Eurogamer looking at GT5 damage.

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Camer999

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#1 Camer999
Member since 2009 • 1729 Posts

http://www.eurogamer.net/digitalfoundry

Mixed reactions, but they don't seem happy with it.

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Chutebox

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#2 Chutebox  Online
Member since 2007 • 51581 Posts

Linky poo

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Camer999

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#3 Camer999
Member since 2009 • 1729 Posts

Linky poo

Chutebox

Thanks.

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AdoringFan_

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#4 AdoringFan_
Member since 2009 • 1890 Posts

Lemmings are going to come now. Thanks a bunch for this :lol:

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II-FBIsniper-II

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#5 II-FBIsniper-II
Member since 2005 • 18067 Posts
Nothing new. Most of that was pointed out from the videos. Thanks anyway.
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Camer999

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#6 Camer999
Member since 2009 • 1729 Posts

Lemmings are going to come now. Thanks a bunch for this :lol:

AdoringFan_

You are welcome, I guess?

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blazer224

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#7 blazer224
Member since 2007 • 397 Posts

I think this whole damage thing has been blown a little out of proportion. BTW, does anyone have any footage of FORZA's damage modeling, I have yet to see some.

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Camer999

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#8 Camer999
Member since 2009 • 1729 Posts

I think this whole damage thing has been blown a little out of proportion. BTW, does anyone have any footage of FORZA's damage modeling, I have yet to see some.

blazer224

I will get you a Forza 2 damage vid wait up.

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II-FBIsniper-II

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#9 II-FBIsniper-II
Member since 2005 • 18067 Posts

I think this whole damage thing has been blown a little out of proportion. BTW, does anyone have any footage of FORZA's damage modeling, I have yet to see some.

blazer224
Outside of all the E3 footage, no.
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Nocturnal_Speed

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#10 Nocturnal_Speed
Member since 2008 • 1663 Posts

yeah there alot of questions I had about the videos the other day. It just feels basic and something they really didn't put TOO much time in. I hope they figure something out quick, but the game looks gorgeous like always.

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Camer999

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#11 Camer999
Member since 2009 • 1729 Posts

Here is one showing what Forza 2 can make the car look like, doesn't show everything buy good enough. http://www.youtube.com/watch?v=bfxmsuOVYL4&feature=related

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15strong

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#12 15strong
Member since 2007 • 2806 Posts

I am somewhat dissapointed with the damage and I really want to see forza 3's damage. We have yat to see forza 3's damage and I am wondering how it looks and works.

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Camer999

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#13 Camer999
Member since 2009 • 1729 Posts

I am somewhat dissapointed with the damage and I really want to see forza 3's damage. We have yat to see forza 3's damage and I am wondering how it looks and works.

15strong

look at the vid I put for Forza 2, it will only get better.

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ManicAce

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#14 ManicAce
Member since 2009 • 3267 Posts
Yeah that was pretty minimal effort on their part, but I'm sure it doesn't represent the final version.
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BioShockOwnz

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#15 BioShockOwnz
Member since 2006 • 52901 Posts

Yeah, some will praise anything Polyphony does, but they're so behind the times in many ways.

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metalgear-solid

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#16 metalgear-solid
Member since 2004 • 7001 Posts

Were Eurogamer ever satisfied with a PlayStation 3 game?!

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Camer999

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#17 Camer999
Member since 2009 • 1729 Posts

Were Eurogamer ever satisfied with a PlayStation 3 game?!

metalgear-solid

Are you really assuming they are biased? Wow.

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Couth_

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#18 Couth_
Member since 2008 • 10369 Posts

There is no actual deformation of the cars taking place – body panels remain totally pristine. Instead the Sabura is outfitted with a number of removable partsEurogamer
I didn't realize that before.. That doesn't sound good

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blazer224

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#19 blazer224
Member since 2007 • 397 Posts

Here is one showing what Forza 2 can make the car look like, doesn't show everything buy good enough. http://www.youtube.com/watch?v=bfxmsuOVYL4&feature=related

Camer999

Well from that vid, it looks as if though there is much more detail in the deformation of the car, and thats jsut forza 2. GT5 did not have all of that, and the car did its fare share of grinding in the vids i saw. Overall, i feel as of though GT5 will be the better game, but Im sure forza will have better damage modelling.

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blazer224

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#20 blazer224
Member since 2007 • 397 Posts

Heres one thing i dont understand. Do forza and GT have a similar roster of cars. If so how is it that Turn 10 doesnt have probklems convincing car manufactures to let them deform their cars in games, yet that seems to be the number one excuse for PD not haveing Damage modeling.

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Camer999

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#21 Camer999
Member since 2009 • 1729 Posts

Heres one thing i dont understand. Do forza and GT have a similar roster of cars. If so how is it that Turn 10 doesnt have probklems convincing car manufactures to let them deform their cars in games, yet that seems to be the number one excuse for PD not haveing Damage modeling.

blazer224

GT5 is larger, which inturn I thing make GT5 a form of "advertising", they don't want people to see their cars in bad shape.

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zekere

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#22 zekere
Member since 2003 • 2536 Posts

Please, damage wasn't that BIG in forza 2 , it was even toned down from forza 1 !

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PSdual_wielder

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#23 PSdual_wielder
Member since 2003 • 10646 Posts

Heres one thing i dont understand. Do forza and GT have a similar roster of cars. If so how is it that Turn 10 doesnt have probklems convincing car manufactures to let them deform their cars in games, yet that seems to be the number one excuse for PD not haveing Damage modeling.

blazer224

I think its more like PD not having the human resources to create the damage models being the bigger issue.

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Chutebox

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#24 Chutebox  Online
Member since 2007 • 51581 Posts

As long as the cars' performance is hindered by crashes, I don't care.

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david_is_basic

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#25 david_is_basic
Member since 2003 • 11524 Posts

Doesn't make a difference to a true gamer, because a real pro doesn't damage his vehicle anyway. 360 fans are just too casual of gamers to understand that.

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blazer224

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#26 blazer224
Member since 2007 • 397 Posts

[QUOTE="blazer224"]

Heres one thing i dont understand. Do forza and GT have a similar roster of cars. If so how is it that Turn 10 doesnt have probklems convincing car manufactures to let them deform their cars in games, yet that seems to be the number one excuse for PD not haveing Damage modeling.

Camer999

GT5 is larger, which inturn I thing make GT5 a form of "advertising", they don't want people to see their cars in bad shape.

But whats the diff though, if they are willing to let them put damage in the forza game, i dont see why they should have an issue with GT. The way i see it, forza will most likely sell almost as many copies as gt5 will, if not more. If exposure is an issue, then it would make sense for them to prevent PD from putting Damage in the game if forza will have it

Do you see what i am saying?

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Camer999

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#27 Camer999
Member since 2009 • 1729 Posts

[QUOTE="Camer999"]

[QUOTE="blazer224"]

Heres one thing i dont understand. Do forza and GT have a similar roster of cars. If so how is it that Turn 10 doesnt have probklems convincing car manufactures to let them deform their cars in games, yet that seems to be the number one excuse for PD not haveing Damage modeling.

blazer224

GT5 is larger, which inturn I thing make GT5 a form of "advertising", they don't want people to see their cars in bad shape.

But whats the diff though, if they are willing to let them put damage in the forza game, i dont see why they should have an issue with GT. The way i see it, forza will most likely sell almost as many copies as gt5 will, if not more. If exposure is an issue, then it would make sense for them to prevent PD from putting Damage in the game if forza will have it

Do you see what i am saying?

I doubt Forza will even TOUCH GT5 on a sales front. GT5 is just plain more popular, on the other hand poly may be lying and just doesn't want to release GT5 next gen.

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Camer999

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#28 Camer999
Member since 2009 • 1729 Posts

Doesn't make a difference to a true gamer, because a real pro doesn't damage his vehicle anyway. 360 fans are just too casual of gamers to understand that.

david_is_basic

Damage control incoming.

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Wubba

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#29 Wubba
Member since 2009 • 173 Posts

Doesn't make a difference to a true gamer, because a real pro doesn't damage his vehicle anyway. 360 fans are just too casual of gamers to understand that.

david_is_basic

You're right. Real pros never wreck.

http://www.break.com/usercontent/2007/11/Auto-Crash-F1-Michael-Schumacher-Ferrari-Wre-395491.html

Schumaker was an amateur anyways. :roll:

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Adrian_Cloud

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#30 Adrian_Cloud
Member since 2006 • 7169 Posts

As long as the cars' performance is hindered by crashes, I don't care.

Chutebox
It is, performance is affected by damage.
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Couth_

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#31 Couth_
Member since 2008 • 10369 Posts

[QUOTE="blazer224"]

Heres one thing i dont understand. Do forza and GT have a similar roster of cars. If so how is it that Turn 10 doesnt have probklems convincing car manufactures to let them deform their cars in games, yet that seems to be the number one excuse for PD not haveing Damage modeling.

PSdual_wielder

I think its more like PD not having the human resources to create the damage models being the bigger issue.

I think this is it as well.

1.For one Gran Turismo car models are generally more detailed (if slightly) than Forza models. They require a lot more dedication and man hours. To apply correct damage modeling takes and even more manpower/hours

2.There are 1000 cars in Gran Turismo5, versus 400 that of Forza3. Over twice as many. A lot more hours, do the math.

3. I have read (though I don't know how reliable the sources are) Turn10 has a LOT more employees than Polyphony does.

It's just too much work for PD. Turn10 has a much better development plan. A lot smarter too

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blazer224

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#32 blazer224
Member since 2007 • 397 Posts

[QUOTE="blazer224"]

[QUOTE="Camer999"]

GT5 is larger, which inturn I thing make GT5 a form of "advertising", they don't want people to see their cars in bad shape.

Camer999

But whats the diff though, if they are willing to let them put damage in the forza game, i dont see why they should have an issue with GT. The way i see it, forza will most likely sell almost as many copies as gt5 will, if not more. If exposure is an issue, then it would make sense for them to prevent PD from putting Damage in the game if forza will have it

Do you see what i am saying?

I doubt Forza will even TOUCH GT5 on a sales front. GT5 is just plain more popular, on the other hand poly may be lying and just doesn't want to release GT5 next gen.

Yea that is true, GT does have that brand recognition, so it probably would get more exposure.

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Rikusaki

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#33 Rikusaki
Member since 2006 • 16641 Posts

Yeah, some will praise anything Polyphony does, but they're so behind the times in many ways.

BioShockOwnz
They may be behind the times in gameplay features, but when it comes to presentation, style and design, Gran Turismo always comes out in front.
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Camer999

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#34 Camer999
Member since 2009 • 1729 Posts

[QUOTE="PSdual_wielder"]

[QUOTE="blazer224"]

Heres one thing i dont understand. Do forza and GT have a similar roster of cars. If so how is it that Turn 10 doesnt have probklems convincing car manufactures to let them deform their cars in games, yet that seems to be the number one excuse for PD not haveing Damage modeling.

Couth_

I think its more like PD not having the human resources to create the damage models being the bigger issue.

I think this is it as well.

1.For one Gran Turismo car models are generally more detailed (if slightly) than Forza models. They require a lot more dedication and man hours. To apply correct damage modeling takes and even more manpower/hours

2.There are 1000 cars in Gran Turismo5, versus 400 that of Forza3. Over twice as many. A lot more hours, do the math.

3. I have read (though I don't know how reliable the sources are) Turn10 has a LOT more employees than Polyphony does.

It's just too much work for PD. Turn10 has a much better development plan. A lot smarter too

I don't think it is more detailed, I think they know how to do lighting better.

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hyperboy152000

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#35 hyperboy152000
Member since 2003 • 4815 Posts

Yeah, some will praise anything Polyphony does, but they're so behind the times in many ways.

BioShockOwnz

like putting in a hellava lot of cars for the game? sure some of them might be different skins for the same car (even though in prologue you can just select what color you want for the car before you buy it so i think thats just a weak sauce arguement anyways) and um... more cars onscreen at once?

but i ask you.... how are they behind now?

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Camer999

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#36 Camer999
Member since 2009 • 1729 Posts

[QUOTE="BioShockOwnz"]

Yeah, some will praise anything Polyphony does, but they're so behind the times in many ways.

Rikusaki

They may be behind the times in gameplay features, but when it comes to presentation, style and design, Gran Turismo always comes out in front.

All of that is arguable in compairson to forza esp. with what you can do with the cars art work wise, the graphics are just as good now and that track with the hills are great.

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Camer999

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#37 Camer999
Member since 2009 • 1729 Posts

[QUOTE="BioShockOwnz"]

Yeah, some will praise anything Polyphony does, but they're so behind the times in many ways.

hyperboy152000

like putting in a hellava lot of cars for the game? sure some of them might be different skins for the same car (even though in prologue you can just select what color you want for the car before you buy it so i think thats just a weak sauce arguement anyways) and um... more cars onscreen at once?

but i ask you.... how are they behind now?

Why do they have 40-50 different skylines? They have alot of cars that have slight changes... You don't need that. I agree with the more cars on screen.

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Rikusaki

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#38 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"][QUOTE="BioShockOwnz"]

Yeah, some will praise anything Polyphony does, but they're so behind the times in many ways.

Camer999

They may be behind the times in gameplay features, but when it comes to presentation, style and design, Gran Turismo always comes out in front.

All of that is arguable in compairson to forza esp. with what you can do with the cars art work wise, the graphics are just as good now and that track with the hills are great.

Oh, I'm not taking about graphics. I'm talking about the menu design, GUI, music, opening cinematic, car/track selection screens, etc..
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hyperboy152000

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#39 hyperboy152000
Member since 2003 • 4815 Posts

[QUOTE="hyperboy152000"]

[QUOTE="BioShockOwnz"]

Yeah, some will praise anything Polyphony does, but they're so behind the times in many ways.

Camer999

like putting in a hellava lot of cars for the game? sure some of them might be different skins for the same car (even though in prologue you can just select what color you want for the car before you buy it so i think thats just a weak sauce arguement anyways) and um... more cars onscreen at once?

but i ask you.... how are they behind now?

Why do they have 40-50 different skylines? They have alot of cars that have slight changes... You don't need that. I agree with the more cars on screen.

is it confirmed that they have that many of the same cars because in prologue, yes they had multiple models for the same manufacturer, but all the colors you picked out after you picked the car, you dont pick the car with the color you want, so i dont see why they would need 40/50 models of the same car just with different colors

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thelastguy

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#40 thelastguy
Member since 2007 • 12030 Posts

My hype for GT5 has fallen out of the sky this past week

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Camer999

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#41 Camer999
Member since 2009 • 1729 Posts

[QUOTE="Camer999"]

[QUOTE="Rikusaki"] They may be behind the times in gameplay features, but when it comes to presentation, style and design, Gran Turismo always comes out in front.Rikusaki

All of that is arguable in compairson to forza esp. with what you can do with the cars art work wise, the graphics are just as good now and that track with the hills are great.

Oh, I'm not taking about graphics. I'm talking about the menu design, GUI, music, opening cinematic, car/track selection screens, etc..

Riku, the music in forza is excellent,GUI(what is so good about it), opening cinematic? I like the forza one as well, car/track? I really don't see were this is an advantage to GT, Is that something to really show off? I am sorry but this is getting sad, when you are saying this is all that GT has over forza(I am not even sure about that). You should say double the cars on track.

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Camer999

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#42 Camer999
Member since 2009 • 1729 Posts

My hype for GT5 has fallen out of the sky this past week

thelastguy

Why?

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Camer999

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#43 Camer999
Member since 2009 • 1729 Posts

[QUOTE="Camer999"]

[QUOTE="hyperboy152000"]

like putting in a hellava lot of cars for the game? sure some of them might be different skins for the same car (even though in prologue you can just select what color you want for the car before you buy it so i think thats just a weak sauce arguement anyways) and um... more cars onscreen at once?

but i ask you.... how are they behind now?

hyperboy152000

Why do they have 40-50 different skylines? They have alot of cars that have slight changes... You don't need that. I agree with the more cars on screen.

is it confirmed that they have that many of the same cars because in prologue, yes they had multiple models for the same manufacturer, but all the colors you picked out after you picked the car, you dont pick the car with the color you want, so i dont see why they would need 40/50 models of the same car just with different colors

I mean not diff color, diff years, slightly different builds of skylines.

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The_Game21x

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#44 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="david_is_basic"]

Doesn't make a difference to a true gamer, because a real pro doesn't damage his vehicle anyway. 360 fans are just too casual of gamers to understand that.

Wubba

You're right. Real pros never wreck.

http://www.break.com/usercontent/2007/11/Auto-Crash-F1-Michael-Schumacher-Ferrari-Wre-395491.html

Schumaker was an amateur anyways. :roll:

Nicely done. :)
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AzatiS

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#45 AzatiS
Member since 2004 • 14969 Posts

First were the... trees!! Omg the trees looks like PS2 , the trees are not trees like , oh these trees tragedy.

Now that all look , way better than any other racing game out there , is the damage!!! Oh the damage isnt that good , EVERYTHING ELSE is gorgeous , but since the dmg isnt good .... lets score it a 7 or maximum 8...

You know what this called people ? BS!! B - S!!!

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Camer999

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#46 Camer999
Member since 2009 • 1729 Posts

First were the... trees!! Omg the trees looks like PS2 , the trees are not trees like , oh these trees tragedy.

Now that all look , way better than any other racing game out there , is the damage!!! Oh the damage isnt that good , EVERYTHING ELSE is gorgeous , but since the dmg isnt good .... lets score it a 7 or maximum 8...

You know what this called people ? BS!! B - S!!!

AzatiS

We are compairing to forza, so it isn't as good.

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Rikusaki

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#47 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"][QUOTE="Camer999"]

All of that is arguable in compairson to forza esp. with what you can do with the cars art work wise, the graphics are just as good now and that track with the hills are great.

Camer999

Oh, I'm not taking about graphics. I'm talking about the menu design, GUI, music, opening cinematic, car/track selection screens, etc..

Riku, the music in forza is excellent,GUI(what is so good about it), opening cinematic? I like the forza one as well, car/track? I really don't see were this is an advantage to GT, Is that something to really show off? I am sorry but this is getting sad, when you are saying this is all that GT has over forza(I am not even sure about that). You should say double the cars on track.

Well, I prefer GT's presentation because it's more classy and professional.

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Camer999

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#48 Camer999
Member since 2009 • 1729 Posts

[QUOTE="Camer999"]

[QUOTE="Rikusaki"] Oh, I'm not taking about graphics. I'm talking about the menu design, GUI, music, opening cinematic, car/track selection screens, etc..Rikusaki

Riku, the music in forza is excellent,GUI(what is so good about it), opening cinematic? I like the forza one as well, car/track? I really don't see were this is an advantage to GT, Is that something to really show off? I am sorry but this is getting sad, when you are saying this is all that GT has over forza(I am not even sure about that). You should say double the cars on track.

Well, I prefer GT's presentation because it's more classy and professional.

It is true, but if the ultimate GT fanboy is resorting to this:P. Then PD needs to step it up. I agree about the professional look.

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asylumni

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#49 asylumni
Member since 2003 • 3304 Posts

[QUOTE="Wubba"]

[QUOTE="david_is_basic"]

Doesn't make a difference to a true gamer, because a real pro doesn't damage his vehicle anyway. 360 fans are just too casual of gamers to understand that.

The_Game21x

You're right. Real pros never wreck.

http://www.break.com/usercontent/2007/11/Auto-Crash-F1-Michael-Schumacher-Ferrari-Wre-395491.html

Schumaker was an amateur anyways. :roll:

Nicely done. :)

Please, Formula 1 can hardly be called professional with their glorified go-carts. You'd never see the REAL pros commit this kind of foolishness. :P

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Rikusaki

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#50 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

[QUOTE="Camer999"]

Riku, the music in forza is excellent,GUI(what is so good about it), opening cinematic? I like the forza one as well, car/track? I really don't see were this is an advantage to GT, Is that something to really show off? I am sorry but this is getting sad, when you are saying this is all that GT has over forza(I am not even sure about that). You should say double the cars on track.

Camer999

Well, I prefer GT's presentation because it's more classy and professional.

It is true, but if the ultimate GT fanboy is resorting to this:P. Then PD needs to step it up. I agree about the professional look.

I will tell you this:

I'm a hardcore GT fan.

I don't care about how "far behind" GT is from the rest of the pack.

I don't care about Forza having "better" Physics or if you can slap decal stickers on your car.

That's not why I prefer GT over Forza. Not because of the features it offers.

I prefer GT over Forza because of the things that set it apart from all other racers.

What other racing game has classy jazz music in all of the menus?

What other racing game puts more work into the opening cinematic than the sounds of the car engine?

My point is that I have fallen in love with what GT is now and I really hope it doesn't try too hard to become something it's not.