Member since 2004 • 27442 Posts

As long as they keep the weighted feel im coo with anything els.

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deactivated-5b19214ec908b

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#25 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

[QUOTE="Ninja-Hippo"]

[QUOTE="toast_burner"] The Devs are just listening to complaints which come from CoD fanboys. But they should just ignore those complaints instead of making generic shooter #9675.dgsag

What complaints did they list in that interview which make it sound like they're making a COD game? :| People are making a big deal out of nothing here.

Exactly, giving a greater variety of choice is not "casualization." If that was true, Crysis would be considered one of the most casual FPS games of this generation. :roll:

"We felt that the original Killzone was aimed at the hardcore, a little too much, and it should be opened up a lot more so that everyone can enjoy it."

I have a strong feeling that they are going to make the controls more like CoD.

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popopatrol

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#26 popopatrol
Member since 2009 • 172 Posts

[QUOTE="CZVA"]

[QUOTE="BigBoss154"]

Pfft, as long as they keep things like the KZ2 controller layout and the weighted controls as an option, then I'm happy.

Still, it's really good to see that they've basically taken every single complaint about KZ2 and are trying to neutralise the problems. Kudos to Guerilla. I just...hope they don't take it too far and COD it.

BigBoss154

The weighted controls was absolute fail. Only a PS3 fanboy forced to like Killzone 2 would say the controls are fine. Ever wonder why no one aims down the sights in Killzone 2? Because you cant aim with the stupid "weighted controls". Everyone runs and guns. The correct term would be "input lag".

Bad Company 2 has weighted controls but that game plays fine down the sights and from the hip.

Don't start making accusations about me being a cow, boy. Ever wondered that maybe there are some people who have grown accustomed to the controls in KZ2, instead of downplaying them as some kind of fanboy?

Ever think that maybe the few do not represent the vast majority, boy?

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anotherone10

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#27 anotherone10
Member since 2008 • 1559 Posts

Absolutely loved Killzone 2, this article makes me want KZ3 even more :D

Can't wait :D

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CZVA

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#28 CZVA
Member since 2009 • 1166 Posts

[QUOTE="CZVA"]

[QUOTE="BigBoss154"]

Pfft, as long as they keep things like the KZ2 controller layout and the weighted controls as an option, then I'm happy.

Still, it's really good to see that they've basically taken every single complaint about KZ2 and are trying to neutralise the problems. Kudos to Guerilla. I just...hope they don't take it too far and COD it.

BigBoss154

The weighted controls was absolute fail. Only a PS3 fanboy forced to like Killzone 2 would say the controls are fine. Ever wonder why no one aims down the sights in Killzone 2? Because you cant aim with the stupid "weighted controls". Everyone runs and guns. The correct term would be "input lag".

Bad Company 2 has weighted controls but that game plays fine down the sights and from the hip.

Don't start making accusations about me being a cow, boy. Ever wondered that maybe there are some people who have grown accustomed to the controls in KZ2, instead of downplaying them as some kind of fanboy?

Alright alright. So you got used to the controls. Some people say the controls are fine from the very start without any getting used to. But you admit theres input lag right? Because this isnt weighted, its input lag. Its clear as day.

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Rockman999

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#29 Rockman999
Member since 2005 • 7507 Posts
[QUOTE="toast_burner"]

[QUOTE="Vinegar_Strokes"] i hate people with elitist attitudes more. SaltyMeatballs

There is nothing elitist about wanting some variety.

You blame COD games, blame the developers if it turns out that way. They make the choices.

They're making the choices based on all the whining done by lobotomy patients aka COD fans. Though it's too early to call KZ3 casualized, I hope GG copy the BFBC2 controls.
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BigBoss154

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#30 BigBoss154
Member since 2009 • 2956 Posts

[QUOTE="BigBoss154"]

[QUOTE="CZVA"]

The weighted controls was absolute fail. Only a PS3 fanboy forced to like Killzone 2 would say the controls are fine. Ever wonder why no one aims down the sights in Killzone 2? Because you cant aim with the stupid "weighted controls". Everyone runs and guns. The correct term would be "input lag".

Bad Company 2 has weighted controls but that game plays fine down the sights and from the hip.

popopatrol

Don't start making accusations about me being a cow, boy. Ever wondered that maybe there are some people who have grown accustomed to the controls in KZ2, instead of downplaying them as some kind of fanboy?

Ever think that maybe the few do not represent the vast majority, boy?

Point? I wasn't trying to make it seem like everybody likes the controls...but those who do, actually DO like them, and aren't mindless fanboys.

Boy.

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BigBoss154

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#31 BigBoss154
Member since 2009 • 2956 Posts

[QUOTE="BigBoss154"]

[QUOTE="CZVA"]

The weighted controls was absolute fail. Only a PS3 fanboy forced to like Killzone 2 would say the controls are fine. Ever wonder why no one aims down the sights in Killzone 2? Because you cant aim with the stupid "weighted controls". Everyone runs and guns. The correct term would be "input lag".

Bad Company 2 has weighted controls but that game plays fine down the sights and from the hip.

CZVA

Don't start making accusations about me being a cow, boy. Ever wondered that maybe there are some people who have grown accustomed to the controls in KZ2, instead of downplaying them as some kind of fanboy?

Alright alright. So you got used to the controls. Some people say the controls are fine from the very start without any getting used to. But you admit theres input lag right? Because this isnt weighted, its input lag. Its clear as day.

Wasn't that before the patch?

Actually, I noticed something interesting the other day. The single player campaign controls are more "weighted" (or input lag, if you like) than in Skirmish mode against bots. The Skirmish sensitivity is way higher. Not sure why, but it is.

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dah_master

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#32 dah_master
Member since 2009 • 643 Posts

[QUOTE="popopatrol"]

[QUOTE="BigBoss154"]

Don't start making accusations about me being a cow, boy. Ever wondered that maybe there are some people who have grown accustomed to the controls in KZ2, instead of downplaying them as some kind of fanboy?

BigBoss154

Ever think that maybe the few do not represent the vast majority, boy?

Point? I wasn't trying to make it seem like everybody likes the controls...but those who do, actually DO like them, and aren't mindless fanboys.

Boy.

I like the controls of killzone because its hard to master... as in really hard. Compared to Killzone, CoD is sooooooooooo easy... Its easy to be pro in CoD but not in Killzone...those complaining about the controls are CoD addicts who think they are pro but cant seem to get a kill in killzone. i hope Killzone 3 sticks to the weighted aiming...its what separates the pro from the noobs...
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Animal-Mother

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#33 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Vinegar_Strokes"][QUOTE="toast_burner"]

This is why I hate CoD fans. They ruin games for everyone else

toast_burner

i hate people with elitist attitudes more.

There is nothing elitist about wanting some variety.

Well lucky for you guerilla wants to deliver a more epic varied experience http://www.joystiq.com/2010/05/27/guerilla-demos-killzone-3-promises-a-more-epic-varied-experien/
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#34 siddhu33
Member since 2008 • 3264 Posts

[QUOTE="BigBoss154"]

[QUOTE="popopatrol"]

Ever think that maybe the few do not represent the vast majority, boy?

dah_master

Point? I wasn't trying to make it seem like everybody likes the controls...but those who do, actually DO like them, and aren't mindless fanboys.

Boy.

I like the controls of killzone because its hard to master... as in really hard. Compared to Killzone, CoD is sooooooooooo easy... Its easy to be pro in CoD but not in Killzone...those complaining about the controls are CoD addicts who think they are pro but cant seem to get a kill in killzone. i hope Killzone 3 sticks to the weighted aiming...its what separates the pro from the noobs...

To be honest,the people who complain about such trivial things like controls (like CoD addicts, as you said) are rubbish in any game butCoD. TF2, KZ2, BF:BC, Halo:Reach, you name it, they will suck at it.

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SonyIsh6Fotta

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#35 SonyIsh6Fotta
Member since 2007 • 658 Posts

I'm just going to wait until it's released before I judge it.

SolidTy

I'm with you, I think it will still be great even if they do decide to "casualize" it.

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ForceFreeze

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#36 ForceFreeze
Member since 2008 • 823 Posts

The dev never said anything about ***king up the controls introduced in KZ2, though I am abit worried at how GG is going to implement jetpacks in multiplayer, nevertheless I have my faith on GG to deliver the goods to please both newcomers and hardcore fans of KZ2 alike.

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CZVA

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#37 CZVA
Member since 2009 • 1166 Posts

[QUOTE="CZVA"]

[QUOTE="BigBoss154"]

Don't start making accusations about me being a cow, boy. Ever wondered that maybe there are some people who have grown accustomed to the controls in KZ2, instead of downplaying them as some kind of fanboy?

BigBoss154

Alright alright. So you got used to the controls. Some people say the controls are fine from the very start without any getting used to. But you admit theres input lag right? Because this isnt weighted, its input lag. Its clear as day.

Wasn't that before the patch?

Actually, I noticed something interesting the other day. The single player campaign controls are more "weighted" (or input lag, if you like) than in Skirmish mode against bots. The Skirmish sensitivity is way higher. Not sure why, but it is.

The patch fixed the very small deadzone, but it didnt fix the input delay. Im certain the problem in the video still exists. Ive done the testing myself after the patch. Shooting and jumping is fine, but the response from the analog sticks isnt instant. If it was weightiness or acceleration, the crosshair would move instantly when I want it to, but move slower or accelerate slower. It moves like a few milliseconds after I move the analog stick so what I want to do never really happens on screen when I want.

As for the Skirmish sensitivity, I wouldnt know because its been ages since Ive played Killzone 2. And I never did finish the SP or play Skirmish much. I do know that in Skirmish, the little beep after you kill someone is heard instantly. Online, theres a network lag. The beep comes when the guys already on the floor. But I dont know if thats been fixed. I verified this at multiple locations.

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p2250

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#38 p2250
Member since 2003 • 1520 Posts

If this is so, it will become like Halo and COD and other noob shooters that take no skill to play.

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Doom_HellKnight

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#39 Doom_HellKnight
Member since 2005 • 12217 Posts
Less swearing eh? Hopefully this means Rico will be keeping his trap shut.
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Impress3

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#40 Impress3
Member since 2008 • 234 Posts

As long as GG keeps the recoil the same I think I'll be fine with more responsive controls

that mastering the recoil of each weapon is what makes KZ2 gunplay feel so Great. Please keep the RECOIL the same.

that is what separates the noobs from the pros

tap, tap, tap baby,

Oh and you can aim down the irons in KZ2 and shoot plently of people. you just aren't suppose to do it all the time. In KZ2 iron sites are only used for medium to long range..high precision shots.

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ironcreed

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#41 ironcreed
Member since 2005 • 14195 Posts

I would prefer keeping the weighty feel, as it distinguishes it from other shooters. That said, it would not really bother me if it ended up being more of a twitchy shooter either. As I am sure it will still be a top notch game overall, given how impressive KZ2 was.

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felipebo

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#42 felipebo
Member since 2009 • 4170 Posts

People are overreacting. Just choose the "Hard" setting.

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BioDogshock

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#43 BioDogshock
Member since 2010 • 550 Posts

Still cant wait, my fav game this generation is Killzone 2.

telefanatic
Why?? All it had was pretty graphics
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deactivated-6079d224de716

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#44 deactivated-6079d224de716
Member since 2009 • 2567 Posts

[QUOTE="telefanatic"]

Still cant wait, my fav game this generation is Killzone 2.

BioDogshock

Why?? All it had was pretty graphics

It's like saying "All BFBC2 has is destructible environments" or "All Halo has is teh colors".

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mayceV

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#45 mayceV
Member since 2008 • 4633 Posts
taht actually got me real hyped (not the casualization) but the other stuff.
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#46 blackace
Member since 2002 • 23576 Posts

http://www.eurogamer.net/articles/killzone-3-interview

So yeah, they are aiming to the broader audience. Looks like my fav console shooter will become another CoD.:(

Orchid87
Hopefully they will fix the control problems and give us a better story this time. KZ2 was good, but not great.
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#47 Ragashahs
Member since 2005 • 8785 Posts

i know people will disagree with me here but personally i think they go for quicker paced aiming like COD. the slower aiming isn't necessarily a bad thing its just that it doesn't go with the gameplay their setting up. In KZ2 the action is very fast paced, frantic, and in all directions. Therefore it's aiming system to play to those strengths but it doesn't, with it's current setup turning around takes a full second which is way too long and even aiming above or belove you takes some time. If you look at BFBC2 is has a similar aiming system as KZ2 but no where near the problem the reason why? BFBC2 multiplaer is a lot slower and deliberate and specifically most of the action happens in front of you not much of it happen above, below, or behind you. If they want to keep KZ2's aiming then they must change the map design and gameplay to suit it the way it set up is to have frantic, quick paced shootouts with slower aiming and very dimensional maps which does not mix.

One thing that doesn't make sense to me is when people say that it's aiming made KZ2 different and hardcore. I'm sorry but KZ2 can't stand on it's own without a frustrating aiming system? KZ2 has a consistently changing game mode(warzone) which besides resistance 2 is not in another game, it has a great kick back system which means you can't spray and pray like in COD, it has a great perks/badges system that creates a great amount of customization and tactics which is unlike anything seen in games. in my opinion it these things that truly separate KZ2 from the pack not it's frustrating and off putting aiming system.

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Espada12

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#48 Espada12
Member since 2008 • 23247 Posts

[QUOTE="toast_burner"]

[QUOTE="Vinegar_Strokes"] i hate people with elitist attitudes more. SaltyMeatballs

There is nothing elitist about wanting some variety.

You blame COD games, blame the developers if it turns out that way. They make the choices.

They make the choices by watching what sells and following suit.. The publisher could also call shots to make the game more like cod as well...

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Heil68

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#49 Heil68
Member since 2004 • 60845 Posts
It will be fine, I wouldn't worry too much.
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W1NGMAN-

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#50 W1NGMAN-
Member since 2008 • 10109 Posts

They said nothing about making it casualized. They said they are going to make the controls more responsive and reconfigure their button layout based of what the community likes. Nothing wrong with that

BPoole96
Sounds good to me, it's always good to click and read links before jumping to conclusions people :)