Eurogamer looking at GT5 damage.

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The_Game21x

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#51 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="The_Game21x"][QUOTE="Wubba"]

You're right. Real pros never wreck.

http://www.break.com/usercontent/2007/11/Auto-Crash-F1-Michael-Schumacher-Ferrari-Wre-395491.html

Schumaker was an amateur anyways. :roll:

asylumni

Nicely done. :)

Please, Formula 1 can hardly be called professional with their glorified go-carts. You'd never see the REAL pros commit this kind of foolishness. :P

:lol: That was truly an epic failure on their part.

And you're right. Pros would never cause such an amazing crash. Those guys must all be amateurs as well!

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Camer999

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#52 Camer999
Member since 2009 • 1729 Posts

[QUOTE="Camer999"]

[QUOTE="Rikusaki"] Well, I prefer GT's presentation because it's more classy and professional.

Rikusaki

It is true, but if the ultimate GT fanboy is resorting to this:P. Then PD needs to step it up. I agree about the professional look.

I will tell you this:

I'm a hardcore GT fan.

I don't care about how "far behind" GT is from the rest of the pack.

I don't care about Forza having "better" Physics or if you can slap decal stickers on your car.

That's not why I prefer GT over Forza. Not because of the features it offers.

I prefer GT over Forza because of the things that set it apart from all other racers.

What other racing game has classy jazz music in all of the menus?

What other racing game puts more work into the opening cinematic than the sounds of the car engine?

My point is that I have fallen in love with what GT is now and I really hope it doesn't try too hard to become something it's not.

Are you serious? So do you acually play the game?

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ZoomZoom2490

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#53 ZoomZoom2490
Member since 2008 • 3943 Posts

forza 3 damage is laughable at best, i saw one gameplay video where the driver hit another car at 200mph and the car that got hit got was a scratched bumper, lol, u call that damage? common.

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Camer999

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#54 Camer999
Member since 2009 • 1729 Posts

forza 3 damage is laughable at best, i saw one gameplay video where the driver hit another car at 200mph and all the car that got hit was scratched bumper, lol, u call that damage? common.

ZoomZoom2490

Damage was obviously off, look at the forza 2 damage I posted, it is better than the GT5 damage seen so far. Forza 3 will be even better.

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ZoomZoom2490

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#55 ZoomZoom2490
Member since 2008 • 3943 Posts
[QUOTE="Camer999"]

[QUOTE="ZoomZoom2490"]

forza 3 damage is laughable at best, i saw one gameplay video where the driver hit another car at 200mph and all the car that got hit was scratched bumper, lol, u call that damage? common.

Damage was obviously off, look at the forza 2 damage I posted, it is better than the GT5 damage seen so far. Forza 3 will be even better.

damage was on, they were actually showing off the damage in that video, lol. nice try btw.
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Wii_Gamer_277

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#56 Wii_Gamer_277
Member since 2009 • 1795 Posts
GT5's damage was quite lackluster :( I mean the video were the red car smashes into the back of the blue subaru and theres not an inkiling of back damage. It seems more cosmetic then anything
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Camer999

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#57 Camer999
Member since 2009 • 1729 Posts

[QUOTE="Camer999"]

[QUOTE="ZoomZoom2490"]

forza 3 damage is laughable at best, i saw one gameplay video where the driver hit another car at 200mph and all the car that got hit was scratched bumper, lol, u call that damage? common.

ZoomZoom2490

Damage was obviously off, look at the forza 2 damage I posted, it is better than the GT5 damage seen so far. Forza 3 will be even better.

damage was on, they were actually showing off the damage in that video, lol. nice try btw.

They showed roll over..

Here is a forza 2 vidhttp://www.youtube.com/watch?v=bfxmsuOVYL4&feature=related

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rybe1025

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#58 rybe1025
Member since 2004 • 6362 Posts
People can do damage control about damage all they want but this will hurt the score of GT5 big time.
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Couth_

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#59 Couth_
Member since 2008 • 10369 Posts

forza 3 damage is laughable at best, i saw one gameplay video where the driver hit another car at 200mph and the car that got hit got was a scratched bumper, lol, u call that damage? common.

ZoomZoom2490
You saw a gameplay video? And you are trying to tell people who have actually PLAYED they are wrong? Forza damage isn't the most realistic, but It's a lot better than what we have seen from GT5
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The_Game21x

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#60 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="Camer999"]

[QUOTE="ZoomZoom2490"]

forza 3 damage is laughable at best, i saw one gameplay video where the driver hit another car at 200mph and all the car that got hit was scratched bumper, lol, u call that damage? common.

ZoomZoom2490

Damage was obviously off, look at the forza 2 damage I posted, it is better than the GT5 damage seen so far. Forza 3 will be even better.

damage was on, they were actually showing off the damage in that video, lol. nice try btw.

He means in terms of whether or not the damage was merely cosmetic or set to damage the performance of the car. Obviously, if the car crashed into another without taking a performance hit, the damage was set to cosmetic.

Nice try though.

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Camer999

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#61 Camer999
Member since 2009 • 1729 Posts

[QUOTE="ZoomZoom2490"][QUOTE="Camer999"]

Damage was obviously off, look at the forza 2 damage I posted, it is better than the GT5 damage seen so far. Forza 3 will be even better.

The_Game21x

damage was on, they were actually showing off the damage in that video, lol. nice try btw.

He means in terms of whether or not the damage was merely cosmetic or set to damage the performance of the car. Obviously, if the car crashed into another without taking a performance hit, the damage was set to cosmetic.

Nice try though.

Not even cosmetic, I did not see any scratches really.

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hyperboy152000

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#62 hyperboy152000
Member since 2003 • 4815 Posts

People can do damage control about damage all they want but this will hurt the score of GT5 big time. rybe1025

maybe if they didnt include damage at all it would score lower due to other games having it

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zero_snake99

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#63 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="david_is_basic"]

Doesn't make a difference to a true gamer, because a real pro doesn't damage his vehicle anyway. 360 fans are just too casual of gamers to understand that.

Wubba

You're right. Real pros never wreck.

http://www.break.com/usercontent/2007/11/Auto-Crash-F1-Michael-Schumacher-Ferrari-Wre-395491.html

Schumaker was an amateur anyways. :roll:

I know this isn't the point of david's post, but when you DO crash, the race should be over. GTR, F1 Championship, different PC sims. It's game over when you hit. That's the kind of realism I WANT in a console racer.
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Rikusaki

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#64 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

[QUOTE="Camer999"]

It is true, but if the ultimate GT fanboy is resorting to this:P. Then PD needs to step it up. I agree about the professional look.

Camer999

I will tell you this:

I'm a hardcore GT fan.

I don't care about how "far behind" GT is from the rest of the pack.

I don't care about Forza having "better" Physics or if you can slap decal stickers on your car.

That's not why I prefer GT over Forza. Not because of the features it offers.

I prefer GT over Forza because of the things that set it apart from all other racers.

What other racing game has classy jazz music in all of the menus?

What other racing game puts more work into the opening cinematic than the sounds of the car engine?

My point is that I have fallen in love with what GT is now and I really hope it doesn't try too hard to become something it's not.

Are you serious? So do you acually play the game?

Yes. I play GT4 all the time. :)
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rybe1025

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#65 rybe1025
Member since 2004 • 6362 Posts

[QUOTE="rybe1025"]People can do damage control about damage all they want but this will hurt the score of GT5 big time. hyperboy152000

maybe if they didnt include damage at all it would score lower due to other games having it

BUt most cars do not have damage also. I see 8.5 for GT and it will only score that high because of the name. NFS, Forza and others all look amazing also so GT can not rest of the fact it looks really good anymore and thats it.
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PS2_ROCKS

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#66 PS2_ROCKS
Member since 2003 • 4679 Posts
People can do damage control about damage all they want but this will hurt the score of GT5 big time. rybe1025
Like hell it will. The cars have damage and it affects performance. What more do they want? I also think it will be improved by release. This demo is clearly a work in progress.
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Camer999

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#67 Camer999
Member since 2009 • 1729 Posts

[QUOTE="Wubba"]

[QUOTE="david_is_basic"]

Doesn't make a difference to a true gamer, because a real pro doesn't damage his vehicle anyway. 360 fans are just too casual of gamers to understand that.

zero_snake99

You're right. Real pros never wreck.

http://www.break.com/usercontent/2007/11/Auto-Crash-F1-Michael-Schumacher-Ferrari-Wre-395491.html

Schumaker was an amateur anyways. :roll:

I know this isn't the point of david's post, but when you DO crash, the race should be over. GTR, F1 Championship, different PC sims. It's game over when you hit. That's the kind of realism I WANT in a console racer.

foolishnessWell, the guy that won the race won and got slightly damaged. Forza also does real-time damage so you are slowly damaging parts and slowly making it impossible to win anyway.

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The_Game21x

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#68 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="The_Game21x"]

[QUOTE="ZoomZoom2490"] damage was on, they were actually showing off the damage in that video, lol. nice try btw.Camer999

He means in terms of whether or not the damage was merely cosmetic or set to damage the performance of the car. Obviously, if the car crashed into another without taking a performance hit, the damage was set to cosmetic.

Nice try though.

Not even cosmetic, I did not see any scratches really.

What video was this?
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Rikusaki

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#69 Rikusaki
Member since 2006 • 16641 Posts
People can do damage control about damage all they want but this will hurt the score of GT5 big time. rybe1025
Not really. 170 cars with damage is more than GTAIV, Saints Row, Burnout, or just about any other arcade racing game. ;)
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Camer999

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#70 Camer999
Member since 2009 • 1729 Posts

[QUOTE="Camer999"]

[QUOTE="Rikusaki"]

I will tell you this:

I'm a hardcore GT fan.

I don't care about how "far behind" GT is from the rest of the pack.

I don't care about Forza having "better" Physics or if you can slap decal stickers on your car.

That's not why I prefer GT over Forza. Not because of the features it offers.

I prefer GT over Forza because of the things that set it apart from all other racers.

What other racing game has classy jazz music in all of the menus?

What other racing game puts more work into the opening cinematic than the sounds of the car engine?

My point is that I have fallen in love with what GT is now and I really hope it doesn't try too hard to become something it's not.

Rikusaki

Are you serious? So do you acually play the game?

Yes. I play GT4 all the time. :)

I see is the fact that you like features not related to gameplay more than features related to gameplay.

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zero_snake99

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#71 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="The_Game21x"]

[QUOTE="ZoomZoom2490"] damage was on, they were actually showing off the damage in that video, lol. nice try btw.Camer999

He means in terms of whether or not the damage was merely cosmetic or set to damage the performance of the car. Obviously, if the car crashed into another without taking a performance hit, the damage was set to cosmetic.

Nice try though.

Not even cosmetic, I did not see any scratches really.

For GT5? Yes, there are scratches. The damage is obviously not done. Because only the stuff that can break get scratched (doors, bumpers, hood) which is all that really matters unless there is roll over. But yeah, there is cosmetic damage on GT5 and it also has internal damage.
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Camer999

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#72 Camer999
Member since 2009 • 1729 Posts

[QUOTE="rybe1025"]People can do damage control about damage all they want but this will hurt the score of GT5 big time. Rikusaki
Not really. 170 cars with damage is more than GTAIV, Saints Row, Burnout, or just about any other arcade racing game. ;)

It is being compared to other sims.

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ZuneHD

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#73 ZuneHD
Member since 2009 • 491 Posts
Damage is nice. However I am confused that PS3 owners get so excited when this stuff was present in Forza 1,...........
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Camer999

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#74 Camer999
Member since 2009 • 1729 Posts

[QUOTE="Camer999"]

[QUOTE="The_Game21x"]

He means in terms of whether or not the damage was merely cosmetic or set to damage the performance of the car. Obviously, if the car crashed into another without taking a performance hit, the damage was set to cosmetic.

Nice try though.

zero_snake99

Not even cosmetic, I did not see any scratches really.

For GT5? Yes, there are scratches. The damage is obviously not done. Because only the stuff that can break get scratched (doors, bumpers, hood) which is all that really matters unless there is roll over. But yeah, there is cosmetic damage on GT5 and it also has internal damage.

I mean the E3 forza build.

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Rikusaki

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#75 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"][QUOTE="rybe1025"]People can do damage control about damage all they want but this will hurt the score of GT5 big time. Camer999

Not really. 170 cars with damage is more than GTAIV, Saints Row, Burnout, or just about any other arcade racing game. ;)

It is being compared to other sims.

I know that... I was trying to see if he remembered what he said in the other thread. :P
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rybe1025

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#76 rybe1025
Member since 2004 • 6362 Posts
[QUOTE="rybe1025"]People can do damage control about damage all they want but this will hurt the score of GT5 big time. Rikusaki
Not really. 170 cars with damage is more than GTAIV, Saints Row, Burnout, or just about any other arcade racing game. ;)

2 differences GTA, and Saints row like I said yesterday are not racing games they have for more to do but yet all their cars have damage and are effected. The only job for GT5 is to be a racing Sim and not only does it not have all cars with damage but the ones it does have seem to do it poorly. I brought up GTA yesterday to show how many games are doing damage. It is bad though when GT fans think it is a good thing to have a SIM racer have a few more cars with damage then a open world sandbox adventure game.
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zero_snake99

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#77 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="Rikusaki"][QUOTE="Camer999"]

Are you serious? So do you acually play the game?

Camer999

Yes. I play GT4 all the time. :)

I see is the fact that you like features not related to gameplay more than features related to gameplay.

No, it's just that, just like me, we Rikusaki prefers the class that GT has to offer. It never tried to conform and had damage. It was never a "racing" simulator. It has always been about feeling how the cars drive. The weight, the torque, the HP, the grip, everything, just how it felt, not to mention the eye candy GT has usually been. Burnout is a great game. It's destructive, you can flip cars and be awesome and stuff, but in the end, I'll still prefer a game like GT. It just has class that is incomparable.
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zero_snake99

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#78 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="zero_snake99"][QUOTE="Camer999"]

Not even cosmetic, I did not see any scratches really.

Camer999

For GT5? Yes, there are scratches. The damage is obviously not done. Because only the stuff that can break get scratched (doors, bumpers, hood) which is all that really matters unless there is roll over. But yeah, there is cosmetic damage on GT5 and it also has internal damage.

I mean the E3 forza build.

Oh yeah. Yeah, I haven't seen ANY damage for it other than the trailer (the one with the extremely unrealistic physics...). Hopefully we will see some awesome car shredding action later.
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mtradr43

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#79 mtradr43
Member since 2005 • 5272 Posts
the damage would be a lot better if they didnt spend all the extra time putting 30 unneeded variations of skylines or lancers in the game.
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Rikusaki

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#80 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Rikusaki"][QUOTE="rybe1025"]People can do damage control about damage all they want but this will hurt the score of GT5 big time. rybe1025
Not really. 170 cars with damage is more than GTAIV, Saints Row, Burnout, or just about any other arcade racing game. ;)

2 differences GTA, and Saints row like I said yesterday are not racing games they have for more to do but yet all their cars have damage and are effected. The only job for GT5 is to be a racing Sim and not only does it not have all cars with damage but the ones it does have seem to do it poorly. I brought up GTA yesterday to show how many games are doing damage. It is bad though when GT fans think it is a good thing to have a SIM racer have a few more cars with damage then a open world sandbox adventure game.

Well in a sandbox game usually EVERYTHING is destructible. It would be stupid if the cars weren't. In GT, NOTHING is destructible. And that makes it fine if the cars aren't either. :)
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legol1

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#81 legol1
Member since 2005 • 1998 Posts
gta4 have great damage system for car PD should ask rockstar how to do.
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Camer999

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#82 Camer999
Member since 2009 • 1729 Posts

[QUOTE="Camer999"]

[QUOTE="Rikusaki"] Yes. I play GT4 all the time. :) zero_snake99

I see is the fact that you like features not related to gameplay more than features related to gameplay.

No, it's just that, just like me, we Rikusaki prefers the class that GT has to offer. It never tried to conform and had damage. It was never a "racing" simulator. It has always been about feeling how the cars drive. The weight, the torque, the HP, the grip, everything, just how it felt, not to mention the eye candy GT has usually been. Burnout is a great game. It's destructive, you can flip cars and be awesome and stuff, but in the end, I'll still prefer a game like GT. It just has class that is incomparable.

You can do all that in forza... Well except the feeling of the physics..which I would not what forza to do anyway.

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rybe1025

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#83 rybe1025
Member since 2004 • 6362 Posts

[QUOTE="rybe1025"][QUOTE="Rikusaki"] Not really. 170 cars with damage is more than GTAIV, Saints Row, Burnout, or just about any other arcade racing game. ;)Rikusaki
2 differences GTA, and Saints row like I said yesterday are not racing games they have for more to do but yet all their cars have damage and are effected. The only job for GT5 is to be a racing Sim and not only does it not have all cars with damage but the ones it does have seem to do it poorly. I brought up GTA yesterday to show how many games are doing damage. It is bad though when GT fans think it is a good thing to have a SIM racer have a few more cars with damage then a open world sandbox adventure game.

Well in a sandbox game usually EVERYTHING is destructible. It would be stupid if the cars weren't. In GT, NOTHING is destructible. And that makes it fine if the cars aren't either. :)

Well you are wrong about everything being destructable in those sandbox games. Lets say you are right though and that would be even worse for Poly. So you think Rockstar is able to make their entire sandbox destructable but Poly can not even just make their cars even though they are supposed to be a sim racer? I would think it takes a lot more to do it to a entire city then some cars.

edit-Ok bad company was pretty close to being able to destroy everything.

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Camer999

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#84 Camer999
Member since 2009 • 1729 Posts

[QUOTE="Camer999"]

[QUOTE="zero_snake99"] For GT5? Yes, there are scratches. The damage is obviously not done. Because only the stuff that can break get scratched (doors, bumpers, hood) which is all that really matters unless there is roll over. But yeah, there is cosmetic damage on GT5 and it also has internal damage.zero_snake99

I mean the E3 forza build.

Oh yeah. Yeah, I haven't seen ANY damage for it other than the trailer (the one with the extremely unrealistic physics...). Hopefully we will see some awesome car shredding action later.

Yea because forza 2 has awesome damage and all they can do is improve it.

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Camer999

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#85 Camer999
Member since 2009 • 1729 Posts

[QUOTE="rybe1025"][QUOTE="Rikusaki"] Not really. 170 cars with damage is more than GTAIV, Saints Row, Burnout, or just about any other arcade racing game. ;)Rikusaki
2 differences GTA, and Saints row like I said yesterday are not racing games they have for more to do but yet all their cars have damage and are effected. The only job for GT5 is to be a racing Sim and not only does it not have all cars with damage but the ones it does have seem to do it poorly. I brought up GTA yesterday to show how many games are doing damage. It is bad though when GT fans think it is a good thing to have a SIM racer have a few more cars with damage then a open world sandbox adventure game.

Well in a sandbox game usually EVERYTHING is destructible. It would be stupid if the cars weren't. In GT, NOTHING is destructible. And that makes it fine if the cars aren't either. :)

Really? how come I can't do things in GTA that I can do with red faction?

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aero250

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#86 aero250
Member since 2009 • 3613 Posts
i actually feel sorry for ps3 owners who have waited ages for this game.
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vaderhater

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#87 vaderhater
Member since 2003 • 3972 Posts

So the damage is just pop off parts. Smash up Durby is Fun.....

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ZuneHD

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#88 ZuneHD
Member since 2009 • 491 Posts

So the damage is just pop off parts. Smash up Durby is Fun.....

vaderhater
smash durby > bumper car Progress is progress.
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lowe0

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#89 lowe0
Member since 2004 • 13692 Posts

[QUOTE="Wubba"]

[QUOTE="david_is_basic"]

Doesn't make a difference to a true gamer, because a real pro doesn't damage his vehicle anyway. 360 fans are just too casual of gamers to understand that.

zero_snake99

You're right. Real pros never wreck.

http://www.break.com/usercontent/2007/11/Auto-Crash-F1-Michael-Schumacher-Ferrari-Wre-395491.html

Schumaker was an amateur anyways. :roll:

I know this isn't the point of david's post, but when you DO crash, the race should be over. GTR, F1 Championship, different PC sims. It's game over when you hit. That's the kind of realism I WANT in a console racer.

I'm not speaking for sims, but I've seen drivers make contact in Indy races and come back out. I've also seen plenty of light taps that ended their day. In closed-wheel, you could probably take more of a beating, but if you break or bend something, you're out.

However, the lack of location-specific damage is lame. How is it that Turn 10 can get this stuff right and the mighty Polyphony Digital continues to display incompetence?

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EndorphinMaster

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#90 EndorphinMaster
Member since 2009 • 2118 Posts

Good analysis. The damage modeling does seem quite underwhelming in GT5.

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Wubba

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#91 Wubba
Member since 2009 • 173 Posts

[QUOTE="Wubba"]

[QUOTE="david_is_basic"]

Doesn't make a difference to a true gamer, because a real pro doesn't damage his vehicle anyway. 360 fans are just too casual of gamers to understand that.

zero_snake99

You're right. Real pros never wreck.

http://www.break.com/usercontent/2007/11/Auto-Crash-F1-Michael-Schumacher-Ferrari-Wre-395491.html

Schumaker was an amateur anyways. :roll:

I know this isn't the point of david's post, but when you DO crash, the race should be over. GTR, F1 Championship, different PC sims. It's game over when you hit. That's the kind of realism I WANT in a console racer.

I could post thousands of links to videos where cars are all sorts get into fairly serious crashes and come back to win a race. A bump, smashed up front wing, punted into a wall, loss or wing, exploded cooling, etc, does not guarantee your race is over. Watch enough racing and you'll find out just how much beating a car can take and keep on ticking.

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HAZE-Unit

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#92 HAZE-Unit
Member since 2007 • 10564 Posts

[QUOTE="Rikusaki"][QUOTE="rybe1025"]2 differences GTA, and Saints row like I said yesterday are not racing games they have for more to do but yet all their cars have damage and are effected. The only job for GT5 is to be a racing Sim and not only does it not have all cars with damage but the ones it does have seem to do it poorly. I brought up GTA yesterday to show how many games are doing damage. It is bad though when GT fans think it is a good thing to have a SIM racer have a few more cars with damage then a open world sandbox adventure game.rybe1025

Well in a sandbox game usually EVERYTHING is destructible. It would be stupid if the cars weren't. In GT, NOTHING is destructible. And that makes it fine if the cars aren't either. :)

Well you are wrong about everything being destructable in those sandbox games. Lets say you are right though and that would be even worse for Poly. So you think Rockstar is able to make their entire sandbox destructable but Poly can not even just make their cars even though they are supposed to be a sim racer? I would think it takes a lot more to do it to a entire city then some cars.

edit-Ok bad company was pretty close to being able to destroy everything.

I just want to know how did you come up with this comparison?

You compare GTA with racing games, do you really believe the damage modelling is way harder to make in GTA than GT5 ? lol.

How about compare it with hitting a tree in Crysis? thats a better comparison, the tree damage modelling is way better than GT5's damage modelling :roll:

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AdoringFan_

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#93 AdoringFan_
Member since 2009 • 1890 Posts

[QUOTE="rybe1025"]

[QUOTE="Rikusaki"] Well in a sandbox game usually EVERYTHING is destructible. It would be stupid if the cars weren't. In GT, NOTHING is destructible. And that makes it fine if the cars aren't either. :)HAZE-Unit

Well you are wrong about everything being destructable in those sandbox games. Lets say you are right though and that would be even worse for Poly. So you think Rockstar is able to make their entire sandbox destructable but Poly can not even just make their cars even though they are supposed to be a sim racer? I would think it takes a lot more to do it to a entire city then some cars.

edit-Ok bad company was pretty close to being able to destroy everything.

I just want to know how did you come up with this comparison?

You compare GTA with racing games, do you really believe the damage modelling is way harder to make in GTA than GT5 ? lol.

How about compare it with hitting a tree in Crysis? thats a better comparison, the tree damage modelling is way better than GT5's damage modelling :roll:

Its just Rybe and hes back :lol: