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Except: 1) Procedural content has a huge loading time when the algorithms are being generated into actual content 2) Specialized developers are needed to generated the content 3) Procedural content requires much more time to develop than traditional content .kkreiger is NOT feasible on a real game because of a) increased cost associated with hiring specialized programmers, b) increased cost due to increased development time, and c) increase processing power required to decode the encoded content. In other words, stop listening to BS spewed from Microsoft about content compression to fit onto a DVD. Higher storage is ALWAYS the better way to go. Blu-Ray definitely helps developers. To say otherwise is naive.KageMonkeyRoboblitz on XBLA and PC uses procedural generation. It's a real game, using UE3.
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